Dyce
08-03-2006, 18:10
I am a Hardcore Necromancer wondering how difficult it will be to survive in Nightmare and Hell difficulty. I am especially looking for advice from players who stayed away from the Fishymancer build, and I want to play untwinked so I am not looking for advice based on acquiring high-level items.
Here are some stats I am looking at:
Poison/Bone:
Poison Dagger: 10 - 15 points
Poison Explosion: 10 - 15 points
Corpse Explosion: 5 - 10 points
Bone Spirit: 10 - 15 points
Bone Armor: 1 - 5 points
Summons:
Fire Golem: 5 - 10 points
Revive: 5 - 10 points
Skeleton Mastery: 1 - 5 points
Golem Mastery: 1 - 5 poins
Curses:
Life Tap: 1 - 5 points
Decrepify: 10 points
Lower Resist: 1 - 5
For attribute distrobution, I'm looking at something like:
110 strength
95 dex - for high level daggers
150 vitality ~ should give around 350 life
225 energy ~ should give around 500 mana
My strategy is to mainly rely on summons, supporting my revives and golem with decrepify, lower resist, poison nova, and corpse explosion; I also want to be able to defend myself, using bone spear, poison dagger, and life tap as my primary attacks.
With that said, I have a few specific questions:
With decent armor, and around 350 life, will I be able to withstand getting hit once or twice on higher levels without dying?
I am looking at using an act 2 defensive merc (for the defiance aura) and then switching to an act 2 nightmare combat merc (for the thorns aura). Which of the two is better for staying alive at higher levels?
Can Bone Spirit be effective at higher levels without synergies? I plan to have plenty of mana to cast a lot of them.
I am assuming that by playing I will acquire some decent + to skills gear which is why I have lower distrobution on some of my skills. But is my skill distrobution too spread out? Would it be better to narrow the focus of my skills?
Thanks in advance for any advice.
Here are some stats I am looking at:
Poison/Bone:
Poison Dagger: 10 - 15 points
Poison Explosion: 10 - 15 points
Corpse Explosion: 5 - 10 points
Bone Spirit: 10 - 15 points
Bone Armor: 1 - 5 points
Summons:
Fire Golem: 5 - 10 points
Revive: 5 - 10 points
Skeleton Mastery: 1 - 5 points
Golem Mastery: 1 - 5 poins
Curses:
Life Tap: 1 - 5 points
Decrepify: 10 points
Lower Resist: 1 - 5
For attribute distrobution, I'm looking at something like:
110 strength
95 dex - for high level daggers
150 vitality ~ should give around 350 life
225 energy ~ should give around 500 mana
My strategy is to mainly rely on summons, supporting my revives and golem with decrepify, lower resist, poison nova, and corpse explosion; I also want to be able to defend myself, using bone spear, poison dagger, and life tap as my primary attacks.
With that said, I have a few specific questions:
With decent armor, and around 350 life, will I be able to withstand getting hit once or twice on higher levels without dying?
I am looking at using an act 2 defensive merc (for the defiance aura) and then switching to an act 2 nightmare combat merc (for the thorns aura). Which of the two is better for staying alive at higher levels?
Can Bone Spirit be effective at higher levels without synergies? I plan to have plenty of mana to cast a lot of them.
I am assuming that by playing I will acquire some decent + to skills gear which is why I have lower distrobution on some of my skills. But is my skill distrobution too spread out? Would it be better to narrow the focus of my skills?
Thanks in advance for any advice.