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Sir Dante
19-05-2006, 15:00
I would like to introduce my build I call the Ambulancedin.

I play Paladins 95% of the time and have taken many to Guardian untwinked in Single Player. I am a big fan of unorthodox Paladin builds and play them most of the time. I have dueled with friends over TCP and a few times on Battle-Net.

What is an Ambulancedin?

Well I will tell you.

He is a Charger that uses Defensive Auras. Yes I said Defensive Auras! Hell people on Battle-Net might give you 9 Defensive Paladin Grand Charms for free. He is capable of beating the game untwinked PVM in single player and will do better then you would think in duels.

Not to mention if you make him on Battle-Net and duel; people will hate you because if they can't kill you in one or two hits they can't kill you period. They will call you a noob at first, then accuse you of cheating and using potions.

Here we will give the stat lay out.

Charge 20
Might 20
Vigor 20
Prayer 20 Not a Typo
Cleansing 20 Not a Typo

Only two Pre Reqs. Smite and Defiance

Character achieved at level 91.

So what we have is a fully synergized Charge attack. And a fully synergized Cleansing.

We have three maxed auras and they will all be used.

A fully Synergized Charge gives 1375% Enhanced Damage and a 335% bonus to attack rating. With Might active you have 1605% enhanced damage. This is with only your base skill points spent. This is a huge amount of increased damage and can equal other physical damage builds that have 40 plus in their skills and allows you to focus on boosting your so called useless Defensive auras.

We will be using a two handed weapon naturally. That weapon will be a Insight Runeword. The often only used as a Merc weapon Insight is your life force and is the only thing essential to the build.

So we will get into gear.

You do not need high end uniques or Runewords to be effective. Many of your best bets are Magic Items.

Weapon Insight Cyptic Axe

Has the highest average damage of any Polearm, and has the best requirements of the 3 Elite Polearms that Insight can be made in. 165 Strength. 103 Dex.

Insight in an Archon Staff would be even nicer but Archon Staves with 4 open sockets don't grow on trees. By all means use an Elder Staff or Shillelagh if you can get a hold of them.

Insight has 4 varying modifiers and I recommend making it as many times as you can until you get at least these stats.

14 or Higher Meditation
225% or Higher Damage
225% or Higher Attack Rate
And a plus 6 critical strike

9 Defensive Grand Charms.

I recommend a Magical Amulet and a Magical Circlet.

Guardian Circlet of Life Everlasting. Plus 3 to Defensive Auras and Damage reduced by 25. Two open sockets from Larzuk. Same for the amulet. Two Raven Frosts for dex and attack rating. I don't like to recommend other peoples gear so what ever floats your boat. You will need to get alot of your resistances from charms without a shield.

So now we will get into how the build plays and how magical your weapon is.

Charge will always remain on the left click Icon and never move. Might, Vigor, and Cleansing will all spend time as your active auras and will be switched frequently if you duel.

Lets say you have a level 45 Prayer, Cleansing, and Vigor. That level 45 Prayer will always be active with Meditation. When you switch to Cleansing that Prayer is active twice. We are talking near a hundred points healed per second. Cleansing also reduces poison duration. So any build that relies on Posion and Open wounds to kill is useless against you. They simply can't beat you. Whirlwind Assassins and Open Wound Barbs don't have a chance unless they one hit kill. When fights start you will have Vigor Avtive and be constantly running to set up your attack. That's where your Meditation comes in. The bottom line is you are a walking and breating health and mana pot who can run faster then people Teleport and can run forever. Half your life just dropped. No problem just switch to Cleansing to double your healing and stick and move while you regenerate. Ready for that one hit kill flash your Might Aura. You can easily have 10 k max damage on your Charge while using a weapon that doesn't even give that much enhanced damage.

In real life an Ambulance rushes to the scene with its healing powers to save peoples lives. If there is danger there, perhaps say a mad man with a gun, they will circle out and wait for the police to contain the situation then rush back in and get the victim hanging on for dear life.

That is what the Ambulancedin does. However he comes to take lives, not save them.

mclarke
19-05-2006, 17:10
ahh cunning how the prayer stacks onto the meditation from insight, very cunning, although a few notes, stats? why cleansing level 20? it doesnt need to be maxed, a lvl 20 or so one (from 1 point in the skill) after equip removes poison very quickly and by the time you get full life from just being hit it should have removed ow/psn, which allow you to have 20 skill points which i think would look nice in fana, although its kinda wasting might, but i love the ar + ias as well as ed bonus.
Im presuming stats look like this:
Str: enough for equip
dex: enough for equip
Vita: rest
energy: dont u dare

also seeing its a pvper most people can afford luxuries like coa and theres two things you have neglected to mention:
fhr
Damage reduce %

These are usually necessary in pvp, the only reason you should not have them is that all equip is used for other stuff, which it isnt seeing you can switch ur helm easily enough, also dungos can add more also you havent mentioned armour which i presume is forti/coh, also no boots i presume will be Ww or war travs (adds nice damage), gloves = draculs for life tap? this isnt needed cos of aura but if it activates will save you retreating. Also angelics might be needed for ar but as you said "whatever rocks your boat"

kferny
19-05-2006, 23:51
i know this build is supposed to be on the cheap but heres where id take it:
berber'd giant skull-knockback so you can get away; 10% cb isnt bad
up'd ber'd hoz-+skills, res
shael'd (or whatever you want) azurewraith-+skills, freezes
coh
sandstorm treks/gores
dungoes
steelrends-% ed and a little more cb
metalgrid/pcomb ammi w/ second good mod such as life/str
2x ravenfrosts
then insight on switch =D

20 into charge
20 into might
20 into prayer
20 into vigor
1 into cleansing
and then prereqs.
rest into holy shield

your done w/ main skills at lvl 72 (w/ quests) and you can max holy shield at clvl 93.

this way you have about 47% dr (not bad as being 50% is max), a little ias (i dont really thinks this matters w/ a charger but it cant hurt), slow enemies (helps w/ your gettaway), and a little more dmg.

and i wouldnt use defensive gc id use lifers there relatively cheap (pul for a perfect one) torch and anni. 37 lifers give you about 740 extra life

you could also take this build base str/dex and have around 4k life w/o bo regening at 100 per second =D that would be interesting

halfstepdown
20-05-2006, 00:55
Whoa this an awesome build!

Whats your record in PvP with it?

Sir Dante
20-05-2006, 02:05
The main point is to throw in unorthodox build at duelers that is effective and cheap. Plus to keep him Defensive Aura based. The max Cleansing is somewhat of a theme and is your last skill maxed. There are possible switches from max Cleansing. But I would like to keep them defensive based.

Two of those are maxed Resist Lighting or Maxed Salvation. I recommend maxed Resist Lighting, as Salvation has severe diminshing returns and is the same whether you use soft or hard points. The obvious reasons are lighting based duelers. And the many lower lighting resist items in the game. Getting 95 lighting resist without using your gear is very powerful and lets you take on the new wave of Liberators.

This will give you a 4 aura switch. I avoid Holy Shield because you won't have maxed Defiance, you won't concentrate on defense to stay alive, but the ability to regenerate your damage. It throws another switch in your game as well. Alternating between weapon switch, Aura switch, and holding shift to constantly run takes alot of practice and I recommend playing the build in single player to get accustomed to the difficult mechanics of Charge. Plus you won't be an Ambulancedin then.

I don't throw gear in as I like to talk mostly about the duel tactics and skill selection.

