View Full Version : Smiter
Cuddlemonster
05-04-2006, 00:41
Could anyone help me find a guide for a classic pvm smite pally? I'm dying to make one :tongue:
fledgeling
05-04-2006, 02:40
my level 36 smiter NEVER was able to kill anything quickly apart from bosses
actually I didnt do many diablo runs, but diablo on normal dies quite fast
the monsters however - do not
there are just too many of them, fanaticism helps a bit, but still you attack 1 at a time
my equip is:
gnasher (some people belive the unique scimitar is better, because you are faster, the problem is that speed isnt such an issue pvm - because you need damage)
swordback (technically a +2 barbed shield is better, Im not sure; the barbed shield damage isnt that big; someone said that full Cleglaws might work - I dont have full cleg and cant test)
goldskin
goblins
the 15 all res helmet (I think)
frostburns for mana (dont remember actually)
+1 (better +2 of course) skill amy with res
rings with res and str (actually I have rings with res only)
death's gloves+belt
smite doesnt leech, but mana isnt such a problem
the killing speed is
leveling is painful without holy shield, then it becomes ok around level 16 (swordback?) and then becomes painful again - because smiters are SLOW PvM
with 50% crushing blow and 95% (?) open wounds I have problems in killing monsters, because there are too many of them (if it was 1.00 with the larvas spawning larvas I wouldnt move at all)
I heard that a full cleglaw zealot might be faster, not sure
also some people told me to use ornate with - req (115str??) and a barbed shield with +2 and res
actually I kill diablo faster than most monsters, because he is big, doesnt move that much and he uses crappy elemental damage at normal
leeching will become an issue in hell I think
at act2 nightmare my level 36 smiter is a nice tank (but definitely NOT indestructible)
the smiter gets owned by ww barbs, goes 50/50 with chargers, havent duelled a high level FOHer, but a level 90 foher killed me with 1 hit :)
smite is quite good around level 16, when you can equip twitch+swordback+etlich and stun the enemy players
heard that smiters around level 90 get decent damage PvM, due to improvement of open wounds. not really sure, technically I nearly always trigger it
the higher the level, the worse smiter gets PvP I think. sorcs and barbs become stronger
not sure about PvP at higher levels, with max holy shield and max defiance on switch with fanaticism
also the scimitar improves the speed a lot which is quite useful
fredsta54
05-04-2006, 03:12
Best pvm smiter-
Full clegs
Twitch
2X fr lr rings
+pal pris ammy
Gtoe
Deaths sash
Fhr res life helm (ithara helm)
20 smite
20 HS
20 fanat
~10 redepmtion, rest to 1 pnt wonders
This build can solo hell trav with ease, and kill any hell boss in a few seconds. Slow against large groups but is a great tank and gets the jobe done. FUN
Fred
Cuddlemonster
05-04-2006, 03:23
Thanks for the quick replies!
so would deaths sash be a better choice than a rare belt with life fhr and res?
fredsta54
05-04-2006, 03:36
Thanks for the quick replies!
so would deaths sash be a better choice than a rare belt with life fhr and res?
cannot be frozen is essential on this character and you need twitch to reach max block, more life, fhr bp, 6 frame smite bp, so yes, deaths is the only viable belt option. Or carry around an inventory full of thawing pots
Fred
Cuddlemonster
05-04-2006, 03:50
lol....no thawing pots for me :cool:
fledgeling
05-04-2006, 16:16
smiter to run travi? sounds interesting
fredsta54
05-04-2006, 20:18
smiter to run travi? sounds interesting
A din or barb can obviously perform much better. Trav is killed more for exp than doing lots of mf/gf runs on this guy :)
Fred
Cuddlemonster
06-04-2006, 04:07
So I'm assuming that most of my smite damage will come from holy shield+fanaticism later on.....because at level 14, my pally's smite damage is 3-6:sad2:
fredsta54
06-04-2006, 04:14
So I'm assuming that most of my smite damage will come from holy shield+fanaticism later on.....because at level 14, my pally's smite damage is 3-6:sad2:
yep. With a prebuff (+2 pal shield/wepn/tarn/ammy) You will be looking at 800ish smite dmg (with clegs shield) Using a barbed shield, your dmg will jump up to about 1.1k but clegs kills faster... sooo thats irrelevant
Fred
fledgeling
06-04-2006, 15:01
A din or barb can obviously perform much better. Trav is killed more for exp than doing lots of mf/gf runs on this guy :)
Fred
actually it sounds interesting for me beacuse, I could run with defiance on and not die, due to my laggy comp
Noite Escura
06-04-2006, 18:46
So I'm assuming that most of my smite damage will come from holy shield+fanaticism later on.....because at level 14, my pally's smite damage is 3-6:sad2:
Most of your damage will come from Holy Shield, so better to use alternatives until level 24. If you play solo a point in Vengence is a must be for Phys immunes, if you do that you'll have Sacrifice and Zeal as pre-reqs that could be useful until you get HS. Also, I'm not sure about that but I think + to Max and Min Damage(as in Bloodfist or Iratha's Belt) adds to Smite Damage. At least the + to Damage in Grief works for LoD, not sure if Classic works the same way. You could give it a try...
