View Full Version : Wind druids vs sorcs in PvP
sorceressgod
25-02-2006, 16:06
just want to do a poll.... do most of you think that wind druids are totally pwnerers of sorc duelers or the get pwned by sorc duelers?
;)
Cyclone armor is murder for sorcs... Atleast in my experience.
Depends. Sorcs can beat windies but windies usually own sorcs. I find that the only way a sorc can beat my windy in the pubs, is if they tele 24/7 and never even let me within 2 screens of them. I usually run out of mana potions and start getting careless (running at them and stuff). Or I go to town. If I can't beat someone, it is usually because I can't catch them (AKA they run all day long, sometime not even firing a shot).
Just a note, when I say someone runs, I don't mean strategic running, I mean like teleing 4 screens away everytime I appear on their minimap.
sorceressgod
25-02-2006, 19:46
lol shouldn't it be the sorc that tele all around, never letting people catch them and never getting out of mana lol? :P.
sometimes when lets say, i'm dueling another similar-to-my-sorc lite sorc, who teles and runs like a d***. there's usually a pattern for a person who runs and tries to return fire and all that. so i try to wait till he runs, i try to get close to him and right-click him with telekinesis or w/e.
then wait for him to go a few screens away from me and the person if inexperience or just a normal dueller starts to return fire, i'll switch to tele and use charged bolts(aiming my mouse southwards), they usually die i guess, if they tele away they get complimented by my TS :p.
sorceressgod
25-02-2006, 19:47
so is there still anybody who faces wind druids as their unfathomable eternally undefeated foe?
druids are ez for fb sorcs
Yes a 20k fireball can make short work of all but the very best windys, unless they go duel dwarf+rising sun I'm guessing. Namelock them and if they try to kill you the normal way, by namelock tele+nado, they should be destroyed instantly. If they try something like doom+hurricane+tele nearby, well just spam until you hit I suppose, never found a druid with this gear stashed with my FB sorc.
Probably if you search the druid forum you'll be able to find some threads on 'my gosu windy keeps on getting pwned by FB sorcs!', always good to see things from the enemy's point of view:wink3:
WhiteAlien
26-02-2006, 05:22
The only sorc who cant kill windy is orb. Blizzard too have problems. Any other sorc - Fire or Light - just owns them, with good skill, fcr and fhr.
sorceressgod
26-02-2006, 06:10
weird, shouldn't a orber be doing the most damage lol? i mean, 1.5k damage per ice shard and -200 resists, it's really scary.
WhiteAlien
26-02-2006, 06:41
weird, shouldn't a orber be doing the most damage lol? i mean, 1.5k damage per ice shard and -200 resists, it's really scary.
Not for windie. He absorb 3k dmg and absolutely negates cold masterie.
sorceressgod
26-02-2006, 10:18
hmm, but when one nice 1.5 orb would obliterate his shield right?
^no not really. And getting a full on orb would probably involve dying tbh. Actually imo light sorcs <<< fire sorcs vs windys.
sorceressgod
26-02-2006, 18:34
hmm cuz fire sorcy's fireball has a explosion radius?
melianor
26-02-2006, 18:38
modnote: wrong forum, moved to PvP....
Phyrexial
26-02-2006, 21:03
Cold sorcs in generally should have much more trouble with Windies because the main strength of the cold sorcs is their cold mastery (-res%) but Cyclone Armor ignores -res% completely.
Dennis_KoreanGuy
26-02-2006, 22:36
FB Sorcs definitely own Windies.
Lightning Sorcs have a bit of hard time, but with smart tele's its more than possible.
Cold Sorcs, unless Blizz or gm duel, they will recast and you don't have any attack that will 1 hit kill their cyclone armor, giving them the time to recast. Own3d.
