View Full Version : Necessity for a 2 hander on shapeshifters
Okay I am writing this because well ...... i see a lot of threads out there saying im tired of getting owned by casters etc. This is not a strategy guide or anything like that. This is just me telling everyone GET A 2 HANDER OF SOME TYPE WITH RANGE AND 5 FRAME ATTACK SPEED !!!!!!!
Fury wolf options
eth glitched robo gp ( I know i know no one can get these but i have to put it on here for those gg ppl)
eth 3 os tomb reaver
eth botd gp
non-eth tomb reaver w/ 3 os's
Basically any range 4-5 ebotd is good .... gp is best though b/c range 5
For a mauler not to many options
robo gt .. i think it was the gt that hit 4 frames
3 x shael tomb reaver NON ETH
Okay the reason im saying this is that if you havent had a 2 hander on your shapeshifter you are missing a whole new dimension of dueling. 9/10 times when i enter a pub melee duel game i will be using my 2 hander at some point in that game, hell sometimes its all i use. It allows me to be an effective in helping get those casters out.
Also after you kill a caster stand over thier body w/ the 2 hander and shift + fury ... dont chase them .. they'll die when they try to get body.
I know this may seem bm'ed and all to some ... my philosophy is ... you join a melee only game and casters hostle all and start attacking .... i attack back ... b/c lord knows if they would've killed me first i woulda never gotten body back either.
anyways .... everyone .. GET A 2 HANDER
cgtoq with 2 shaels works too on Mauler. Or 2*shael 1*zod'ed tomb with 70 OIAS
Rangniheldr
17-03-2006, 19:18
Tombreaver only needs 2 shaels to reach 6/4/4/4 fury(1oo ias.. in a non eth one i suggest 3 x 40 ed 15 ias:thumbsup:
Tombreaver only needs 2 shaels to reach 6/4/4/4 fury(1oo ias.. in a non eth one i suggest 3 x 40 ed 15 ias:thumbsup:
Yes but how many of us can afford these ???
Darkstorm
17-03-2006, 20:31
i dunno i lyk 1 hander 4 melee duelz ss rele rele rele helps against zealers, kickers, jabbers, maulers, furers (im a furer myself) and just about anything that tries 2 do a lot of non-stun melee damage.
ZZZZapyoaZZZZ
17-03-2006, 21:00
As our Purple Dinosaur put it :wink3: ...These 2 handers will help you against CASTERS mainly. I luv being able to catch my bro (3os tombreaver shael shael emtpy) in mid teleport and take his head off in one hit. Its even better when you have feral going and can almost run as fast as his tele =P
I do agree that 1H + Shield is the way to go against other meleeers so you have a chance to block attack....but I tend to just stick it out with my trusty tomb reaver and hope my attacks land faster than opponents!:grin:
I know this may seem way off topic.....but I have dueled a buddy of mine who had a fury druid as I do. The only difference is he used 2H BOTD(can't remember excatly what he had it in) and I had my ShaelShaelEmpty TombReaver. Now he was doing around 14k fury to my "pathetic" 6k fury. Now I nuked him every single time thanks to the IAS of Tomb Reaver > IAS of BOTD!
Oh how I love my Tomb Reaver:thumbsup:
xpumafangx
17-03-2006, 21:30
Thank god some one said it.
Ebotd gpa is real cheap if you can get a vex, zod, and a eth gpa or something to trade for it.
I get annoyed sometimes seeing alot of sheal sheal zod eth tombreavers I still say thats a sweet weapon but the first thing I look at them for is the damage. Low ed ones do crapy damage.
You really want from these kinds of weapons ebotd gpa or eth tomb reaver is as close to as you can get of a max damage of 1,000.
Right now my werewolf does 10k-14k and his weapon is only like 900 somthing max. The only resson why it ranges out like that damage wise is because of diffent items or skills, at diffent times. It all matters really on the situation your going into. Like for say if they do alot of phy damage you need to resist that. If they have alot of life like around 10k max you need a good amount of crushing blow. But really if they're life is around 1-2k its a 1 fury kill. Most classes only get close to that. Paladins, barbs, and druids can get from 1k-10k. So you might want to watch out for them. If they do magic based damage you should equip your self with high damage dealing items. Like for say fort armor. If they do phy or elemental based damage use resist items shaftstop, and chains of honor. Also know that hit recovery plays a big part in your werewolf all ways make shure they have at least the second break point for this. Because werewolfs are glass cannons. As in they do alot of damage but break easyly. Also werewolfs recovery from attacks faster then any other class. So take full addvantige of this. I wish there was a easy way for a werewolf to have alot of runwalk but without loosing out on other great things. Because of teleport and because of the cast rate. A bone spear, fireball, and other skills that are like those. Shoots that travel over a stright line. Are easy to run around when you have alot of runwalk going. Its only a little bit harder when they spam it. Think dodging bullets by running out of the way and you have the ideal. For exp. "Look they just took a shot at me I'll run over there." 3 seconds latter "They missed me again."
Also if your using a 1 handed weapon know that fury+werewolf+how= alot more attack ratting but less damage then.
Zeal+sacrife+fant+blessed aim = more damage but less ar then a werewolf.
If you want me to go into detail about this, just ask.
So as you can see werewolfs are more suited for 2 handed weapons but can use a 1 handed weapon with a sheild. Because a zealot is alot more effective with a sheild then they ever where with a 2 handed weapon. The great thing about that is if you like that five attacks that is really quick, wile standing still. You have 2 classes that are great at it. Its sad that zons jab and fend blow with spears. Other wise that would have been a great happy middle ground. My first guy ever on single player not even on bnet was a jab zon using a spear. I loved those skills and will never beable to do as well as I wanted because that effect in the game is bugged. And brandistocks look cool too. Ok I'll stop ranting now, sorry.
and what about 2handers vs whirlwind, I used mostly 1handers and my *** got kicked.
Now I'm thinking about robo gp + Um with shaftstop and bleedind setup: cerebus, draculs, goreriders?
could anyone experienced tell me is that good or I should go back with 1 hander?
and, what would be the best setup against BvB?
mepersoner
18-03-2006, 00:32
and what about 2handers vs whirlwind, I used mostly 1handers and my *** got kicked.
Now I'm thinking about robo gp + Um with shaftstop and bleedind setup: cerebus, draculs, goreriders?
could anyone experienced tell me is that good or I should go back with 1 hander?
and, what would be the best setup against BvB?
I used to use a 2-hand on switch. The shield is necessary for when you get whirled through, but if you can switch 2-hand after they've gone by and land a hit or two before they stop... difficult, be careful not to get caught.
xpumafangx
18-03-2006, 19:48
Been doing alot of tink-in on that subject my self. I am tink-in that maybe shaftstop, guilihams, goblin toe, anglics, bloodfist, and ebotf gpa. Would raise my win rate%. But I am just in the thinking part. I got to test that out first.
Ya I think mepersoner is right tho. The problem is with vs wirl dance of death. Hardly ever see it tho.
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