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Elysium
22-02-2006, 04:59
Dude ok i was at a game right a lvl 98 necro came in he had a merc with holy shock and holy fire around him. i didnt think nothing of it. he asked me to duel i said to my self its a necro easy pk 4 my ww tele barb . i have 5k life the necro came out didnt cast no spells or nothing his merc killed me in 2 hits!!!! dude i wanna find out what this merc was useing i knew he hada had the following : dragon armor dragon shield hoj dream helm dream shield thats what i am guessing toi give it those aruas. he said dude party up watch this i did he told me act 2 caynon. it was hell mode i said ok i walked right behind him he ran around Every monster DROPPED DEAD. i relaly wanna find out what he was doing it was a fire act 3 merc please help me out and tell me what he had . i tryed this so far to my merc hoj dragon armor dragon shield and dream helm did like 2k. i changed my dragon shield with a dream shield i did 600 more dmg . then i put a fort on instead of a dragon armor i did nearly 3 k. and i tryed the caynon thing it can barley kill nothing...

Elysium
22-02-2006, 05:00
But the thing is when i try this stuff its sucking i am useing a lvl 88 char i mean comon

kavlor
22-02-2006, 18:19
Maybe merc had Infinity polearm which gives conviction.

Aeonios
22-02-2006, 18:54
It was an a3 merc. I think that was either Ko or Jeremy. I think it's DF-Undead or something like that, I can't remember right this second. I know him, and he uses a special merc setup and necro skills to boost its dmg. I think the merc uses some +skill gear in there as well, although I can't say for sure.

-Ferro-
22-02-2006, 19:04
Did you saw necro casting curses? coze reduce resistances curse can help a lot. (and wasnt the necro himself wielding an insight? dumb question, just to be sure you didnt saw a conv aura around)

Matt
22-02-2006, 23:38
Maybe merc had Infinity polearm which gives conviction.

As ferro said, the necro might have had infinity on, but act3 mercs can't use polearms, so we can say for sure it wasn't the one with infinity.

By the way, props to that guy for coming up with a new/viable build... not too often anymore we see new builds comin out, which actually work at all.

-Matt

jake007
22-02-2006, 23:40
hello guys? lower resist?

Elysium
23-02-2006, 00:44
hello guys? lower resist?

This guy was not casting nothing he was a act3 merc!!! he had no coniction i dont know what he was useing but all i kno he was godly :-)

the boss
23-02-2006, 00:57
Act 3 merc...6 socket crystal sword with facet....fire facet and with dragon dream helm and armor

jake007
23-02-2006, 02:48
Act 3 merc...6 socket crystal sword with facet....fire facet and with dragon dream helm and armor

There's a rumour on the other forum about this so called 'godly' act 3 merc. It suppose 1hit KO even the ones with max resist and 4K life. I'm still waiting for confirmations.

If so then there wont be PvP from me for a while.

mainaman
23-02-2006, 02:51
what realm are you on?.
on east there is one necro that duels- Ko Provoke (lvl 98 that is)

as for the merc may be he used hoj, and dream ...

also at lvl 88 5k life for a barb seems kinda low ...

A C E
23-02-2006, 03:58
The necro was proby an arura-necro. Like an aruradin but in necro form for the curses. Even that shouldn't have killed all the monsters though...Maybe he found some way to use poison nova invisably. Kind of like invisible bone spirits.

Duelskull2
23-02-2006, 04:21
the items are the obvious part of it. there's something you have to do to buff it, it utilises some glitch. if you kill the merc though it takes too long to buff to be that useful anyway.

lake of fires
23-02-2006, 05:52
There's a rumour on the other forum about this so called 'godly' act 3 merc. It suppose 1hit KO even the ones with max resist and 4K life. I'm still waiting for confirmations.

If so then there wont be PvP from me for a while.

yea i'm reading about this right now its some kind of glitch where the merc can tko you with his aura. I think all read more to figure out how they accomplish this.

mainaman
23-02-2006, 06:44
yea i'm reading about this right now its some kind of glitch where the merc can tko you with his aura. I think all read more to figure out how they accomplish this.

yep just learned about it

its a3 fb merc usin dragon armor ,dream shield + helm, hoj sword

kills anything in a sec


HOW SAD , DUELING IS GONNA SUCK TILL THEY PATCH IT IF AT ALL

WhiteAlien
23-02-2006, 07:16
What is the glitch???? Is this about lower resistances or does incredible damage? If its about lowering resistances then can use ES sorc or wind druid against him if its uber dmg, then no one can do anything :(

Very sad realy.

Btw, where you guys are reading about that?

Romper Stomper
23-02-2006, 07:26
Apparently you can do this with any character. There is some kind of routine you have to do that takes a long time. No you dont just equip the merc and voila..

My feeling is Blizzard will probably patch this if it becomes public (i mean WHEN it becomes public) because it also lets people walk through the PVM game untouched (1 hit on bosses, etc.)

mainaman
23-02-2006, 07:41
Apparently you can do this with any character. There is some kind of routine you have to do that takes a long time. No you dont just equip the merc and voila..

My feeling is Blizzard will probably patch this if it becomes public (i mean WHEN it becomes public) because it also lets people walk through the PVM game untouched (1 hit on bosses, etc.)

yes it takes alot of time to make it work , the longer the better

i dont know how exactly ,but there is a word you basically take off and put back one one tf the items on merk repeatedly ( i guess its the dragon armor, and ,prolly one of the dreams) this will stack the holy fire awra/holy shock) xxx times and then his fb + holy fire + 2 dreams=gg, not to mention the effectiveness of that merc when a paly with conviction is usin it

remsy
23-02-2006, 08:55
What's the big deal?
Now we know that if someone brings an a3 merc in, destroy the merc immediately.

Simple as that.

De4dEyE
23-02-2006, 09:25
What's the big deal?
Now we know that if someone brings an a3 merc in, destroy the merc immediately.

Simple as that.

