PDA

View Full Version : Melee Duels...Do They Exist Anymore??


RareBear
16-03-2006, 04:38
What is the deal with melee dueling in Bnet?? Are they Non-existent? I really havent join a real melee game in a LONG time.. every time, a caster always has to blow it...

It is so common to see an overpowered Hammerdin (or sorcs, etc.) ruin melee games. Some Hammerdin joins a melee game that I was playing in, and he says "All 6 vs me"... and you know how it is with melee, run and chase. Not surprisingly, he kills every Melee'r in the game, and he laughs and brags. nks, gks, he leaves, then comes back with a teammate, (Bone Nec), and just totally ruins the game. Its VERY rare to see a melee only game...sad

BreaKPoiNT
16-03-2006, 04:50
Yes, it seems hammerdins, bone necros, and some type of sorc seem to come into melee games just to make themselves feel better about beatin melee.

..this may be moved to the community forums though, or pvp.

Voice
16-03-2006, 07:59
dunno what realm you are on but there are a few games that are normally up on east ... and yea ppl come in and try to ruin them ... smiters etc. But 9/10 they get owned by the melee.

This happens often in druidpk ..... then all the wolves party up and slap on the ol CoH and resist gear and usually own them. And well ... hammerdins are always ify ... it may take 2-3 druid lives to kill one ... but once he dies he gets nk'ed. (Hammerdins are always iffy .. dont chase them .. .let them tele on you and shift fury w/ a 2 hander .. you hit they die ... you dont you die ... sometimes you can escape if you dont think you'll kill him). I know everyone knows how to duel hammerdins ... i just wrote it b/c im tired of studying.

The only real problems i've seen is when 2 -4 ppl team up(mainly if a smiter is one of them). Normally if im in a game i know a few ppl in it and we can take down some of them .. but if one of them survies .. its like you said ... they nk. That is when i consider it forum time and go afk.

But back to your question .. on east there is i dunno where you are.

kingdryland
16-03-2006, 08:07
Smiters are melee ,100%.

ToThePoint
16-03-2006, 11:48
Smiters are melee ,100%.
noone really cares about the exact definition they want duels vs skills which take some thought to use considering block ar def etc.

remsy
16-03-2006, 12:27
Smiters are melee ,100%.
Smiters are not 100% melee and neither are ww barbs, ww sins or those CS zons who come in and claim to be melee.

RareBear
16-03-2006, 14:22
Smiters are melee ,100%.

Melee duel games are preferred as hand to hand weapon dueling, not sheild bashing or WW.

xpumafangx
16-03-2006, 17:19
Any time you take a object in your hand, feet, or any where else. And use it to slash, hack, bash, jab, and/or throw. It is melee. Just because in this game you have not learned how to conter the attack of smite, any of the jav/spear skills, or wirlwind does not mean you have the right say its not melee. Other then that any skill that gets effected by faster cast rate is not melee.

That is all I would ever say on this subject in this tread. Don't think for a sec that I will respond to any thing you have to say about what I just said.

Jackson
16-03-2006, 20:10
well, if some bad-mannered person joins your melee-only dueling game, then just whisper everyone else to leave and join a private game.

jake007
16-03-2006, 20:32
Smiters are melee, it's because they are way too overpowered in melee duels, particularly against wolves (werewolf slayer?).

Javazons, well, they are unless they decides to throw fury around

Barbarians defines melee.

Aeonios
16-03-2006, 21:09
Eh, I don't think most people will complain about a WW barb in a melee game. They still use AR/def/blocking etc. Smite does not. WWsins are a bit different but in general can be beaten by a good zealot or fury druid.

CS zons are not melee. Their attack skill produces a projectile fully elemental based attack. In general they are also not affected by AR and so do not truly count as melee at all. A jab zon is a different story, but you hardly ever see any of those.

stoutewolf
16-03-2006, 22:23
Any time you take a object in your hand, feet, or any where else. And use it to slash, hack, bash, jab, and/or throw. It is melee. Just because in this game you have not learned how to conter the attack of smite, any of the jav/spear skills, or wirlwind does not mean you have the right say its not melee. Other then that any skill that gets effected by faster cast rate is not melee.

That is all I would ever say on this subject in this tread. Don't think for a sec that I will respond to any thing you have to say about what I just said.
he is right (as always)

inkanddagger
17-03-2006, 02:00
Fury is one of the best melee to use against smite,actually...



Anyways - I moved to Europe and have yet to see a melee duel game.

What's up guys? Let's dance.

Aeonios
17-03-2006, 02:28
That doesn't make smite any less bm in a melee duel game. Most games they join are "zeal duels" anyway, and smite is 100% definitely NOT zeal. They just join to piss people off, which is never ok in a game specifically for zeal duels. Fury druids join those, but really I think that's acceptable as well since the skills are extremely similar. Jabbazons could probably qualify too, but you just never see any of those.

