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Immortality
22-01-2006, 05:11
I've always wondered about this... some monsters in hell are immune to magic or physical. Yet, they are still vunerable by those.... so what does the "Immunities" mean?

fredsta54
22-01-2006, 05:47
I've always wondered about this... some monsters in hell are immune to magic or physical. Yet, they are still vunerable by those.... so what does the "Immunities" mean?


If they are immune to magic + physical they will not get hurt my magic or physical.

you probably saw a hammerdin destroying magic immunes if they were undead or demon (hammers ignore immunities//resistance to magic if they are undead//demon)









Fred

Zodijackyl
22-01-2006, 20:03
Also, the only magic immunes are undead, proving once again, hammerdins are overpowered.

Immortality
22-01-2006, 23:55
If they are immune to magic + physical they will not get hurt my magic or physical.

you probably saw a hammerdin destroying magic immunes if they were undead or demon (hammers ignore immunities//resistance to magic if they are undead//demon)









Fred
Nothing is immune to a hammerdin... expect PvP:azn:. But my deduction does not come from hammerdins, since my account is basicly a crappy lvl 82 orber, I've seen my share.

Some zombies in act2(Lost city) are immune to magic, yet my orb can still damage them. Quite alot actually, relative to the other monsters. As logic states... they are not immune to elemental attacks:wink3:.


The only thing I can think up of is that the "Immune to Magic" is Immune to Bone spear/Bone Spirit/Teeth/etc. Soo... yeah. Am I right?

Rawly
23-01-2006, 00:22
Nothing is immune to a hammerdin... expect PvP:azn:. But my deduction does not come from hammerdins, since my account is basicly a crappy lvl 82 orber, I've seen my share.

Some zombies in act2(Lost city) are immune to magic, yet my orb can still damage them. Quite alot actually, relative to the other monsters. As logic states... they are not immune to elemental attacks:wink3:.


The only thing I can think up of is that the "Immune to Magic" is Immune to Bone spear/Bone Spirit/Teeth/etc. Soo... yeah. Am I right?

There is one monster that is immune to hammerdin as far as im awhere in the ruined temple the wailing beast as they are immune to magic and are not undead or dead they are animals.

rruhland
23-01-2006, 01:13
The only thing I can think up of is that the "Immune to Magic" is Immune to Bone spear/Bone Spirit/Teeth/etc. Soo... yeah. Am I right?

You are correct. Magic damage is all of the necro bone spells and the Hammers from the hammerdin. The thing is, as said before, BH cuts through undead/demon immunities. So they don't have to worry much about that.

The only thing your orb won't damage is someone immune to cold.

fredsta54
23-01-2006, 01:24
Dont forget sanctuary, it does magic dmg as well. Im sure there are other magic dmg sources we are forgetting also...









Fred

Zodijackyl
23-01-2006, 03:27
Don't forget MAGIC ARROW

purplelocust
23-01-2006, 04:46
Don't forget MAGIC ARROW
Or Beserk!

One thing that should be made clear is that there are 6 main kinds of damage: physical, magical, fire, lightning, poison and cold. Another less common one is open wounds, which basically works like poison but you don't turn green and poison resistance and length reduction don't apply (you can think about it as temporary negative life replenishment when you are suffering from open wounds.) Even though we may think of fire, lightning and cold as being "magical," magic immunity does not affect them. One thing that is confusing is that a "magic resistant" boss does have resistance (40% additional, I think) to fire, lightning and cold (not poison, I think) so there "magic" does seem to mean fire, cold and lightning. Similarly, the "magic damage reduced by xx" modifier on items applies to fire, lightning and cold. So it is understandable to be confused by the terminology. Sometimes "magic" means magical and sometimes it means "fire, lightning and cold." A better nomenclature would be to use "elemental" when referring to fire, lightning and cold, but that is a quibble, really.

So to make it clear, here are examples of the six types of damage:
Physical: normal attack, Whirlwind, Zeal, etc.
Cold: Frozen Orb, sapphires in a socketed weapon, Holy Freeze
Fire: Meteor, rubies in a weapon, half of Corpse Explosion
Lightning: Lightning Fury, topazes in a weapon, Chain Lightning
Poison: Poison Nova, emeralds in a weapon, Plague Javelin, those clouds from
Magic: Bone Spirit, Bone Spear, Magic Arrow, Blessed Hammer, Beserk

Of course, a typical attack may involve multiple kinds of damage and the character screen just gives the total where it is impossible to tell what the type the damage actually is. A barbarian attacking with Beserk with a emerald, ruby, topaz and sapphire sword would have 5 of the 6 types of damage, for example. Corpse Explosion is half physical and half fire damage, so a monster that is immune to physical still takes damage but less than otherwise, of course.

Another thing that is important to remember is that Life Leech and Mana Leech apply only to physical damage. So if you have a crystal sword doing 5-15 physical damage with six perfect emeralds in it, doing 600 poison damage over 7 seconds, it is only the physical damage that affects the leech, not the poison damage. That physical damage may be increased by your strength or skill bonuses. For example, a 100 STR (adding +100% damage) Barbarian character attacking with level 11 Bash (adding +100% damage) under the influence of a nearby Paladin's level 7 Might aura (adding +100% damage) would have that 5-15 damage increased with a +300% bonus total to give 400% of the original damage, which is 20-60 physical damage, and then the 600 poison damage is added after that. If he had 4% life leech and 6% mana leech, on a hit that did 50 damage, he would get back 2 life and 3 mana. Since Bash costs 2 mana, he would have a net gain of 1 mana for such a hit.

Starrider
24-01-2006, 05:47
Actually, Sanctuary is bugged. If I recall correctly, it doesn't actually do any damage at all.

fredsta54
24-01-2006, 17:59
Actually, Sanctuary is bugged. If I recall correctly, it doesn't actually do any damage at all.

it does the listed damage iirc.

Although, the listed damage sucks, and with maxed sanctuary you only get like 15x magic dmg. Combined with zeal it can be fun, but not viable for hell












Fred

Immortality
24-01-2006, 23:34
Actually, Sanctuary is bugged. If I recall correctly, it doesn't actually do any damage at all.
It does damage.