fredsta54
06-04-2006, 19:33
Most of your damage will come from Holy Shield, so better to use alternatives until level 24. If you play solo a point in Vengence is a must be for Phys immunes, if you do that you'll have Sacrifice and Zeal as pre-reqs that could be useful until you get HS. Also, I'm not sure about that but I think + to Max and Min Damage(as in Bloodfist or Iratha's Belt) adds to Smite Damage. At least the + to Damage in Grief works for LoD, not sure if Classic works the same way. You could give it a try...
+min and + max dmg do not work with smite. +dmg, as is on grief, does work. There is no classic item that gives "+ dmg"
@Fledgeling: Fanat > defiance for sure. This guy is already a beefy tank i can assure you (high lvl redepmtion!) :)
Fred
fredsta54
06-04-2006, 19:33
double post ftw
Fearlessone
21-04-2006, 12:48
lol....no thawing pots for me :cool:
Well, I used to have a very very hi lvl pally who zealed and did alot of smiting of Oblivions, to avoid iron maiden. He and my frenzy barb, who is also speed dependent, used a whole column of thawing pots. After 1.08 or so, this game had more and more monsters with some form of elemental attack, cold being one of them. Unless u have lots of "Half-freeze duration" items, u will get chilled for a long time, esp when a cold boss blows up. Who wants to lose other valuable mods for silly "half-freeze..."? Not me...
If u can avoid using deaths sash, then u can equip twice as many pots.
I'm starting to see some smiters in cs runs on uswest for the first time since 1.10 came out. What a relief. Too bad there arent many ww barbs to take advantage of it. With so many conc pallys, ur damage can be quite high. Try to yell at any necros in the game to amp the monsters, then ur smite will be as fast as their bone skills to bring them down.
If u get decrep'd by an Oblivion, use some Cleansing to purge it and make contact fast to avoid being decrep'd again.
WarlockCC
21-04-2006, 13:06
Well, I used to have a very very hi lvl pally who zealed and did alot of smiting of Oblivions, to avoid iron maiden. He and my frenzy barb, who is also speed dependent, used a whole column of thawing pots. After 1.08 or so, this game had more and more monsters with some form of elemental attack, cold being one of them. Unless u have lots of "Half-freeze duration" items, u will get chilled for a long time, esp when a cold boss blows up. Who wants to lose other valuable mods for silly "half-freeze..."? Not me...
If u can avoid using deaths sash, then u can equip twice as many pots.
I'm starting to see some smiters in cs runs on uswest for the first time since 1.10 came out. What a relief. Too bad there arent many ww barbs to take advantage of it. With so many conc pallys, ur damage can be quite high. Try to yell at any necros in the game to amp the monsters, then ur smite will be as fast as their bone skills to bring them down.
If u get decrep'd by an Oblivion, use some Cleansing to purge it and make contact fast to avoid being decrep'd again.
For those who want to make a smiter, you get to enjoy all the flavors of IM when you smite. a.k.a. you WILL get damage returned, but I spose since it's more focussed and controlled then a WW, it should be less likely to get you killed since you would only do 1 or 2 hits tops before you realise you have IM on you.
I felt the need to clarify this since Fearless one's post is not explicit about this and maybe gives the idea that smiters are immune to IM. Nothing directed at you offcourse Fearlessone, I just had my share of IM/Smite related deaths. Prolly cause most of my smiters are made of glass with only 1k life or so without BO.
fredsta54
24-04-2006, 16:05
You shouldnt be smiting in a cs run anyway. On my pvm smiter, i avoided cs runs all together and got to the low 80's from trav/meph runs in 8 player games, few tough monsters that give a lot of xp is way better than many monsters that give some xp is the way to do it on a smiter :P
Fred
bowlingdavid
28-04-2006, 23:28
Could you state a viable PvP setup for a smiter? Str and Gear setup would be very helpful, ty.
