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Spellsinger
25-01-2006, 20:45
Recently started a new hc summon necro. Im maxing skellies and mastry, but im not going for mages or revives. And i want to have a strong golum and max the golum mastry, just not sure which one. I was thinking iron or fire, but thought i would get some opinons. This is my first hc necro, and i dont play them much in sc either, so i dont have much experence with golums.

terrymanning
25-01-2006, 20:56
I've always used clay golems with my summoners. Clay golem + merc with slow on wep + decrep = bosses dont move. :wink3:

viamede
25-01-2006, 20:59
I dont think more than a point in each Golum, one in mastery and one in summon resists is needed. Clay golum is the most popular for his slowing affect. Fire Golum can be good for questing as he draws fire (enemies) away from you. Iron is pretty useless unless you have an unlimited supply of higher end items to use and he is still not that useful. Blood is bloody bad for HC. So either clay all the time or fire for walking around and clay for bosses.

Revives are well worth having...so use some leftover golum mastery points getting 4-6 revives.

Hp_Sauce
25-01-2006, 22:58
I've always used clay golems with my summoners. Clay golem + merc with slow on wep + decrep = bosses dont move.

I second that, Clay golum all the way.

Its to bad Iron Golum is so useless though. I really like trying out making him from different things. sadly, I can never figure out if he died because I made him from a crappy item, or if he just wandered off, and poofed.

STINGER
25-01-2006, 23:09
If you invest in any golum which I never do with Skellys it would be Clay, but I will ALWAYS have 1 point in Fire Golem, he is my "recast" golum. I like to "control" my surrounding and he helps me do that with his arura.

IQ is good early I use him in Norm but always have an easily recasted on hot keyed.

I have never invested in the golem on a summoner, nor did I on my Boney. Last time I invested in one was 1.09 for my CE Nuker for Cows.

Another very exciting way to play Hardcore.......enter cows....throw out a bunch of bone walls, and Fire Golem, run like a lunatic, IM everything up and wait for a couple to die then Amp/CE. If you do this well you will live and clear the map in say 3-4 packs!!!

Yes, I am a nut......

BTW, I also like playing a Java in Cows in 1.09 drunk as a skunk....Javas were always my drinking character and I never lost one!

Valar-Wrath
25-01-2006, 23:59
Which Golum

Smeagol.



On a more serious note, golems aren't really worth investing a ton of points into with a nec. There are just better options. Butttttttt, if you must invest into one, go with clay. The high life and slow effect make it most useful by far.

Stimm
26-01-2006, 16:21
Always loved clay golems. 1 point is plenty - even with meager + skill gear he ll be pretty decent level and as previously said clay + reapers merc = boss who wont move

twisturwhig
26-01-2006, 17:31
blood golem is out of the question, and dont use fire golem ever because people tp pk with them. Being well aware of the dangerous skills out there and tp pk possibilities, i will NEVER party with a necro using fire golem.

I maxed iron golem and IM once, and i can tell you it wasn't worth the points. I suggest using clay golem if you want to use one that badly.

PhatTrumpet
26-01-2006, 17:45
and dont use fire golem ever because people tp pk with them.
Um... huh?

1. Do you even know what TPPK means?
2. Do you realize that a Fire Golem is a minion?
3. How can someone die to one of your minions directly after you've portalled back to town?

I suggest not listening to this guy because apparently he's talking straight from his arse. Either that or I'm way out of the loop...

Spellsinger
26-01-2006, 18:10
well thanks for all the info.

You guys dont seem to thrilled about investing in a golum, so should i go with mages?, revives? As i said above, allthough i have played this game for many years, i have not played necros much at all. I was thinking about a strong smaller group of minions rather than a huge group. But maybe it dosent work that way.

STINGER
26-01-2006, 18:24
http://forums.diabloii.net/showthread.php?t=419677

More info in that thread, and if you did a search you would find HOURS of my life as well as others spent talking about these builds!

GL with your Necro and have fun!

HAMC8112
26-01-2006, 18:29
well thanks for all the info.

You guys dont seem to thrilled about investing in a golum, so should i go with mages?, revives? As i said above, allthough i have played this game for many years, i have not played necros much at all. I was thinking about a strong smaller group of minions rather than a huge group. But maybe it dosent work that way.

Yes it does, my necro has only skells. However, it pay's to put a point in revives, there are places where some revives come in handy, like when your up close to Lister.

Mages i never use, they tend to clutter up. I dont know out of my head how many points i put in summon resist, but it's 60% all res. Once and a while a skell dies but in general they can take a lot of punishment.

If you can afford Oath RW you can use a lvl16 heart of the wolverine summon. iirc the might merc gives about 250% ed and the summon adds another 125% ed. Well worth it if you ask me.

Another thing you should try to get is a gambled amu with tele charges on it.

As for a golem, i myself have a fire golem but a clay golem will also do.

When i run baal i tele right on top of him and curse him with decrep, step to the side and watch him die.

Get a unique Yari for your merc, the CB brings Baals life down in a couple sec's.

A typical run for me is go down to pindle, get 10 skells, tele up to pindle and decrep. One of his minions goes down and Boom Boom, they're all death.

Than the counsil, eldritch and shenk, than baal.

Stimm
26-01-2006, 20:05
Um... huh?

