DoWatThouWilt
20-05-2006, 08:34
From what I understand, there really is no set path for the Tesladin. Here are a few major decisions I would like some discussion on.
First, my build as of now:
20 Holy Shock
20 Resist Lightning
20 Zeal
20 Sacrifice
10 Holy Shield
1 Fanatacism
IMO, Salvation Synergy is kinda weak, and you're better off investing in extra physical damage or Holy Shield. 1 Point in Fanatacism to have an aura when you switch to physical damage for lightning immuntes.
I decided to go with physical damage as a backup "skill". How should I divide up the points between Zeal, Sacrifice, and Fanatacism, so as to achieve the most efficient split between damage, attack rating, and speed? I feel there is a better way...
My Gear:
Helm: Guill. Face
Armor: Templar Coat
Wpn: Crescent Moon
Wpn2: Lightsabre
Shld: Spirit (70+ resists)
Amulet: Cat's Eye
Gloves: Laying of Hands
Belt: Nef. Coil
Boots: Gore Rider
Ring1: Ravenfrost
Ring2: 7LL, 2 resists
On the Tesladin guide, someone posted his build, which had 95 on all resists plus extra absorb for all. He did this with a Griswold's Shield socketed with 3 P Diamonds, and Kira's Guardian. With Templar Coat and some points in the Resist aura.The absorbs came from Dwarf Star, Ravenfrost, and Lightsabre. My problem with that setup is it has no Crushing Blow or anything.
What charms should I use? Should I trade for some nice poison charms? Are FHR charms any good?
It also appears I don't really have great resists. I'm considering using a 29 resist amulet instead of Cat's Eye, but then I lose attack speed and dexterity.
How can I modify my gear so as to have decent resists, IAS, and dex for block? Can this be done with some good charms?
thanks in advance.
First, my build as of now:
20 Holy Shock
20 Resist Lightning
20 Zeal
20 Sacrifice
10 Holy Shield
1 Fanatacism
IMO, Salvation Synergy is kinda weak, and you're better off investing in extra physical damage or Holy Shield. 1 Point in Fanatacism to have an aura when you switch to physical damage for lightning immuntes.
I decided to go with physical damage as a backup "skill". How should I divide up the points between Zeal, Sacrifice, and Fanatacism, so as to achieve the most efficient split between damage, attack rating, and speed? I feel there is a better way...
My Gear:
Helm: Guill. Face
Armor: Templar Coat
Wpn: Crescent Moon
Wpn2: Lightsabre
Shld: Spirit (70+ resists)
Amulet: Cat's Eye
Gloves: Laying of Hands
Belt: Nef. Coil
Boots: Gore Rider
Ring1: Ravenfrost
Ring2: 7LL, 2 resists
On the Tesladin guide, someone posted his build, which had 95 on all resists plus extra absorb for all. He did this with a Griswold's Shield socketed with 3 P Diamonds, and Kira's Guardian. With Templar Coat and some points in the Resist aura.The absorbs came from Dwarf Star, Ravenfrost, and Lightsabre. My problem with that setup is it has no Crushing Blow or anything.
What charms should I use? Should I trade for some nice poison charms? Are FHR charms any good?
It also appears I don't really have great resists. I'm considering using a 29 resist amulet instead of Cat's Eye, but then I lose attack speed and dexterity.
How can I modify my gear so as to have decent resists, IAS, and dex for block? Can this be done with some good charms?
thanks in advance.