PDA

View Full Version : Leap and Leap attack questions;


MrGoth
26-04-2006, 08:57
I'm just being nit picky, but I would like to know;

~What is the attackspeed of leap attack after landing? {like how many frames}


~What is the radius for a full screen leap knock back {i read 18 somewhere, but that was for partial? Iirc it was 22 or something}


~What is the duration of the animation of taking off & landing with leap & leap attack {I'm assuming the are the same?}


~When you come out of leap attack with a range 5 weapon, and someone is moving towards to attack you with a range 3 weapon, will the range 5 weapon hit first before the person is in range? {assuming the person with range 3 weapon wasnt targeted, but the ground near him/her was}


~Is the knockback from leap shown the exact visible place in game where the person is knocked to? I've tried leaping around and then leap attacking at {what I thought} was the outskirts of 4 range points of a target, trying to see if it was right or not. I'm having a hard time with this, and since the persons position goes threw a few servers before it goes to my screen, I dont know if i'm attacking empty space or not?

~What is teh link to froglickers booyaka guide? I erased my bookmarks :(.


Thanks in advance~~

MrGoth
27-04-2006, 01:54
Another question I'd like to have answered;

Is leap & leap attack interuptable? Guides always say to use either or to get out of sticky situations, but i'm not too sure if they are both uninteruptable.

I think leap attack starts off as interuptable, but the attack is uninteruptable? I have no idea really.

Mexicab
27-04-2006, 02:27
Well I know that leap is interuptable because I got hit with guides when I leaped in the air and my barb jus sorta fell to the ground.

shag
27-04-2006, 02:43
i'm interested in knowing what mrgoth listed aswell (just encouraging posting). :smiley:

pairadoxen
27-04-2006, 03:55
http://www.froglicker.net/d2/leap.html

Leap attack is not recommended for PvP.

Romper Stomper
27-04-2006, 08:07
Leap is not interruptable, and several skills can still hit you while airborne.

RTB
27-04-2006, 15:39
14 Leap Attack
base frames
hth:9D538 22
hth, 1js, , 1jt, 1ss, 1st
Frame Mode no. actionflag
0 13 0 0
1 13 1 0
2 13 2 0
3 13 3 0
4 13 4 0
5 13 5 1
6 13 6 0
7 13 7 0
8 13 8 0
9 13 9 0
10 13 10 0
11 13 11 1
12 13 12 0
13 13 13 0
14 13 14 0
15 7 5 0
16 7 6 1
17 7 7 0
18 7 8 0
19 7 9 0
20 7 10 0
21 7 11 0
1ht,1hs:9D5C0 25
Frame Mode no. actionflag
0 13 0 0
1 13 1 0
2 13 2 0
3 13 3 0
4 13 4 0
5 13 5 1
6 13 6 0
7 13 7 0
8 13 8 0
9 13 9 0
10 13 10 0
11 13 11 1
12 13 12 0
13 13 13 0
14 13 14 0
15 7 6 0
16 7 7 1
17 7 8 0
18 7 9 0
19 7 10 0
20 7 11 0
21 7 12 0
22 7 13 0
23 7 14 0
24 7 15 0
2ht,stf:9D658 28
Frame Mode no. actionflag
0 13 0 0
1 13 1 0
2 13 2 0
3 13 3 0
4 13 4 0
5 13 5 1
6 13 6 0
7 13 7 0
8 13 8 0
9 13 9 0
10 13 10 0
11 13 11 1
12 13 12 0
13 13 13 0
14 13 14 0
15 7 6 0
16 7 7 0
17 7 8 0
18 7 9 1
19 7 10 0
20 7 11 0
21 7 12 0
22 7 13 0
23 7 14 0
24 7 15 0
25 7 16 0
26 7 17 0
27 7 18 0
2hs:9D700 27
Frame Mode no. actionflag
0 13 0 0
1 13 1 0
2 13 2 0
3 13 3 0
4 13 4 0
5 13 5 1
6 13 6 0
7 13 7 0
8 13 8 0
9 13 9 0
10 13 10 0
11 13 11 1
12 13 12 0
13 13 13 0
14 13 14 0
15 7 6 0
16 7 7 0
17 7 8 1
18 7 9 0
19 7 10 0
20 7 11 0
21 7 12 0
22 7 13 0
23 7 14 0
24 7 15 0
25 7 16 0
26 7 17 0

Hand To Hand hth 0
1 Hand Thrust 1ht 1
2 Hand Thrust 2ht 2
1 Hand Swing 1hs 3
2 Hand Swing 2hs 4
Bow bow 5
Crossbow xbw 6
Staff stf 7
Left Jab Right Swing 1js 8
Left Jab Right Thrust 1jt 9
Left Swing Right Swing 1ss 10
Left Swing Right Thrust 1st 11
One Hand-to-Hand ht1 12
Two Hand-to-Hand ht2 13

Leap is the same, but no attack animation of course. For the lazy folks:

hth: 7 frames
1ht/1hs: 10 frames
2ht/stf: 13 frames
2hs: 12 frames

2hs is for 2h swords only, polearms use the stf animation.

JanusJones
27-04-2006, 17:54
Jeez. That makes me want to make a leap-attacking Titan punching-barb. It'd be like a kung-fu flick:

*boing!*

"Heeee-ya!"

*sound of fist crunching skull*

Noite Escura
27-04-2006, 18:48
Leap is the same, but no attack animation of course. [/QUOTE]
So Leap always takes 14 frames?

MrGoth
28-04-2006, 02:16
Exactly what I wanted RTB. I'm assuming two handed axes are 2hs?

Hand to hand is punching? ht2 is punching without a shield?




Is the final say that Leap is uninteruptable {starting to leap & landing + kb}, but leap attack is interuptable {starting to leap & landing + attack}?

Thanks so much for the help guys!

RTB
28-04-2006, 02:35
I'm assuming two handed axes are 2hs? Hand to hand is punching? ht2 is punching without a shield?
Yes. Yes. Nope, still hth. Ht1/ht2 are for assassins with claws IIRC.

Is the final say that Leap is uninteruptable {starting to leap & landing + kb}, but leap attack is interuptable {starting to leap & landing + attack}?
Seems to me you spend 6 frames 'on' the ground at the start, and 4 frames before starting an attack, and in total 6 - 8 frames until a hit check is made after landing. You can be interrupted during that time.

Noite Escura: 15 frames, it starts at 0 :)