What happens if he pumps up the aura to an insane lvl, and then teleports around? If it's -that- powerful, then you'll die trying to chase almost immediately. [unless you have a dwarfstar]

mainaman
23-02-2006, 09:29
it can be negated by using one dwarf star so its not a big deal actually

the boss
23-02-2006, 11:00
hotspurt nokozan dwarf star = you'll be fine

jake007
23-02-2006, 14:42
the thing is, this merc allows anyone to wreck in PvM... Imagine a teleporting auradin with that merc with high magic find...

Finally act 3 merc is becoming a use :D

-Ferro-
23-02-2006, 15:34
Can any1 tell me where is other thread talking about this? and explan it properly.

I see this is only merc stuff, can be dont with any char. OMG so easy to get to 99 now? btw...waht about Fire inmunes mosters?

Matt
23-02-2006, 17:54
OMG so easy to get to 99 now?

no.. you still have to put in countless hours. It's not like killing speed is ever really a problem in a competent baal run group, this will not really affect leveling speed, especially at higher levels. It'll prolly save a couple seconds on the actual baal kill, thats it.

-Ferro-
23-02-2006, 18:23
Problem is finding a competent baal run group everytime you are to level. Most of people dont hava a clan ready to level you up to 95 in a couple of weeks; many times I waste more time finding baalruns with decent people rather than doing them.

But if you have to do the reequip thing in every game you join, then is not effective. Wait...what about gaining level by clearing an entire game by runing trough all the WP of every act? Sounds great!!! :P

Aeonios
23-02-2006, 20:57
**** ko... **** him to death. Anyway, I know for a fact that it doesn't carry over between games. Also, you need an hoj to do the bug and while it can be really good, it doesn't make you invincible and with the time it takes to get holy fire to a real damaging level it's hardly worth it. Dwarf stars will still keep it from killing you. I seriously don't suggest anyone try to spread it unless it truly does become popular. Blizz probably won't fix it whether or not it ruins the game (see: charge bug, crashes, smite), so there's no sense in causing trouble faster than is necessary. As for the killing speed, well, it's great and all except for fire immunes (like the entire chaos sanc) even with convict, so don't get your hopes up for super leveling.

Also, the reason this got out is because Ko Provoke is a cum gobbling bag of newbishness. He told some 'GayLittleDruid' TGing fire druid pubber on east, who promptly started telling people in his broken newb level excuse for english.

mainaman
23-02-2006, 23:00
yeah Ko is arrogant ezpk newb that thinks he is the best just because he is 98 big deal.
he cant duel and period.

anyway 1 dwarf star totaly negates the glitch , i personaly tested it so no worries

Dennis_KoreanGuy
23-02-2006, 23:51
Blizz probably won't fix it whether or not it ruins the game (see: charge bug, crashes, smite), so there's no sense in causing trouble faster than is necessary.
Desynch is not a bug. Your internet connection just simply can't follow the speed at where the Paly is going, because he's moving too fast for your computer to keep up. If you are the desyncher, it doesn't "desynch" on your screen because the movement of your character is automatically prioritized vs. movement of others in B.Net.

Crashes? Failed to Join is only when you've entered a room just right after the 8th person entered, allowing you to enter at the beginning but can't connect to the room itself because it now is full. Lost Connection very rarely happens on a mediocre internet connection. Battle.Net servers have okay quality other than the Game Full bugs, but then again its free and hosting millions of people constantly without it ever being shutdown regularly like other games (weekly, monthly) for maintenance, so what can you do?

Smite. Own or be owned. Make a Hdin or make a smiter or cry? :wink3:

Wow krazy bug. Can anyone explain this to me in detail? This is like that bug in 09 where you had that +skill helm and you kept reequiping and your skills just stacked...:fortuneteller:

Rauth
24-02-2006, 00:57
Mike tried it yesterday with a psn necro(lower res), and it killed a few people instantly, but it did literally 0 damage to my blizzer. I think it was the mdr from vipermagi that did it, since I had no fire absorb or anything. It did take out my mana in 2 hits easily(2500), but wouldn't do any life damage at all, even after ES had been taken off. I think the reason dwarf negates it completely IS the mdr(dwarf has mdr right?), not neccessarily the fire absorb.

De4dEyE
24-02-2006, 01:01
I was testing it with Mike after he couldn't kill you - apparently it just works on the holy fire. Mojo [eric? I think] had on a vmagi, but still died instantly when the dreams came on.

He mentioned that when he tested it on you, he only had the holy fire crap.

So, I think the dreams bypass the mdr.

Rauth
24-02-2006, 01:04
I was testing it with Mike after he couldn't kill you - apparently it just works on the holy fire. Mojo [eric? I think] had on a vmagi, but still died instantly when the dreams came on.

He mentioned that when he tested it on you, he only had the holy fire crap.

So, I think the dreams bypass the mdr.

yeah thats eric, and yeah he only had the holy fire. what kind of range does it have now, and have you tried light absorb/maxres?

De4dEyE
24-02-2006, 01:06
Haven't tried any sorb [my barb doesn't carry wisps or max res.. yet :S] and the range was huge. It was equal to my leap range it looked like [maxed leap with caster gear on]

The funny thing was that I squished a pulse with leap. I landed right when it pulsed but it didn't hurt me. But when I tried it again, I messed up the timing and it hit me mid-leap. lol..

kabal
24-02-2006, 01:14
If it's actually the MDR that's killing the Holy Fire damage from HoJ, someone should try wearing a Rising Sun. On a high level character it'll give 70+ fire absorb which means the glitched aura should heal you like a full rejuv.

De4dEyE
24-02-2006, 01:15
It would only heal 70 flat damage, which is like.. 140 total. That won't save you, especially if the dreams zap you.

kabal
24-02-2006, 01:29
I haven't seen it first hand, but from what everyone is describing it sounds like by re-equpping the HoJ over and over again you get lots of level 16 Holy Fire auras going all at once. That's different than equipping two Dreams, where the two lower level Holy Shock auras combine into one higher level aura.

As an example, let's say that someone glitches/re-equips their HoJ 200 times which leads to 200 different auras each doing 10 damage (made up number) after PvP penalty and resists. Now if you put on a Dwarfstar that 12-15 MDR will apply once to every single aura completely negating its damage, so now you have 200 auras each doing zero damage. If that's true, then by equipping a Rising Sun you'll be able to heal back 60-70 HP from each aura via absorb, and with 200 auras at once that's the equivalent of drinking a full rejuv.