Galinho
17-03-2006, 02:29
Wow am I glad this subject has finally come up.
Really I have a whole theory about it. This other day I was sitting with a friend of mine who hasn't been playind LOD for some time. I told him what has become of the Dueling in B.net and how sad it makes me: No one could now ever beat a "hoto, Shako, eni, zaka" Hammerdin. They're all the same, I'm telling you guys. Can't have a fair and interesting( And perhaps Sophisticated and thoughtful) melee duel anymore. After i told my friend about the Hammerdins and smiters taking over the B.net, I entered a duel game in order to show him that. just a normal hell diff duel game- 3 pallys, one of 'em a hammerdin, one a smiter and the third is a zealer.
Well I Can't take it anymore! It sucks *** that these guys are invincible! In the past i used to see(and join) many interesting duels without some hammerdin or smiter coming in and ruining the party for everyone. now it's all different. and it bums us all.
Well I am happy to say I am not co-operating with this fenomenal.
My best and most loveable char is my FURY WEREWOLF MELEE DRUID, which i still use sometimes in duels(When it's not smiters, hammerdins or trapsins). LONG LIVE MELEE DRUIDS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
WEREWOLVES ANS WEREBEARS ARE DA BEST!!
As for the melee/not melee chars descussion running here-
my opinion is this:

Originally Posted by xpumafangx
Any time you take a object in your hand, feet, or any where else. And use it to slash, hack, bash, jab, and/or throw. It is melee. Just because in this game you have not learned how to conter the attack of smite, any of the jav/spear skills, or wirlwind does not mean you have the right say its not melee. Other then that any skill that gets effected by faster cast rate is not melee.

Therefore- WW Barbs are melee, CS zons are melee, WW sins are melee and yes, even smiters are melee chars(But I still hate 'em).

All this B.net theory led me to one final conclusion(Which btw makes me a little sad... just can't deny that it's true): I HATE PALADINS. Sry u guys out there who ditch for them....
I just think now, that a hammerdin or a smiter is are chars for those who want to make their lives easy, those with no need for interest or variation, just those who want to be the best at anything(and maybe brag about it too. well, some of them at least do...). I mean, is it really fun to play this way? How can you even enjoy the game if half of the people around the world do exactly the same as you? So u r strong and invincible... gz. Isn't it time for a little variation? Though not ALL pallys are like that. I once saw a FOHdin in a duel. and a really strong one, that is. could have killed me. and Boy, I'd like to see another one... But that's just a dream, since every pally I'll ever see dueling will be a Hammerdin, a smiter or a zealer. and you see, pala players? you see that you can have a strong AND Variated pally? without all that hammer or smite junk which half of the B.net uses?
Get a grip, guys........
Sorry if i got carried away but I like to express myself! ^ ^

p.s
I think trapsins is some sort of an exagguration too, but let's leave this for another discussion... ^ ^

Archedgar
17-03-2006, 02:55
Smite and WW are melee, any arguments that claim otherwise are just whines. There is absolutely no logical explanation behind stating that clear melee attacks are not melee.

If a character has to get into MELEE range and strike the opponent with a weapon in their hand(s), that is called melee.


Now, if you want a zeal/fury duel game, then clearly state "Zeal Fury duels" , that way you can be specific about it...

Galinho
17-03-2006, 03:11
That's exactly the problem. U can't actually arrange that kind of duel game without a hammerdin coming in and start throwing his hammers all over.
As well as you can never have an actual "Low lvl duel" as said in the names of many duel games. There will always be those serious low lvl duelers who just wanna have fun and fair battles, and- this one VERY HIGH lvl char who decides to come in and slaughter 'em all. Oh Joy.:undecided:

Jackson
17-03-2006, 03:42
Then go to another game!

HeadstrongBox
17-03-2006, 04:34
or just set lvl restrictions

Aeonios
17-03-2006, 05:29
What, so some other newbhappy pub can join in and repeat the process? This and the fact that melee chars are so single purpose is the main reason I don't build one. Auradins > most casters so it's hardly an issue. If I use a caster myself it's a nonissue then as well, but a zealot, fury druid, jabbazon, or conc barb will never be truly viable in a pub duel with varied chars. There's just too many pubs out there looking for nothing more than to piss as many people off as possible.

RareBear
17-03-2006, 14:29
little sad... just can't deny that it's true): I HATE PALADINS. Sry u guys out there who ditch for them....

p.s
I think trapsins is some sort of an exagguration too, but let's leave this for another discussion... ^ ^

Yes, I'm with you, I hate Paladins a LOT. Easily the most overpowered Char in D2. Its funny how most of the time you have to rely on a Paladin to Uber Trist sucessfully, I've seen a lvl 76 smiter just breeze through Uber Trist.
Wow are there ANY good rune words exclusively for Druids? No, just an "Exile" for Paladins...