DarkMousy
28-02-2006, 05:23
Any high es/mana sorc with DR on can tank a windy. Orber vs windy either the orber wins or it's a stalemate. With 7.5k mana, 1.8k life, 95 es, max tk and some dr%, it's gonna take a hell of alot of nados to kill me. If the windy tries to tank, 2 orbs and he's dead, first orb rips off the armour, second orb kills. If he teles away to recast every time it breaks, then just chase him and hope that you can get a namelock orb in while he's casting, he's dead then. If I want to play defensive, no windy is catching me, period.
Blizz sorcs can namelock blizz, then namelock tele and spam iceblast, even if he nado's, you're a bigger tank with full dr and high%es than he is. Fireball and light sorcs just outtank/outspam windies alltogether.
DarkMousy
28-02-2006, 05:23
Any high es/mana sorc with DR on can tank a windy. Orber vs windy either the orber wins or it's a stalemate. With 7.5k mana, 1.8k life, 95 es, max tk and some dr%, it's gonna take a hell of alot of nados to kill me. If the windy tries to tank, 2 orbs and he's dead, first orb rips off the armour, second orb kills. If he teles away to recast every time it breaks, then just chase him and hope that you can get a namelock orb in while he's casting, he's dead then. If I want to play defensive, no windy is catching me, period.
Blizz sorcs can namelock blizz, then namelock tele and spam iceblast, even if he nado's, you're a bigger tank with full dr and high%es than he is. Fireball and light sorcs just outtank/outspam windies alltogether.
DarkMousy
28-02-2006, 05:25
Any high es/mana sorc with DR on can tank a windy. Orber vs windy either the orber wins or it's a stalemate. With 7.5k mana, 1.8k life, 95 es, max tk and some dr%, it's gonna take a hell of alot of nados to kill me. If the windy tries to tank, 2 orbs and he's dead, first orb rips off the armour, second orb kills. If he teles away to recast every time it breaks, then just chase him and hope that you can get a namelock orb in while he's casting, he's dead then. If I want to play defensive, no windy is catching me, period.
Blizz sorcs can namelock blizz, then namelock tele and spam iceblast, even if he nado's, you're a bigger tank with full dr and high%es than he is. Fireball and light sorcs just outtank/outspam windies alltogether.
The only sorc who cant kill windy is orb. Blizzard too have problems. Any other sorc - Fire or Light - just owns them, with good skill, fcr and fhr.
You say own too easily.
If the windy also has good skill, fcr and fhr you lose right?
Because with similar skill at similar levels with similar gear a druid has more of an advantage.
Cyclone armor first and then resists. You have energy shield which drains mana. Armor goes to windy.
You have your frozen armor or freezing armor for offense while the druid just standing there is killing you with hurricane.
Add in the pets of a druid and they beat the sorc. They usually have more life too.
sorceressgod
28-02-2006, 18:28
7.5k mana for a ES sorc? how lol.
ok anyways,
my lite sorc pretty much owns wind druids lol, at least most of them. i say the word "own" too easily because well, first of all fighting wind druids is so fun lol, i get a kick out of it :P.
secondly, killing the oak sage is like a kick to a druid's balls. furthermore, killing ALL his minions with chain lightning, makes a druid's morale go down lol; not to mention he would spend time to recast his oak sage = jump in for the kill = 2 or 3 lightning shots = death/draw.
those windies who namelock me are particularly the funnest part lol, i keep teleporting, the namelock-tele on me and i still get away by 1 or 2 teleports, and i blast back some shots at the druids.
the one CL blast which hits his minions and eventually the druid, will prolly take down his cyclone armour, and by then he's totally doomed lol.
killing druids with charged bolts(yes lol) is also very possible, just have to get it into your bolt-spam, tele away, and lure him again - and watch him curse you for being a noob lol.
sorceressgod
28-02-2006, 18:28
7.5k mana for a ES sorc? how lol.
ok anyways,
my lite sorc pretty much owns wind druids lol, at least most of them. i say the word "own" too easily because well, first of all fighting wind druids is so fun lol, i get a kick out of it :P.
secondly, killing the oak sage is like a kick to a druid's balls. furthermore, killing ALL his minions with chain lightning, makes a druid's morale go down lol; not to mention he would spend time to recast his oak sage = jump in for the kill = 2 or 3 lightning shots = death/draw.
those windies who namelock me are particularly the funnest part lol, i keep teleporting, the namelock-tele on me and i still get away by 1 or 2 teleports, and i blast back some shots at the druids.
the one CL blast which hits his minions and eventually the druid, will prolly take down his cyclone armour, and by then he's totally doomed lol.
killing druids with charged bolts(yes lol) is also very possible, just have to get it into your bolt-spam, tele away, and lure him again - and watch him curse you for being a noob lol.