Of course this is just my untested theory, so I don't know if it'll work or not. What I'm describing with the multiple auras does seem to fit what's been observed already so far (i.e. a single source of MDR will squash the HoJ damage).

Edit (more speculation and theories): I think the reason that the Dreams still do damage is that the Holy Shock aura does more damage than the MDR on Dwarf or Vipermagi. Wearing a Dwarf might reduce the damage per aura down to 4-5 (again, made up number) but with several hundred auras that still amounts to a lot of damage. Someone should try wearing two Dwarfs and see if that negates the damage, and if it does, try wearing a Tgod's as well to see if you can heal from the auras.

jake007
24-02-2006, 01:29
So how is the buffing done?

Aeonios
24-02-2006, 03:10
First of all, all of your claims about the glitches not being severe are WRONG. And you think by 'crash' I mean 'failed to join' or some BS like that. No, I mean diablo either crashes or freezes completely. There's two different variants on it when leaving a game, and I think one when joining. These are inexcusable. Secondly, DII works like every other blizz game. You don't get data on where the pally is at any given time during a charge, you simply know where they clicked and then render the rest given the skill data. Their inability and unwillingness to fix that bug is also inexcusable. What about duping? Is that another glitch that should be left alone? Yes, I'm sure below all of the crack addicted 13 year old korean kids, somewhere in blizzard there's a good programmer, but he sure as hell doesn't work on their games.

Secondly, I'm not telling you how the buffing is done in particular. I know every nook and cranny of it, but I was simply trying to stop the rumors and speculation so maybe it wouldn't go public. I failed, but I'm still not telling anything. If someone else figures it out and starts telling people here, you can be assured that I'll have all of the pubbers on bnet knowing within the week. It's a crappy bug, but I can abuse it in private now. Right now you really don't understand the consequences, but if you keep digging you'll soon find out there's a good reason I don't want anybody knowing. Blizz probably won't fix it (ie duping) and I'm not ready to have DII completely ruined for the rest of the season.

Rauth
24-02-2006, 03:17
I haven't seen it first hand, but from what everyone is describing it sounds like by re-equpping the HoJ over and over again you get lots of level 16 Holy Fire auras going all at once. That's different than equipping two Dreams, where the two lower level Holy Shock auras combine into one higher level aura.

As an example, let's say that someone glitches/re-equips their HoJ 200 times which leads to 200 different auras each doing 10 damage (made up number) after PvP penalty and resists. Now if you put on a Dwarfstar that 12-15 MDR will apply once to every single aura completely negating its damage, so now you have 200 auras each doing zero damage. If that's true, then by equipping a Rising Sun you'll be able to heal back 60-70 HP from each aura via absorb, and with 200 auras at once that's the equivalent of drinking a full rejuv.

Of course this is just my untested theory, so I don't know if it'll work or not. What I'm describing with the multiple auras does seem to fit what's been observed already so far (i.e. a single source of MDR will squash the HoJ damage).

Edit (more speculation and theories): I think the reason that the Dreams still do damage is that the Holy Shock aura does more damage than the MDR on Dwarf or Vipermagi. Wearing a Dwarf might reduce the damage per aura down to 4-5 (again, made up number) but with several hundred auras that still amounts to a lot of damage. Someone should try wearing two Dwarfs and see if that negates the damage, and if it does, try wearing a Tgod's as well to see if you can heal from the auras.


This sounds like the best valid explanation i can think of. So, we need to figure out how much pvp dmg 2 dreams will attain, in order to figure out how much absorb/mdr we need.

mainaman
24-02-2006, 03:22
So how is the buffing done?

you basically reequip hoj aton of time and the holy fire aura stacks,
same with dream i think

i dueld one of those guys, i had dwarf and tgod on me he took like 500 life overal from me (i use BvC), and I namelocked him 4 times ...the thing is he was summon necro with stacked summons its pretty hard to get to merc easy, I leaped him out of pack though ,but because of the dwarf and tgod lost the 45 fcr break ponit so my tele was prety pathetic

with no dwarf he put me down from 6.5k to 1.5 k from at least a screen away

jake007
24-02-2006, 03:25
I'm still looking in the PvM aspect of this bug, imagine an enigma mage summoner with that merc, and lower resist...

Aeonios
24-02-2006, 03:29
I'll give you a hint. My char is an infinity CB sorc. Orb would work nicely too. Given no fire+lit immunes that can't be broken, I can clear the chaos sanc in like 1.5 minutes.

Rauth
24-02-2006, 03:34
Try putting on Two dwarfs+ tgods. You only have to completely negate 1 lvl 30 dream aura and you negate them all.

De4dEyE
24-02-2006, 03:43
Why are you telling everyone how to do this?

Aeonios
24-02-2006, 03:45
telling everyone how to do what?

WhiteAlien
24-02-2006, 04:14
Mike tried it yesterday with a psn necro(lower res), and it killed a few people instantly, but it did literally 0 damage to my blizzer. I think it was the mdr from vipermagi that did it, since I had no fire absorb or anything. It did take out my mana in 2 hits easily(2500), but wouldn't do any life damage at all, even after ES had been taken off. I think the reason dwarf negates it completely IS the mdr(dwarf has mdr right?), not neccessarily the fire absorb.

Interesting point.
But anyway, the build like ES sorc will become very dead if many ppl will start to use this bug. Its like going into pubies duels and in 2 sec your mana = 0, shiiii t, ES sorc becomes defensless. As well as windy druids. They need to recast their cyclon armor every second or 2, lol.

How about 95% res, no absorb?

Is there a limit how many times you can stack aura? 100? 1000? 5000? times?

I "LOVE" Blizzard :undecided:

A C E
24-02-2006, 04:19
I personally can't wait for everyone to start using this. I'll be able to go into any duel game I want an absolutly DESTROY everyone there with my windy.:grin:

The idiots wont even have a chance. I can get something like 70 fire sorb with 40% fire sorb and like 50+ light sorb with a crap load of % light sorb, not to mention max, stacked resists and cyclone armor + minion stack (if that helps at all).

