Ax2Grind
06-01-2006, 07:20
A little setup for those not familiar with the other thread. I'm getting irked at B.ent, gamekill every other game, looking for someone to convince me to keep using it instead of going SP or ditching the game entirely. I throw out a suggestion that there are fewer builds now due to synergies, citing my All-Paladin group as an example, Merick takes exception stating there are dozens of builds, I'm here to prove there are actually scant few with slight variations on each. Anyone else can pitch in but please be helpful, don't slam the concept due to expense or the like. After all, the highest runeword I've made is Heart of the Oak, anyway...
Exemplar (mix of martyr and vindicator fully synergized)
Templar (mix of thaaretic and crusader fully synergized)
Trinitar (mix of avenger and ranger fully synergized)
{Unknown} (fully synergized Holy Bolt and Cleansing)
Fanat/zeal
Sacrifice/zeal
hammer/conc
holy shock/zeal
holy freeze/zeal
vengeance/convic
foh/convic
smite/fanat
charge seems hopelessly bugged, so no charge/fanat
and you could also include:
holy shock and freeze/bow
Holy bolt healer/undead killer
sanctuary/zeal
"zerg" pally focusing on life replenish
auradin using many aura granting items
First of all, lets clear up a misunderstanding: I didn't say I've played every build. If I had I wouldn't even be asking these questions, please reread that post in the other thread. Now...
Exemplar:
---Skills: Sacrifice, Redemption, Fanaticism, Smite, Holy Shield
---Equipment: Passion, Exile, Andariel's Visage, Highlord's Wrath, Dracul's Grasp, String of Ears, Gore Rider, Shaftstop, javelin and rings
---Alternate equipment: Call to Arms (+Sacrifice/+Smite/+Zeal caduceus), Eternity (+Redemption/+Fanaticism/+Conversion caduceus), Faith, Harmony
---Mercenary: Thorns with Tomb Reaver for summoning/controling gear is ideal
---Explanation: Though this is the build I'd use for getting Hellfire Torches, its development was suspended due to all you read in the other thread. It was supposed to be capable of immense damage while using two skills that require Life Tap to be successful, hence a maximum damage Zeal weapon. This build was intended to surplant the Martyr, Vindicator, Relinquisher, Dragoon and Zealot (power variation, of course) while still being capable of a gear change and playing a different but still effective way: as a missionary of sorts. While this build technically doesn't have maximum damage without a Might merc wearing Pride, that can be changed if so desired, but the point is for this build to be used with the other three and, unlike Fanaticism, Might and Concentration don't have reduced benefits for party members, so this choice made sense.
Templar:
---Skills: Blessed Hammer, Charge, Might, Blessed Aim, Vigor
---Equipment: Eh, must I really list the obvious hammerdin gear?
---Explanation: I won't go into much detail here about Charge other than to say Spire of Honor is ideal for it's upgradability and damage, but without IAS it's relegated to Charge seeing as attack speed is irrelevent with that skill. This is why the 'Charge/Fanat' concept you listed above makes no sense, at least to me. Anyway, this is the build that'd use a Might Warrior wearing Pride, as he needs the Concentration to have lethal BH damage and both auras help Charge, well enough. As for the name, Templars were a higher (the highest?) order of the Crusaders, and since charging is as close to crusading as this game can go (and we don't disagree with that name) then a Templar should be a Crusader and something else, at least in my opinion. I chose, of course, the Thaaretic (a play on Hammer of Grahb Thaar and heretic I invented), which is the non-adin name for hammerdins, because it only needs two more skills to maximize the synergies and Concentration can be had on a polearm. You may slam me now.
Trinitar:
---Skills: Resist Fire, Resist Cold, Resist Lightning, Salvation, Vengeance
---Equipment: Doom, Dream (helm), Dragon (armor), Ice, Infinity, Stormshield, Verdungo's Hearty Cord, Crescent Moon (amulet), rest unnamed as of yet
---Alternate equipment: Dream (shield), Dragon (shield), Hand of Justice, Crescent Moon (weapon), rest unnamed as of yet
---Explanation: Some people call the main equipped the Holy Trinity. To avoid any arguments I did a little research and decided that's not an appropriate name for this, as Holy Trinity refers to the three principles of Christianity, which don't apply in Sanctuary (anyone know why Halbu genuflects?). A trinitarian is an individual that believes in the Holy Trinity, and that would be a much more proper name, however even that isn't really good enough. I abbreviated it to Trinitar because it has a more intentful sound to it, more along the lines of Sinistar (anyone remember that game?), it ends in -ar like the other two (helpful in remembering the build and its purpose) and just outright sounds cool while maintaining a three-based prefix.
