View Full Version : The Bad Mannered Monk: A revolutionary, but barely allowed, PvP character
LeegionOnEast
29-04-2006, 07:02
Yesterday I was looking through runewords when I found Eternity. I had forgot about that odd runeword. Level 8 Revive charges? That seams interesting. Then I had an absolutely terrible idea.
The Bad Mannered Monk
Equipment:
Helm: 'Dream' Bone Visage
Amulet: Mara's Kaleidoscope
Weapon: 'Eternity' Beserker Axe
Sheild: 'Dream' Sacred Targe
Weapon2: 'Call to Arms' Caduceus with +3 Holy Shield
Sheild2: 'Spirit' Sacred Targe
Armor: 'Enigma' Archon Plate
Gloves: Upgraded Magefists
Belt: Arachnid Mesh
Rings: 2x FCR Rings with Strength and Resists
Boots: Upgraded Tearhaunch
Skills:
20 Conviction
1 Might
1 Thorns
1 Holy Fire
1 Holy Freeze
1 Sanctuary
20 Resist Lightning
20 Salvation
1 Smite
1 Charge
1 Holy Bolt
1 Blessed Hammer
20 Holy Shield
The rest into Defience to synergize Holy Shield.
Charms:
Annihilus
Hellfire Torch
Life/Mana SC
Stats (Assuming Perfect Gear):
Strength: 25
Dexterity: 20
Vitality: All Points
Energy: 15
With 40 from Torch and Anni, 5 from Mara's, 5 from Tearhaunch, and the Rings, you should be able to make the 103 Strength requirement for Enigma.
Resists (Assuming Perfect Gear):
50+% in Hell, mattering on resists on rings.
Game Plan:
Take the Worldstone WP to find some Black Souls, anywhere from 4-8. This is the most important part of The Bad Mannered Monk.
TP to town and quickly go to the dueling area.
Teleport slightly to the side of your opponet.
The pulses and Souls should auto-KO, no matter the resists, due to Conviction.
If they do not die in one hit, then teleport to the other side and they should be taken care of.
Charge if they try to uber-stack against you.
What do you guys think about this build?
EDIT: Changed my mind about weapon switch. Although testing on Open proved it nice to have the switch, if Eternity is a Zerker, I can Charge for the last bit of damage. I like the extra life and +skills.
sorceressgod
29-04-2006, 07:22
yeah, a build with souls, along with crazy conviction... even in pvm it's really tough lol. or try viper snakes since they have a bugged poison attack, and even just 2 viper snakes bring down all my caster chars with 2k life to a all time low.
If they wear Tgod's and stack lightning against your Conviction you're pretty much screwed. Base level charge + might and a low damage weapon (if you want to repair those Revive charges your Eternity axe can't be ethereal) won't work except against the weakest of casters.
stoutewolf
29-04-2006, 10:34
:grin: what u think of this? get a revive necro with inf and revivve the souls aswell, after thsis encahnt them with an enchantress which gives every soul 8k more FIRE dmg... even when they think about absorb/resistance they will probably choose for lighting and still get kicked the hell out of them
LowLevelDueler
29-04-2006, 13:06
i'll elaborate on stoutwolfs idea
summon nec glaoms/mages/skellies/clay golem/ holyfreeze merc+dream helm+bramble armour+infinity
necro using beast axe + maxed lower resist and other standard gear eg 10 summon gcs enigma etc..
O.o!
LeegionOnEast
29-04-2006, 14:05
i'll elaborate on stoutwolfs idea
summon nec glaoms/mages/skellies/clay golem/ holyfreeze merc+dream helm+bramble armour+infinity
necro using beast axe + maxed lower resist and other standard gear eg 10 summon gcs enigma etc..
O.o!
I was making this for PvP, where Mercs are not generally allowed. Respectable players will allows summons, but not Mercs.
If you can throw in a Merc, I'd throw in one with 'Infinity' Ethereal Thresher/Elite Polearm of choice, and then an Ethereal Bone Visage with 3x 5/5 Lightning Die Facets, and Ethereal Sacred Armor with 4x 5/5 Lightning Die Facets.
That nets -245% resistance, which will bring almost any character to -100 Lightning resists.
Kabal: Originally I had 'Greif' Beserker Axe and Ethereal 'Exile' Sacred Targe on switch, but I removed it because I think the extra life, mana, and skills with be better in the average dual where they do not stack up the wazoo.
LowLevelDueler
29-04-2006, 14:21
i reckon in pubbies all goes but your an honourable dueler so i guess youd have to carry the infinity+dream.(if you were a necro)
im affraid that the facets wont have any effect on your minions, its the same with the asn using facets for her traps, they dont work.
LeegionOnEast
29-04-2006, 14:32
i reckon in pubbies all goes but your an honourable dueler so i guess youd have to carry the infinity+dream.(if you were a necro)
im affraid that the facets wont have any effect on your minions, its the same with the asn using facets for her traps, they dont work.
I know they won't enhance my minion's damage, but it will still lower the resist of my opponet.
EDIT: I guess that it would be good if I Revived 6 Souls and 2 other melee monsters? If they have gear stacked high enough to null the souls, they can't also be stacked against melee.
GargonCerlan
29-04-2006, 16:22
I know they won't enhance my minion's damage, but it will still lower the resist of my opponet.
EDIT: I guess that it would be good if I Revived 6 Souls and 2 other melee monsters? If they have gear stacked high enough to null the souls, they can't also be stacked against melee.
It won't reduce the resistance of the defender unless the mercenary has some source of lightning damage. Facets do not work as a "mini conviction" where as long as your mercenary is alive, all targets are down 35% of their normal lightning resist.