WhiteAlien
24-02-2006, 05:00
I personally can't wait for everyone to start using this. I'll be able to go into any duel game I want an absolutly DESTROY everyone there with my windy.:grin:

The idiots wont even have a chance. I can get something like 70 fire sorb with 40% fire sorb and like 50+ light sorb with a crap load of % light sorb, not to mention max, stacked resists and cyclone armor + minion stack (if that helps at all).

Your minions will be rosted from 1 hit, as well as your cyclone armor.

-Ferro-
24-02-2006, 11:40
Because not only members read this boards, this is gonna get public no matter what, wait for 2 weeks and count how many a3 mercs you see in pubbies.

Matt
24-02-2006, 15:56
I'm interested to see what the price of Dream and HoJ jumps up to :shocked:

sorceressgod
24-02-2006, 16:46
as a matter of fact i dueled this guy "Odor" today on USWest NL.

seems like this guy took a while(he wasn't seen any where in act 1) before finally hostilling everybody.

he came in from cold plains, killed every one, did not tg, did not let ANY-FRICKIN-BODY look at him or his minions on their screens.

my sorc had 2k life, over-full resists(ok, he cursed me a bit though) and i died just like that lmao. just like there's a new Uber Blizzard monster with physical damage of 1129038120983 and a 100% to hit and ignore block rate etc.

ok i think i made a thread on this just now, probably a mistake on his gear. i think this is a frickin glitch that is manipulated lol. holy fire at extraordinary levels.

mainaman
24-02-2006, 17:36
see the thing with this glitch is it works best with summon necro,
so i guess we will be seeing many of those soon, flooding dueling games...
but since this glitch can be easily negated I don't see what's the big deal with it...

Aeonios
24-02-2006, 17:54
Rofl "It works best with summon necro". Not a chance in hell. But you can think what you want, I won't stop you.

DennisBergkamp
24-02-2006, 18:24
Ko-Provoke, yeah I saw the same dude in a pubby... crazy, I died in one hit from like 2-3 screens away. And I also noticed it took him around 10 minutes before he hostiled people and showed up in the blood moor. After destroying everyone, he said something like "I teach you legit hack for 10HRs". Some people, unbelievable... Anyway, imagine this merc on a summon necro with an Iron Golem made out of an Infinity Polearm :shocked: I hope this glitch doesn't work on Auradins.

Grrr, even though this glitch may be easily negated using dwarfstar/hotspurs, it still forces one to use them, often making your character a lot weaker, while they don't really lose any strategic advantage, because the attack that's killing you, comes from the merc.
I think the number one way to counter this thing is to just leave the game, they'll get bored of prebuffing for 10 minutes only to find out there's no one left to duel :thumbsup:

Rauth
24-02-2006, 18:55
Hahahaha. That was mike(mcm). Tgods+2 dwarfs+ stacked res does in fact make them heal you, and quite quickly, so just carry those around to be prepared. Then kill his merc and resume normal dueling until he prebuffs again :smiley: .

Note: 95 resists will Not be enough without mdr or straight absorb(like tgods), since even if every aura only does 5 pvp dmg , you will still be taking a Lot of damage.

Gotcha
24-02-2006, 18:56
I knew there was a reason this ladder season that I made and am making all my PVP characters with ring and belt slots as open items so my build does not need to depend on them for equiping other needed gear/max block, etc. :smiley: I guess only my FCR will be a slight problem with probably a drop of one breakpoint for those chr's that actually depend on high FCR :cry:

Gotcha
25-02-2006, 00:22
Actually after testing it seems in my tests, at least, it is the lightning that is stacking not the fire damage. For some reason just wearing a dwarf does nothing but if you take off dwarf and put on thundergods it completely eliminates any damage. Has anyone else noticed this. Maybe I am just stacking wrong.

Duelskull2
25-02-2006, 00:26
i'm pretty sure you can stack one element over another when you buff the merc.

Rauth
25-02-2006, 00:55
Actually after testing it seems in my tests, at least, it is the lightning that is stacking not the fire damage. For some reason just wearing a dwarf does nothing but if you take off dwarf and put on thundergods it completely eliminates any damage. Has anyone else noticed this. Maybe I am just stacking wrong.

Dwarf only negates 15 or so. Tgods reduces the initial damage(because of +max res), And effectively negates 40 of it. Odds are the guy against you just stacked the dream, and not the fire one, so only the lightning part was doing any real damage, and the 15 mdr from dwarf wasn't enough to stop it completely.

Elysium
25-02-2006, 15:01
I was talking to a friend he said you don’t have to perm the glitch to work...He didn't get into all the details...But what im understanding is you don't need really any good godly gear to do this. Only Enigma, hell and any class can use this not just necros and you need to tele around moor for a few...Something about some extra files in your d2 folder...That’s all I know right now...He said the glitch is out now...So everyone should know something really soon...He said it sucks *** and it will **** up all the dueling games which would be sad till battlenet fixes the ****:(

sorceressgod
25-02-2006, 15:08
my sentiments too elysium. lets look at the Warriors clan, Chicken clan, Ghost clan and the TOFOs use this thing in pub games.

Aeonios
25-02-2006, 17:40
That's garbage. Whoever said all you need is some extra files is wrong. It's not that simple and not that fast. I also still have one more ace up my sleeve. If it gets bad, I have a way to force blizzard to fix it.

sorceressgod
25-02-2006, 18:51
That's garbage. Whoever said all you need is some extra files is wrong. It's not that simple and not that fast. I also still have one more ace up my sleeve. If it gets bad, I have a way to force blizzard to fix it.


elaborate on the trump card u have on forcing blizzard to fix it lol, i love to see those scum bags do something for a change like, fixing pvp glitches and spending more money on better and less-laggier servers on weekends.

LeegionOnEast
25-02-2006, 20:50
My bearzon faced a summon necro with this bug the other day. My resists + decent life +50% dr protected me, but the minions he collected forced me into dodgelock and I couldn't attack. He went around and killed everyone in the game short after.

