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CorbenDallas
14-03-2006, 19:34
The Blade Skills - who is using this???
I`m want just to see you opinion.
And else: Blade Sentinel - rules or fully drek?

ShadyPhoenix
14-03-2006, 19:47
Blade Fury is alright if you max Venom, have Ignore Target's Defense (or -50%+ Target's Defense) gear, and a good bit of off-weapon %enhanced damage. My Kicker uses it as an effective way to counteract Iron Maiden and to take out random enemies that I don't particularly enjoy getting close to (Element enchanted bosses, Thorns, and Zombies (because I hate poison)). As it confers Crushing Blow, Open Wounds, Venom, and pretty much everything else a Kicker uses, it's a solid skill choice. Maxing it is a mistake, however. It's also funny to use in Normal because it mows down everything quickly.

Sentinel I haven't use much, but it seems like it wouldn't be too effective. It just goes back and forth, back and forth, back and forth, then dies. The damage appears to be low as well.

Blade Shield is probably not that good either. I haven't used it, and while it's just one point away from Fury and is a random extra source of damage, it doesn't apply a Kicker's favourite mods (it does not apply CB, OW, CTC on striking, or slows target). It does use Venom's extra damage, which could make it effective as a one-pointer, but personally I'm too lazy to recast it every 10 seconds.

CorbenDallas
14-03-2006, 19:54
...have Ignore Target's Defense (or -50%+ Target's Defense) gear...
i think the blade fury is always hits...

ShadyPhoenix
14-03-2006, 19:55
...have Ignore Target's Defense (or -50%+ Target's Defense) gear...
i think the blade fury is always hits...
They don't. (http://strategy.diabloii.net/news.php?id=538#Do_Blade_Fury,_Blade_Sentinel_and_ Blade_)

CorbenDallas
14-03-2006, 20:02
They don't. (http://strategy.diabloii.net/news.php?id=538#Do_Blade_Fury,_Blade_Sentinel_and_ Blade_)
upppppppppssssssss...
why the AR don`t displaded in character screen when using the blade fury? Just a bug?

Aeonios
14-03-2006, 21:01
Yeah. Fury is highly disadvantaged with AR though. You get no bonuses but it still uses AR. The only solutions to that are pretty bad, you either use a beast or an a2 blessed aim merc.

EDIT: However, it doesn't break weapons, so you could use it with a last wish eth zerk without having to trade for one of those duped bugged ones from nl (which are banned on almost all trading forums)

CorbenDallas
15-03-2006, 08:04
Yeah. Fury is highly disadvantaged with AR though. You get no bonuses but it still uses AR. The only solutions to that are pretty bad, you either use a beast or an a2 blessed aim merc.


It`s very optimistical.
So we have:
Blade Sentinel - useless - all kind of damage you given fixed dy 3/8 + lots of else unhappy facts.
Blade Shield - useless too, cause simple & primitive skill...
Blade Fury - rules in normal & nightmare, but not effective in hell - tested by myself in hell with Natali set, - very slow and very unexpected weak.

CONCLUSION: full negative!

ilkori
15-03-2006, 08:15
Nat's set is a particularly poor set for Blade Fury - the claw isn't bad, but the set removes (practically) all sources of Crushing Blow - the main damager.

Blade Sentinal is very useful in Normal, and can be useful in Nightmare if you have Venom maxed early.

Blade Shield is a useless primary skill, but can help in some situations; mostly by interrupting monster attacks and triggering hit recovery among large groups.

CorbenDallas
15-03-2006, 08:35
Nat's set is a particularly poor set for Blade Fury - the claw isn't bad, but the set removes (practically) all sources of Crushing Blow - the main damager.

Blade Sentinal is very useful in Normal, and can be useful in Nightmare if you have Venom maxed early.

Blade Shield is a useless primary skill, but can help in some situations; mostly by interrupting monster attacks and triggering hit recovery among large groups.

So, what realy rules in Hell from blade skills???

ilkori
15-03-2006, 08:46
Blade Fury (http://strategy.diabloii.net/news.php?id=565), if done right.

CorbenDallas
15-03-2006, 08:58
Blade Fury (http://strategy.diabloii.net/news.php?id=565), if done right.

Ok, for example, i`ve got some items with pretty effects for blade fury (deadly strike, crushing blow, open wounds...), so can i use the blade fury as main skill for assassin?

ilkori
15-03-2006, 09:24
Pretty much. Did you click on the link? Static helps too.

CorbenDallas
15-03-2006, 09:50
Pretty much. Did you click on the link? Static helps too.
Greatly thanks!

JanusJones
16-03-2006, 00:15
Furysins are a blast all right - also they only require a few skill points, making them fantastically adaptable! The kind of gear that is effective on a Furysin is also usually pretty good for a kicker (D-Talon), so you might want to check out my guide (http://forums.diabloii.net/showthread.php?t=392666&page=1&pp=10)and Ilkori's guide (http://forums.diabloii.net/showthread.php?t=405240)for pointers on different variant builds. Ilkori lists up a bunch of trap options that are cool - check 'em out!