Defensive Grand Charms are important, as each one effectively gives you two points in your defensive tree. As they work with Meditation and Cleansing as well as Vigor and Resist Lighting if you choose it. This is why Combat Charms are so valuable because many people use Holy Shield, Smite, and another attack like Charge or Fist Of Heavens. Since no one reliazes the power of the defensive tree you can get em at dirt cheap bargain prices. Your damage is set at base skills, so concentrating on your ability to heal and stay alive is more important.

I don't usually put high runes into the equation but here are some possibilities.

Guardian Helm Of Life Everlasting

Damage Reduced By 25 Plus 3 Defensive Auras

Can get two sockets. Ber Ber That is 16% damage reduction.

Verdungos will give you 15% which equals 31%

A Guardian Amulet Of Life Everlasting will give you 3 to Defensive Auras and Damage Reduced By 25.

So you have 31% Damage Reduction and Damage Reduced by 50.

This is a base Dex build. If you have a torch, ani, and two Raven Frosts you are set on Dex. This will give you about 1250 attack rating. So you will easily have 10k attack rating without concentrating on it. This is enough. If you are up against a Barb or Paladin with 40000 defense there isn't much any build can do to get a constant hit rate. Going from 10000 attack rating to 25000 won't make much of a difference.

You do not need any increased attack speed or run walk speed. They don't help Charge and Vigor is all you need. So max Fanatisicm is impractial. Plus you are no longer mainly defensive aura based.

I will adress FHR.

You need at least 48 and 96 versus Mind Blast and Smite. 200% is a stretch and not really worth it.

I recommend Blood Fist as your Gloves.

The 30% Faster Hit Recovery and 40 Life are pretty much better then any thing else this build needs. You don't need Leech, or Life Tap, and 10% Crushing Blow is not better in dueling then the FHR and Life.

5 Defensive Grand Charms of Balance and Two Schimmering Small Charms of Balance will get you to 96% FHR.

That leaves 4 Defensive Grand Charms Of Vita and 8 Schimmering Small Charms Of Vita.

This is best case scenario as I don't like to throw high end gear into the equation. But you can always switch for absorb and whatever if you have the high level gear and know the build of your dueler.

I would say my record with this build equipped with mid level gear is.

Versus Melee Characters 50% Iron man Barbs and other Paladins cause problems so it is about 50/50

Versus Casting Characters, Defensive Based Melee Charcters, and Hybrids is 85% Victory.

Bone Necs, Liberators, and Hammerdins cause the most problems regardless of your build. Other then those I dominate most other builds, as I kill them in two hits and they simply can't do enough damage quickly to off set my healing.

kferny
20-05-2006, 02:56
This will give you a 4 aura switch. I avoid Holy Shield because you won't have maxed Defiance, you won't concentrate on defense to stay alive, but the ability to regenerate your damage. It throws another switch in your game as well. Alternating between weapon switch, Aura switch, and holding shift to constantly run takes alot of practice


w/ my set up you wont have to switch auras will you?? charge/might on azurewraith then on the switch cleansing/prayer w/ insight
its not really pure ambalancedin lol
but i think it would be effective

kferny
21-05-2006, 06:28
sir dante the skill builder im using says that def gcs will also boost +heal rate on cleansing and meditation is this correct???
then i retract my statement about not needing def gcs =O lol

Sir Dante
21-05-2006, 07:21
sir dante the skill builder im using says that def gcs will also boost +heal rate on cleansing and meditation is this correct???
then i retract my statement about not needing def gcs =O lol

Yes that is why they are so good for this build. They are to this build what Combat Charms are to most other Paladin builds. Combat charms are worth so much because they work on your main attack (mostly Zeal) then they work on your Holy Shield, then they work on your Smite as well. So you end up with a almost fully powered Smiter/Zealot by just maxing the Defiance Hard Synergy and the Sacrifice Hard Synergy.

Prayer is a soft synergy, like the Necro's summon masteries. So every extra point in your defensive tree works just like a hard point, and it works two times.

So those 9 points go to Prayer. Then those extra 9 points effect Meditation always, those same 9 points also effect Cleansing when it is active. So it is a two for one extra Prayer.

I thought that you interpreted defensive charms as meaning Stalwart charms that add to your defense.

The ones I mean are Preserver charms of Vita.

1 To Defensive Auras and plus life. You need the 9 Preserver charms as they add double healing.

kferny
21-05-2006, 07:47
so would this set up work:
um'd up'd shaftstop
um'd shako
insight
aldurs boots
up'd bloodfists
metalgrid
raven frost
bk
cta and spirit on switch

ptorch, def lifers, r/w charms in back pack

would this work?? pretty cheap considering most pallys cost about 30-ish hrs w/ no gcs and this one cost about 17 w/ gcs and everything.

also what realm are you on?? could you help me when i start building?? =D

Sir Dante
21-05-2006, 08:56
I am U.S. West. Unfortunately all my characters have been deleted and I haven't played on Battle-Net in a while cause I no longer have High Speed Internet and a high ram computer. So I can't help you out.

About Aldur's boots. Are you using them for the 50 life and 50 fire resist? Because the faster run walk and the other mods are useless. Charge speed is only effected by Vigor so you don't need any extra run walk.

Hotspur Boots. 15 life. 45 fire resist. 15 to maximum fire resist. These are much better then Aldurs and give virtually the same mods. Good defensive boots.

Tearhaunch. 5 Dex 5 Strength 10 to all resists 2 to Vigor. These are o.k.

War Traveler. 10 Vitality 10 Strength 15-25 damage. That adds about 275-500 damage. Good offensive boots.

Gore Rider For the three damage mods. Not that great.

Waterwalk. 15 Dex 65 max life Nice! 5% maximum fire resist. Goof life and can help with dex. But no resists.

Sandstorm Trek. 15 Strength 15 Vitality. Not that good for this build because it owns all poison killers, so the poison resist is wasted.

Marrowwalk. Just for Bone Prison charges. Not really good.

Rares or Crafted.

I say that the Hotspur boots are the best. Can get you to 90 fire resist. If you max Resist Lighting you have a good defensive build versus casters.

Or rare/crafted boots with 30 plus to 3 resists if you need it.

Of course the rest of your gear is fine. And with Call To Arms on switch you will be very hard to kill.

kferny
21-05-2006, 23:39
o ok i understand now
i was under the impression that when you where getting low on life you'd switch to both prayer AND cleansing. and use high r/w items to move while doing this.

KiLLJOi
22-05-2006, 19:49
Sir Dante-

I have taken interest in your build “The Ambulancedin” but before I start to build him up I have a few questions regarding gear and how he is played overall in pvp:

1-Would a Grief PB + Up’d Hoz work in this case? The mass damage and extra resistances from Hoz I believe would aid in pvp, but I was just wondering because it seems in your description that Infinity is a necessity for the regeneration of life and for the auras to work as a whole.

“Insight is your life force and is the only thing essential to the build”

2-I checked an accurate skill tester program thing and it shows the + healing from Prayer working as Cleansing is enabled, so we only need to use cleansing for both auras to take effect, this true?

As for the build and stats, what do you believe our base life and life + Bo should be when we finish at around lvl 91? I will go for base strength and only enough dex for my Grief PB so I am aiming for 550+ vitality and my 6 Bo CTA on switch. My setup at the moment:

um'd Perf Shako
Ap Fort/Bp Enigma
36/370 Grief Pb + 40/15 Up'd Hoz
Switch: 6bo Cta + lidless
Dungos + Gores
9x Def Gc's
2x Raven frosts (Getting 2x Eagle Turns)
26 Maras
20x 20 sc Lifers

-Would this work?