Freezing Rain
25-02-2006, 21:56
Stack absorb > glitch

Gotcha
26-02-2006, 04:26
Dwarf only negates 15 or so. Tgods reduces the initial damage(because of +max res), And effectively negates 40 of it. Odds are the guy against you just stacked the dream, and not the fire one, so only the lightning part was doing any real damage, and the 15 mdr from dwarf wasn't enough to stop it completely.

Actually the tests were done with 2 computers and I was doing the stacking while my other chr was taking the hits and testing items. Maybe it was the hotspurs and stacked fire resists the chr had. Maybe I was not stacking the fire correctly LOL, have to test some more. But the lightning was damn scarry without putting on a Tgods. Virtually a 1 hit kill even with stacked resists. I even tested in chaos sanctuary. I mean evey monster went poof after teleing a few times. I will say, although, by the time you spend all the time prebuffing the items to get the damage I could have already have cleared out chaos without the prebuff on merc.

I guess I will have to test out a little more. Somehow the fire just isn't stacking high enough but I only did swith about 100 times fast. It gets real boring to do it for 5 min.

Either way with Tgods and Dwarf there are no worries so this is not that big a deal for the prepared.

A C E
26-02-2006, 04:31
I just went into a game with 4 of these glitchers running around and I killed every single one of them w/o a problem. Most of them wouldn't even duel me b/c they didn't want to lose their mercs:rolleyes:. All you need is a dwarf n tgods n ur set. The only trouble I had with them is when a hybrid sin came in and kicked my *** and the glitchers all sat outside nk'ing me. I tryed to rejoin but I forgot the game name:embarassed:.

:fortuneteller:When this gets fixed, I will laugh at the hundreds of people flooding these forums and the bnet forum whining.:azn:

kabal
26-02-2006, 04:43
Actually the tests were done with 2 computers and I was doing the stacking while my other chr was taking the hits and testing items. Maybe it was the hotspurs and stacked fire resists the chr had. Maybe I was not stacking the fire correctly LOL, have to test some more. But the lightning was damn scarry without putting on a Tgods. Virtually a 1 hit kill even with stacked resists.

It's already been mentioned, but +max resist and stacked resists (i.e. Hot Spurs) won't do anything by themselves; what you need is MDR (like on Dwarfstar or Vipermagi) or point absorb (like on Rising Sun or Tgod's). If you can maintain max fire and lightning resist, just one Dwarfstar and Tgod's should stop the glitched auras. If you can't maintain max resists against Lower Resist or Conviction, then just wear higher amounts of MDR or point absorb. If you use Rising Sun, the Holy Fire auras should heal you even if you're at -100 fire resist.

Aeonios
26-02-2006, 07:24
My friend tried with his orber, non eshield, maxed res vs my infinity sorc. He wore 1x dwarf and tgod's, and vs my massive -res he still got fully healed. It doesn't take much at all. You have to keep in mind that at best you're only dealing with a completely unsynergized lvl 14 holy fire aura or lvl 15 holy shock, and after pvp those damages are tiny no matter what you do to them.

remsy
26-02-2006, 07:56
First of all, all of your claims about the glitches not being severe are WRONG. And you think by 'crash' I mean 'failed to join' or some BS like that. No, I mean diablo either crashes or freezes completely. There's two different variants on it when leaving a game, and I think one when joining. These are inexcusable. Secondly, DII works like every other blizz game. You don't get data on where the pally is at any given time during a charge, you simply know where they clicked and then render the rest given the skill data. Their inability and unwillingness to fix that bug is also inexcusable. What about duping? Is that another glitch that should be left alone? Yes, I'm sure below all of the crack addicted 13 year old korean kids, somewhere in blizzard there's a good programmer, but he sure as hell doesn't work on their games.

Secondly, I'm not telling you how the buffing is done in particular. I know every nook and cranny of it, but I was simply trying to stop the rumors and speculation so maybe it wouldn't go public. I failed, but I'm still not telling anything. If someone else figures it out and starts telling people here, you can be assured that I'll have all of the pubbers on bnet knowing within the week. It's a crappy bug, but I can abuse it in private now. Right now you really don't understand the consequences, but if you keep digging you'll soon find out there's a good reason I don't want anybody knowing. Blizz probably won't fix it (ie duping) and I'm not ready to have DII completely ruined for the rest of the season.

Is it lonely up there on your pedestal Aeonios?

The savior of b.net dueling...

Anyway,
The way to negate this is dwarfstar and maybe tgods?
Is it the light damage or the fire damage that's the real killer or is it both?
Cause I always have max light but never max fire :sad2:

Neurofuzzy
26-02-2006, 08:47
I am not sure I understood the whole thing. The aura stacks just from equip / unequip dream or hoj many times? Does it need to be done on a merc? Maybe the bug extends to all holy auras... What about a doom? Would it stack holy freeze?

Rauth
26-02-2006, 13:06
I am not sure I understood the whole thing. The aura stacks just from equip / unequip dream or hoj many times? Does it need to be done on a merc? Maybe the bug extends to all holy auras... What about a doom? Would it stack holy freeze?

Basically its a bunch of same-level auras stacked on top of each other. So if ONE level 30 holy shock aura did 40 pvp dmg, and they stacked it 100 times, it would do 40 pvp damage, 100 times. Note that this is NOT the same as 40x100 pvp dmg. So, if you can negate the pvp dmg of a single aura, you negate them all.

Neurofuzzy
27-02-2006, 01:14
Ok, I undestood that part. But do I need an act3 merc? Do I need a merc at all? Wouldn't it work on the main char as well?

Aeonios
27-02-2006, 01:20
It won't work with holy freeze. It will work with an a4 or a3 merc only.

Gotcha
27-02-2006, 02:48
I will say for PVP and MFing the game just got boring. I tested and ran through everything so Fast it was scarry. As for PVP until it gets fixed, if ever it does, dwarf and TGods seem to do the trick. I must have not pumped up the fire aura up on my tests high enough but I will say that a TGods is needed. For all you mfers out there this may be the bug you have been looking for (LOL)

Neurofuzzy
27-02-2006, 04:48
Altough any bug is bad, this one could be nice for:

- quick leveling
- MF

In PvP it seems the bug can be easily countered (but still bodering).

