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troxejas
26-04-2006, 17:44
My brother and I are going to run a team together. He's going to play a fishymancer(summons +CE) and I'm wondering if there is a pally build that would be good to run with him.
I've beat hell with a few other char's but I've never played a pally before, so talk to me as if I'm a noob. I'm also not a huge mf'er, so please don't list a thousand godly itmes for me to get because I most likely won't have much/any of them.

Thanks alot and I can't wait to start a pally!!

ps-I'm playing bnet but not ladder.

KaythonXE
26-04-2006, 18:08
I'd suggest zealot but it would be much more wise to go with a hammerdin. You want an aura that will help your brother out as much as possible. And if your brother gets Beast, you have the hammerdin, and one of you grabs a might aura merc, the other a defiance aura merc, those are some summons to be reckoned with. :)

EDIT:
With a hammerdin you need several things. I'm sure you can find a guide, but, make sure you get:
-Max block(NL a hoz is easier to get, so grab one and opt for about 150 dexterity).
-High life(So put into strength what you need, rest in vitality).
-Max resistances(I strongly recommend either HoTo or a wizardspike).
-75 or 125 fcr(Not that hard to get. Magefists(20), your weapon(40 HoTo, 50 Wiz), and if you can't afford enigma vipermagi. Stealth even would surfice.).

Skills:
20 hammer
20 vigor
20 blessed aim
20 concentrate
Rest in Holy shield and synergies.

I hope this helps.

Shrouds
26-04-2006, 19:52
Not an expert on paladins either but if you're not looking for anything godly powerful and just fun builds, I might have a few suggestions.

Since your Bro is running Fishy (Meaning heavy Warriors with CE), you'll need a way to transfer damage to a lot of the attacking monsters so that CE will make a nice finisher. I was going to suggest an Auradin since I remember playing with one and it was very sweet, especially when it made my mages more useful, but that requires gears that might be too pricey.

Soooo, my suggestion is, Convertadin lol.
Yeah, sounds funny, but I suppose adding more minions to the swarm would be more interesting. You don't have to worry about defense so much since you're basically surrounded by 15+ tough skelly warriors. As for damage spread, Thorns. Thorns will spread on all skelly warriors and Converted monsters.

That's a very small amount of points used, so...I guess you can spend the rest doing whatever else you want, like Holy Shield and Defiance or other junk to make even inexpensive gear work more effectively.


If you don't like that idea, I suppose you could try a Cleric. Max out Cleansing with Prayer and you got an army that can resist poison and heal itself. If you put a point into Salvation and Meditation, you also get the mana return and resistance to keep the army alive.


Hammerdins as Kaython says is also pretty good. If you don't have expensive gear, or don't have an Enigma, you'll be better off casting off powerful hammers in the protection of skelly warriors. The damage will still be pretty good and Concentration will make skelly damage much more improved...especially later on when your Bro might get Beast + Might Merc, it'll just stack up.

garion
26-04-2006, 19:56
id say either a zealot/zmiter or a hammerdin would be probably easiest...

although something with conviction could be pretty powerful (in conjunction with corpse explode , which is 50% fire dmg and 50% physical)

so to sum it all up

heavy on skeles

zealots high fanata will help greatly (although the fanata does not exactly translate to the same increase in attack speed as indicated in the skill for minions...i remeber mad mantis mentioning this before when i was exploring the use of beast...there is some sort of limit on the skele attacks where no matter what they spends a certain amount of time pause between attacks...etc) - and you can get a conc aura via a pride merc with might

hammerdins conc will also help greatly since you can get might via mer and fanta via beast

a conviction based pally if your brother will be pumping CE than convction will be nice as a lvl 20 CE pretty much will waste everything on your screen :shocked:

a conviction pally if you brother gets a psn/summoner in conjuction with lower res...nova than amp, followed with CE...this will kill very quickly :thumbsup:

AnimeCraze
26-04-2006, 19:59
Agreed with garion. Either a zealot or a hammerdin. If you don't have good items and want to actually be doing a decent amount of killing instead of being a human aura, then definitely hammerdin. Also, if you don't have godly items on NL, switch to L since you don't lose much anyways.

Doctor Clock
26-04-2006, 20:54
Personally, I wouldn't want to play with a summon necro. With Amp+Might+Fanatacism or Concentration, and CE, monsters are going to be dying so fast that your Paladin will be nothing more than a glorified mercenary. I would get bored fast doing that.

When I make a team of characters, I usually like to use two characters that aren't too strong on their own, but become powerful when combined. For instance, something like a Lord of the Mages Necro with an Avenger.

junglejunkie
26-04-2006, 21:11
I would say:

If your brother is going to use nigma, then make a hammerdin.

If your brother is NOT using nigma, make a zealot.

it's a pain in the *** any other way around.

Talga Vasternich
26-04-2006, 21:55
A different option would be an Avenger.
Using Conviction as your aura and doing elemental damage as your main attack to compliment the skeles would make immunes easier to deal with. Avengers also tend to be less expensive builds.

niner
26-04-2006, 22:44
Any Pally build Fishy combo is gonna rock!

Nec does physical and fire dmg.

Try for Pally build to compliment with lightning,cold,magic,medic skills.

Hammy
Elemental Zealot
Avenger

1 point into lifetap nec skill helps melee pally leech
1 point into cleanse pally skill helps skellies recover from poison,curses,IM,lower res etc...
1 point into meditation pally skill helps nec recover mana from casting skellies.

You guys gonna have some fun.......

troxejas
26-04-2006, 23:16
Well, you've all had some good ideas. I guess I just need to decide which way to go. I have two schools of thought.

1. Go the hammerdin/zealot route. Either way I'm doing physical damage(hammer is physical right?) so his(my brother) amp will help my damage and my fanatacism will help his skellies, not to mention one of our mercs having might. We would be dealing a ton of damage.

2. Go Avenger. This way, our team is much more versatile because we have physical and elemental damage. His amp doesn't help my damage, and my conviction doesn't do a ton for him, unless he's using CE a lot. However, we will be able to handle basically any monster no matter what the immunities.

A lot of people have mentioned runeword after runeword, but I will probably not have any of them. Like I said, I've never been much of an mf'er so I will basically play with what I find along the way.

I'm not really looking for hell players8 solo ability with this char, because we plan to play together all the time. I would like to contribute other than being a walking aura, but at the same time not get my butt kicked every time I walk away from the skellies.

Thanks to everybody who replied with suggestions

AnimeCraze
27-04-2006, 00:03
Hammers are magic damage. Not only that, it ignores resist of undead and demon. That's why hammerdins are the most overpowered build in the game. Since you seem like you are poor, I would say hammerdin. Now, if you don't have runeword after runeword, move to ladder and get yourself 2x spirit.

I think many of use assumed that anyone playing NL is going to be rich in NL, since there is no reason to play NL otherwise.

Doctor Clock
27-04-2006, 07:19
Amp will not help Blessed Hammer in any way, just so you know.