Phyrexial
28-02-2006, 19:13
You say own too easily.
If the windy also has good skill, fcr and fhr you lose right?
Because with similar skill at similar levels with similar gear a druid has more of an advantage.
Cyclone armor first and then resists. You have energy shield which drains mana. Armor goes to windy.
You have your frozen armor or freezing armor for offense while the druid just standing there is killing you with hurricane.
Add in the pets of a druid and they beat the sorc. They usually have more life too.
You seem to be harping on a whole lot of small points while ignoring some much larger ones. The sorc has a huge advantage in the area of fcr and range and these shift the balance sharply in favor of the sorc.
Since ciclone armor is straight absorb; it gets wasted by every single shard of an orb no matter its damage. This is better for the sorc rather than being absorbed by %, it absorbs all the shards at the same time.
Edit: windie has to tank, this is actually an advantage for the sorc since she can leave orbs in the way playing defensive tactic (not runing 2 screens away, just moving a bit before namelock), eventually druid will eat them.
Im not trying to say orber >> windies, just pointing some facts.
Phyrexial
28-02-2006, 20:28
You say own too easily.
If the windy also has good skill, fcr and fhr you lose right?
Because with similar skill at similar levels with similar gear a druid has more of an advantage.
Cyclone armor first and then resists. You have energy shield which drains mana. Armor goes to windy.
You have your frozen armor or freezing armor for offense while the druid just standing there is killing you with hurricane.
Add in the pets of a druid and they beat the sorc. They usually have more life too.
- Assume equal skill: Fine.
- Assume equal fcr: Hah, windies won't be teleporting anywhere near as fast as a decent sorc.
- Assume good fhr: If you haven't noticed, one of the windy's worst enemies is stun for a big reason. Their fhr breakpoints are some of the worst in the game. You will have to sacrifice other things for good fhr on a windy.
Cyclone armor won't save you for long. At level 45 it absorbs roughly 3k damage. Assuming Cyclone armor takes damage after PvP penalty takes effect and gets hit by about a 20k Fireball/6 for 3,333 damage the Cyclone armor will go down in 1 hit. It isn't terribly superior, if at all, to ES.
I have no idea why you even brought up the cold armors for the sorc, they don't do anything against a Windy. Hurricane also does very small amounts of damage in the larger scheme of things. We can largely disregard both of these points.
Lastly, you bring up the windy's pets. Fireball does AoE damage so all your pets and the windy will take damage from each and every Fball. Even a Grizzly isn't going to last long against 20k+ Fballs.
Some more important points you neglected to mention would be the range and speed advantages of the sorc. The sorc far outranges the druid first off. Second, the druid can at most be teleporting at 10 frames which requires 163% fcr. Most druids will be at 11 frames (99% fcr). Sorcs on the other hand will easily be teleporting at 8 frames (105% fcr) or some will even go to 7 frames (200% fcr).
Phyrexial
28-02-2006, 20:29
You say own too easily.
If the windy also has good skill, fcr and fhr you lose right?
Because with similar skill at similar levels with similar gear a druid has more of an advantage.
Cyclone armor first and then resists. You have energy shield which drains mana. Armor goes to windy.
You have your frozen armor or freezing armor for offense while the druid just standing there is killing you with hurricane.
Add in the pets of a druid and they beat the sorc. They usually have more life too.
- Assume equal skill: Fine.
- Assume equal fcr: Hah, windies won't be teleporting anywhere near as fast as a decent sorc.
