View Full Version : Barb helm inherent skill bonuses
PhatTrumpet
12-03-2006, 19:27
Can anyone fill me in on how exactly inherent skill bonuses work with Barb-only helms?
I know that you can get a +1 to +3 bonus to as many as 3 different skills, but what are the restrictions based on ilvl and slvl and such? I haven't been able to find anything about this on d2data.net.
The reason I ask is because I've been searching for a +3 Leap Attack helm for my lvl 27 Leaper for months now and haven't so much as seen one with +1 Leap Attack. I know these sort of helms were popular in 1.09 for LLD but I have a feeling they can't spawn anymore. If Leap Attack cannot spawn, can something like +3 Mace Mastery +3 Battle Orders spawn?
Thanks in advance.
PhatTrumpet
13-03-2006, 20:18
Maybe a simpler question: does anyone have a Barb-only helm on ladder with any sort of inherent bonus to individual combat skills such as Leap Attack, Whirlwind, Berserk, Concentrate, etc.?
ToThePoint
14-03-2006, 12:45
Maybe a simpler question: does anyone have a Barb-only helm on ladder with any sort of inherent bonus to individual combat skills such as Leap Attack, Whirlwind, Berserk, Concentrate, etc.?
already told you they can appear but its very rare - thought you wanted to know about the weapon masteries appearing at the same time?
PhatTrumpet
14-03-2006, 15:21
You two were having a side discussion about bugged items in that thread. If they can only spawn as a bug, then that essentially means 'no' to me. The initial question is what I really wanted answered, and when nobody seemed to have any insight I figured I'd dumb it down.
ToThePoint
14-03-2006, 16:19
You two were having a side discussion about bugged items in that thread. If they can only spawn as a bug, then that essentially means 'no' to me. The initial question is what I really wanted answered, and when nobody seemed to have any insight I figured I'd dumb it down.k, well the answer is not normally but they can spawn from that bug.
BIGeyedBUG
15-03-2006, 02:53
If it matters, I'm not sure it's completely clear that it results from a bug. It seems to me that the designers could easily have infinite looped the staffmod selection, used a higher number of loops, or put a different mechanic in place if they'd wanted to forbid certain staffmods entirely. Really, putting a fairly low and arbitrary number of loops on it is evidence that it's not a bug IMO.
Either way though, decent combat tree staffmods are going to be very rare.
As far as different tiers of staffmods appearing together on the same helm, this is what adeyke at the AB had to say:
At ilvl 1-11, you can get 1st-2nd tier.
At ilvl 12-18, you can get 1st-3rd tier.
At ilvl 19-24, you can get 1st-4th tier.
At ilvl 25-36, you can get 2nd-5th tier.
At ilvl 37+, you can get 3rd-6th tier.
Normally, "tier" corresponds to the row in the skill screen and thus the level rqeuirement. Since barbarians don't always have 5 per row, though, their tiers work differently:
1st tier:
Bash
Sword Mastery
Axe Mastery
Mace Mastery
Howl
2nd tier:
Find Potion
Leap
Double Swing
Pole Arm Mastery
Throwing Mastery
3rd tier:
Spear Mastery
Taunt
Shout
Stun
Double Throw
4th tier:
Increased Stamina
Find Item
Leap Attack
Concentrate
Iron Skin
5th tier:
Battle Cry
Frenzy
Increased Speed
Battle Orders
Grim Ward
6th tier:
Whirlwind
Berserk
Natural Resistance
War Cry
Battle Command
ToThePoint
15-03-2006, 12:32
If it matters, I'm not sure it's completely clear that it results from a bug. It seems to me that the designers could easily have infinite looped the staffmod selection, used a higher number of loops, or put a different mechanic in place if they'd wanted to forbid certain staffmods entirely. Really, putting a fairly low and arbitrary number of loops on it is evidence that it's not a bug IMO.
Either way though, decent combat tree staffmods are going to be very rare.
As far as different tiers of staffmods appearing together on the same helm, this is what adeyke at the AB had to say:infinite loops for item generation doesn't sound like good practise to me. By saying that chance of good combat skill is low are you recognising the fact that those skills are normally blocked? either way imo there is a bug there then: either that the skills are normally blocked or that they can bypass it on rare occassions.
krischan
15-03-2006, 14:50
It's only a bug if the game wasn't meant to generate staffmods like that. The possibility of getting combat skills on helms on rare occasions makes the whole more interesting IMO. In addition, it's easy to change the routine for determination of staffmods, so that only those are produced which are allowed and none at all if all are disallowed. Therefore I think it might have been the intention of the game designers to do it like that in this particular case.
I got a helm with + 3 to ww on it :smiley:
ToThePoint
15-03-2006, 14:53
It's only a bug if the game wasn't meant to generate staffmods like that. The possibility of getting combat skills on helms on rare occasions makes the whole more interesting IMO and perhaps that was the intention of the game designers in that particular case.
Doubt it - since when did they ever do something smart?
Its said that those staffmods are flagged for different itemtypes which suggests they weren't meant to spawn at all.
krischan
15-03-2006, 15:02
Doubt it - since when did they ever do something smart?
Its said that those staffmods are flagged for different itemtypes which suggests they weren't meant to spawn at all.
Whatever the truth is, Blizzard won't tell us and if they do, it will rpobably be a story which lets them appear in a favourable light. My explanation might be an example for that. :azn:
No matter if it's a bug or not, I like it.
BTW, I edited my previous posting while you replied to it.
ToThePoint
15-03-2006, 15:17
oh yeah so you did - i bet its also easy to fix the ed/max bug - ofc may not be a bug if they meant it :)
PhatTrumpet
15-03-2006, 16:08
Any idea what magnitude of rarity we're talking here for, say, Leap Attack? When I first heard the word "bugged" I was thinking in the range of Zod rarity at best (or that bugged HoZ sword I heard about on Europe Hardcore). Would it be worth it to run lvl 19-24 monsters for a few hours with something like an Orb Sorc in 8-player games and check every white Barb helm that drops, or are the chances so slim that it wouldn't even be worth the effort?
krischan
15-03-2006, 16:12
It depends on how believable their explanation is, not if they can make up an excuse. I'm not sure if any explanation for the ed/max bug could convince me, while I'm already halfway convinced about my explanation about impossible staffmods :smiley:
BIGeyedBUG
15-03-2006, 19:01
infinite loops for item generation doesn't sound like good practise to me. By saying that chance of good combat skill is low are you recognising the fact that those skills are normally blocked? either way imo there is a bug there then: either that the skills are normally blocked or that they can bypass it on rare occassions.
It's conceivable that the skills are meant to be completely blocked, but it's also plausible that they're merely meant to be rare. I think that choosing such a low number of loops, and using a looping mechanism at all is evidence--but not proof--that it's the latter. By doing so, they were at least acknowledging that these items would spawn...and that there'd be a fair number of them too, considering the volume of spawns.
Either way, it looks like sloppy programming. And that makes it especially difficult to read the intent behind it.
BIGeyedBUG
15-03-2006, 19:12
Any idea what magnitude of rarity we're talking here for, say, Leap Attack? When I first heard the word "bugged" I was thinking in the range of Zod rarity at best (or that bugged HoZ sword I heard about on Europe Hardcore). Would it be worth it to run lvl 19-24 monsters for a few hours with something like an Orb Sorc in 8-player games and check every white Barb helm that drops, or are the chances so slim that it wouldn't even be worth the effort?
They're not zod-rare, but running for a certain normally excluded staffmod on a white class specific is still well into loonie-country afaict.
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