DeadBob
19-05-2006, 16:19
For the best part of my Diablo history, i have avoided melee builds. Weapons Mastery has always put me off Barbarians, i didn't like the idea of being effectively restricted to a specific weapon class. Perhaps this is a naive view, reflecting my lacking knowledge of the melee side of the game. I don't know. As for Druids... i've just never been able to find a reason to explore the potential builds.
As a Wolfbarb combines various aspects of the two character classes, it would at least be an interesting experience. It turned out to be one of the most fun builds i have played in a long time. I have included a progress report near the end of this post which provides greater detail of my experience.
Stat/Skill point Distribution:
------------
Patriarch Stanley
Level 83
Str: 130
Dex: 20
Vit: 350
Energy: 10 [base]
Warcries:
1 :: Howl
20 :: Shout
20 :: Battle Orders
1 :: Battle Command
Masteries:
20 :: Mace Mastery
1 :: Increased Stamina
1 :: Increased Speed
20 :: Iron Skin
10 :: Natural Resistances
[B]Gear:
------------
Helm: Wolfhowl (4/5/6/3 - WW/L/FR/WC)
Amulet: The Cats Eye
Armor: 'Duress' Wire Fleece
Weapon: Upped 'shael' Ribcracker
Gloves: Draculs Grasp
Ring 1: BK3
Belt: Verdungo's
Ring 2: Raven Frost
Boots: Goreriders
On Switch: Dual HOTO (40 and 31)*
Additional pre-buff gear: Arachnid Mesh and Sepaphs Hymn
Ribcracker Alternative: Griswold Caduceus and Stormshield*2
* I'd had my two vex runes sitting on my mule since i found them, gathering virtual dust. After much deliberation i decided that this build was worthy of their use.
*2 Both Ribcracker and the Caduceus benefit from Mace Mastery so either is theoretically viable. It is basically powerful/slow vs. weaker/fast, i have thus far favored the former option.
I will include a few ATMA read outs at the end of the post.
Drops:
------------
NM Summoner:
Fungal Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 55
Fingerprint: 0xa542334b
+1 to Poison and Bone Skills (Necromancer Only)
NM Pindle + Co:
Ruby Jewel of Virility
Required Level: 58
Item Version: 1.10+ Expansion
Item Level: 66
Fingerprint: 0x21f0275
+7 to Strength
+40% Enhanced Damage
NM Forge: Pul
Hell Forge: Pul
Note on v1.07:
------------
If you happened to catch my last thread, you will have seen that i intended to run a project along side this one. The goal was/is to return to said version in search of a 1.07 Arkaine's Valor, my Wolfbarbs intended end game armor.
As an update, this project is still a work in progress. My 1.07 Sorc is currently at the end of Act 2, Hell.
Progress in Detail:
------------
As some will know, the rlvl of Wolfhowl (the item that makes this build possible) is 79. This means no combat skills for the first 79 levels. The following is an account of his progress through the difficulties:
.: Normal :.
- At clvl 15, he was equipped with Bloodrise. (the only low end unique i had available)
- Progress through Normal was slow but steady. He reached Eldritch at clvl 26.
- Eldritch was leeched for experience until clvl 30, at which point it was time for a weapons upgrade:
Dual (3/4) Bloodletters. Life got a little easier at that point. Whirlwind enabled him to gain experience quicker which made levelling much easier. At some point later down the line, i socketed the Bloodletters with max damage jewels (+22 and +24 IIRC). Elemental charms were also added to his inventory.
- He continued to leech experience from Eldritch until clvl 40, at which point he continued to take on the Ancients.
- At clvl 48 (after some more levelling) he progressed to nightmare.
[Skills] Howl 1 :: Shout 20 :: BO 20 :: BC 1 :: Increased Stamina 1 :: Increased Speed 1 :: Iron Skin 2 :: NR 5
.: Nightmare :.
Nightmare was a lot easier then expected, it was generally a case of picking up where he left off with Whirlwind.
I don't recall having any major problems.
- Hired a Might Merc in Act 2.
- Eldritch reached at clvl 56.
- After leveling to clvl 60, he went on his way to face the Ancients once again.
- After activating the WSK2 way point he returned to use Pindleskin and Eldritch as a source of experience until clvl 71.
At this point, i had already made up my mind that i would not leave NM until the target level had been reached. Getting to lvl 79 in NM was not going to be fun or easy, but i was determined that he would play through the whole of Hell difficulty as a Wolf.
Levels 72 to 78 were achieved with relative ease. The runs were not fast by any means, limited damage meant i had to divide the minions and take them on 3 (or less) at a time. Each run took approximately 15 minutes, that was without killing Baal. The last level was very much a test of will. I can't remember exactly how many runs it entailed, but at 15 minutes a piece it became very monotonous.
Nonetheless, the goal was achieved and he went on to defeat Baal - his last act in human form.
