View Full Version : Classic Sorc
Shaneperkins
13-05-2006, 03:39
Anybody know how to get basically unlimited power? I see these sorcs teleporting about like nobody's business, but my level 32 sorc can't do that yet, anybody know why?
DiabloAvenger
13-05-2006, 03:45
items that gives to mana and obviously mana pots
More on the pots then the items
Zodijackyl
13-05-2006, 03:47
You won't have a decent amount of mana until higher level. Try leveling to 80+ and using a few items that add some mana (SOJ or Frostburn is good)
I make alot sorcs. Early on it's good to have some +mana items. Psapphire helm, 50+ mana rings, necro wands, frostburns, etc.
Shaneperkins
13-05-2006, 12:53
Some guy told me that its mana regeneration too, is it possible to get enough mana regen so that you dont lose mana while casting, it regenerates instantly?
Kiwi Legend
13-05-2006, 13:25
Some guy told me that its mana regeneration too, is it possible to get enough mana regen so that you dont lose mana while casting, it regenerates instantly?
No. Investing in Warmth does help though.
You just need more levels, every level ups your mana
Mana regen, no I would advise against it. Whether it be from items or warmth it's useless unless you have high mana to begin with - and then you probably don't need it. As it is most classic sorcs are doomed to some degree to have mana problems - that is you will have to make use of mana pots - due to high life because, lets face it, life is hard for the classic sorc.
Something I have been doing more is adding some point to teleport. 8-12 somewhere in there. If you do that only when using your attack spells will your pot usage be more heavy than you'd perhaps like. Not for every build but something to think about.
If what you really want is unlimited power make an energy shield sorc. Something like very high energy, low or base vit, and high energy shield. Use frostburns, SOJ if possible, etc. Then mana regen would really be noticeable so maybe some points there.
Kiwi Legend
13-05-2006, 14:33
For orber I like to max teleport. 1. He is used as a rusher/mfer = teleport all day (to my hearts content) and not pot much at all. 2. Timered spell so Mana isnt much of an issue. 3. There are extra skills layed over when making an orber which you can designate to other avenues (IE teleport, ES, Another Element)
The Butcher
16-05-2006, 00:57
Depending or what sorc u are making i suppose - if an orb sorc you can max warmth after you have maxed orb/mastery and the syn for orb (ice bolt i think..) after this you ave a lot of spare skils so warmth works alright. if you are making an ES sorc wear as much dtm gear as u can like the unique belt etc and get around 80%dtm using enegey shield and nearly all stat points in mana, keep life to about 400 and have 2000 mana when you get it it depeles your mana but rep/dtm/mana pots top it up pretty fast - its a fine line tho..
if you are making an ES sorc wear as much dtm gear as u can like the unique belt etc and get around 80%dtm using energy shieldAn ES sorc is exactly the type of sorc that should NOT use %Damage To Mana. DTM only applies to the dmg taken on life. An ES sorc will take very little dmg on its life ball due to a high ES, since DTM percentages are based on that the modifier is useless to the build.
For practical purposes, the rule of thumb for dmg mitigation with DTM is that the lower the ES the more effective the modifier.
WarlockCC
16-05-2006, 09:33
An ES sorc is exactly the type of sorc that should NOT use %Damage To Mana. DTM only applies to the dmg taken on life. An ES sorc will take very little dmg on its life ball due to a high ES, since DTM percentages are based on that the modifier is useless to the build.
For practical purposes, the rule of thumb for dmg mitigation with DTM is that the lower the ES the more effective the modifier.
You are handy to have around.
I'll just pretend to have known this while I remove the Nightsmokes from my ES sorcs. :)
I guess the only way to get some mana compensation is to get more Telekinesis. Level 16 seems to give 100% of your mana back, so in effect no mana is lost when you are hit, right ? Or have I got these mixed up aswell ?
You are handy to have around.
I'll just pretend to have known this while I remove the Nightsmokes from my ES sorcs. :)
I guess the only way to get some mana compensation is to get more Telekinesis. Level 16 seems to give 100% of your mana back, so in effect no mana is lost when you are hit, right ? Or have I got these mixed up aswell ?Each "hard" point (i.e +skills don't count) in Telekinesis gives 6.25% dmg reduction with ES. However, it's important to note 2 things: first, ES starts at a 1:2 ratio, so you'd need 200% from telekinesis synergy to do what you suggest and that's impossible (1:3/4 ratio is best). Second, dmg absorbed by ES is applied without resists, so, while its quite easy to get ES to nullify some physical/magical dmg, doing this with elemental dmg is not feasible. Thus the reason you want to keep ES so low. I wrote more about this in my blizz sorc guide, you'll find it in the guide sticky. ;)
http://strategy.diabloii.net/news.php?id=564 - here is all about mana shield and bonus from telekinesis...
but hmm if ES/Orb sorc is viable on CL??? on level 20 ES take 75% on mana but still 25% on life if this not too much with for example 400-500 life???
WarlockCC
16-05-2006, 14:36
Thanks to both of you, ES is now 'clear as a crystal lake' to me.
Note that I will undoubtably forget this soon enough, just in case you wonder why I ask, next time I ask.
From what I understand, this is ES in simple terms :
diverts damage away from your life and into your mana pool.
it costs 2 mana for every lifepoint saved.
telekinesis reduces this cost up to a 1 life costs 1 mana ratio
you can never make a mana 'profit' getting hit.
dtm only works on the life you actually lose after all the deductions.
(I'm just jotting these down for future reference for myself)
telekinesis reduces this cost up to a 1 life costs 1 mana ratioAt lvl 20 it reduces the cost to 0.75.
you can never make a mana 'profit' getting hit.You can quite easily with a low lvl ES, the problem is elemental dmg. In order to make a profit there too you'd need to run around with no resists and that has the unfortunate side effect of causing death.
Ijakeash
17-05-2006, 04:09
FBers tele the most and fastest, just because they can put FB on their left click. Most people that tele that fast, though have massive fcr and dual sojs and frosties.
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