Aeonios
27-02-2006, 04:52
No argument there. PvM my sorc got to 88 mighty fast, and I didn't even spend any real time just lvling it after 80. Random chaos runs and cow runs got me there.

kabal
27-02-2006, 07:09
I can't see how this would be good for MF'ing if the bug doesn't carry over from one game to the next. The better characters don't need more than 5 minutes to run any given target or area (and some targets are much, much faster like Meph or Pindle), so it doesn't really make a lot of sense to spend 20 minutes each game buffing up your merc. I suppose if you wanted to hit every MF target in a single game this could be useful, but I still think you'd get better results just doing five 5 minute Baal + Pindle runs instead of a single 25 minute Andy + Pits + Mausoleum + Ancient Tunnels + Meph + CS + Diablo + Pindle + Baal run using the aura bug.

Gotcha
27-02-2006, 15:42
I can't see how this would be good for MF'ing if the bug doesn't carry over from one game to the next. The better characters don't need more than 5 minutes to run any given target or area (and some targets are much, much faster like Meph or Pindle), so it doesn't really make a lot of sense to spend 20 minutes each game buffing up your merc. I suppose if you wanted to hit every MF target in a single game this could be useful, but I still think you'd get better results just doing five 5 minute Baal + Pindle runs instead of a single 25 minute Andy + Pits + Mausoleum + Ancient Tunnels + Meph + CS + Diablo + Pindle + Baal run using the aura bug.

You are right but it gives you the chance to go places sometimes you normally wouldn't along with just going fast through many areas. Leveling just got so much faster also. I also got to lvl 89 real real fast.

Veilside
27-02-2006, 20:27
imagine the potential cow run speeds using this glitch only with dream.

jake007
27-02-2006, 21:22
imagine the potential cow run speeds using this glitch only with dream.

I second that. The javazons will be out of job soon ^^

mainaman
27-02-2006, 21:49
imagine the potential cow run speeds using this glitch only with dream.

this way you will kill the cow king without even noticing it ,and then bye-bye cow lvl

Veilside
27-02-2006, 22:01
this way you will kill the cow king without even noticing it ,and then bye-bye cow lvl

notice how i mentioned using only dream? cow king is always light immune :wink3:

Aeonios
27-02-2006, 22:21
Holy fire sucks. Chances are you wouldn't even pk king with dual auras.

Veilside
27-02-2006, 22:38
Holy fire sucks. Chances are you wouldn't even pk king with dual auras.

i take it you haven't read the majority of this thread. if these can take 5k life from a high res barb in pvp then it could very, very easily kill anything in pvm unless they're immune to that particular element.

kabal
27-02-2006, 22:55
I second that. The javazons will be out of job soon ^^

A javazon should be able to clear the cow level in far less time than it takes to buff up the merc.

Aeonios
28-02-2006, 00:57
I boosted +600 with each aura and it still takes 2 pulses sometimes to kill the demons in the chaos sanc. I gaurantee you it won't kill the cow king. Killing players is trivial compared to pvm. Monsters can take a 45k lightning bolt to the face and not die. Players are a different story. Monsters have a lot more life than most players and very different resistance rules; you can't compare them directly. Plus, I have a lot of experience in telecowing in hell with this, and I have yet to kill the cow king. The difference between the lightning and fire auras is probably 5 to 1, and it makes a much bigger different between pvm and pvp. You forget that a single dwarf star can negate the entire fire aura, but the lightning aura takes more work. A lot of monsters also have built in hidden magic resistances, which you can find on the monsters page of arreat summit.

Romper Stomper
28-02-2006, 05:47
I'm not telling you how the buffing is done in particular. I know every nook and cranny of it.


Read on...


Also, you need an hoj to do the bug


Wrong.

I boosted +600 with each aura and it still takes 2 pulses sometimes to kill the demons in the chaos sanc. I gaurantee you it won't kill the cow king. Killing players is trivial compared to pvm. Monsters can take a 45k lightning bolt to the face and not die. Players are a different story. Monsters have a lot more life than most players and very different resistance rules; you can't compare them directly. Plus, I have a lot of experience in telecowing in hell with this, and I have yet to kill the cow king.

Wrong. So many things wrong with this its not even funny. 600x both auras one hits anything in CS except for the odd unique light/fire immune and diablo. BTW use a lower res nec and this is even faster. (See below.)

Killing players is trivial compared to pvm? Really. Come kill me with your tal sorc please.

Monsters have more life, but they dont get the 17% PVP penalty. The resistance "rules" do not differ, players just have caps (player minions however, do not.)


It won't work with holy freeze. It will work with an a4 or a3 merc only.


Wrong. Also HOJ bow + Dragon Armour on an a1 merc is viable.
a4 merc? Cool. Didn't know they exist.


Rofl "It works best with summon necro". Not a chance in hell. But you can think what you want, I won't stop you.


Wrong. Summon necro with lower res is best to abuse this. Why? Summons protect the merc, lower resist makes it much more effective, and aiming lower resist and lowering things within the holy aura range is far easier than say, conviction.


You forget that a single dwarf star can negate the entire fire aura, but the lightning aura takes more work.


Wrong. 1-250 pulse holy shock aura * 0.17 in PVP * 0.17 (75% res + 15% absorb = effectively 83% resistance) against max res = 7 pvp dmg max, the 14 MDR on one Dwarf is enough to beat this (even ignoring absorb.)

But then again you know every nook and cranny of it so who am I to prove you wrong. Oh wait.

Romper Stomper
28-02-2006, 05:48
This forum lies about errors...

Rauth
28-02-2006, 08:01
hahaha. You're just mad cause you didn't know there was act4 mercs :wink3: .

Aeonios
28-02-2006, 09:02
I meant a5. And I wasn't aware that you could make an hoj bow.

Besides that, you don't actually need an hoj to do this, but you do need at least 1 dragon or 1 dream or 1 hoj that does NOT come off the merc for it to work.

Secondly, the "rules" of resists for monsters ARE different, tardfish. Players can't be immune, and immune monsters get an 80% resistance to resistance lowering skills and are immune to facets and the like until the immunity is broken. Contrast this with pvp where any and all -res counts.

