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asdzxc
23-04-2006, 16:33
give some tips and strategies to beat pure hamerdin with liberator.

Ce Olba
23-04-2006, 16:59
give some tips and strategies to beat pure hamerdin with liberator.

desynch your hammers like hell and look for an open spot for a charge (mainly at the blind spot).

Dennis_KoreanGuy
23-04-2006, 17:56
I would say a defensive Hammerdin > Liberator.

You should
desynch your hammers like hell and look for an open spot for a charge
but you can't really kill a good Hdin with just desynch charge. My advice is you move around just running away with occasional Hammers, and once he gets in your screen stop all else stand in one spot and spam Hammer. He has about 75% chance of tele jumping you hoping for surprise attack.

*If he's smart and tele's near but not on you and hammer charge hammer charge, then get out there asap because you probably don't have tele for escape once you're surrounded by hammers.

CupOfTea
23-04-2006, 19:52
Where is no much difference, because you both can kill each other with 2-3 hammers, have around same life, same fcr (if you put fcr gear) so the one who is better, win

asdzxc
23-04-2006, 21:26
Where is no much difference, because you both can kill each other with 2-3 hammers, have around same life, same fcr (if you put fcr gear) so the one who is better, win
yes it has no big difference betwen hammerdin and liberator. I can use my fcr setup and become "hammerdin". But anyway give some tips for this kind of duel. I have never been good in hammer vs hammer.

Dennis_KoreanGuy
23-04-2006, 21:43
yes it has no big difference betwen hammerdin and liberator. I can use my fcr setup and become "hammerdin". But anyway give some tips for this kind of duel. I have never been good in hammer vs hammer.
HvH is basically the strategy I was giving you. If you want more of a hvh guide then you should;

1. When desynch charging, either run away with occasional Hammers, or charge in front of hammers and then start run away, making them follow you. Never be offensive and start desynching after a Hdin.

2. Never tele jump. Sometimes your instinct will alarm that he will tele on top of you, and if you get that feeling stand in one place and spam.

MegaFlame
23-04-2006, 21:44
It could get really ugly when both start desyning and either ones knows where the other is.

SicHalo
23-04-2006, 22:48
HvH is basically the strategy I was giving you. If you want more of a hvh guide then you should;

1. When desynch charging, either run away with occasional Hammers, or charge in front of hammers and then start run away, making them follow you. Never be offensive and start desynching after a Hdin.

2. Never tele jump. Sometimes your instinct will alarm that he will tele on top of you, and if you get that feeling stand in one place and spam.

i have to agree with this never go on the offensive they will be trying to lead u into a hammer field i find playing defesive works better

KaythonXE
26-04-2006, 01:00
If you tele ontop of another hammerdin you better hope you can take three of his hammers and he can only take two of yours.

SicHalo
26-04-2006, 02:00
tele ontop is to dangerous cuz f he senses u are about to tele hammer him the erson could stay make a hammerfield and tele away and leave u to eat hammers.

KaythonXE
26-04-2006, 04:20
It's not that simple, Sic. If I tele ontop of someone, They're not going to react fast enough to switch from hammer-conc to tele. I'll get hit with one hammer, and he'll likely either get hit or get away in time. But the point of this being, unless I'm very very stupid and chase after him via charge vigor the hammers he threw won't hurt me unless he threw one when I was on top of him. Which, give me time to hammer him once. :) And I'll only tele on top if I'm confident I can take more than he can.

arbing
26-04-2006, 05:24
It's not that simple, Sic. If I tele ontop of someone, They're not going to react fast enough to switch from hammer-conc to tele. I'll get hit with one hammer, and he'll likely either get hit or get away in time. But the point of this being, unless I'm very very stupid and chase after him via charge vigor the hammers he threw won't hurt me unless he threw one when I was on top of him. Which, give me time to hammer him once. :) And I'll only tele on top if I'm confident I can take more than he can.

which you cant take more than 2-3. unless his gears are crap.
my libby using only 4pcomb. gc can get to 15.5k+ hammer damage with just switching the grief-hoto, spirit-hoz, highlord-15fcr ammy and maintaining 125% fcr. you wont be able to tank 2 hammers unless you got 5.2k+ life.

and you cant hammer him fast enough when he is already spamming a hammer field when you got hit you go into fhr animation and he would hammer you again before you can. 125% fcr is quite fast.