- Assume good fhr: If you haven't noticed, one of the windy's worst enemies is stun for a big reason. Their fhr breakpoints are some of the worst in the game. You will have to sacrifice other things for good fhr on a windy.
Cyclone armor won't save you for long. At level 45 it absorbs roughly 3k damage. Assuming Cyclone armor takes damage after PvP penalty takes effect and gets hit by about a 20k Fireball/6 for 3,333 damage the Cyclone armor will go down in 1 hit. It isn't terribly superior, if at all, to ES.
I have no idea why you even brought up the cold armors for the sorc, they don't do anything against a Windy. Hurricane also does very small amounts of damage in the larger scheme of things. We can largely disregard both of these points.
Lastly, you bring up the windy's pets. Fireball does AoE damage so all your pets and the windy will take damage from each and every Fball. Even a Grizzly isn't going to last long against 20k+ Fballs.
Some more important points you neglected to mention would be the range and speed advantages of the sorc. The sorc far outranges the druid first off. Second, the druid can at most be teleporting at 10 frames which requires 163% fcr. Most druids will be at 11 frames (99% fcr). Sorcs on the other hand will easily be teleporting at 8 frames (105% fcr) or some will even go to 7 frames (200% fcr).
You have your frozen armor or freezing armor for offense while the druid just standing there is killing you with hurricane.
Add in the pets of a druid and they beat the sorc. They usually have more life too.
What are you talking about? lol
Phyrexial
28-02-2006, 21:47
You say own too easily.
If the windy also has good skill, fcr and fhr you lose right?
Because with similar skill at similar levels with similar gear a druid has more of an advantage.
Cyclone armor first and then resists. You have energy shield which drains mana. Armor goes to windy.
You have your frozen armor or freezing armor for offense while the druid just standing there is killing you with hurricane.
Add in the pets of a druid and they beat the sorc. They usually have more life too.
- Assume equal skill: Fine.
- Assume equal fcr: Hah, windies won't be teleporting anywhere near as fast as a decent sorc.
- Assume good fhr: If you haven't noticed, one of the windy's worst enemies is stun for a big reason. Their fhr breakpoints are some of the worst in the game. You will have to sacrifice other things for good fhr on a windy.
Cyclone armor won't save you for long. At level 45 it absorbs roughly 3k damage. Assuming Cyclone armor takes damage after PvP penalty takes effect and gets hit by about a 20k Fireball/6 for 3,333 damage the Cyclone armor will go down in 1 hit. It isn't terribly superior, if at all, to ES.
I have no idea why you even brought up the cold armors for the sorc, they don't do anything against a Windy. Hurricane also does very small amounts of damage in the larger scheme of things. We can largely disregard both of these points.
Lastly, you bring up the windy's pets. Fireball does AoE damage so all your pets and the windy will take damage from each and every Fball. Even a Grizzly isn't going to last long against 20k+ Fballs.
Some more important points you neglected to mention would be the range and speed advantages of the sorc. The sorc far outranges the druid first off. Second, the druid can at most be teleporting at 10 frames which requires 163% fcr. Most druids will be at 11 frames (99% fcr). Sorcs on the other hand will easily be teleporting at 8 frames (105% fcr) or some will even go to 7 frames (200% fcr).
Also, my post isn't showing up. Yay.
Phyrexial
28-02-2006, 23:11
I posted, got an error. I know this happens and your post actually gets posted so I didn't hit back and post again. However, I refreshed and my post didn't show up. I waited an hour and tried again but it didn't show up.
Now another hour later all 3 attempts show up. Grr....
Phyrexial
28-02-2006, 23:11
I posted, got an error. I know this happens and your post actually gets posted so I didn't hit back and post again. However, I refreshed and my post didn't show up. I waited an hour and tried again but it didn't show up.
Now another hour later all 3 attempts show up. Grr....