1. Do you even know what TPPK means?
2. Do you realize that a Fire Golem is a minion?
3. How can someone die to one of your minions directly after you've portalled back to town?

I suggest not listening to this guy because apparently he's talking straight from his arse. Either that or I'm way out of the loop...

PT remember about 30 years ago that the thorns aura used to linger a few seconds and people used to use that to PK, maybe thats what me meant - shrug

Malicx
27-01-2006, 02:28
He's not talking about iron golem's thorns though.. I don't see how you can tppk with a fire golem either.

reyla
27-01-2006, 04:11
He's not talking about iron golem's thorns though.. I don't see how you can tppk with a fire golem either.

Unsummon him, splash damage? But this too seems impossible.

MoUsE_WiZ
27-01-2006, 04:45
You could do that from the safety of town I suppose, but that wouldn't be a tppk as there would be no town involved, it'd just be being the same sort of lamer chanters and town bear druids are.

twisturwhig
28-01-2006, 00:13
PhatTrumpet:

Yes you can Tp Pk with more ways than you can imagine and fire golem is one of the many. I dont play with fire golem necros for this very reason.

Some advice for you my friend, Dont make yourself sound stupid by questioning a vet such as myself

terrymanning
28-01-2006, 00:26
PhatTrumpet:

Yes you can Tp Pk with more ways than you can imagine and fire golem is one of the many. I dont play with fire golem necros for this very reason.

Some advice for you my friend, Dont make yourself sound stupid by questioning a vet such as myself


You're just going to have to explain how you can TPPK with a golem. No I mean it. You gotta explain. How does the golem stay in the field when you are in town? I really need to hear a "vet" explain this to me.

MoUsE_WiZ
28-01-2006, 02:42
Dont make yourself sound stupid
Take your own advice.

You've been making the statement that fire golem can be used used to TPPK for a little while now, you have yet to offer anything that resembles an explanation. You may be a vet, but you're talking to people who have wasted thousands of hours each on this game and no one else has heard of a Fire Golem being used to TPPK. That's not to say it's impossible that such a thing could be done, new ways of expoiting the game are found now and then, but until you offer some sort of an explanation no one is going to believe you.

As for not playing with fire golem necros, good, while you're at it don't play with any other class because they could all potentially TPPK you.

Tai.
28-01-2006, 03:09
PhatTrumpet:

Yes you can Tp Pk with more ways than you can imagine and fire golem is one of the many. I dont play with fire golem necros for this very reason.

Some advice for you my friend, Dont make yourself sound stupid by questioning a vet such as myself

I guess in theory it would work the same as any other TPPK spell, it would recast the golem and then insta-town&hostile, in theory hitting you with the splash damage that the death of a fire golem causes, though if the damage was even moderate i think we'd see more necros spamming fire golem to get the first corpse instead of PnB skills...

This is entirely conjecture, as I'm not a pro, i missed the first week of original Diablo...
-Tai

Tai.
28-01-2006, 03:23
Okay the results are in.

lvl 40 Fire Golem does 1065-1130 Fire Dmg per attack (shouldn't be what explosion would be based off of, but I'll assume it is for a worst case scenario) which with the 1/2 minion penalty would be a max of 565 fire dmg on explosion, which would yield 141 max fire dmg after 75% resists.

the holy fire aura which had been mentioned earlier does 103-105 dmg on a lvl 40 fire golem. i reallllllly hope that damage didn't take ya out.

Also, if you're somehow running across enough fire golem TPPKs to make you fear all fire golems, why don't you wear a Dwarf Star and max your res? Heck, if you can't afford a Dwarf, toss on Noko/Hotspur or Noko/Waters and some fire res charms, unless you're facing a conviction obliv knight who lr's you, there is no way this damage should even come close to killing you.

Cheers
-Tai

P.S. I know this is going to be slightly shallow of me, but PT has spent more hours typing up builds for people on this forum than you have posts, so I'd reconsider your opinion of a "vet", unless of course you are licensed to give my cat his rabies shots...

Cleglaw_Himself
28-01-2006, 03:36
I must admit I have seen more high lvl necros with fire golems which struck me as unusual.
I still don't understand how its possible unless u can get the golem killed just as u tp to town/hostile and the prey is standing close enough to the golem, but still, sounds much harder than e.g. bone spirit or fireball or iceblast etc.

PhatTrumpet
28-01-2006, 04:05
Minions disappear the instant you TP to town, so this guy either doesn't know what TPPK means or he got TPPKed by a Bone Necro that just happened to have a Fire Golem and hasn't figure it out yet.

Indeed, I do regret making myself look so stupid. I vow to never again post so belligerently.

Goes off to flame some noob in the Sorc Forum...

STINGER
30-01-2006, 16:55
Well, let noobs be noobs......they all learn!

Hell I can recall my first week of DII Online when this Barb BOed me with big BO and more than half my life "went away" and I thought the bastard attacked me!

twisturwhig
30-01-2006, 21:13
alls i know is a level 50 necro with maxed fire golem tp pkd in the chaos sanctuary without any bone spirit or poison skill... he then braged that his maxed fire golem killed my puny sorc (had only 20 fire resist). I believe that when the fire golem goes through the tp it makes a splash simlilar to when it is casted. this is what killed me.