protoman108
07-05-2006, 19:35
Hey all--
So my two younger brothers and I are going to make three characters together and play the whole game through. The idea is to make an all-physical team that can overcome any situation, despite being completely untwinked:
1. Necromancer w/Skeleton Army, utilizing Amp Damage to help with PIs (and Decrepify with bosses)
2. Paladin w/Fanaticism and Zeal (Fanat spreads to army as well as helping self)
3. WW Druid w/Fury and HoW
4-6. Assorted Mercs--Defiance, Might, probably Holy Freeze
We've got the point breakdowns all set--what to max and in what order--but we're running to problems with the Druid. He's obviously going to do this:
- MAX Lycanthropy
- MAX Heart of Wolverine
- MAX Fury [not necessarily in this order]
The question is, what to do after that? We could...
[gameplan 1]
- MAX Werewolf
- MAX Feral Rage
and try to do the most damage possible
or we could...
[gameplan 2]
- MAX Grizzly
- MAX Dire Wolves
and add another fighter to the team.
Thoughts?
Here are things to bear in mind:
1. I've heard that Fury doesn't take into account "foreign" IAS. Therefore, it won't be helped by Fanaticism. Is Werewolf a must, then? Otherwise, Werewolf seems pretty...shoddy. He'll already be getting AR from HoW, Fanat, and Fury.
2. The new summons will be benefiting from probably 4 auras--Fanat, HoW, Might, and Defiance...so they'll be pretty good, even when they're low
3. I've heard Feral Rage isn't worth investing more than 1 point into--it's just sort of a sink, since it might not be worth investing anything extra into a summon that can't be synergized
4. We're not bothering with the Rabies/Poison Creeper combo, since the idea is to dominate with all-physical (besides, we can Corpse Explode/Vengeance if we hit those Stone Skin PIs...those require less points as a team than maxing Rabies and its synergy)
5. or another possibility is some hybrid, with just a couple points into the summons, but honestly, there will already be 9+ Skeletons and x many Revives around, on top of the Mercs and Golem...we don't really need more meat shields.
6. I keep hearing '1 point into Raven', but our Necro won't be happy if Dim Vision overwrites his Decrep against a boss like Duriel or something
Input? Keep in mind, this is untwinked--we're going to play straight through in a self-contained world. We'll only mule out good items we find...we'll be muling nothing in. The idea is to play the game as it was intended, I guess--three warriors on a quest or something. So, thoughts for WW/FR vs. Grizzly/Wolves?
So my two younger brothers and I are going to make three characters together and play the whole game through. The idea is to make an all-physical team that can overcome any situation, despite being completely untwinked:
1. Necromancer w/Skeleton Army, utilizing Amp Damage to help with PIs (and Decrepify with bosses)
2. Paladin w/Fanaticism and Zeal (Fanat spreads to army as well as helping self)
3. WW Druid w/Fury and HoW
4-6. Assorted Mercs--Defiance, Might, probably Holy Freeze
We've got the point breakdowns all set--what to max and in what order--but we're running to problems with the Druid. He's obviously going to do this:
- MAX Lycanthropy
- MAX Heart of Wolverine
- MAX Fury [not necessarily in this order]
The question is, what to do after that? We could...
[gameplan 1]
- MAX Werewolf
- MAX Feral Rage
and try to do the most damage possible
or we could...
[gameplan 2]
- MAX Grizzly
- MAX Dire Wolves
and add another fighter to the team.
Thoughts?
Here are things to bear in mind:
1. I've heard that Fury doesn't take into account "foreign" IAS. Therefore, it won't be helped by Fanaticism. Is Werewolf a must, then? Otherwise, Werewolf seems pretty...shoddy. He'll already be getting AR from HoW, Fanat, and Fury.
2. The new summons will be benefiting from probably 4 auras--Fanat, HoW, Might, and Defiance...so they'll be pretty good, even when they're low
3. I've heard Feral Rage isn't worth investing more than 1 point into--it's just sort of a sink, since it might not be worth investing anything extra into a summon that can't be synergized
4. We're not bothering with the Rabies/Poison Creeper combo, since the idea is to dominate with all-physical (besides, we can Corpse Explode/Vengeance if we hit those Stone Skin PIs...those require less points as a team than maxing Rabies and its synergy)
5. or another possibility is some hybrid, with just a couple points into the summons, but honestly, there will already be 9+ Skeletons and x many Revives around, on top of the Mercs and Golem...we don't really need more meat shields.
6. I keep hearing '1 point into Raven', but our Necro won't be happy if Dim Vision overwrites his Decrep against a boss like Duriel or something
Input? Keep in mind, this is untwinked--we're going to play straight through in a self-contained world. We'll only mule out good items we find...we'll be muling nothing in. The idea is to play the game as it was intended, I guess--three warriors on a quest or something. So, thoughts for WW/FR vs. Grizzly/Wolves?