PDA

View Full Version : best weapon vs. BvB for pure fury?


sablast
30-04-2006, 03:22
I'm having a really tough time against them.
Usually I use fort, cerebus+shael, draculs, gores, stormshield, verdungo,angelics but weapon is giving me a headache.
Grief or something with range 3?
Or something else
What do you think?
Also, 4 or 3 frames hit recovery?

xpumafangx
30-04-2006, 13:20
Get 86% fhr, 50% dr, Max block, and switch out your helm for a shealed guilhams face. Ww barbs have alot of life. The key is crushing blow with them. All ways use a greif phase blade with them as well. Not only that but your tatics should be this. I am a barb player and a werewolf player just so you know.

Mostly all of them have a range of 3 and when they wirlwind away from you they effectivly have a range of 4.

2 things

Shift fury them. Do not run after them. That will only get
you killed.

If you are still having trouble with them do them after that.

Stand in a corner and hold shift and fury click on them. A smart barb player will try to out range you. By out ranging I mean they will wirl back and forth just out side of your attack range. But if they do not know what they are doing they will wirlwind right at you. They will stop do 1 attack and you will fury like mad on them. That ends up being they're death and you winning they're ear. Now if they try to run up and attack with berserk or concentrate thats ok becuase fury > berserk/concentrate. Concentrate can be a pain if you do not have a high attack ratting And I mean really high becuase everytime they attack they get a large boost to they're def.

Your items look fine but if you have not all ready or have something else in it. Make shure you have a sheal in your stormsheild. If you do not. It cause you to go into block lock. With just a sheal you will be alot better off.

Also how much hit points do you have?

sablast
30-04-2006, 14:52
Most of my duels is with BvB, I doing it mostly with my friend and he rarely does any mistaske, and I he is smart. He has fort in eth glitched armor for dueling purposes, over 45kdef, grief etc.
With oak, my life is about 8k, no bo unfortunately for now, about 40k AR with prebuff and enchant.
I'm trying to have over 50% OW, but then it seems I can't have 86% fhr.
I thought that range 3 is the most important against BvB, was I mistaking?

inkanddagger
30-04-2006, 22:18
Most of my duels is with BvB, I doing it mostly with my friend and he rarely does any mistaske, and I he is smart. He has fort in eth glitched armor for dueling purposes, over 45kdef, grief etc.
With oak, my life is about 8k, no bo unfortunately for now, about 40k AR with prebuff and enchant.
I'm trying to have over 50% OW, but then it seems I can't have 86% fhr.
I thought that range 3 is the most important against BvB, was I mistaking?



Never use 86 fhr unless you are using a two-handed weapon, always use the 42% breakpoint.

I don't use grief so I can't really make a judgment here, but I would assume that using a botdz would be better because of the range. Make sure you keep oak sage on right click - I duel ww a lot and usually i can just keep summoning it on the opposite side of myself after every other whirl or so, all the while shift furying them. WW is hard for any other melee to beat, but it isn't impossible - easier for fury wolves than any other melee because we get more life and attack rating bonuses.

xpumafangx
01-05-2006, 02:22
Any tatics ink? Why did you pick for a 42% over a 86%?

inkanddagger
01-05-2006, 02:55
Any tatics ink? Why did you pick for a 42% over a 86%?


Hit recovery is horribly imbalanced with shield blocking. Tested many many times on east, by a slew of people. If you use 86 fhr with a shield, you will get hit more - I think of it sort of like this, because it's easy to test: If you walk across fissures with very low hit recovery, you can't be hit by the next vent of fissure while in hit recovery, but if you charge across one, which means you are uninterruptable, you will hit many more fissures. The more FHR you have, the more fissures you will get his by.

Translate that to melee - when you are recovering at 3 frames, that means that you are able to be be hit more times between a shield block than if you were recovering more slowly, at which time you can't be hit. So if you block at 6 frames and recover at 3, you can get hit twice in between a block, if you recover at 4 then you can only be hit once. That's flawed logic because I'm not factoring a 75% chance to block in with that or defense/attack rating, but the reality of it is that with a shield, more hit recovery = get hit more.:laughing:

If you go too low on FHR you won't be able to attack, because you will be in fhr animation for the duration of time in between available blocks per the timer. So FHR lock is possible even though blocklock is no longer possible.


Without a shield 3 frames is good vs constant attacks like traps, and fast attacks like zeal, whirlwind, fury, dtalon, etc.

xpumafangx
01-05-2006, 12:44
OK got that I'll remaber for latter on thanks ink. Barbs do no hit as much as they used to. They have to have theyre maxed out amount break point or get beat. One of the ressons why barb vs caster barbs use 2 weapons. Its because they need to do as many hits as they can. Other wise they would be using 2 handed weapons. You can look it up at the all the weapons that hit the last break point for wirlwind. By me. You will see what I mean there.