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Shadolord
23-05-2006, 00:34
I did this one a while ago, the max damage build. Max out on sacrifice, might aura and redemption for the damage bonus on sac. I never fully got it going because i quit, but right now i have a level 8 wielding a rare scepter doing about 40-90 damage. I was just wondering what you guys thought for equipment wise. I was thinking anything for AR increase, and of couse damage. This build is meant to hit hard for 1 hit KO's. Thanks!

club samich
23-05-2006, 01:54
Not a terrible idea, but a zealot with fan will do more damage, to more mobs, in a shorter time period. Plus w/ Holy Shield he is pretty much a speedy tank.

Shadolord
23-05-2006, 02:09
i calculated the % damage bonus with sac/might and fant/zeal. sac/might was just about 1100% extra damage, fant/zeal was just about 750% extra damage. Now this can be debated, attack faster for less damage, or harder and slower. These percentages can become huge differences when looking at damage. A ver high damage weapon, say 700 or more, the damage will be huge. With the sac/might your damage will be 7,700, while with fant/zeal it will be 5,250 and attack faster and up to five people. This can be a problem when not having a lot of mana. The damage gap becomes larger and larger as you get better weapons and higher strength. Just though i should put my 2 cents in :)

XRazorX
23-05-2006, 02:17
Sounds like a really bad build for large groups of enemies.

nex
23-05-2006, 03:14
I did this one a while ago, the max damage build. Max out on sacrifice, might aura and redemption for the damage bonus on sac.

am I missing something here? why max might? fanaticism adds more dmg, ar and ias and is sinergy for sacrifice. fana > might.

This can be a problem when not having a lot of mana.

why would zealot need mana? 2 mana/5 hits - it's cheapest skill in game when mana is concerned.