Could we see some screenshots of your own build? E.g stats and dmg ect.

-Thanks for this new and exciting sort of build, can’t wait to be called a noob for not dying :thumbsup:

kferny
23-05-2006, 00:45
Sir Dante-

I have taken interest in your build “The Ambulancedin” but before I start to build him up I have a few questions regarding gear and how he is played overall in pvp:

1-Would a Grief PB + Up’d Hoz work in this case? The mass damage and extra resistances from Hoz I believe would aid in pvp, but I was just wondering because it seems in your description that Infinity is a necessity for the regeneration of life and for the auras to work as a whole.

“Insight is your life force and is the only thing essential to the build”

2-I checked an accurate skill tester program thing and it shows the + healing from Prayer working as Cleansing is enabled, so we only need to use cleansing for both auras to take effect, this true?

As for the build and stats, what do you believe our base life and life + Bo should be when we finish at around lvl 91? I will go for base strength and only enough dex for my Grief PB so I am aiming for 550+ vitality and my 6 Bo CTA on switch. My setup at the moment:

um'd Perf Shako
Ap Fort/Bp Enigma
36/370 Grief Pb + 40/15 Up'd Hoz
Switch: 6bo Cta + lidless
Dungos + Gores
9x Def Gc's
2x Raven frosts (Getting 2x Eagle Turns)
26 Maras
20x 20 sc Lifers

-Would this work?

Could we see some screenshots of your own build? E.g stats and dmg ect.

-Thanks for this new and exciting sort of build, can’t wait to be called a noob for not dying :thumbsup:

this pretty much destroys the "theme" of the build being defensive based....

KiLLJOi
23-05-2006, 01:07
lol, yea I realized but whats the point in being “invincible” if you can’t kill the opponent either :scratch:

kferny
23-05-2006, 01:22
but still w/ your set up your losing:
range
a healing aura active at all times
lots of hrs being as this build can be just as effective w/ much cheaper gear =D

infinity makes this build
it enables you to have offensive/defensive and attack all at one time w/ your build you can only have offensive and attack or defensive and attack

KiLLJOi
23-05-2006, 01:45
?

a healing aura active at all times
Even with his build you need to switch to an offensive aura such as might for there to be any threatening damage.

Range
Can be fixed by switching Grief PB to a Zerker I'd say


lol I am really unfamiliar with defensive auras so I can't really make much more of a viable argument :wink:

Infinity
50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
+255-325% Enhanced Damage (varies)
-(45-55)% To Enemy Lightning Resistance (varies)
40% Chance of Crushing Blow
Prevent Monster Heal
0.5-49.5 To Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30 Charges)


Which auras does that give related to this build? I think you meant Insight :brainiac: but even then it only allows a lvl 10-17 Meditation

EDIT: Oh I see, Prayer works alongside the Pally when Meditation is enabled, Very clever :thumbsup: must have missed that

Griffin
23-05-2006, 01:59
Just a note: Every PvP Charge build I've ever seen advocates using a low range weapon. With a high range weapon, you can't chain charges together, because your opponent is too close after your charge. High range also seems to miss more for buggy reasons. With a low range weapon, you can hit someone, knock them back, and immediately charge them again, in a very lethal chain. For this reason, I think an Archon Staff would be much much better than a Cryptic Axe, though very hard to find.

KiLLJOi
23-05-2006, 02:14
I am definitely going to try this out :grin: , although does Might > Fanta remain true in this scenario?

KiLLJOi
24-05-2006, 17:10
Seeing as Might = a Synergy to Charge, could this be a viable, alternative Skill Setup:

Max Charge
Max Vigor
Max Might
Max Prayer
Max Fanta (Instead of putting the points into Cleansing? Or is it really necessary to achieve huge life regeneration?)

I just started my Ambulancedin and he is lvl 31 with max Prayer and a lvl 10 Charge :jig:

halfstepdown
25-05-2006, 05:42
Seeing as Might = a Synergy to Charge, could this be a viable, alternative Skill Setup:

Max Charge
Max Vigor
Max Might
Max Prayer
Max Fanta (Instead of putting the points into Cleansing? Or is it really necessary to achieve huge life regeneration?)

I just started my Ambulancedin and he is lvl 31 with max Prayer and a lvl 10 Charge :jig:

Is he kicking ***?

KiLLJOi
25-05-2006, 05:50
lol, well I haven't used a single health potion since lvl 4 :thumbsup: and i'm just finishing up Nightmare...So I think it's going great actually, kind of suprised me a little (I haven't even equipped Insight and my health regeneration is already insane :shocked: ). Can't wait to pwn public duels.

Sir Dante-After i'm done I can provide some screen shots and record how this guy performs in pvp, with examples from my own Ambulancedin, if it would help.

halfstepdown
25-05-2006, 06:04
/\ Did you follow his guide exactly?

And are you ladder or non ladder?

EDIT: What is the skill progression? what to max first and what not?

Also, I run out of mana from using prayer (I'm level 7) but I'm sure that once a get a few good items this won't be a problem.

KiLLJOi
25-05-2006, 12:43
I followed the guide exactly except for the Cleansing part, I might add those extra 20 points into fanta for some real damage, but when I calculated it the damage seems insignificant however it adds to Attack Rating which we rely on. It's simply my opinion though, and I might even change my mind later.

I am having the exact same problem with mana as you, don't worry the level 17 Meditation aura when you equip Insight should easily take care of that + you have yet to put proper gears on (Which will bost it a lot as well).

The only thing I need now is 8x more defensive gc's...yes they are dirt cheap but no one these days even bothers to keep one for trading :shocked: even the ones with no mods at all seem rare

P.S. I'v found that my guy BLOWS at helping people clear monsters until about level 60 :thumbsup: from there on its decent but remember this build should be pvp only, it's not skilled in the crowd control of minions

Current Gears:
Breast Plate Enigma (Going base str + dex :wink2: ) Archon Forti in stash
Um'd Shako
Up'd Bloodfist
Tgodz/Dungos
Gores/Those spurs he mentioned (4got what they are called)
2x Defensive gc's
A lot of 20 lifers
Still working on getting a cryptic axe Insight, i'v heard they are only 1 soj or less

Oh and I play Non-Ladder by the way

EDIT: I don't know if there is any pattern to follow but I did: Max Prayer, Max Charge, and Max Vigor...I have saved the rest of the points and are disputing putting them in Might+Cleansing or Might/Fanta...I think ima stick with the Cleansing for invincibility privileges when Insight is equipped.

KiLLJOi
25-05-2006, 13:53
Oh and:
26 Maras
2x Perfect Raven Frosts
6 Bo CTA + Lidless on switch

LorveN
25-05-2006, 14:08
Haha, wonderful idea with this build. People must go nuts thinking you drink potions like there is no tomorrow. Would be a great build for team duels too!
Nice guide-thingy! Might try it someday, now lets just hope its stickied soon!
:thumbsup:

halfstepdown
25-05-2006, 16:09
I may have to build my economy first, as I am very poor! haha

I haven't even owned an SOJ yet....

KiLLJOi
25-05-2006, 19:47
lol don't worry I went from 1-2 sojs here and there until this one big break when I had 27 at once! woot go me (12 of them popped :tongue: )

As for the "Drinking potions" (lol) I have had people get so pissed at me in NM duels lmfao, and I haven't even equipped the Insight yet :thumbsup: (Still haven't used a single potion since lvl 4).