Archedgar
17-03-2006, 15:55
Yes, I'm with you, I hate Paladins a LOT. Easily the most overpowered Char in D2. Its funny how most of the time you have to rely on a Paladin to Uber Trist sucessfully, I've seen a lvl 76 smiter just breeze through Uber Trist.
Wow are there ANY good rune words exclusively for Druids? No, just an "Exile" for Paladins...

I find it amusing how this has been the only patch where people whine about paladins.

Previous patches had the sorceress, barb and amazon on top and people wouldn't whine at all.

The only thing that is "overpowered" about paladins is blessed hammer, the rest is just gravy... smite is bugged , grief, despite claims from some people, is not working as intended, the +400 damage isn't meant to stack with smite or even add to base weapon damage....

I complain about hammerdins, however, paladins in general are not overpowered, I'd still say sorceress are more overpowered considering every one of them is running around with an infinity merc these days...

xpumafangx
17-03-2006, 16:06
The funny thing about this is that there are players here complaining about paladins now..... And it is a druid forum. I play werewolfs mostly right now and fury > smite. Hammerdins have weakness. If they tele to you Just shift fury. If they stand there and spam hammers run in on them from the south side. I am guessing at that most of you do 1 handed werewolfs. I would say that you all should cross over and do 2 handed werewolfs with alot more life and alot more damage. You will see a large change in who you can fight and who you can't. A really good werewolf with a really good 2 handed weapon will do just a little bit less damage then a hammerdin. Also with alot more life then one.

stoutewolf
17-03-2006, 16:11
The funny thing about this is that there are players here complaining about paladins now..... And it is a druid forum. I play werewolfs mostly right now and fury > smite. Hammerdins have weakness. If they tele to you Just shift fury. If they stand there and spam hammers run in on them from the south side. I am guessing at that most of you do 1 handed werewolfs. I would say that you all should cross over and do 2 handed werewolfs with alot more life and alot more damage. You will see a large change in who you can fight and who you can't. A really good werewolf with a really good 2 handed weapon will do just a little bit less damage then a hammerdin. Also with alot more life then one.

well i agree with you most of the time but smite>fury, becuse of their life tp aswell+ignores target def/ignores block

Voice
17-03-2006, 16:29
well i agree with you most of the time but smite>fury, becuse of their life tp aswell+ignores target def/ignores block


I agree smite > fury ... but fury ALWAYS has a chance against smite ... you may win 1 out of 10 vs. a good smiter but at least you won ..

Galinho
17-03-2006, 18:14
Good point. But I'm not totally sure that a really good smiter > A really good fury ww at about the same lvl. I'd say it's pretty equal. As for the 1 handed ww- Mine is 2 handed, and indeed has a lot of advantages because of this. 21k dmg with incredible attack speed, and 30k with less attack speed on switch. Now, I don't know about the dmg a really good "hoto, cta, shako, eni, zaka" hammerdin deals, but I'm pretty sure most of the times it's a lot more than 30k. Overpowered indeed. Correct me if I'm wrong. And about the "whining" issue- I don't whine about the force of hammerdins, just about their uncontrolled desire to destroy every single interesting and varied duel game(Especially melee duels). OK. So You are the strongest of us all here. We got it. We are losers. U rock. Now move on.....

Aeonios
18-03-2006, 02:55
Eh, hardly. They can be beat, they just like to run around like fags and be extremely annoying. Killing them is difficult, yes, but certainly not impossible.

Galinho
19-03-2006, 21:07
Well, Smiters are not impossible, that's for sure. Though they are extremely hard to beat. Anyways a good ww dru wearing Giant Skull could really be equal to them or even better. But hammerdins...... That's another story....

Voice
20-03-2006, 08:45
Well, Smiters are not impossible, that's for sure. Though they are extremely hard to beat. Anyways a good ww dru wearing Giant Skull could really be equal to them or even better. But hammerdins...... That's another story....


I actually find hammerdins easier than smiters ..... maybe im dueling bad hammerdins.

inkanddagger
20-03-2006, 08:52
I was gunnuh say. yeah hammerdins are a completely different league than smiters.

smiters can actually be hard.

:P

remsy
20-03-2006, 10:55
How do moves that don't require any attack rating count as melee?

Moves that never miss and can't be defended against and these are melee moves?

I can give that ww is a melee attack but under generally accepted 'rules' in the loosest definition of the term, it's not considered a melee attack.

Unless of course you really enjoy holding down the shift key and your left mouse button and claiming it's a duel game. YAY!!!

icicle
20-03-2006, 11:00
Won't ww miss? If not, why do I see so many WW barbs getting concerned about their AR?

Galinho
20-03-2006, 14:04
Melee attacks, as I see it, are not just attacks that are based on AR. For exapmle, as said before, I think CS is definetely a melee attack. And it IS an attack that's unable to miss. The fact that you hit the target with a weapon(Or shield, legs, etc.)From a close range, without being able to do the same thing standing even a meter from the target, makes it a melee attack for me.