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damican
02-03-2006, 09:50
Ok, so here is my setup in question: it's primarly pitrunner mfstrafer

Upp'd witchwild: 1os 1 shael
upp'd goldwrap
Upp'd vipermagi(almost 1k def) 1 os
chancies
gore riders
stealskull 1 os
ravenfrost
dual leech ring
+30ish all res ammy with 6 ml

Now I've capped my res's in nm, but I know I'm going to have a problem in hell resistance wise. I've hit the 37% bp for wws, but don't want to sacrifice mf gear for the 63 bp.

My questions:

Should I put an um in my stealskull and vipermagi to max res in hell? If not, what would be some good options. Any good suggestions on how to hit the 63% ias without losing MF? Any over all equipment change suggestions.

Would a nef go well in the OS in wws? Or is it a waste?

Help appreciated!

Hector
02-03-2006, 13:40
Ok, so here is my setup in question: it's primarly pitrunner mfstrafer

Upp'd witchwild: 1os 1 shael
upp'd goldwrap
Upp'd vipermagi(almost 1k def) 1 os
chancies
gore riders
stealskull 1 os
ravenfrost
dual leech ring
+30ish all res ammy with 6 ml

Now I've capped my res's in nm, but I know I'm going to have a problem in hell resistance wise. I've hit the 37% bp for wws, but don't want to sacrifice mf gear for the 63 bp.

My questions:

Should I put an um in my stealskull and vipermagi to max res in hell? If not, what would be some good options. Any good suggestions on how to hit the 63% ias without losing MF? Any over all equipment change suggestions.

Would a nef go well in the OS in wws? Or is it a waste?

Help appreciated!

Hello, I see you are very concerned about resists. I wouldn't worry that much, unless of course this is Hell Hardcore, but if Softcore, I'd say add more MF and speed instead of resists. With Fire and Lightning resists on the small positives, a source of Cannot Be Frozen and good life leech to counter Poison, you will be fine as long as your Valk and merc are tanking for you.

I'd suggest you to swap Gore Riders for War Traveler for the extra base damage, Vitality and MF. The 15-25 extra damage makes a lot of difference on a smaller damage bow like WWS, not to mention the extra MF, try getting one even if it has low MF (like a 30% one).

As for the bow I think Knockback is overrated and I myself don't need it most of the time. Then again I party with melee characters a lot and I don't like to annoy them. I'd probably 2x Shael the bow and add more IAS gear (such as Cat's Eye, IAS Jewels on Armor and Helm) to try to reach a higher speed breakpoint (this setup would grant you a total of 110 IAS and still use the Chance Guards). Speed for the win on Amazons.:thumbsup:

If you want Knockback and the 110 IAS, add a Nef on the Bow, but use a rare 20 IAS glove with MF instead of Chancies. You can also Shael the bow and try a crafted Knockback/MF glove, but without Chance Guards you are sacrificing MF and lots of Gold Find. You can of course still have Chances and Knockback, but you'd need more IAS from armor and helm and this means losing some MF there.

The armor, I'd switch Vipermagi for Skullders or Tal Armor (if you are rich).

Pavel
03-03-2006, 10:09
Hi ya

I partially agree with damican, you dont have to have high resists in hell even if your playing style isn't too cautious, just keep casting valk (& decoy) between you and enemies. All res around 10% should do fine, especially if u do mainly pit runs.

Have u considered treachery for an armor? Cheap, adds damage & speed(!), personally i just love it. Fade takes it's time to trigger for the first time, but usually it triggers again before wearing off, thus keeping your resists around 70%.

Maybe something like this:

Helm: Stealskull
Armor: Treachery
Belt: GW
Gloves: Chancies
Boots: WT (wt>gores on ama)
Ring: Raven
2 * shael WWS

This setup would give 105 ias (more than enough), avg. 140 mf + ring/amu/charms. With anya quests done your resists would be -40,-10,-40,-40 at hell - 2nd ring, amu & charms should easily take your resists above 0, and u still have that open socket in your stealskull for either res/mf. No knockback though.

Pavel

godofgods
03-03-2006, 11:07
no need for res even in hell pit runs , if ur using strafe , then u shud be strafing before the monsters are in your screen anyways and it doesnt take too long to kill with strafe, if u can get mana and life leech going u shud have no problem at all , a might merc is a must unless ur using a high end bow like faith or wf.

kmk-soldier
03-03-2006, 12:08
I also have a mfzon in pits

shako topaz
tal armor
tal amu
tal belt
wf
chancies
wt's
raven nagel
torch, gheeds

this together with a might merc give nice killing power and also decent mf %
and ofc the nice purple colour :p

btw if using strafe, those arrows go quite fast even with low ias

thats the way how I do it :)

damican
03-03-2006, 13:28
On a side note... Last season tal's armor was soooooooooo cheap. Anyway I've swaped gore's out for 31 travs and am "about" to be wearing perfect skullders. My merc doesn't like tanking, he likes dying :*( Need to get him geared up.

Decided to nef the bow, which I've noticed it helps a lot. Only question is now.. Should I pop a ias jewel in the skullders or ptop it? I also upgraded my ll to a Cathans! Yahoo!

The pits hate me today. First 2 runs and I got cathens mask, and a peasant crown :( I did get an eth decent bartuc in nm meph though lol. Thanks for the help guys.

Omikron8
03-03-2006, 19:16
resists don't matter in pit

worry more about damage/IAS/mf/leech/etc.