:scratch: It would be nice to have this stickied so we wouldn't have to search through countless posts to get some info on this build, I have gotten a lot of attention with this build especially when we all go hell baaling and everyone but me dies from souls :azn:

chek
25-05-2006, 21:13
This build sounds very interesting.. I am building a hammer pally with a new 20/18/10 anni but after that this would be neat to try. KilLJoi how are you doing against wwbarbs?

KiLLJOi
25-05-2006, 21:49
Right now I cannot say because I have yet to equip an Insight Cryptic Axe. I'm going to assume WW barbs will be a slight problem due to their high defense and our somewhat low attack rating…I am not saying we would lose in particular I am just mentioning that no one would really win that fight if it came down to the structure of the two builds :wink:. At the moment I am simply going into pub games and showing off the build’s capabilities and the huge life regeneration that comes along with it. As soon as I start seriously dueling with all the equip needed, I will provide my pvp record along with some screenshots to answer anyone else’s questions.

EDIT: This build was created entirely by Sir Dante….I am simply answering people’s questions and providing facts about this build from my own experience because it seems no one else is :lipsrsealed:

Sir Dante
25-05-2006, 23:58
Good to see that you are making him Killjoi. Seems that you are my first apprentice. As I am 100% certain no one has ever made this build but me. I did create him after all. And this post is the first time I have ever introduced the build to the public. When i dueled people had no idea what I was doing they just knew they couldn't kill me and accused me of popping full rejuvs.

Here is my recommended skill point distribution.

Skill 1 Smite
Skill 2 Might
Skill 3 Prayer
Skill 4 Prayer
Skill 5 Prayer
Den Skill Prayer
Skill 6 Prayer
Skill 7 Prayer
Skill 8 Defiance
Skill 9 Save
Skill 10 Save
Skill 11 1 In Charge 1 In Cleansing Now put Cleansing as your Aura
Skill 12 Charge
Skill 13 Charge
Skill 14 Charge
Skill 15 Charge
Skill 16 Charge
Skill 17 Vigor
Skill 18 Charge
Book Of Skill Prayer
Skill 19 Charge
Skill 20 Charge
Skill 21 Charge
Skill 22 Charge
Skill 23 Charge
Skill 24 Charge
Skill 25 Charge
Izual Skills Prayer, Prayer
Skill 26 Charge
Skill 27 Charge
Skill 28 Charge
Skill 29 Charge
Skill 30 Charge
Skill 31 Charge
Skill 32 Prayer
Skill 33 Prayer
Skill 34 Prayer
Skill 35 Prayer
Skill 36 Prayer
Skill 37 Prayer
Skill 38 Prayer
Skill 39 Prayer
Skill 40 Prayer
Skill 41 Prayer
Skill 42 Prayer

Current Skill Distribution

Smite 1
Charge 20
Might 1
Prayer 20
Defiance 1
Cleansing 1
Vigor 1
Might 1

Auras should be switched as needed between Cleansing, Vigor, and Might.

Skill 43 Might
Skill 44 Might
Skill 45 Might
Skill 46 Might
Skill 47 Might
Skill 48 Might
Skill 49 Might
Skill 50 Might
Den Skill Might
Skill 51 Might
Skill 52 Might
Skill 53 Might
Skill 54 Might
Skill 55 Might
Skill 56 Might
Skill 57 Might
Skill 58 Might
Skill 59 Might
Skill 60 Might
Book Of Skill Vigor
Skill 61 Vigor
Skill 62 Vigor
Skill 63 Vigor
Skill 64 Vigor
Skill 65 Vigor
Skill 66 Vigor
Skill 67 Vigor
Skill 68 Vigor
Skill 69 Vigor
Skiill 70 Vigor
Izual Skills Vigor, Vigor
Skill 71 Vigor
Skill 72 Vigor
Skill 73 Vigor
Skill 74 Vigor
Skill 75 Vigor
Skill 76 Vigor

Nightmare Complete

Skill Distribution

Smite 1
Charge 20
Might 20
Prayer 20
Defiance 1
Cleansing 1
Vigor 20

You are now ready to choose between Max Cleansing or Max Resist Lighting.

KiLLJOi
26-05-2006, 00:25
You are now ready to choose between Max Cleansing or Max Resist Lighting.

When you fist started dueling online which of these skills did you choose to max? Lightning Resist would be extremely useful nowadays with trappers, light sorc's and t/v's so I think I might go down that path.

Oh, and you mentioned a lvl 45 Prayer earlier in the guide? What setup would we be able to achieve that with? I currently have a lvl 35 Prayer with 9x defensive gc's + gears of: Bp Enigma, Um'd Shako, and Maras for +skillers... (Even with a P torch I would only have 38, and with 2x +1 skills rings that would only be 40) or was that just an example?

-Thanx

EDIT: I did see that you also mentioned Guardian Circlet of Life Everlasting + Ammy... would that be better than Shako + Maras (Good +Skills AND Resistances)?

Sir Dante
26-05-2006, 00:33
When you fist started dueling online which of these skills did you choose to max? Lightning Resist would be extremely useful nowadays with trappers, light sorc's and t/v's so I think I might go down that path

I originally maxed Clensing as I was playing alot of solo PVM. But with the introduction of the many lower lighting resist items and the many lighting based duelers, I recommend maxing resist lighting. You can get it up to 200% lighting resist when active and it will set your lighting resist to 95 when active. With Thunder Gods vigor and your healing you will be immune to lighting duelers period.

Sir Dante
26-05-2006, 00:37
Prayer 20
Torch 3
Ani 1
Amulet 3
Helm 3
9 Grand Charms
Armor 2
Battle Command from Switch

That is 43

So any small switch like Arachnid's Mesh or a Bul Kathos, or a skill shrine will get you to 45.

KiLLJOi
26-05-2006, 00:41
Ok I will have to go find the Helm + ammy now, do they appear on any of the npc's such as Akara, Larzuk, Malah ect? Or should I just go out and trade for some (Socket helm with 2x um or 2x ber?)

By they way I am going base str/dex so i'm ALL vit + my 6bo Cta, how much life do you think I would have roughly by lvl 91, and is that amount sufficient for this build in pvp?

Sir Dante
26-05-2006, 00:53
They can only be found or gambled.

Only Circlets can have the mods.

They can get +3 to any specific tree. That is a prefix. Then they can have a suffix. Of the whale is 100 life and of Life Everlasting is damage reduced by 25. It can then get two sockets from Larzuk because it is a magical item.

An Amulet can have the same mods.

450 x 3 = 1350 + 250 from leveling = 1600 add Charms, Battle Orders, and your gear you could get between 4000-5000 life. This is more then twice as much life then I had when I dueled.

KiLLJOi
26-05-2006, 01:17
Do Coronets count :azn: ? I haven't seen, nevertheless gambled for a circ yet :shocked:

EDIT: Nevermind I just gambled a +3 to PNB skills one & a +3 Offensive Auras one :tongue: ...any personal favorites as to whom to gamble with?

themightypuck
26-05-2006, 02:28
This seems so awesome I think I'm gonna make one. There goes my ADD again. Thanks for the ideas.

KiLLJOi
28-05-2006, 04:42
Ok my Ambulancedin is nearing lvl 90, still haven't managed to get my hands on an Insight :shocked: ...anyways, Sir Dante will this build (Including some of the gears you suggested such as 2x Ravens) have a sufficient amount of attack rating to make sure we don't miss anyone when dueling? I'v been looking at the numbers and I haven't a clue because I have yet to attach ALL my gears.

