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Stompwampa
19-03-2006, 07:28
I know 3pp's are againts the EULA, but what if Blizzard made one that they approved. You would run it in the background of d2, and you could use it to detect dupes in-game for you. This way, it wouldn't bog down Blizz servers for them trying to do it (ie, running a dupe check everytime you hit the OK in the trade window)

It would all be run by the players. This program could then download "updates" from blizzard to update the latest duping methods and whatnot.

Maybe people would find a way around it....but would it not solve a lot of problems?

stkrause
19-03-2006, 13:21
An external program with no direct connection to blizzard's internal database has NO chance to detect dupes. So no, it won't work.

*stkrause

nickedoff
19-03-2006, 14:16
Neat idea though. o.o

EtherealSoul
19-03-2006, 21:24
You mean something like GameGuard?

Stompwampa
19-03-2006, 22:05
An external program with no direct connection to blizzard's internal database has NO chance to detect dupes. So no, it won't work.

*stkrause


but if blizz made the program, then it could connect to thier internal database...but I suppose that would leave a wide open hole with a big sign that size "Hack Us! Please! We're Begging you! Exploit this program!!!"

stkrause
20-03-2006, 01:56
but if blizz made the program, then it could connect to thier internal database...but I suppose that would leave a wide open hole with a big sign that size "Hack Us! Please! We're Begging you! Exploit this program!!!"
Besides, the lack of a real in-game dupe detection is due to the fact that it would be too much load for the databases to handle all the checks. So letting user programs make checks on the DB will most probably increase the load even more...

*stkrause

Stompwampa
20-03-2006, 02:00
Besides, the lack of a real in-game dupe detection is due to the fact that it would be too much load for the databases to handle all the checks. So letting user programs make checks on the DB will most probably increase the load even more...

*stkrause


yea, but not as much as doing the detection server side...at least that's what would make sense

Omikron8
20-03-2006, 04:57
the only "program" i would want released by blizzard to enhance gameplay, do these two things

1) squelch battle.net button, dnd is not sufficient
2) block showing health pots/mana pots/keys/scrolls/etc. when you pres ALT to see items on ground

it is seriously frustrating and stupid when you kill a big pack of hell boss packs in a multiplayer game and sit there for a minute afterwards fumbling through the stacks of health and mana pots that are dropped

TheJarulf
20-03-2006, 09:22
yea, but not as much as doing the detection server side...at least that's what would make sense


Huh? So you men instead of a comparison instruction run on the servers, it would be better to have an external quesy on the db including sending and recieveing data to the net and geting back the result into the game, which would have to either wait for such information from the client, check the message would be LESS stress/work on the servers? Lets disregard the fact that that server would have to trust the client....

Yokomohoyo
20-03-2006, 11:30
only problem is that if you do give a player abblity to log into the bata base and "check" the legality of an item (duped or "real") it realy wouldnt take much to find a way to have that as an import into the data base your "real item"... the Idea is grand but its really not a safe one.

stkrause
20-03-2006, 12:25
yea, but not as much as doing the detection server side...at least that's what would make sense
Additional to what Jarulf said: The server has a global view, the clients only a local view. So when someone new enters a game, the server has to check *once*. If the check was done by the clients, *each client* would have to check the data, multiplying the number of DB queries.

*stkrause