As for summons protecting the merc.. I haven't seen my merc ever be in need of protection except vs the ubers, and a few little skellies definitely aren't gonna stop those from killing him, Lilith being the worst.

Uh.. since when is it easier to cast lower resist than to teleport around holding an infinity? Not to mention the fact that even the best lr sucks compared to conviction, saying nothing for the crap lr that a summoner would have.

And lastly, anyone who uses tal's is an idiot. Full tal's sucks horribly and doesn't even give you that much mf, not that mf matters one tiny bit. In the last week I found 2 facets (5/-4 lit lvl, 4/-4 fire lvl), a tgod's, an eschuta's, and some other crap I don't even remember now. The ONLY mf I even have is the 30% on my infinity. I can solo chaos with or without the merc and take down diablo in 2 seconds or less, depending on what the ai decides to make him do. A tal's sorc, on the other hand, could spend a good 5 minutes just on diablo. Sure, meteorb might be VIABLE for the chaos sanc, but the killing speed and ease of not dying is nowhere close to my char, which was built for pvp to begin with. And consider this: I had an auradin last season that could tank anything and everything. Blizz, 5+ fireballs, a thick pile of meteor fire with meteors coming down, 45k lightning, infinity nova sorcs, even tank the ubers hardly taking damage. He could take down a sorc in an instant, but would take quite a while to cut down diablo. Why? Because diablo has 113,812 hp, as opposed to like 5-6k tops for a player. Even if you counted the pvp penalty he'd still have the equiv of 9.4k player life, which you won't see any time soon.

Oh, and if 15MDR is plenty enough to stop stacked holy shock, then how is it that someone in one of these threads mentioned still getting instakilled while wearing one ;[.

Aeonios
28-02-2006, 09:02
I meant a5. And I wasn't aware that you could make an hoj bow.

Besides that, you don't actually need an hoj to do this, but you do need at least 1 dragon or 1 dream or 1 hoj that does NOT come off the merc for it to work.

Secondly, the "rules" of resists for monsters ARE different, tardfish. Players can't be immune, and immune monsters get an 80% resistance to resistance lowering skills and are immune to facets and the like until the immunity is broken. Contrast this with pvp where any and all -res counts.

As for summons protecting the merc.. I haven't seen my merc ever be in need of protection except vs the ubers, and a few little skellies definitely aren't gonna stop those from killing him, Lilith being the worst.

Uh.. since when is it easier to cast lower resist than to teleport around holding an infinity? Not to mention the fact that even the best lr sucks compared to conviction, saying nothing for the crap lr that a summoner would have.

And lastly, anyone who uses tal's is an idiot. Full tal's sucks horribly and doesn't even give you that much mf, not that mf matters one tiny bit. In the last week I found 2 facets (5/-4 lit lvl, 4/-4 fire lvl), a tgod's, an eschuta's, and some other crap I don't even remember now. The ONLY mf I even have is the 30% on my infinity. I can solo chaos with or without the merc and take down diablo in 2 seconds or less, depending on what the ai decides to make him do. A tal's sorc, on the other hand, could spend a good 5 minutes just on diablo. Sure, meteorb might be VIABLE for the chaos sanc, but the killing speed and ease of not dying is nowhere close to my char, which was built for pvp to begin with. And consider this: I had an auradin last season that could tank anything and everything. Blizz, 5+ fireballs, a thick pile of meteor fire with meteors coming down, 45k lightning, infinity nova sorcs, even tank the ubers hardly taking damage. He could take down a sorc in an instant, but would take quite a while to cut down diablo. Why? Because diablo has 113,812 hp, as opposed to like 5-6k tops for a player. Even if you counted the pvp penalty he'd still have the equiv of 9.4k player life, which you won't see any time soon.

Oh, and if 15MDR is plenty enough to stop stacked holy shock, then how is it that someone in one of these threads mentioned still getting instakilled while wearing one ;[.

Aeonios
28-02-2006, 09:04
Oh, missed one more thing. You added 15% absorb for a dwarf star against lightning. Noob.

wow... why does this forum keep popping up errors then double, triple, or quadruple posting?

LightsWarrior
01-03-2006, 02:17
Wait, so what's the point on using dragon armor? hoj has lvl 16 HF right? dragon has 14. So if you are using this glitch to stack the lvl 16 HF many times, what purpuse dragon serves? Wouldn't it just get negated? I though that only the higher lvl aura took over, in order for them to stack they had to be the same lvl???

Also if merc is using 2 dreams, helm/shield and you stack with helm, shouldn't the shield get nagated aswell since the helms holy shock was stacked and now has higher lvl than the shield's?
I'm thinking on making a sorc build using this glitch to lvl chars with, but want to know how exactly it works.

LightsWarrior
01-03-2006, 02:17
Wait, so what's the point on using dragon armor? hoj has lvl 16 HF right? dragon has 14. So if you are using this glitch to stack the lvl 16 HF many times, what purpuse dragon serves? Wouldn't it just get negated? I though that only the higher lvl aura took over, in order for them to stack they had to be the same lvl???

Also if merc is using 2 dreams, helm/shield and you stack with helm, shouldn't the shield get nagated aswell since the helms holy shock was stacked and now has higher lvl than the shield's?
I'm thinking on making a sorc build using this glitch to lvl chars with, but want to know how exactly it works.

LightsWarrior
01-03-2006, 02:17
Wait, so what's the point on using dragon armor? hoj has lvl 16 HF right? dragon has 14. So if you are using this glitch to stack the lvl 16 HF many times, what purpuse dragon serves? Wouldn't it just get negated? I though that only the higher lvl aura took over, in order for them to stack they had to be the same lvl???

Also if merc is using 2 dreams, helm/shield and you stack with helm, shouldn't the shield get nagated aswell since the helms holy shock was stacked and now has higher lvl than the shield's?
I'm thinking on making a sorc build using this glitch to lvl chars with, but want to know how exactly it works.

plasmo
01-03-2006, 08:28
tardfishHehe, that's a new one.