A fully Synergized Charge gives 1375% Enhanced Damage and a 335% bonus to attack rating

How much AR do you suggest we aim for towards the end of our leveling period? And is the 335% bonus really helpful or am I going to have to change some appliances on my guy?

-Thanx

P.S. Is is that amount of life that Prayer regenerates in a row on some kind of timer or something?! It is really annoying how it seems to BOOST health to about 50% filled then waits about 15 seconds to do another addition, then finally it fills completely...shouldn't the healing process be constant and going up at ALL times until you have 100% life again? :undecided:

Paladingo
28-05-2006, 18:51
I believe that the life replenishing is actually calculated and done by the frame. But the DISPLAY of the health orb rising is only updated slowly and infrequently.

KiLLJOi
28-05-2006, 20:06
Ok I get it now, thanx

Cyber Dragon
29-05-2006, 06:14
Hi, I've been really intrigued by your Paladin build (loved the Cleric, meh for the Charger, but blending them?! Wow!), and I'm considering scrapping my Daggermancer in favor of entering the Ladder Duel scenes with this guy. ^^

However, my only problem thus far has been PvM. As I do with any build I find interest in, I test it on Single Player before really investing the money to make it. Using the "godly" charm setup you listed a few pages back, I assembled a pretty damn solid fighter. The only problem is every melee monster in the game. I did a WSK run to try and adjust to Charge, but the move is just so unwieldy to use. The Flayers that mob you prevent you from actually doing anything, and the only good times are when you can repeatedly knockback a monster for more Charging. :/

Any tips on how to use Charge effectively? I know this is a duel build, but it's available for PvM too, so I'm going to have to learn from there; a little help would be nice. XD

Also, what kind of merc would you recommend for PvM? I've got a Cold Sorceror on my test char, and it's not going as well as I'd hoped. Sure he lives an awfully long time, but that's a moot point when he gets stuck between a dozen Doom Knights. Oh yeah, Iron Maiden is a killer still, died to an OK from Charging (cast it on me right before I hit). :P

One more thing too, would you consider a more fitting name for this build? I'm no Namingway, but "Ambulancedin" just sounds hokey to me. I gave my test char a "Chains of Honor" Wire Fleece and an "Insight" Archon Staff, so I was thinking you could rename this build "Shrine Keeper", like the Japanese priests/monks from feudal Japan. With those two pieces of equipment and a circlet, the Pally does really look like one too. Think about it. ;D

halfstepdown
29-05-2006, 06:41
My problem is nobody freaking rushes me on battlenet

Sir Dante
29-05-2006, 10:43
Big, slow, strong, creatures are cannon fodder and quick, fast, weak creatures are a pain. That is the nature of Charge.

So Urdars, Skeletons, Frozen Terrors, etc.. are easy to kill with Charge. But Flayers, Blood Hawks, and Leapers are a pain. Nothing to do but spend three skill points for PVM only.

1 Sacrifice
1 Zeal (Switch for Large groups of small monsters.)
1 Vengeance (All melee Paladins should have a point in this for PVM.)

How about Dante's, Dueling, Deathbringer?

KiLLJOi
29-05-2006, 17:19
I have had people refer to KiLLJOi (My Build) as a "Medic"
Never had the rushing problem myself, with this dude I managed to scrape a NM and Hell rush back-to-back lol..if worst came to worst I have 2 comps so I could simply rush myself ^^

My Ambulancedin (or w/e your going to name it) is currently lvl 89 and is now pretty much immune to souls, poison, and mephesto himself :thumbsup:

kferny
29-05-2006, 18:54
I have had people refer to KiLLJOi (My Build) as a "Medic"
Never had the rushing problem myself, with this dude I managed to scrape a NM and Hell rush back-to-back lol..if worst came to worst I have 2 comps so I could simply rush myself ^^

My Ambulancedin (or w/e your going to name it) is currently lvl 89 and is now pretty much immune to souls, poison, and mephesto himself :thumbsup:

wouldnt this char be a great mfer then??
being as you dont really need an enigma to use him since you have charge you can slap on a ptopazed tal rashas plate+the standard mf gear and do alot of meph/any boss you wanted too really

the idea just came to me b/c you said its so easy to kill meph

DoWatThouWilt
29-05-2006, 21:36
Now, Charge is pretty optimal for this build for PvP, but I'm thinking there's a better PvM strategy. For PvM, how does Fist of Heavens/Conviction on switch sound? Parties will love you, as you hook them up with Conviction and the double Prayer when they need it. I just don't think the Charge strategy would work on, let's say, Baal's Minions.

kferny
29-05-2006, 22:24
foh is not that pvm friendly of a move
unless as you stated your in a party

cannedviction
30-05-2006, 05:39
I'm very much interested in this build! And I had an idea besides maxing cleansing. How bout maxing sacrifice? In a way, any medic will give up his own life if it means saving someone else. The insane regen will easily counter the HP drain sacrifice will deal to him. Sacrifice does help out a lot for when you're swarmed. It's not a crowd controller, but it makes up for the distance you need when using Charge. I have my medic pld up to Lv 53 already and he's tons of fun to play!

Junts
30-05-2006, 13:19
wouldnt this char be a great mfer then??
being as you dont really need an enigma to use him since you have charge you can slap on a ptopazed tal rashas plate+the standard mf gear and do alot of meph/any boss you wanted too really

the idea just came to me b/c you said its so easy to kill meph

Not using enigma isnt a particualrly large upgrade to MF - its really a question of what you get elsewhere, and a ptopaz skullders is probably better mf than tal plate, also easier to get.

blackthorn
31-05-2006, 03:52
where can i get a Archon Staff ?

KiLLJOi
31-05-2006, 15:50
Originally Posted by kferny
wouldnt this char be a great mfer then??
being as you dont really need an enigma to use him since you have charge you can slap on a ptopazed tal rashas plate+the standard mf gear and do alot of meph/any boss you wanted too really

the idea just came to me b/c you said its so easy to kill meph

I never said it was easy to kill him, I simply mentioned he can't kill me. It would probably take 3-5 minutes to kill him because you'd have to charge then turn back around and charge again, so I wouldn't recommend this guy for mf runs…plus you’d be charging straight into walls every 10 seconds trying to run to level 3 without teleport.

Originally Posted by DoWatThouWilt
I just don't think the Charge strategy would work on, let's say, Baal's Minions.

Exactly...this is why i'd only recommend this build for pvp :shocked: (Don't get me wrong..you can still solo forge, izzy, and all the other quests for self gain, but I wouldn't take it any further). When baaling I just sit back and allow the newly introduced baal bots do all the work :thumbsup: I do my part by switching on Prayer/Resist Lightning when needed, and keeping everyone alive.

Paladingo
31-05-2006, 22:19
I've been experimenting with this build for a couple of days too. I can't understand why he's no good for crowd control or baals minions??

My guy has been doing real well. The system so far has relied on a massive damage hammer weapon (charge), switching between might or cleansing for aura, later on might/meditation. Only a couple points in might.

You need fast boots (30% or 40%) and a pole merc from act 2 (defiance) who acts like a tank with a fast brandistock with life steal. He basically occupies the crowd and keeps himself alive, the "charge medic" runs back and forth and one-hit-kills everything around the merc.

Using a bonesnap now, socketed with 35%ED jewel, have some bigger unique hammers for later. It's a buzz one-hit-killing council members before they even get off a hydra, and normal meph only took about 4 charges.