[Skills] Iron Skin maxed :: unused 17 (note: i had not committed to a weapon mastery at this point)
.: Hell :.
I finally decided on Ribcracker as my weapon of choice. All unused skill points were immediately invested in Mace Mastery.
Unfortunately i experienced a bit of an anti-climax at this point. After having spent so long focusing on getting him to clvl 79, that goal had unintentionally over shadowed the main point of the build. Luckily, the novelty value of running around as a wolf eventually got me back on track. :smiley:
There is not much to comment on beyond this point. He didn't experience any difficulties throughout hell, he just provided me with an enjoyable experience much different to that which i have become used to.
He came close to death twice in two separate difficulties (yep, Iron Maiden), but is still living his first life.
ATMA Readouts:
------------
Ribcracker
Stalagmite
'Shael'
Two-Hand Damage: 329 to 491
Durability: 107 of 130
Required Dexterity: 35
Required Strength: 63
Required Level: 56
Staff Class - Fastest Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x43f5688f
+15 to Dexterity
+100% Enhanced Defense
+299% Enhanced Damage
+30 to Minimum Damage
+65 to Maximum Damage
+100 Defense
+100 Maximum Durability
Required Level +7
70% Increased Attack Speed
50% Faster Hit Recovery
150% Damage to Undead
50% Chance of Crushing Blow
Socketed (1: 1 used)
Duress
Superior Wire Fleece
'ShaelUmThul'
Defense: 1407
Durability: 29 of 36
Required Strength: 111
Required Level: 53
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x1b60e58e
+180% Enhanced Defense
+12% Enhanced Defense
+20% Enhanced Damage
Fire Resist +15%
Lightning Resist +15%
Cold Resist +45%
Poison Resist +15%
Adds 37-133 cold damage over 2 seconds
Increase Maximum Durability 14%
40% Faster Hit Recovery
33% Chance of Open Wounds
15% Chance of Crushing Blow
-20% Slower Stamina Drain
Socketed (3: 3 used)
Heart of the Oak
Flail
'KoVexPulThul'
One-Hand Damage: 1 to 24
Durability: 30 of 30
Required Dexterity: 35
Required Strength: 41
Required Level: 55
Mace Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 28
Fingerprint: 0x8006fa26
+10 to Dexterity
All Resistances +40
Adds 3-14 cold damage over 3 seconds
7% Mana stolen per hit
Replenish Life +20
Increase Maximum Mana 15%
40% Faster Cast Rate
75% Damage to Demons
150% Damage to Undead
+100 to Attack Rating against Demons
+3 to All Skill Levels
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
Socketed (4: 4 used)
As a Wolfbarb combines various aspects of the two character classes, it would at least be an interesting experience. It turned out to be one of the most fun builds i have played in a long time. I have included a progress report near the end of this post which provides greater detail of my experience.
Stat/Skill point Distribution:
------------
Patriarch Stanley
Level 83
Str: 130
Dex: 20
Vit: 350
Energy: 10 [base]
Warcries:
1 :: Howl
20 :: Shout
20 :: Battle Orders
1 :: Battle Command
Masteries:
20 :: Mace Mastery
1 :: Increased Stamina
1 :: Increased Speed
20 :: Iron Skin
10 :: Natural Resistances
[B]Gear:
------------
Helm: Wolfhowl (4/5/6/3 - WW/L/FR/WC)
Amulet: The Cats Eye
Armor: 'Duress' Wire Fleece
Weapon: Upped 'shael' Ribcracker
Gloves: Draculs Grasp
Ring 1: BK3
Belt: Verdungo's
Ring 2: Raven Frost
Boots: Goreriders
On Switch: Dual HOTO (40 and 31)*
Additional pre-buff gear: Arachnid Mesh and Sepaphs Hymn
Ribcracker Alternative: Griswold Caduceus and Stormshield*2
* I'd had my two vex runes sitting on my mule since i found them, gathering virtual dust. After much deliberation i decided that this build was worthy of their use.
*2 Both Ribcracker and the Caduceus benefit from Mace Mastery so either is theoretically viable. It is basically powerful/slow vs. weaker/fast, i have thus far favored the former option.
I will include a few ATMA read outs at the end of the post.
Drops:
------------
NM Summoner:
Fungal Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 55
Fingerprint: 0xa542334b
+1 to Poison and Bone Skills (Necromancer Only)
NM Pindle + Co:
Ruby Jewel of Virility
Required Level: 58
Item Version: 1.10+ Expansion
Item Level: 66
Fingerprint: 0x21f0275
+7 to Strength
+40% Enhanced Damage
NM Forge: Pul
Hell Forge: Pul
Note on v1.07:
------------
If you happened to catch my last thread, you will have seen that i intended to run a project along side this one. The goal was/is to return to said version in search of a 1.07 Arkaine's Valor, my Wolfbarbs intended end game armor.