HappyAssassin
02-03-2006, 06:25
Dueled a guy using this on USWest today. He killed 5 people in one pulse when he left town. Cause I'd read this thread, i put on the sorb and killed the guys merc (and him) in 1 ww. He was just standing there, prolly feeling invincible. That dude sure got mad at me though...

This is a cool trick, but i dont see it lasting long. It's too easy to negate.

papyrus
04-03-2006, 00:53
So if this buffing work on merc, does this mean it will work on the char too? Has someone tested it on their char?

Mexicab
04-03-2006, 04:22
There's a new download that stacks the auras for you >.< came out I think 2 days ago.

HappyAssassin
04-03-2006, 10:28
It didnt work on my pally...

Aeonios
06-03-2006, 05:22
I didn't do any extensive testing, but I don't believe it works for chars, since auras work CORRECTLY on chars, as opposed to the copying that occurs on mercs. I've heard claims that it works on players for pvm though. I'm wholly skeptical of it regardless. I may be able to test soon, though.

Bigwolfman
06-03-2006, 08:06
I have dueled a pally with this one time his name was chuckofnoris onn useast Nonladder. It was amazing he wouldnt say how it worked but all i know is that the bug is no lie -.-

Bigwolfman
06-03-2006, 08:06
I have dueled a pally with this one time his name was chuckofnoris onn useast Nonladder. It was amazing he wouldnt say how it worked but all i know is that the bug is no lie -.-

Bigwolfman
06-03-2006, 08:06
I have dueled a pally with this one time his name was chuckofnoris onn useast Nonladder. It was amazing he wouldnt say how it worked but all i know is that the bug is no lie -.-

Bigwolfman
06-03-2006, 08:06
I have dueled a pally with this one time his name was chuckofnoris onn useast Nonladder. It was amazing he wouldnt say how it worked but all i know is that the bug is no lie -.-

Bigwolfman
06-03-2006, 08:45
omg sorry im new to posts i didnt meen to make like 4 posts lol. now i wont press back

Rauth
06-03-2006, 19:11
omg sorry im new to posts i didnt meen to make like 4 posts lol. now i wont press back

haha. Everyone does that. Its more the forums fault than yours.

Aeonios
07-03-2006, 00:12
He might have just been a dual aura auradin. They're not usually effective, but they can still kill weaklings rather quickly.

Romper Stomper
07-03-2006, 06:53
odor > you.

pedu
09-03-2006, 11:37
I met yesterday a pally who had his bugged act3 merc. The weird thing was that he couldnt touch me. And, get this, i didnt wear any dwarfs... Sooo, if ive understood this correctly, the bug that everyone talks about uses holy fire or something... Not this one. I had thundergods on me as the only absorb item, and ravens, but no one was getting freezed. So, he was using some lightning thingy. You guys know about this?

stuslegend
09-03-2006, 18:40
i have a questin about auraequipment

-does +skill items add to aura lvls?

and, just for fun, which char would be more effective with auragear on(not pally) 1. sorc, with light/fire mastery mabye eng shield,dream/hoj merc etc...
or 2. necro, with lower res and mabye psn nova?, dream/hoj merc etc
i pvp+pvm

stuslegend
09-03-2006, 22:41
k well this is werid... i thought i left a post here but it isnt showing up for me........

1. was wondering if +skill items increase the lvl of aura u get(lvl 15 holy shock)with +1 all skills = lvl 16 holy shock??
2. which would be the most efficient/sucessful char to build
a. sorc with aura gear, convi merc,max light/fire mas etc
b. necro with aura gear, convic merc, lower res and mabye psn nova or skel
(i do pvm and pvp)

Dweedle
10-03-2006, 00:05
wowza are u guys sure that he hasn't hacked the merc?

-Ferro-
10-03-2006, 12:38
Nvm this post.

Aeonios
11-03-2006, 01:25
1.no.
2.You can't use an infinity merc with this... Easiest is a 105 fcr infinity sorc of your choice. Much higher cast rate and easy to use with spammable skills like charged bolt. You could also build a nec with max lower resist and a godly level of iron golem. Make an infinity golem, but it better be one STRONG golem with a very weak attack.

sorc is easier for pvm, but necro is more effective in most cases, although perhaps a bit harder to use (and can't kill bosses nearly as quickly as a CB infinity sorc).

Note that this bug has little effect in pvp anymore. Most people use tgod's and a lot of them use real sorb on top of that. However, since high level mercs are readily available in 1.11, this glitch can be used quite effectively to attain higher lvls, reverting to your normal merc whenever it's no longer needed.

Pedu: This works with holy shock. However, Tgods > 750 lvl 15 unsynergized holy shock auras. If you had high lit res chances are he was healing you fully every aura pulse, thus making you harder to kill rather than easier.

xvicecity
12-03-2006, 03:16
so uh would it work on a hammerdin?

xvicecity
12-03-2006, 03:23
You are right but it gives you the chance to go places sometimes you normally wouldn't along with just going fast through many areas. Leveling just got so much faster also. I also got to lvl 89 real real fast.
plz spill the beans then, if this is so ez to counter why the **** is everyone being so *** about it and not telling

xvicecity
12-03-2006, 03:25
I boosted +600 with each aura and it still takes 2 pulses sometimes to kill the demons in the chaos sanc. I gaurantee you it won't kill the cow king. Killing players is trivial compared to pvm. Monsters can take a 45k lightning bolt to the face and not die. Players are a different story. Monsters have a lot more life than most players and very different resistance rules; you can't compare them directly. Plus, I have a lot of experience in telecowing in hell with this, and I have yet to kill the cow king. The difference between the lightning and fire auras is probably 5 to 1, and it makes a much bigger different between pvm and pvp. You forget that a single dwarf star can negate the entire fire aura, but the lightning aura takes more work. A lot of monsters also have built in hidden magic resistances, which you can find on the monsters page of arreat summit.
so u "boosted" tell me, do you just clikc **** on and off or what?

YouHaveMail
12-03-2006, 04:26
it can be used for either the holy fire or holy shock.
which is why the guy with tgods and not dwarf absorbed.

xvicecity
12-03-2006, 19:29
Haha I Figured It Out Wahoo