DarkMousy
01-03-2006, 05:28
Not to mention almost any decent 10+ bmana ES sorc can simply tank even the best built windies.
sorceressgod
01-03-2006, 13:45
wind druids are ez pk lol, even to my pure vita non block sorc.
wind druids are ez pk lol, even to my pure vita non block sorc.
Hehe Time to get those windy's to stack, stack and abs. The problem with most PVP windy's is they do not build their build around the ability to abs elemental damages or stack resists since they think their CA will be enough only to find out the first FB or lightning hit just took that idea away.
Yeah, just stack res and then your sorc is ez pk. :]
stoutewolf
01-03-2006, 20:47
any windy that is prepared vs sorc will use 163%cast~~ pubs ofc 99, but im not talking about those jumpfests-.-
lets say dru has 5k life without oak and 90 res(hotspur), even without recast it will take about 13 shots to kill (not counting any replenish)
very defensive play from sorc>>>windy ofcourse, but it doesnt take a genius to say that~~ its a pretty balanced duel imo
DarkMousy
02-03-2006, 04:30
If a windy sorbs/stacks max res against my sorc, well then wwsin comes in.
MegaFlame
02-03-2006, 04:41
Windies can butt rape sorcs and all other elemental duelers like templars in generall....
sorceressgod
02-03-2006, 05:03
well unfortunately,
if a druid puts on a Lo helm or Lo shield or anything like that, it makes it weaker in damage and performance...
Phyrexial
02-03-2006, 05:42
Windies can butt rape sorcs and all other elemental duelers like templars in generall....
Against Fball sorcs its even or in favor of the sorc, cyclone armor won't save you and minion stack does jack all against Fball's AoE effect.
Against FoHers though you're completely correct. FoH doesn't stand a chance against a decent Windy.
WhiteAlien
02-03-2006, 07:31
Against Fball sorcs its even or in favor of the sorc, cyclone armor won't save you and minion stack does jack all against Fball's AoE effect.
Against FoHers though you're completely correct. FoH doesn't stand a chance against a decent Windy.
How about FoH who does 9k dmg and ~-210% ligt res? This guy ate my 3,5k mana and 1,2k life in 3 hits. All the rest of puby duelers was dieing constantly from him.
If a windy sorbs/stacks max res against my sorc, well then wwsin comes in.
Then they bring in a WW Barb ;X
And if a druid pulls in a Lo anything, yeah, they get somewhat weaker. The problem is you get a lot weaker. It's not a good tradeoff if you're the sorc.
Phyrexial, here you are again with your negative, personal posts.
You can't have a debate without making it personal can you? Just shows you have an inferiority complex.
And you say sorc has a larger area of effect than a windy and a faster fcr yet in the duels I see of the high level casters, sorcs get destroyed.
You say CA like that's the last line of defense against sorcs. By simply stacking resists, you can tank atleast 10fireballs. When my assassin with just 2k life fights against light sorcs, I'm literally running throught the lightning to get to them.
All you need is good resistance against that element and it's all over for the sorc. No BM involvd, just good planning. The same can't be said of druids.
Sure the sorc can win if each duel is gonna take 10 minutes but that's rarely the case.
And the cold armors of the sorc actually work against the ravens for your information.
Don't believe me? Go test it out.
Phyrexial, here you are again with your negative, personal posts.
You can't have a debate without making it personal can you? Just shows you have an inferiority complex.
I think you are overeacting. Relax :thumbsup:
Debating about dueling vs a sorc (or any other elemental damage dealer) with any other char is always difficult on boards since those atacks can be fully negated. We all have to agree on this; is the druids max/stack resists and absorb what determine who has the best chance to win.
Now Ill try to explain my personal point on hits. I duel for fun, as everyone else, but instead of enjoying the naking and izi pk, I love the balanced duels where the skill of the player driving the char determines who wins (omg what a noop I am you own me^^). My idea of balanced duel vs a sorc is, in a first step stack to negate all the -%resits. Sorcs atacks inflics huge damage compared to any other atack in game, I dont think they need masteries and factes to win. Now, depending on what sorc I am facing, I increase my max resits for forcing them to need 4 hits or so for kiling me. Vs average FB sorc I use 85% fr, vs good ones 90%. with 90% fr with my windie we are like 50%-50%, long duels, tactic, etc, thats what I look for... If I use hotspurs and dwarf they have no chance, so I never use. Vs cold and lightning moreless the same.
