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swiftrunner
11-02-2006, 15:16
Ok. This is not a guide. It's more like a discussion on how to make a viable pvp javazon. Anyone is welcome to contribute ideas. I believe there are seasoned javazon players in these forums who can contribute their ideas in this thread.

In fact, I haven't made a javazon myself but I'm planning to in the near future and I need help in planning to build this character.

I read the other thread on a similar topic but some people ended up flaming each other. So let's start anew.

Equipment:
1.08 Valkyrie Wing 'cham'
Enigma
Titan's Revenge
Stormshield 'ber'
Trangoul's
Arachnid
Sandstorm
Fast cast ammy (2 ama skills/dex/str/res/mana/life)
Ring 1 Fas cast ring (dex/str/res/mana/life)
Ring 2 Raven frost

Charms:
6 Harpoonist's Grandcharm of Vita (1 jav skill with 35+ life).
3 Harpoonist's Grandcharm of Balance (1 jav skill with 12 fhr)
5 all resists charms with r/w (1.09 ones are better)
5 all resists/ mana charms with life.
1 Anny
1 Torch

What you will achieve with this set up:
99 % fast cast rate
150% faster r/w
30 % Increased attack speed
50 % physical damage reduce
86% faster hit recovery


* 1.08 Valk is critical in this build as it gives you the necessary 30 % fc and 30 % r/w. If you are against using 1.08 items, you could use a rare circlet with the following mods:

2 to Amazon Skils
20% fast cast
30% fr/w
+str/dex
+life
+mana
2 socs if possible

this is godly and very hard to get I believe. And if you do use this instead of valk you should swap raven for another fast cast ring to achieve the 99% breakpoint.

*Enigma is a must in order to compete with other teleporting characters. Without enigma a javazon has (close to) 0 % chance of winning against a necro with 125 fast cast + bone prison. With enigma you up that chance a lot.

* I believe 99 % fast cast (11 frame iirc. correct me if I'm wrong) is enough to catch up with a lot of characters since you have some range attacks available, but I'm not very sure.

* Titan's is better than thunderstroke because it gives skills plus stats. The -res in Thunder isn't going to help much if your opponents mass absorb.

As for the skills layout and pvp strats, this is where I need help since I have absolutely no experience with a javazon. I invite anyone to contribute ideas here.

Thx. :smiley:

aman
11-02-2006, 15:20
I think this is the tables for ama fcr

Amazon
FCR Frames
0% 19
7% 18
14% 17
22% 16
32% 15
48% 14
68% 13
99% 12
152% 11

so thats 12 fram tele.

I never really dueled with amazons but i don't think teleing is an option for an amazon(i could be wrong just i've seen people say that here)

swiftrunner
11-02-2006, 15:28
Aman. Thx for posting the fcr breakpoints here. I should've checked it before posting. Thx. But I do believe tele is what makes any char viable in today's pvp.

swiftrunner
11-02-2006, 15:48
I should add that on weapon switch you need to use a CtA in a Matriarchal bow. So I think you need to put one in guided arrow. Also I forgot to mention that this is a cs/plaguezon.

stoutewolf
11-02-2006, 19:54
melee druids are viable in pvp aswell, but they cant tele in shape form.. :wink3:

RetroStar
11-02-2006, 20:00
This is how I built mine

20 plague
20 poison
20 CS
1 GA
20 Lightning Fury
rest into light synergies

Also @ 12frame, your tele will still be slow. Isn't worth it IMO.

Rius666
11-02-2006, 20:14
Is there any way to counter the bone prison by necs if you don't have enigma and are a hybrid zon with a build like retros?

RetroStar
12-02-2006, 06:01
Is there any way to counter the bone prison by necs if you don't have enigma and are a hybrid zon with a build like retros?

I guess only possible way is staying as far away as possible from them and prevent any namelocks. Since LF can't destroy prison in time.

swiftrunner
12-02-2006, 06:51
Thanks for the responses.

@ Retro, how about the passives? Do we need to invest any points in d/a/e?
Or do you just leave them at base?

Btw, I made a mistake in my earlier post. I said to put 'cham' in the valk. I meant to say 'ber' because you already have cbf from the raven frost.

But you need to use cham somewhere if you use a rare circlet because you lose 10% fast cast so you have to replace raven with another fast cast ring.

RetroStar
12-02-2006, 08:07
Thanks for the responses.

@ Retro, how about the passives? Do we need to invest any points in d/a/e?
Or do you just leave them at base?

Btw, I made a mistake in my earlier post. I said to put 'cham' in the valk. I meant to say 'ber' because you already have cbf from the raven frost.

But you need to use cham somewhere if you use a rare circlet because you lose 10% fast cast so you have to replace raven with another fast cast ring.

d/a/e is definately a must. I would go as far as sacrificing dmg to get each of those as close to 50% as possible. But it's up to you.

Rauth
12-02-2006, 19:42
The thing about a 12 frame tele, is that it is Still fast enough to do what you need to(dodge attacks, get you around faster than running, etc). The only way the other guy could catch you would be to namelock you, which would result in him getting a cs to the face. My friend made a teleCS zon with 99% cast I believe, and it had no problems catching, or avoiding other teleporters, including my sorc. Yes, it will feel slow, but its workable, and solves that prison problem for you nicely. I'm not sure if its the Best choice for this particular build, but its an option.