SicHalo
26-04-2006, 16:24
It's not that simple, Sic. If I tele ontop of someone, They're not going to react fast enough to switch from hammer-conc to tele. I'll get hit with one hammer, and he'll likely either get hit or get away in time. But the point of this being, unless I'm very very stupid and chase after him via charge vigor the hammers he threw won't hurt me unless he threw one when I was on top of him. Which, give me time to hammer him once. :) And I'll only tele on top if I'm confident I can take more than he can.

it is, ppl do this all the time and i simply side step them and make them eat hammer or foh also its how well ur hotkeyed cuz i can switch from charge + vigor them to hamer + conc with split sec reactions and still switch to conviction + Foh.

and yes like this it come down to who can take the most hammers but i never let this happen coz i simply get out of there.

MegaFlame
26-04-2006, 22:30
IMO this duel is a mess. After a while of desyning charge+random hammer fields both guys don't know where each other is and you or him might as well bump into hammers and die.

KaythonXE
27-04-2006, 17:57
Conviction takes too long to go onto the enemy. THat's why I don't like it. Plus if they are constantly charging in and out of range the damage will be minimul.

jake007
27-04-2006, 19:43
which you cant take more than 2-3. unless his gears are crap.
my libby using only 4pcomb. gc can get to 15.5k+ hammer damage with just switching the grief-hoto, spirit-hoz, highlord-15fcr ammy and maintaining 125% fcr. you wont be able to tank 2 hammers unless you got 5.2k+ life.

and you cant hammer him fast enough when he is already spamming a hammer field when you got hit you go into fhr animation and he would hammer you again before you can. 125% fcr is quite fast.

Really? A hammerdin can only hit at best 16K fully decked out (assuming 125FCR), so I'm serious doubting you hitting 15.5K for 4 Pcombat.

arbing
28-04-2006, 04:28
Really? A hammerdin can only hit at best 16K fully decked out (assuming 125FCR), so I'm serious doubting you hitting 15.5K for 4 Pcombat.

sorry it's 15k shown on char screen. not 15.5. still that's like 2500 pvp damage doubt many pallies will hit 5k life and no way you could tank 3 hammer
btw it is possible to hit 125% and get decent damage with a not-so-expensive setup. 2 from circlet, 2 from ammy, 3 from hoto (or even better if you are using a vb in uswest +2pally, 3 conc, 3 hammer, 20fcr), 2 from enigma, hoz, wiz glove, 2 soj, 1 from spider. 3 from torch , 1 from anni, 1 from battle command, 4 pcomb gc = +19 to all pally skill and +6 to pcomb skills. = 14790 hammer damage. = 2465 pvp damage.

if yo are using vb your damage will be 18217 hammer damage = 3036 pvp damage, no pally can tank 2 hammers

both setups are 125% fcr.

blobswannabe
28-04-2006, 06:40
which you cant take more than 2-3. unless his gears are crap.
my libby using only 4pcomb. gc can get to 15.5k+ hammer damage with just switching the grief-hoto, spirit-hoz, highlord-15fcr ammy and maintaining 125% fcr. you wont be able to tank 2 hammers unless you got 5.2k+ life.

and you cant hammer him fast enough when he is already spamming a hammer field when you got hit you go into fhr animation and he would hammer you again before you can. 125% fcr is quite fast.

15.5k hammer? is yours a true liberator? or a hammerdin with charge back up.Just cuz I use telesmite on my hammerdin doen'st mean he's a telesmiter.

my hammerdin uses 9 gcs and i only hit about 15k damage with caster setup.

blobswannabe
28-04-2006, 06:44
give some tips and strategies to beat pure hamerdin with liberator.

vs hammers you can just put on 125% fcr and desynch hammer vs him. Doing slightly less damage won't really put you at much of a disadvantage since hammer vs hammer in general is not a tanking duel like nvn.

Just get better at desynch hammer, antipation etc and you should be able to take on most hammerdins with little problems.

blobswannabe
28-04-2006, 06:47
i have to agree with this never go on the offensive they will be trying to lead u into a hammer field i find playing defesive works better

if you do it correctly you can play semi-agressivly and still win in hvh. it's possible to charge in and desynch hammer kill another hammerdin when he's playing defensive, but anytime you go on offense you are taking a risk yourself. Also you can surprise the other hammerdin by teleing on him with oak. Oak stack will take the first hammer for you and let you stun him and also makes him auto lock your oak and get stuck.

SicHalo
28-04-2006, 18:57
hmm that oak stack sound like a good idea and can actually work as if the hammer hits it will give me enough time to hit him with the hammer and possibly interupt him.