As an update, this project is still a work in progress. My 1.07 Sorc is currently at the end of Act 2, Hell.
Progress in Detail:
------------
As some will know, the rlvl of Wolfhowl (the item that makes this build possible) is 79. This means no combat skills for the first 79 levels. The following is an account of his progress through the difficulties:
.: Normal :.
- At clvl 15, he was equipped with Bloodrise. (the only low end unique i had available)
- Progress through Normal was slow but steady. He reached Eldritch at clvl 26.
- Eldritch was leeched for experience until clvl 30, at which point it was time for a weapons upgrade:
Dual (3/4) Bloodletters. Life got a little easier at that point. Whirlwind enabled him to gain experience quicker which made levelling much easier. At some point later down the line, i socketed the Bloodletters with max damage jewels (+22 and +24 IIRC). Elemental charms were also added to his inventory.
- He continued to leech experience from Eldritch until clvl 40, at which point he continued to take on the Ancients.
- At clvl 48 (after some more levelling) he progressed to nightmare.
[Skills] Howl 1 :: Shout 20 :: BO 20 :: BC 1 :: Increased Stamina 1 :: Increased Speed 1 :: Iron Skin 2 :: NR 5
.: Nightmare :.
Nightmare was a lot easier then expected, it was generally a case of picking up where he left off with Whirlwind.
I don't recall having any major problems.
- Hired a Might Merc in Act 2.
- Eldritch reached at clvl 56.
- After leveling to clvl 60, he went on his way to face the Ancients once again.
- After activating the WSK2 way point he returned to use Pindleskin and Eldritch as a source of experience until clvl 71.
At this point, i had already made up my mind that i would not leave NM until the target level had been reached. Getting to lvl 79 in NM was not going to be fun or easy, but i was determined that he would play through the whole of Hell difficulty as a Wolf.
Levels 72 to 78 were achieved with relative ease. The runs were not fast by any means, limited damage meant i had to divide the minions and take them on 3 (or less) at a time. Each run took approximately 15 minutes, that was without killing Baal. The last level was very much a test of will. I can't remember exactly how many runs it entailed, but at 15 minutes a piece it became very monotonous.
Nonetheless, the goal was achieved and he went on to defeat Baal - his last act in human form.
[Skills] Iron Skin maxed :: unused 17 (note: i had not committed to a weapon mastery at this point)
.: Hell :.
I finally decided on Ribcracker as my weapon of choice. All unused skill points were immediately invested in Mace Mastery.
Unfortunately i experienced a bit of an anti-climax at this point. After having spent so long focusing on getting him to clvl 79, that goal had unintentionally over shadowed the main point of the build. Luckily, the novelty value of running around as a wolf eventually got me back on track. :smiley:
There is not much to comment on beyond this point. He didn't experience any difficulties throughout hell, he just provided me with an enjoyable experience much different to that which i have become used to.
He came close to death twice in two separate difficulties (yep, Iron Maiden), but is still living his first life.
ATMA Readouts:
------------
Ribcracker
Stalagmite
'Shael'
Two-Hand Damage: 329 to 491
Durability: 107 of 130
Required Dexterity: 35
Required Strength: 63
Required Level: 56
Staff Class - Fastest Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x43f5688f
+15 to Dexterity
+100% Enhanced Defense
+299% Enhanced Damage
+30 to Minimum Damage
+65 to Maximum Damage
+100 Defense
+100 Maximum Durability
Required Level +7
70% Increased Attack Speed
50% Faster Hit Recovery
150% Damage to Undead
50% Chance of Crushing Blow
Socketed (1: 1 used)
Duress
Superior Wire Fleece
'ShaelUmThul'
Defense: 1407
Durability: 29 of 36
Required Strength: 111
Required Level: 53
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x1b60e58e
+180% Enhanced Defense
+12% Enhanced Defense
+20% Enhanced Damage
Fire Resist +15%
Lightning Resist +15%
Cold Resist +45%
Poison Resist +15%
Adds 37-133 cold damage over 2 seconds
Increase Maximum Durability 14%
40% Faster Hit Recovery
33% Chance of Open Wounds
15% Chance of Crushing Blow
-20% Slower Stamina Drain
Socketed (3: 3 used)
Heart of the Oak
Flail
'KoVexPulThul'
One-Hand Damage: 1 to 24
Durability: 30 of 30
Required Dexterity: 35
Required Strength: 41
Required Level: 55
Mace Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 28
Fingerprint: 0x8006fa26
+10 to Dexterity
All Resistances +40
Adds 3-14 cold damage over 3 seconds
7% Mana stolen per hit
Replenish Life +20
Increase Maximum Mana 15%
40% Faster Cast Rate
75% Damage to Demons
150% Damage to Undead
+100 to Attack Rating against Demons
+3 to All Skill Levels
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
Socketed (4: 4 used)