Think of a facet as amp damage. Basically instead of amplifying physical damage a facet amplifies elemental damage. Amp dmg gives +100% physical damage to the cursed player/monster. Now if the player has +50% dmg reduction, then the +100% dmg taken is dramatically reduced to +50%. With that in mind:
Attacker A does 100 lightning damage. Defender B has 75% lightning resist. Attacker A shoots a lightning spell at Defender B and hits. The 100 damage spell is now reduced to 25 lightning damage. Now suppose Attacker A has gear with fifteen 5/-5 facets. 15x5=75/-75 Attacker A has lightning that does 175 lightning damage and when he hits Defender B with the lightning attack, at the moment the lightning strikes Defender B his resists all of a sudden drop 75% (down to zero from his previous 75% resistance) so Defender B takes 175 lightning damage. As soon as the attack is finished, Defender B's lightning resist pops back up to 75%.
So long story short, although I am most likely wrong on several points of the example, the answer is still the same, that only the attacker can use facets to its advantage. Which, as someone said previously, is why an assassin cannot use facets to her advantage, since her attack is the "laying of the traps" which does not do any damage, and then the traps themselves do the attacking and do ALL of the damage.
LeegionOnEast
29-04-2006, 16:30
It won't reduce the resistance of the defender unless the mercenary has some source of lightning damage. Facets do not work as a "mini conviction" where as long as your mercenary is alive, all targets are down 35% of their normal lightning resist.
Think of a facet as amp damage. Basically instead of amplifying physical damage a facet amplifies elemental damage. Amp dmg gives +100% physical damage to the cursed player/monster. Now if the player has +50% dmg reduction, then the +100% dmg taken is dramatically reduced to +50%. With that in mind:
Attacker A does 100 lightning damage. Defender B has 75% lightning resist. Attacker A shoots a lightning spell at Defender B and hits. The 100 damage spell is now reduced to 25 lightning damage. Now suppose Attacker A has gear with fifteen 5/-5 facets. 15x5=75/-75 Attacker A has lightning that does 175 lightning damage and when he hits Defender B with the lightning attack, at the moment the lightning strikes Defender B his resists all of a sudden drop 75% (down to zero from his previous 75% resistance) so Defender B takes 175 lightning damage. As soon as the attack is finished, Defender B's lightning resist pops back up to 75%.
So long story short, although I am most likely wrong on several points of the example, the answer is still the same, that only the attacker can use facets to its advantage. Which, as someone said previously, is why an assassin cannot use facets to her advantage, since her attack is the "laying of the traps" which does not do any damage, and then the traps themselves do the attacking and do ALL of the damage.
Alright, that makes sense to me.
Either way, this build wouldn't use a merc, as no one actually allows merc in duels. If they do, Infinity Sorcs would own.
LowLevelDueler
29-04-2006, 17:39
melee revives do very little dmg in pvp even urdars or those frenzy trees, i think gloams are the only decent dmg dealing ones, there are others, claw vipers can be ok and there melee. 8 revives with stun could be handy also(urdars) umm.. thos epiggmies you find in durance are ok.
ThePanzyLord
29-04-2006, 22:18
largomancer with an infinity merc anyone?
HerrOber
29-04-2006, 23:09
If you want to be 100% BM make a summoning nec that uses beast and enigma. get a act2 might merc and equip with pride, bramble and a dream helm. And to finnish it of, make a iron (?) golem of a lowreq infinity. revive as many black souls you can and get some skellies and tele like a mofo, you dont wanna loose the golem ;)
ThePanzyLord
30-04-2006, 00:50
If you want to be 100% BM make a summoning nec that uses beast and enigma. get a act2 might merc and equip with pride, bramble and a dream helm. And to finnish it of, make a iron (?) golem of a lowreq infinity. revive as many black souls you can and get some skellies and tele like a mofo, you dont wanna loose the golem ;)
\/\/oot largomancer
**edit** : don't forget to add lower resist there
HerrOber
30-04-2006, 01:26
\/\/oot largomancer
**edit** : don't forget to add lower resist there
Yeah forgot that, never heard the word largomancer so didnt know it was the same :).
LowLevelDueler
30-04-2006, 04:45
100% bm would also include potting, town running, tging, name calling, nking lol >.<
i cant see many chars beating your idea, except a good hammer pally or blizz/fb sorc :thumbsup:
HappyAssassin
30-04-2006, 12:28
Any well played assassin totally ruins a summoner between CoS and Mind Blast.
100% bm would also include potting, town running, tging, name calling, nking lol >.<
i cant see many chars beating your idea, except a good hammer pally or blizz/fb sorc :thumbsup:
Don't forget Iron Maiden lol :thumbsup:
LeegionOnEast
30-04-2006, 19:49
Don't forget Iron Maiden lol :thumbsup:
Iron Maiden is only physical damage AFAIK.
Alright, so back to my build. Seeing as it is a legit dueler because it doesn't do anything technically BM...(I don't see reviving as BM. It's a legitimate Necromancer skill) what can we do to improve upon it?
stoutewolf
01-05-2006, 13:21
100% bm would also include potting, town running, tging, name calling, nking lol >.<
i cant see many chars beating your idea, except a good hammer pally or blizz/fb sorc :thumbsup:
i love a rabies druid in this case, ones he infects one of the skeletons say bye bye:grin:
LowLevelDueler
01-05-2006, 13:29
haha yup that could be a problem but the nec would have 65% summon resists and huge life skellies, im not sure how powerful rabies is but yarr :D
stoutewolf
01-05-2006, 20:37
haha yup that could be a problem but the nec would have 65% summon resists and huge life skellies, im not sure how powerful rabies is but yarr :D
never said the skeletons were the victim did i? when the necro teleports the necro himself gets affected by rabies swell nd i have never seen a necro that still lives after 48k rabies:grin:
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