Seems to be an easy and very fun build! Thanks! Only prob I see is gonna be the phys immunes.

skwaitnbleed
04-06-2006, 05:23
killjoi or sir dante can you guys post pics?

snewmyer
05-06-2006, 04:20
killjoi or sir dante can you guys post pics?

i built one, but he is not completely lvled yet, ill post pics when i finish his stuff.

skwaitnbleed
08-06-2006, 03:53
pics please or progress updates!?!?

KiLLJOi
08-06-2006, 04:34
Oh wow, haven’t been here in a while. Sorry, I have been preoccupied…training with my team for the $5,000 Counter-Strike tournament we are currently involved with in Texas.

Anyway I haven’t actually played my guy in a while because I got bored with the lack of my Insight runword :rolleyes:. Lucky for me the Torches are now trade screen friendly, so I will be getting one very soon. My Ambulancedin is currently lvl 88.9 I will have pics as soon as I get the Insight and begin pvp :thumbsup:

As for progress updates: I have maxed out all the required skills for the build and chose Resist Lightning for my secondary skill instead of cleansing, i'll use this mainly for PvP and Souls.

Current equipment: 3x Defensive Aura gc's, Breast Plate Enigma (Switching to Mage Plate), um'd Shako (Until I gamble some kind of defensive aura Circ), Mara's ammy, 2x Ravens, up'd bloodfist/dracs, water walks, tgods/dungos, and a 6bo Cta on switch

Stats: All Vitality so far (left 30 remaining points for an emergency).

halfstepdown
08-06-2006, 09:21
Wow do you ever die? What do you mean that the torches are trade friendly you don't have to drop them anymore?

KiLLJOi
08-06-2006, 15:10
Omg none of you guys know?!

They made the Annilus, Torch, and Gheeds charms all trade screen friendly! Don't ask me how because they didn't include this in a patch, but it was released because so many members were complaining about scams I think.

Maybe I should post this information in some kind of news section?

Anyway, no, I still haven't died since I was level 4 and I am nearing 89, but when I got past 20 and maxed prayer that was the point in which I started to become "Invincible" :azn:

skwaitnbleed
09-06-2006, 06:59
i havnt died sence like lvl 20 and that being due to lag
lol omg i cant be stoped by anything like spirits or anything
current gear for him
*airbrn_Myhero
stats
strength 120 (i dont support teleport or enigma)
dex base
vit rest
enegry base

ive chossen to add 1 to resit cold and resit fire
all other skills remaining go to resit lightning

Gear
Im not sure what i should use
maybe a coa *too much damn strength
or this NICE pally circ i found *2/20 ar mod life steal mod and somehing else decent
or a godly... bugged vamp _perf/25dr/40 15/ 8ls 8ms
(please help me decide which one)
insight
viper torc (godly pally ammy 2 skills 19 dex 14 stregth resit mods and so on)
fortitude arcon plate (300ed 215ed 30resits 1668 life)
raven spiral
raven frost
gore riders upd i think their uped
vamp gloves
verdungos
anything need changing?

KiLLJOi
09-06-2006, 14:51
I would use shako > coa
(How ever I would get the +3 Offensive Auras Circlet with 25 dr over everything)
and Engima > Fort

(I have all 4) So this is what I believe: All the +Skills from items help A LOT when attmpting higher level auras. I euip a level 1 Cleansing (which with all my gear turn it to about lvl 20) and enables prayer at the same time so thats huge regeneration (Prayer is somewhere above lvl 35). I strongly recommend Enigma (Coh wouldn't hurt either) over Fortitude for this build, not only for the +2 Skills but for the huge str bonus, in which can give your guy an additional 312 life (after bo) and also because of the slight 5% more life mod.

I would slap an up'd bloodfist/Dracs gloves like I did, it comes in useful a lot and they barely costs anything. Why Vamp? And have a tgods in stash incase you duel with any godly light sorcs, trappers ect. (I'v found I have been using it more than dungos) with Resist Lightning activated.

As for boots I alternate between of perf Waterwalks, Gores, and Hotspurs

1 In Resist fire? With charge + vigor on it would take some serious sniping skills to plant a fireball on you my friend, and even if they miraculously do somehow, you got Hotspurs to back you up. And for Resist cold, I use 2x Ravens so its not a problem for me, I haven't been hit with any godly Blizzards yet because I run so fast they don't know where to set the fields.

What level do you plan to go to in the long run?

Sint Nikolaas
09-06-2006, 23:04
So has any one dueled already with this build? It looks quite decent...

Where would you get your AR though? I mean.. without angelics it would probably be around 7k orso.. maybe a couple of points in dex and a few points in Blessed Aim for the hidden bonus?

I don't see why you'd have to max resist lightning either.. you could just have the aura on when playing against lightning based opponents right? With something like CoH + Tgods it wouldn't matter much if you'd put 1 or 20 points in it right? Your max would be 85 instead of 95 and you'd lose out on 15 (!!) extra resists..

Also, what use would the might aura have? I mean even if you have quite a few +skills it won't give you more then about 300ED.. which would be a difference of what... 80 dmg to your opponent? Wouldn't it be better to just keep Cleansing active at all times? That way you wouldn't need to keep switching (although you could switch to vigor every now and then).

Anyway, it seems like a nice build.. does the +heal go by frame or do you get every two seconds +150 life like the skill says it does? IIRC it is with interruptions and not constant...

skwaitnbleed
10-06-2006, 01:49
i dont support the idea of teleporting if you not a sorc and i dont support enigma
... charge uses might
and no tgods
no sorb
i try and be gm

niner
10-06-2006, 18:25
i dont support the idea of teleporting if you not a sorc and i dont support enigma
... charge uses might
and no tgods
no sorb
i try and be gm

Yeah? A quick glance at the gear you use shows a hacked ring,amulet and bugger helm you like to use. real good manner man:scratch:

Gear
Im not sure what i should use
maybe a coa *too much damn strength
or this NICE pally circ i found *2/20 ar mod life steal mod and somehing else decent
or a godly... bugged vamp _perf/25dr/40 15/ 8ls 8ms
(please help me decide which one)
insight
viper torc (godly pally ammy 2 skills 19 dex 14 stregth resit mods and so on)
fortitude arcon plate (300ed 215ed 30resits 1668 life)
raven spiral
raven frost
gore riders upd i think their uped
vamp gloves
verdungos

skwaitnbleed
10-06-2006, 19:29
lol i "try"
im getting owned in pvp
well
its like
i win only 40-50%
of the time

KiLLJOi
13-06-2006, 17:58
lol i "try"
im getting owned in pvp
well
its like
i win only 40-50%
of the time

I haven't started to duel yet but I am currently making a Plan B Pvp Smiter just in case this whole build falls through

kferny
13-06-2006, 19:04
POST PICS
POST PICS
POST PICS
ARGGHH
ive been waiting from the beginning to see pics
someone kindly post them before my head explodes??

FoghornLeghorn
14-06-2006, 21:14
I just want to state that I LOVED reading about this build, and will definitely put it on my list for Single Player action. I'm a big fan of the slow-paced kill-em-all builds (maulbear w/sw; furysin w/ A3merc & smaster), and this sounds like a fantastic addition.