Fearlessone
20-06-2006, 05:14
You shouldnt be smiting in a cs run anyway.
First of all, I didn't mean in any way that smiters are immune to IM in the cs. I've posted about this before and let me tell u: concentration aura(which is present about 70% of the time) + fan aura + perhaps amp curse on the monsters + maxed smite/HS + a good weapon + IM on YOU -----> splat, i would gather.
Secondly, shame on u Fredsta. Yes, the cs is just horrible for melee players, but I've been able to get into the low 90's with my ww barbs in the cs (using the all-important warcry to stun). Where there is a will, there is a way. Way: smite stuns too. You will just have to target the mages and perhaps conk a nearby one first to keep him stunned while u work on the real target. Use HF aura instead of fan, until the OK's on ur screen, and some that may be immediately offscreen, are dead. Then smite away the remainder. Avoid smiting storm casters offscreen, esp the Grand Vizier. Tip: smite them into each other, or into other players, or into a bone wall, or minion, or wall.
I was gone for a couple months, work, and didnt see these last few responses. Hope to make a smiter soon and thx for the tips here guys.
Gnostosis
23-06-2006, 12:33
Ok now honeslty answer me this have any of you actually tried to use clegs for pvm with a smiter? The sword alone sucks in hell pvm its no different than any other weapon, its kills way slower than a +2 pal 40 ias weapon. So for those who've used it I would really like to know if you've really tried it? My smiter is lvl 67, its basically done once you get to hell, my smiter does 904-1046 dmg, 40 ias +2 wep, +2 106 def grim shield deaths sash and gloves, I used angelics for mfing, with maxed smite,hs and fanat, with def, you'd definetly want defiance before redemption, when it uses up an aura when you can simply pot, atleast i find anyway. Smiters are a painful build that reap no benefits at the end, atleast none that I've seen yet. They are fun and "neat" although you'd want max defiance for dueling barbs. With IM its usually one hit with the second being instant death. Just run to town and kiss jamella. I'm honeslty annoyed with the smiter right now, couldn't even do cold plains in hell bearly.
WarlockCC
23-06-2006, 13:11
So how did you get him to 67 if you couldn't use him in Hell ?
fledgeling
23-06-2006, 13:52
probably a rush or a self-rush in a multiplayer game + hell cs
WarlockCC
23-06-2006, 14:34
Indeed that is most likely, but I just wanted to read it from him.
Gnostosis
23-06-2006, 21:32
I did it myself by doing a few cs runs with other people, it happened really fast, I basically wasn't even trying to, it didn't take long at all.
What would be good stats equip for a LLD smiter, most I have seen have been at a lvl 25 so if anyone could help me out that would be appriciated.
Locke
What would be good stats equip for a LLD smiter, most I have seen have been at a lvl 25 so if anyone could help me out that would be appriciated.
Locke
WarlockCC
26-06-2006, 10:41
For a lld smiter you will want to look for items you can wear at a low level.
Personally, I wouldn't bother with a level 25 pvp smiter, because you will, probably in every dueling game, end up fighting WW capable barbs, because they are very close to your own level.
If you where to go for a low level smiter, you could turn your attention to certain uniques which provide CB(not gobs, you need a medium level dueler at least to be able to wear those), some attack speed, a bit of OW, quite a bit chance to block and mebbe some mana regen, unless you wish to go the way of the mana potions(this is not needed though, since smite only costs 2 mana).
Fearlessone
11-07-2006, 07:57
I was gone for a couple months, work, and didnt see these last few responses. Hope to make a smiter soon and thx for the tips here guys.
PVM Smiter made! He is now lvl 83 after a week. Here is how I did it:
Used a lvl 19 nightmare game mule. Rushed him thru nm and hell either by joining good games or with my own tele/static sorc. My sorc would static the act bosses about 90 times so he could kill a hell level act boss in one smite - guaranteed. Smiter would reenter game and tear down to act boss before the 5 min full reheal occurred. Then I leveled him up in canyon, tombs, trav and finally norm diablo runs until he hit lvl 25. Then onto hell cs runs. He died maybe once per game there, but gained 4 levels in 10 minutes.
His smite was like 6-17 dmg, since he couldnt get HS yet. Within 2 hours he was lvl 49, and in a few more hours over the next few days reached lvl 80. I pumped the usual 3 skills to max his smite. I would say that after the first hour, while about lvl 35 he was an effective player in these cs games and could kill hell cs mages.