NorthernWynd
04-03-2006, 02:28
Just a little question (and gonna sound really noob-ish, but working on my first real bowazon)...am I correct in my assumption that the WWS does a lot more damage than listed on the character screen?

Omikron8
04-03-2006, 03:21
if you mean the damage after a deadly/critical strike or amp damage then yes

if neither of those are triggered then the damage you see is the damage you do (BEFORE monster physical resistance)

konta
04-03-2006, 03:28
if you mean the damage after a deadly/critical strike or amp damage then yes

if neither of those are triggered then the damage you see is the damage you do (BEFORE monster physical resistance)

why use wws? arent there better bows for mfer? upped shaeled langer briser (slow)? wf? seems like even goldstrike has more damage and speed too... up and it shael it... even faster! hm? is it a matter of what you can get or preference? or am i missing something? is it the requirements?

AnimeCraze
04-03-2006, 05:26
langer briser - big no-no, crossbows are slow
WF - if you can afford it, yes
GSA - good bow, actually

Evrae Altana
04-03-2006, 05:38
why use wws? arent there better bows for mfer? upped shaeled langer briser (slow)? wf? seems like even goldstrike has more damage and speed too... up and it shael it... even faster! hm? is it a matter of what you can get or preference? or am i missing something? is it the requirements?You vastly underestimate the WWS. Almost guaranteed chance of doing double damage combined with the Amplify Damage means that you're doing quadruple the listed damage. Take the listed damage from the char screen, then multiply it by four. Does that damage look better now?

Evrae Altana
04-03-2006, 05:38
why use wws? arent there better bows for mfer? upped shaeled langer briser (slow)? wf? seems like even goldstrike has more damage and speed too... up and it shael it... even faster! hm? is it a matter of what you can get or preference? or am i missing something? is it the requirements?You vastly underestimate the WWS. Almost guaranteed chance of doing double damage combined with the Amplify Damage means that you're doing quadruple the listed damage. Take the listed damage from the char screen, then multiply it by four. Does that damage look better now?

Omikron8
04-03-2006, 07:32
deadly strike per level --> at high levels this is constant double physical damage

customize for speed or knockback or both

+40 res

amp for even more damage

very tight damage range

langer and goldstrike are both a joke compared to WWS, even when upgraded

konta
04-03-2006, 08:33
deadly strike per level --> at high levels this is constant double physical damage

customize for speed or knockback or both

+40 res

amp for even more damage

very tight damage range

langer and goldstrike are both a joke compared to WWS, even when upgraded

i think you are going a little overboard with that last statement.. if i upgrade the gs, it will do about triple damage without any bonuses from gear or spells. having said that... the fact that it fires nearly twice as fast makes it 2 arrows per every 1 wws (estimated). 300+200 = 500% edmg. let's not go overboard =D all that is not including the foh and ed to demons/undead. with the undead/demon bonuses, that could be 700ed!

damican
04-03-2006, 10:11
Lets see, at level 70ish I hit for about 700 with my might merc. multiply that by four :) Also amp is INVALUABLE when fighting PI. Stafezon huge problem is PI and your nice little WWS takes care of it. It's also extremely affordable and not to hard to upp it. I shael'd and Nef'd mine and I love it.

I'm gona get a wf soon and test it out and compare.

damican
04-03-2006, 10:11
Lets see, at level 70ish I hit for about 700 with my might merc. multiply that by four :) Also amp is INVALUABLE when fighting PI. Stafezon huge problem is PI and your nice little WWS takes care of it. It's also extremely affordable and not to hard to upp it. I shael'd and Nef'd mine and I love it.

I'm gona get a wf soon and test it out and compare.

Omikron8
04-03-2006, 23:49
i think you are going a little overboard with that last statement.. if i upgrade the gs, it will do about triple damage without any bonuses from gear or spells. having said that... the fact that it fires nearly twice as fast makes it 2 arrows per every 1 wws (estimated). 300+200 = 500% edmg. let's not go overboard =D all that is not including the foh and ed to demons/undead. with the undead/demon bonuses, that could be 700ed!

You are confusing different sources of ED

amp damage and deadly/critical strike literally multiplies ALL of your total physical damage by 2 each

damage to demons/undead is calculated the same as off-weapon/skill ED, which in the calculations is much less noticable than a raw damage boost like deadly/critical/amp

the FoH is garbage except in one player normal due to crappy level and no synergies

ConF
05-03-2006, 02:22
WWS: WSM 0
GSA: WSM +10

WWS requires quite a bit less IAS to reach the same breakpoints as GSA. Still, GSA is a very nice bow, especially when you have high critical strike (pure bowazons always have a lot of skillpoints left, so WWS's high deadly strike is not thát great). Add in atma's amulet and you have amp dmg once in a while too... now if only you can find some resists somewhere...

Omikron8
05-03-2006, 23:31
and hydra (upgraded GSA) requires 134 str which can be trouble if you want to stack mf equipment

bill_n_opus
11-03-2006, 13:12
why use wws? arent there better bows for mfer? upped shaeled langer briser (slow)? wf? seems like even goldstrike has more damage and speed too... up and it shael it... even faster! hm? is it a matter of what you can get or preference? or am i missing something? is it the requirements?

Have you checked the WWS stickied thread? Chock full of info. Great bow.

CupOfTea
11-03-2006, 15:19
Imo just get windforce , its cheap anyway and you speed your time so much in every pit run. Anyway i dont recoment strafe, use multishot with pierce and vanish all monsters from your view and 2 screen away in 1-2 shots