Just wanted to say "thanks" for quality information, Sir Dante!

tmd turka
15-06-2006, 21:46
I think what is attractive about this build is the price. Im trying to trade my vex and gul runes for some of those defense gcs.

dwoolgar
17-06-2006, 01:43
Killjoi


Hey, I have an Insight Cryptic Axe I can sell you. Its not an eth one. It will cost you an ist rune.

KiLLJOi
17-06-2006, 01:46
Killjoi

Hey, I have an Insight Cryptic Axe I can sell you. Its not an eth one. It will cost you an ist rune.

Sounds good to me, I'm on East /w me sometime at: diablo_dude46
Could you post a pic or list the stats?

[I don't this this is the right section for trades like this :undecided: ]

kferny
17-06-2006, 05:08
Sounds good to me, I'm on East /w me sometime at: diablo_dude46
Could you post a pic or list the stats?

[I don't this this is the right section for trades like this :undecided: ]

why are you gonna get an eth one?? those are used for mercs
j/w

dwoolgar
17-06-2006, 11:09
Sounds good to me, I'm on East /w me sometime at: diablo_dude46
Could you post a pic or list the stats?

[I don't this this is the right section for trades like this :undecided: ]

Ahh that's too bad. I am on West Ladder.

If you were curious as what the important stats were:

119-501 damage
165 str req
103 dex req
lvl 16 meditation aura
234% enhanced damage
217% ar bonus
3 to critical strike

It is NOT eth, like I said before. So it is viable for this build. Sorry to confuse the other guy and yes I think it might be going a little off topic.

KiLLJOi
17-06-2006, 18:08
Why would I buy an eth one.....He said it wasn't like 4 times :brainiac:

kferny
17-06-2006, 21:07
oops....statement retracted
sorry

KiLLJOi
17-06-2006, 22:57
How's your Ambulancedin coming along by the way kferny? I have to stop playing mine for a while cause i'm in the middle of moving to the US :wink:

kferny
18-06-2006, 07:37
i had him to about lvl 30 but i just recently stopped playing after an exfer w/ a "friend" who ended up stealing the equivalent of ten hrs from me. ><

but ill probably be back next ladder =]

KiLLJOi
18-06-2006, 15:12
i just recently stopped playing after an exfer w/ a "friend" who ended up stealing the equivalent of ten hrs from me. ><

Thats why I thought 2 copies of D2 would come in useful, and only for an extra $10 :thumbsup:

Does anyone have a clue when ladder is going to reset, I doubt sometime this year? I was in 5th place for my hardcore asn at lvl 78, but then I died because when I hit escape I pressed like controls instead of save and exit :rolleyes:

P.S. If you are leaving for a while and are on USEast Standard, would you have a Rockfleece I could pinch from you :prop: ?

kferny
20-06-2006, 00:36
P.S. If you are leaving for a while and are on USEast Standard, would you have a Rockfleece I could pinch from you :prop: ?

nope sorry everythings gone
but if you want any setup advice heres what i planed on using:
helm-um'd shako
armor-gris armor w/ 3 bers (this was never brought up before but i like it alot; maybe it would be too expensive w/ 3 hrs in it thus never brought up)
belt-dungoes
gloves-crafted hitpower gloves(i think the knockback would help alot)
boots-twice up'd tearhaunch
wep-insight of course
ammi-angelic ammi
rings-angelic ring, ravenfrost
cta and spirit on switch

anni, torch, def life skillers, res scs, fhr scs

49% dr, max res (i used one pt in salvation), i also chose to max fanat instead of cleansing.

wish i still had some of it so i could hook some of you guys up:sad2:
sorry

Lio
20-06-2006, 02:05
seraphs hymn for amulet..surprised no one mentioned this by now..

kferny
20-06-2006, 02:09
seraphs hymn for amulet..surprised no one mentioned this by now..
if your pvm-ing id recommend it but you need the ar from metal grid/angelics to hit pretty much any other melee-based char in pvp

KiLLJOi
20-06-2006, 11:23
I wasn't going to pop Rockfleece on my Ambulancedin :shocked:
I just need one for LLD and I can't seem to find one anywhere lmfao :azn:

unnamednewbie
30-06-2006, 20:06
I have two similar builds, one in hardcore ladder, and one in softcore non-ladder, the only difference being that they're more of a "cleric" type build. Both of them have prayer, holy bolt, blessed hammer and FoH maxed, which allows me to do 80+ item runs in pure undead areas with no difficulty. Anywhere else, and I usually rely on my merc or other players to do damage. The regen from cleansing stacks with the dual regen of the mercs with Insight and Prayer (the advantage to using the mercs being that the meditation acts to heal them as well, whereas they don't get it from a player). A reasonably-equipped character like this can deal roughly 8000 damage to undead, and heal for 400 points per holy bolt. As FoH spews out holy bolts that deal a bit less damage/healing, this can be useful in parties with lots of minions. Put one point into holy shock and rely on boosters for a decent damage multiplier.

Ulthrion
10-07-2006, 13:46
First of all, great build here! This is the reason that I'm back in diablo again, because I just had to try this one out. Of course, I was around level 50+ when I actually read that this was a PvP build (never PvP'ed before), so it might not have been the greatest choice for my first character (but who cares, right?).

In any case, I did some mid level dualling with this (crap resists though, making me a sitting duck for most elemental damagers), and I did pretty nice against most physical damage builds (except other chargers). Not bad considering this was my introduction to the PvP scene. Actually winning without much experience must say something about the usefullness of this build.

What I really wanted to say was the following, since this was mainly a defensive aura build, I was thinking about switching out charge (and might and vigor) for vengeance + elemental aura's to make this more PvM oriented. Vengeance also has a very high damage potential, you can kill anything regardless of immunities, and it's easier to use than charge in PvM. In addition, you can actually claim to have 0 points in the offensive tree which must be worth something :) (as well as having +max resists from the single resist aura's). You'll be doing less damage than charge though, and you'll need some ias as well, but for PvM this would be superior I think.

Some other tips and tricks:
1) If you have trouble with getting some resists or reaching your strength requirements for a cryptic axe, then consider looking for a rare coronet/tiara with +2 skills, 2 open sockets and a nice +str bonus (and/or +resists). You'll lose out on 1 skill and some damage reduction, but you get a lot more freedom for you gear. Also, +2 pala skills can be very expensive, but +2 defensive aura's is pretty cheap (I got a circlet with +2 def aura's, +20 str, +20 energy and 16 resist all for free). The damage reduction can be cured somewhat with other gear. The same would go for the amulet of course, although maintaining at least one +3/25 would be a good idea.

2) Never forget Griswold's armour! It has low strength requirements (10x) and gives you +2 defensive aura's (!), +20 strength, and gives you three open sockets as well. In addition, you can get these for pg's. The sockets can be used for ber's (24% dr) if you're filthy rich. But I use them for 3xsheal. 3x sheal + bloodfist + verdungo's = 100% fhr. Alternatively, you can use Dols and Sols (+21 replenish life or damage reduced by 21) if you already have the fhr and want more life or want to make up for the loss of damage reduction from using a rare circlet/amulet.

3) If you want to (I'm not doing this btw), you can use a prayer merc as well, so that you have all three of the regenerate life aura's active at once. You can even give him the insight so that he benefits from the meditation aura as well. Just remember that his Prayer level (and thus the life regen from his meditation as well) is a whole lot lower than yours.

Thanks for getting me back into diablo with this pretty cool build :).

Farseer *Ulthrion

windwingwind
24-07-2006, 22:06
Any idea ab tweaking the build for party pvm play?