Equipment: I have tested somewhat a range of suggested equipment in the pvm smiter threads. I've used sigons gloves and belt, and tried several Iratha's items, belt and helm. I've tried 3 clegs items: gloves, sword and shield. It was ok. With gtoes, this setup reduced life fast and was ok in a party, since they would finish the kill. I tried wormskull for poison to stop reheal and that didnt work. Current setup -
General's unique flail for the speed and slowdown
Clegs gloves for the slowdown
Twitch
Iratha's helm for resists
+1 barbed shield with priz
Heavy stacked resist ammy or +1 pal priz with mana
Sigons belt or any fhr 4 row resist belt, with column of thawing pots in inventory
Dual resist rare rings
Gtoes
Techniques: I like to bonk any surrounding monsters out of the way while i work on a certain monster. So there is about a 5 second stun on them + some knockback + considerable slowdown. If swarmed i hotkey to HolyFreeze+conversion for crowd control. What else am i going to do with all the extra skill points? So I put about 10 in HF and a few in conv. Get bo, and play with conc pallys + amping necros----> fast kill. My dmg with conc is about 1300-1400. Amp dmg is greater, providing quick corpses for CE.
Also a point in salvation and vengeance, Several in cleansing to cure curses. Several in vigor to offset slow boots.
Special hell cs techniques: I've posted on this before. Recap: use HF/conv to control mobs. Smite oblivions first, perhaps use hf aura to keep from being IM'd by a distant mage. Wait until u make a convert or another player gets near distant mages before full fan smiting. Smite lots of adjacent annoying monsters to keep them docile, then kill the primary target. Casters & mages are easy kills. So are abyss knights and doom knights. Grotesques and venom lords in river and cs have high hitpoints and need some amp or static. Demand that you get these! Demand BO! I die once ever few games from IM, but its because i can still lvl up at clvl 83, and take chances.
I expect to get into upper 80's before having to religiously use holy freeze aura until all but one mage is dead onscreen. Smite isnt like ww/warcry. It's much harder. That challenge is what makes the game fun, not like Gnostosis' lvl 67 give-it-up smiter.
Gnostosis
11-07-2006, 09:47
It's much harder. That challenge is what makes the game fun, not like Gnostosis' lvl 67 give-it-up smiter.
My what? I didn't give it up, thanks for assuming, I said its very time consuming and you do alot of clicking, which for me is definetly not something I want to be doing, that's super boring, I personally don't want to spend hours on end doing a repetitive task, that's not challenging its just stupid, and doesn;t make the game fun anymore, it kills it for me, I'm not done with him yet by any means, I'll definetly be taking a different approach when lvling him. That's kind of an a-hole quip too, you don't have the first clue of what your talking about. I don't believe I've ever spoken to you to allow you to know anything about me. Nice one
You were getting 1300-1400 dmg with conc? pretty low, what's your reg dmg?
WarlockCC
11-07-2006, 10:41
There was a post in the other sub-forums about what works with smite, slow was not on that list. If what they wrote is correct, you could consider other gloves.
This is another (Lodly) thread about smite : http://forums.diabloii.net/showthread.php?t=422897
Another smiter thread, info is only usefull to LoD though : http://forums.diabloii.net/showthread.php?t=466289
LoD smiter guide, some things apply to classic :
http://forums.diabloii.net/showthread.php?t=462532
Well, I really can't find it, too many smiter threads out there. Just do a search. :)
Anywayz, here's the list I copied when I found it a while back :
The most important thing(s) you need to know is what does and does not
work with smite‚ well guess what‚ I have a list for ya:
Things that work with smite
Crushing Blow
Increased Attack Speed
Open Wounds (Reportedly new to verison 1.10‚ as the 1.09 FAQ lists this
as not working)
Life Tap
Weapon Range
Chance To Cast
Blinds Target
Hit causes monsters to flee
+Damage (not min/max just +one number‚ found on items like the
Redeemer)
Strength bonus now displays
Holy shield
Physical Damage Aura
Freeze
Chance to Revive (Tomb Reaver mod) WOULD work if it spawned on a one
hander‚ so this technically DOES NOT work as it is impossible to wield
a polearm and smite
ED on shields and any other piece of armor does work(just not weapons)
Gnostosis
11-07-2006, 12:53
Slow works but its an utterly pointless mod to go for, I have no idea why someone would want it when you could have so many better weapons and gloves that would actually "do something" worth while for a smiter which is to get better and faster damage, ie the point of smiting. Save the ias for the gloves and weapon, and aura. I would aim for a 40ias plus 2 pally weapon, ofcourse a plus 2 barbed pris shield, heh slow is exactly how fast someone will be playing through if they use the slow mod.