Phyrexial, here you are again with your negative, personal posts.
You can't have a debate without making it personal can you? Just shows you have an inferiority complex.
I think you are overeacting. Relax :thumbsup:
Debating about dueling vs a sorc (or any other elemental damage dealer) with any other char is always difficult on boards since those atacks can be fully negated. We all have to agree on this; is the druids max/stack resists and absorb what determine who has the best chance to win.
Now Ill try to explain my personal point on hits. I duel for fun, as everyone else, but instead of enjoying the naking and izi pk, I love the balanced duels where the skill of the player driving the char determines who wins (omg what a noop I am you own me^^). My idea of balanced duel vs a sorc is, in a first step stack to negate all the -%resits. Sorcs atacks inflics huge damage compared to any other atack in game, I dont think they need masteries and factes to win. Now, depending on what sorc I am facing, I increase my max resits for forcing them to need 4 hits or so for kiling me. Vs average FB sorc I use 85% fr, vs good ones 90%. with 90% fr with my windie we are like 50%-50%, long duels, tactic, etc, thats what I look for... If I use hotspurs and dwarf they have no chance, so I never use. Vs cold and lightning moreless the same.
Phyrexial, here you are again with your negative, personal posts.
You can't have a debate without making it personal can you? Just shows you have an inferiority complex.
I think you are overeacting. Relax :thumbsup:
Debating about dueling vs a sorc (or any other elemental damage dealer) with any other char is always difficult on boards since those atacks can be fully negated. We all have to agree on this; is the druids max/stack resists and absorb what determine who has the best chance to win.
Now Ill try to explain my personal point on hits. I duel for fun, as everyone else, but instead of enjoying the naking and izi pk, I love the balanced duels where the skill of the player driving the char determines who wins (omg what a noop I am you own me^^). My idea of balanced duel vs a sorc is, in a first step stack to negate all the -%resits. Sorcs atacks inflics huge damage compared to any other atack in game, I dont think they need masteries and factes to win. Now, depending on what sorc I am facing, I increase my max resits for forcing them to need 4 hits or so for kiling me. Vs average FB sorc I use 85% fr, vs good ones 90%. with 90% fr with my windie we are like 50%-50%, long duels, tactic, etc, thats what I look for... If I use hotspurs and dwarf they have no chance, so I never use. Vs cold and lightning moreless the same.
Edit: this Suckz!!
Edit: Sorry
sorceressgod
02-03-2006, 22:24
ok erm, final conclusion.
good sorc > good druids.
good sorc < godly druids who can tank.
godly sorc > godly druids.
stoutewolf
03-03-2006, 00:40
cold<windy
fire=windy
light=windy
assuming good/godly whatever words you use, counting in druid using max resist(as much as allowed/fair)
windy shouldnt die to foh
DarkMousy
03-03-2006, 09:50
Barring sorb, I won't lose to a windy on an ES fb sorc with SS. I outrange/outspam/outtank windies, there's no way for them to win unless they throw on hspurs or a dwarf.
So?
It looks to me you complain about hotspurs while you use ES and storm, which is like a thousand times...well, lets say overpowered.
Barring sorb, I won't lose to a windy on an ES fb sorc with SS. I outrange/outspam/outtank windies, there's no way for them to win unless they throw on hspurs or a dwarf.
If a windy can negate a sorc completely by a couple of simple equipment choices in stash then surely windy>sorc
Basically the sorc arguement is that a sorc will win as long as the other char does not exploit an obvious weakness in sorcs. i.e. that the other character chooses to let the sorc win.
