PDA

View Full Version : Guide To Poison Dagger



TTTimo
27-04-2006, 14:00
Didn't find any thread in which this was fully explained, parts are scattered all over this forum, so I thought lets make a guide :grin: Credits go to all people who tested and explained, I just compiled the information. Sorry for any spelling errors :grin: Any suggestions/corrections welcome!

1. Things that effect poison dagger
2. Effects explained
3. Formulea

1. Things that effect poison dagger
Poison Resistance
Poison Length Reduction

-Enemy Poison Resistance
+Poison Skill Damage


2. Effects explained
Poison Resistance
As any resistance, it reduces the total damage by Poison Resistance in %
Capped at -100% and 75-95%
Poison Length Reduction
Reduces the length the poison has effect
Capped at -100% and 75%
-Enemy Poison Resistance
Lowers the enemy's resistance AND the enemy's poison length reduction
Capped at -100%
+Poison Skill Damage
Increases poison damage by %
No cap, does not effect length


3. Formulea
Total Poison Damage
Damage of all Charms / Number of charms = Damage added to PD
Length of all Charms / Number of charms = Length added to PD

If you somehow get Venom, the formula becomes:
Damage of all Charms / Number of charms = Damage
Length of all Charms / Number of charms = Length
(Damage / (Length *10)) * 4 = Damage added to Venom
Venom damage + Poison Dagger damage = Total damage
0.4 seconds + Poison Dagger length = Total Length

Total Damge * Total Length = Total Poison Damage

If you have no charms, skip that part.
Charms mean + poison damage ones.


Damage Aplied to target
(Total Damage * XvX) * (1 - Resistance / 100) * (1 - Poison Length Reduction / 100) = Total Damage Done over Duration

XvX Table can be found here (http://users.tkk.fi/~tgustafs/damagereduction.html)

Damage per second
Damage / Duration = Damage per second

Damage per frame
Damage per second / 25 = Damage per frame

Resistance
Enemy Resistance - [All -Resistance you have] = Resistance

Poison Length Reduction
Penalties are: -40% NM -100% Hell
-Enemy Resist also reduces PLR

Enemy PLR - [All -PLR you have] = PLR

One stab PK
Enemy Life * 1,83 * (1 + Resistance/100) * (1 + PLR/100) = Damage needed for one stab PK

1,83 = PvP penalty


If you feel there is anything missing, incorrect or whatever, feel free to slap me.

TTTimo
27-04-2006, 15:53
Damage Aplied to Target and One Stab PK are wrong. I'm doing more calculations now, I'll post the results when I'm done. *Slaps himself*

hmw
27-04-2006, 16:07
Necrochild313 have already maked some testings, you might find them usefull.:thumbsup:
http://forums.diabloii.net/showthread.php?t=242201
http://forums.diabloii.net/showthread.php?t=277202

This one might prove useful too http://forums.diabloii.net/showthread.php?t=372237

Starcrunch
27-04-2006, 16:30
http://strategy.diabloii.net/news.php?id=582
link to Darnocpdx's guide which is pretty good.

It gives you pretty solid idea of how to build a Daggermancer, and with the Tao of Poison can be used to garner a good deal of knowledge.

http://www.diabloii.net/strategy/x-articles/taopoison.shtml
link to the Tao of Posion.

-Starcrunch

TTTimo
27-04-2006, 16:56
Conclusion

Even with Death's Web equipped the Zombie's resistances would've been in the positives still (25%), and the length was multiplied by 1.5. This is very very very odd. I would've never expected the actual ITEM MOD to be responsible for the increase of length, but I suppose this is why I spend hours upon hours doing these tests.

This test shows that +poison skill damage increases length. However:


Summary/recap:

+%psn damage increases dmg but leaves length alone; i.e. trang's gloves.
-%psn res increases length but leaves shown dmg alone althought that too increases; trang's shield with 2 other parts.

I can't do testing right now, cause my d2 cd broke :cry: but got the correct formula for Damage Aplied:

(Damage per second * XvX) * (1 - Resistance/100) = NDamage per second
Length * (1 - PLR/100) = NLength
NDamage per second * NLength = Damage Aplied to Target

I've come to the conclusion that with the One Hit PK it would be a really long formula, so for now just forget that it ever existed

hmw
27-04-2006, 21:29
This test shows that +poison skill damage increases length. However:
Dweb does not have any +poison skill dmg, unless you have socket it w/ facet, however it does come w/ a handy -40 - -50 to enemy psn resi:prop: , so both posts are correct:thumbsup:.

TTTimo
27-04-2006, 22:05
Dweb does not have any +poison skill dmg, unless you have socket it w/ facet, however it does come w/ a handy -40 - -50 to enemy psn resi:prop: , so both posts are correct:thumbsup:.

I know, but Necrochild313 was wearing bramble at the time. It would be to long to quote the whole piece. The test showed that +poison skill damage mod from bramble (50%) was added to the duration (duration * 1.5) sorry for any misunderstandings caused by this. Anyway, the links you gave helped a lot :grin: and you probably misread. I was talking about poison length. The damage calculation with +damage and -resist is easy. When poison length comes into play however, the calculations get a lot harder. The thing I now need to know for sure is in what way poison length is influenced: - Enemy Resistance OR + Poison Skill Damage OR both. Once this is clear, I can make all calculations correct and any poisoner will be ready to go :smiley:

Maniphesto
28-04-2006, 06:49
Besides all the technical details (thanks for this thread btw. It's great.)

I think that the P.Dagger Necro has got to be one of the most fun and crazy characters to play in this whole game. Who wouldn't love cursing a group of monsters running up behind them with a huge knife, and stabbing them in the back one at a time then running away and watching them suffer and die. Pretty sweet? yep.

TTTimo
28-04-2006, 10:59
Besides all the technical details (thanks for this thread btw. It's great.)

I think that the P.Dagger Necro has got to be one of the most fun and crazy characters to play in this whole game. Who wouldn't love cursing a group of monsters running up behind them with a huge knife, and stabbing them in the back one at a time then running away and watching them suffer and die. Pretty sweet? yep.

I still know, back in 1.07, i bought diablo2 made my first necro, a worthless mancer :grin: he had full sigon and the jade tan do he was about lvl 60 in half nightmare :shocked: and stabbing everybody like crazy :grin: I'm trying to make one for pvp now just for style points :grin: bought a new cd today, so I'll start testing the -resist/+poisonskill today.

TTTimo
01-05-2006, 09:23
My test showed that neither +Poison Skill Damage or -Poison Res increased length.

Mad Mantis
01-05-2006, 16:08
My test showed that neither +Poison Skill Damage or -Poison Res increased length.

Then be so kind as to post the results of your tests. I’ll refer you to the tread in the stickies for a good way of going about this.