In fearlessone's post he's says he's using generals flail and clegs gloves, ok I could understand the flail but the gloves? OK so lets say for some reason you liked to slow things down, you can hit fast enough to slow a monster down that you wouldn't need the gloves to give you any extra slowness. I tried it out and what a reduction in dmg and the slowness doesn;t help in the killing and ofcourse that's obvious. If your using partial deaths you get the ias, plus you get the resistances and ofcourse cannot be frozen. Now with tan do li gah you get crappy ias and no paladin skill points, its only plus side is that its a range three weapon. I'd honestly hate to wonder what kind of dmg he was doing and moving through the game with, yikes must have taken him forever. I like one hit kills myself. Also I don't quite understand the points in cleansing, when you can tp to town which is a heck of alot faster, I would put points in defiance myself since you get the def bonuses in holyshield. Then after that play around with those other things. Anyway enjoy
Zodijackyl
11-07-2006, 16:56
Smite/zeal is a lot of fun, just don't try smite alone if you expect fast kills on classic. Of course, all of the cheaper gear being used makes it less fun. Find a +2 40ias wep with decent damage, and a +2 barbed shield. With Twitch+Deaths this kicks a lot of ***.
WarlockCC
11-07-2006, 17:47
With a Cutlass(Thanks Fred, for pointing those out) you only need 10ias to get the 6fpa breakpoint with level 19 fana(with level 20 you'll have more damage, so prolly better to have that).
So a +2 cutlass with 10ias will have you set for a glorious future in Smite-ism.
On the downside, cutlasses do 8-21 base damage, so you could get a cutlass to do 83(200ED +20 max damage) damage max, so if you ever need to whack something with a weapon, make sure you have a spare with damage.
Fearlessone
11-07-2006, 22:09
There was a post in the other sub-forums about what works with smite, slow was not on that list. If what they wrote is correct, you could consider other gloves.
Well, I really can't find it, too many smiter threads out there. Just do a search. :)... Sure works for me, you can see the substantial slowdown, its been a lifesaver. Hitting alot of nearby annoying mages and other critters before going after the primary target: 1) nice long stun, 2) nice long slowdown well after the stun wears off. I remember back just before 1.10 came out that they were saying the patch would get rid of clegazons in pvp, the ranged damage and cold and slowdown were just too much. Pvp isnt something i know much about. The gloves+generals is probably overkill and I'm not sure if they both work together.
Life Tap: any physical damage can reap its benefits, trouble is such leech is cut to 1/4 in hell. My necro uses it and has a hard time saving any melee players lives in cs games even in Nm! It works in LoD, does it really work in classic? Has anyone had a necro cast it and been able to leech with smite?
Searches for smite threads: just do advanced search, classic only forum, and smite or smiter in the topic only. Then you will get about 20 total threads, 3/4 of which are pvp threads once u get into them u will see. The remaining handful of pvm's are useful, and the best 2 threads are current. Thx for the breakdown of all the mods.
Deadly Strike does not work with smite. Not a surprise, that mod is on the clegs sword and I didnt see anything great about that sword alone. Scepters from vendors or drops with +skills to smite/HS/fan: they dont exist. Does anyone know if poison can work with smite at the same time?
Zodijackyl
11-07-2006, 22:18
With a Cutlass(Thanks Fred, for pointing those out) you only need 10ias to get the 6fpa breakpoint with level 19 fana(with level 20 you'll have more damage, so prolly better to have that).
So a +2 cutlass with 10ias will have you set for a glorious future in Smite-ism.
On the downside, cutlasses do 8-21 base damage, so you could get a cutlass to do 83(200ED +20 max damage) damage max, so if you ever need to whack something with a weapon, make sure you have a spare with damage.
A cutlass is a poor zeal weapon though.
A 40IAS runesword give the 6FPA Smite Breakpoint, and another 2 IAS is the cap for zeal on a runesword. Toss on some 10IAS gloves, and you're set. Rare belt and armor (or Rattlecage) and you have an effective zeal too.
cultclassic
11-07-2006, 22:51
My llder smiter:
lvl 9
~200hp
skills roughly:
4 might
9 smite
(I rushed ahead a bit to get skill/stat quests >.>)
gear:
30/20 10cr 10 fr spiked shield
various +4-5 life regenerate/res rings,ammy
hotspurs
deaths sash/gloves
gnasher
biggins/2sock chipped/flawed (not sure which) pskull hat
greyform/arctic armor
Does about 32 smite and is a hoot to play with. Can hold my own to most < 30, but I get raped by holyfreeze zealots and good lld chargers.
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