I play a fire sorc and can beat any windie until they stack resists/abs. I've only fought pubbie windies, so maybe people will disregard this, but I find meteor is an extremely useful spell for fighting them. Teleport/fb a few times then drop a couple meteors on yourself (I'm not talking about standing in one place only spamming meteor, I mean cast one or two meteors then back to fb'ing) and let the windie get close. Almost every windie will namelock teleport, and if you are good with the timing on your meteor, the windie dies as soon as they teleport onto you. If one hit isn't enough to kill him for whatever reason, the sorc's superior fcr allows her to teleport away before getting hit.
Phyrexial
03-03-2006, 19:10
How about FoH who does 9k dmg and ~-210% ligt res? This guy ate my 3,5k mana and 1,2k life in 3 hits. All the rest of puby duelers was dieing constantly from him.
9k FoH?
I don't claim to be an FoH expert or anything but that seems rather high to me. Some quick math perhaps:
lvl 50 FoH = 2,500 damage
In order to attain 9k damage they would need to have enough "increase damage%" to add 6500 damage. So:
6500 / 2500 = 2.6
This translates to 260% increased light damage is required. 20 points into it's synergy (7% or .07 per point) grants 140% increased light damage which means we are 120% off from reaching 9000 damage. Let's assume a Griffon's Eye is standard equipment for a pure FoHer so that's +20% right there. We'll also assume a very nice FoH stick (+3 FoH with 5 sockets, faceted. Correct me if there is better for this example) and that adds another 25% there. Now, without sacrificing alot of +skills or dueling performance would you explain to me how you get another 75% enhanced damage out of your gear?
My math came out to being just over 7k FoH. Like I said though, correct me if I'm wrong and behind the times.
Phyrexial, here you are again with your negative, personal posts.
You can't have a debate without making it personal can you? Just shows you have an inferiority complex.
If by negative you mean I'm not just taking everything everyone says as truth, then yes I'm being negative. However, I like to call that debate/discussion. I fail to see how I'm making anything personal. Please quote me where I have done this.
And you say sorc has a larger area of effect than a windy and a faster fcr yet in the duels I see of the high level casters, sorcs get destroyed.
Level largely means nothing if you are referring to character level. The player behind the sorc is alot more important. The duels you've been observing I would guess are public duels and the sorcs involved are mediocre at best if they are losing consistantly to an evenly geared/played windy.
You say CA like that's the last line of defense against sorcs. By simply stacking resists, you can tank atleast 10fireballs. When my assassin with just 2k life fights against light sorcs, I'm literally running throught the lightning to get to them.
Stacking resists is only terribly important against cold sorcs, it's not hard to stack enough to negate the very small amount of -res% that the other sorcs are generally packing. If you are using a Hotspurs with the appropriate amount of res, that's different than stacking res. That would bring a 20k fball down to 333 pvp damage which means 21 hits to kill a 7k (estimate?) life windy. It's a fairly even matchup, similar to a hammerdin vs a sorc. If the hammerdin or windy catches the sorc then it's probably over. However, the sorc teles 1-3 frames faster and has a longer range attack. Also, the windy suffers from low fhr in general so when 1 FB hits they will usually suffer more than 1.
As for your assassin, I would guess the following:
1) The sorcs were bad and had low damage/bad aim.
2) You were absorbing or had alot of +max res.
3) You got lucky with low hits. Lightning has a huge damage range so it's entirely possible you were getting pegged with 1 damage bolts.
All you need is good resistance against that element and it's all over for the sorc. No BM involvd, just good planning. The same can't be said of druids. Sure the sorc can win if each duel is gonna take 10 minutes but that's rarely the case.
What do you mean by "good resistance"? If you mean 90-95% res and/or absorb, of course just about any class will win. It's like using Bone Prison on a zealot.
And the cold armors of the sorc actually work against the ravens for your information.
Don't believe me? Go test it out.
Ravens are the least of your worries in this duel.
WhiteAlien
04-03-2006, 02:30
My math came out to being just over 7k FoH. Like I said though, correct me if I'm wrong and behind the times.