SSoG
25-07-2006, 02:40
First of all, great build here! This is the reason that I'm back in diablo again, because I just had to try this one out. Of course, I was around level 50+ when I actually read that this was a PvP build (never PvP'ed before), so it might not have been the greatest choice for my first character (but who cares, right?).

In any case, I did some mid level dualling with this (crap resists though, making me a sitting duck for most elemental damagers), and I did pretty nice against most physical damage builds (except other chargers). Not bad considering this was my introduction to the PvP scene. Actually winning without much experience must say something about the usefullness of this build.

What I really wanted to say was the following, since this was mainly a defensive aura build, I was thinking about switching out charge (and might and vigor) for vengeance + elemental aura's to make this more PvM oriented. Vengeance also has a very high damage potential, you can kill anything regardless of immunities, and it's easier to use than charge in PvM. In addition, you can actually claim to have 0 points in the offensive tree which must be worth something :) (as well as having +max resists from the single resist aura's). You'll be doing less damage than charge though, and you'll need some ias as well, but for PvM this would be superior I think.

Some other tips and tricks:
1) If you have trouble with getting some resists or reaching your strength requirements for a cryptic axe, then consider looking for a rare coronet/tiara with +2 skills, 2 open sockets and a nice +str bonus (and/or +resists). You'll lose out on 1 skill and some damage reduction, but you get a lot more freedom for you gear. Also, +2 pala skills can be very expensive, but +2 defensive aura's is pretty cheap (I got a circlet with +2 def aura's, +20 str, +20 energy and 16 resist all for free). The damage reduction can be cured somewhat with other gear. The same would go for the amulet of course, although maintaining at least one +3/25 would be a good idea.

2) Never forget Griswold's armour! It has low strength requirements (10x) and gives you +2 defensive aura's (!), +20 strength, and gives you three open sockets as well. In addition, you can get these for pg's. The sockets can be used for ber's (24% dr) if you're filthy rich. But I use them for 3xsheal. 3x sheal + bloodfist + verdungo's = 100% fhr. Alternatively, you can use Dols and Sols (+21 replenish life or damage reduced by 21) if you already have the fhr and want more life or want to make up for the loss of damage reduction from using a rare circlet/amulet.

3) If you want to (I'm not doing this btw), you can use a prayer merc as well, so that you have all three of the regenerate life aura's active at once. You can even give him the insight so that he benefits from the meditation aura as well. Just remember that his Prayer level (and thus the life regen from his meditation as well) is a whole lot lower than yours.

Thanks for getting me back into diablo with this pretty cool build :).

Farseer *Ulthrion
I actually came out with a very similar Paladin Build on another forum at about the same time that this build came out (although both Dante and I came up with them independently of each other, and mine was PvM compared to his, which is PvP). Anyway, my build loaded up on 100+ points of PDR, then maxed Prayer and ran the Cleansing/Insight Combo to achieve immortality (or as close as he could possibly get). Enemy damage got drastically reduced to the point where the Paladin's own regeneration outpaced it, meaning you could quite literally park him in the middle of pretty much any monster pack in the entire game and go make yourself a sandwich (I actually tested this out among a mixed mob of about 24 Gloams/Horror Mages/Greater Hellspawn). I had 3 variants to mine- a Hammerdin variant, a Vengeance variant, and a Charge variant. The Charge variant wound up being pretty similar to the Ambulanceadin (although with a ton more PDR), but I think the Vengeance variant would be the one that would interest you the most. I'd copy and post it over here, but it's up on The Amazon Basin, which is currently having server problems and is offline (so I can't get to it). As a result, I'll just post a few things that I remember about the build.

It's absolutely hell-viable PvM. As I said, nothing can really kill you, so the fact that it's a slow killer isn't a deal-breaker. The extra points devoted to Resist Lightning and Resist Fire make a big difference around deadly elemental attackers, too. One word of warning- Paladins have poor hit recovery rates with staves and spears, so I'd recommend making your Insight in a polearm, instead. Also, load up on as much IAS as you can get. You'll need it. Trust me on this. Also, when the Amazon Basin comes back up, check out the guide for a lot of gear recommendations and PvM strategies.

jakotaco
22-08-2006, 10:56
Anyone tested having an act2 Thorns merc or an act1 merc with Edge bow? or another source of damage return. Or maybe using a Bramble armor or maybe Corpsemourn if having a lower budget...

Immortality + Thorns = Killing combo?

GrizzlyGraham
26-06-2008, 03:53
Screen Shots Please!

lumpor
26-06-2008, 06:20
Why is everyone talking against a guardians circlet of life everlasting? It owns. Together with a guardians amulet of life everlasting and 2 sols in the circlet you get 64 pdr. Couple that with a sol'd gladiators bane or quadruple sol'd jewellers armor of amicae and you're quite much invincible pvm-wise.

I don't think cleansing should be maxed though, since it doesn't increase healing, and lvl 26 is easily enough to negate poison. Why is it important that the meditation aura should be high though? Higher meditation levels only increase mp regeneration, not healing.

Spinns
10-07-2008, 11:03
I have seen a few people talk about using fanta to get ias and ar bonus in stead of maxing another skill why not put some poimts into blessed aim??

tetracycloide
10-07-2008, 17:48
I don't think cleansing should be maxed though, since it doesn't increase healing, and lvl 26 is easily enough to negate poison. Why is it important that the meditation aura should be high though? Higher meditation levels only increase mp regeneration, not healing.

Higher meditation and cleansing levels will provide more utility in group play, PvM or PvP, by increasing the range of effect of the auras. While certinaly not required, higher areas of effect on the auras are situationally useful.

dylanUSMC
10-07-2008, 21:35
yeah im trying to figure out if maxing fanta is a good idea

candystar
11-07-2008, 09:40
Wow this build made my heart jump seems very exciting.. is anyone currently playing this build pvp-wise? There hasn't been much post since 2006 just wondering whats up with it.

Meenah
21-07-2008, 22:57
This is a base Dex build. If you have a torch, ani, and two Raven Frosts you are set on Dex. This will give you about 1250 attack rating. So you will easily have 10k attack rating without concentrating on it. This is enough. If you are up against a Barb or Paladin with 40000 defense there isn't much any build can do to get a constant hit rate. Going from 10000 attack rating to 25000 won't make much of a difference.

Hi. Being a legit pvper, mostly team or 1v1 I can't use 2x raven since it's not allowed due to the mass abs... I'm at 6k ar, or more like 5.8k which is a huge problem for me...

Also, I have 42 in prayer/vigor and about 28 cleansing, I'm not fully done yet... Planning to go light res aura later (no explanation needed :> ). However I find the healing not being as powerful as I thought... From 0-2900, which is my hp, it takes about 30 seconds to heal I'm just speculating now. Have I done anything wrong? Skillpoints distributed as you have planned, Dante.

But anyways my main problem is the AR.. Anything I can do for it, any solid tips? Right now I'm having serious problems killing smiters, hammers, barbs and bowaz (mainly because if they dodge a charge they dont get KB'ed and stand still and shoot)... Any solid pvp tips perhaps?

Thanks for a fun pally!

fireblanket
22-08-2008, 19:11
Why isn't this stickied?

Spinns
23-08-2008, 05:05
Meenah have you tried angelics combo?

lumpor
24-08-2008, 10:02
I think angelics isn't that good. They take up 2 very important equipment slots.

Also, don't max cleansing. That doesn't increase your healing

Spinns
25-08-2008, 09:51
If not angelics then perhaps a metal grid also you can always try to get your hands on some nice charms