I never had FoH so I have no any idea how you can make 9K FoH. The fact is, that I dueled one and he could kill my ES/light sorc in 3-4 Foh's. I have 3,5k mana and 1,2k life, so by my math he does 8-9k dmg and that's what guy claim he does. He didnot show his gear, but I think it can be something like this:
Griffon
Arkanes/Enigma/CoH
Arach + 2 sojs
+3 combat sk amulet
+3 Foh caddie with 5 sockets
Shield -> Either magic/rare +2 pala sk with 3 sock or simply 4 sock shield
torch + anni + 9 combat sk
Assuming that you will socket all items with perfect jewels what will give you + 70% to ligt dmg.
With this setup you can attain lvl 45 Foh, fully synergised it does 5280-5400 dmg, + 70% = 8976 - 9180 Foh dmg
WhiteAlien
04-03-2006, 02:31
dbl posting
@Phyrexial: I only ever have 85 resist light at max from highlords and tgods since they are my only options 'til I get another verdungos. I also have 85 poison resist from andies.
It's not that hard to beat sorcs when there's no lag.
When they get on screen, mindblast and teleport in for a kick, run away and repeat.
Only fireball sorcs are truly hard for me since I never seem to have max fire resists. In this case, due to andies.
That and invisible blizzard sorcs...
sorceressgod
05-03-2006, 15:47
druids who put on sorb gear, will have their performances reduced really drastically u know.
Phyrexial
05-03-2006, 22:40
I never had FoH so I have no any idea how you can make 9K FoH. The fact is, that I dueled one and he could kill my ES/light sorc in 3-4 Foh's. I have 3,5k mana and 1,2k life, so by my math he does 8-9k dmg and that's what guy claim he does. He didnot show his gear, but I think it can be something like this:
Griffon
Arkanes/Enigma/CoH
Arach + 2 sojs
+3 combat sk amulet
+3 Foh caddie with 5 sockets
Shield -> Either magic/rare +2 pala sk with 3 sock or simply 4 sock shield
torch + anni + 9 combat sk
Assuming that you will socket all items with perfect jewels what will give you + 70% to ligt dmg.
With this setup you can attain lvl 45 Foh, fully synergised it does 5280-5400 dmg, + 70% = 8976 - 9180 Foh dmg
I just made a test character on Open with the following gear:
Grif (faceted)
Enigma
HoZ (faceted)
+3 FoH scepter with 5 facets
Arach
Soj x 2
Mara's
Some rare boots
Magefists
CtA + Spirit on switch
Just made it to 9k FoH, so you're right. 8855 - 9036 damage with Battle Command on. 8621 - 8801 if you put on a fcr ring for the 75% fcr breakpoint.
druids who put on sorb gear, will have their performances reduced really drastically u know.
That is not exactly true.
My windy is built around max block using whiz (90 resists) and ss or resist shield for general pubs and 1 ring slots is open, boot slot is open in case I choose to use hotspurs and my belt slot is either of 2 choices (24% FHR/59 life/ 26Str rare belt) or thundergods for lightning worries. My life is around 5300 with oak and my mana is 1k. I always have 86% FHR for 6 frames and my resists are stacked 130 deep with cold and lightning options on shield with either of 3 options (4 socket saphire/2 Lo-2 perf topaz/or 4 perf topaz) all maintaining my 99/99 breakpoint. 5700 nado without any abs on rings (only abs item is Thundergods). So in general I do not loose that much in performance. Then if I duel only melee I have more options of maintaining all my stats and going above 6000 damage.
It just depends on how you build your windy. So many players think attaining the highest damage makes for a great windy but I find 5700 - 6100 sufficient for all dueling purposes. If I want to be BM I can always use abs rings or hell, even duel ravens and blackoak against cold sorcy's to be a lame ***.
druids who put on sorb gear, will have their performances reduced really drastically u know.
hotspurs and dwarf? yeah they reduce my blocking a lot, sorc will hit me hard with that long staff she has...
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