---Further explanation: Now, as you can see the gear is meant to totally destroy via the main three elements, but even in the alternate gear you can comprehend why this build replaces the Dreamadin/Dragonadin (ugh, I hate those names) designs at the same time not requiring time to make another character, or two, or three. The berserker axe and crossbow in the base gear provide Holy Freeze while Dream and Dragon give Holy Shock and Fire, respectively. It is the armor and helm, however, along with the merc's polearm, that are the centerpieces of this character. Without going into more detail, with raised maximum resistances, huge elemental damage while lowering enemies tolerances, boosted attack rating with a reduction in enemy defenses, and having high fire/cold/lightning/physical resistances itself, this character can concentrate on making the runewords in high defense armors and get ideal blocking with the most points into vitality. Leech isn't as important or as useful in this build as the Exemplar, but more is still good as long as other areas don't suffer.
{Unknown}:
---Skills: Cleansing, Prayer, Holy Bolt, Blessed Hammer, Fist of the Heavens
---Equipment: haven't gotten this far yet, just throwing it out as is
---Explanation: I expected one of those hidden runewords to have FotH charges allowing the use of Holy Shock for skills, thereby creating the ultimate caster Paladin: four Trang-Oul's pieces, Dragonscale the charged weapon and various other gear. With a Prayer Warrior wearing Insight and having Azurewrath/Lawbringer on switch a build like this could be more than just viable, but allows all four of these builds to use every Paladin aura in the game. Insane, huh? Well, it didn't quite end up that way, did it? Still FotH charges could complete it, even if they wouldn't work as a synergy for Holy Bolt it'd still get synergized from it and Holy Shock while giving lightning damage to a halfway decent Lawbringer, so here's hoping it might happen one day.
Now, all of this was thrown together hastily, and without more detail you might think I'm insane. Here's your chance. While individual-skilled builds, like pure Vindicators, will still be played, once you've played them doing the exact same thing over and over and over what then? The Exemplar has multiple ways of dealing with many situations, as I explained in the roughdraft guide I presented (do a search if you're really interested), and even if you do grow tired of Sacrificing, Smiting, Zealing, Berserking and throwing huge damage around you can still switch some of the gear and play a slightly different way using the exact same character: no deletion or time spent making a specific build for a specific idea. This allows you to make original build, like a Werebear Paladin or somesuch, since that's quite limited in what it can use.
Alright, let me have it. :xmas17: {Ducks and covers, then searches for hammer to nail Merick back onto the wagon.}
Exemplar (mix of martyr and vindicator fully synergized)
Templar (mix of thaaretic and crusader fully synergized)
Trinitar (mix of avenger and ranger fully synergized)
{Unknown} (fully synergized Holy Bolt and Cleansing)
Fanat/zeal
Sacrifice/zeal
hammer/conc
holy shock/zeal
holy freeze/zeal
vengeance/convic
foh/convic
smite/fanat
charge seems hopelessly bugged, so no charge/fanat
and you could also include:
holy shock and freeze/bow
Holy bolt healer/undead killer
sanctuary/zeal
"zerg" pally focusing on life replenish
auradin using many aura granting items
First of all, lets clear up a misunderstanding: I didn't say I've played every build. If I had I wouldn't even be asking these questions, please reread that post in the other thread. Now...
Exemplar:
---Skills: Sacrifice, Redemption, Fanaticism, Smite, Holy Shield
---Equipment: Passion, Exile, Andariel's Visage, Highlord's Wrath, Dracul's Grasp, String of Ears, Gore Rider, Shaftstop, javelin and rings
---Alternate equipment: Call to Arms (+Sacrifice/+Smite/+Zeal caduceus), Eternity (+Redemption/+Fanaticism/+Conversion caduceus), Faith, Harmony
---Mercenary: Thorns with Tomb Reaver for summoning/controling gear is ideal
---Explanation: Though this is the build I'd use for getting Hellfire Torches, its development was suspended due to all you read in the other thread. It was supposed to be capable of immense damage while using two skills that require Life Tap to be successful, hence a maximum damage Zeal weapon. This build was intended to surplant the Martyr, Vindicator, Relinquisher, Dragoon and Zealot (power variation, of course) while still being capable of a gear change and playing a different but still effective way: as a missionary of sorts. While this build technically doesn't have maximum damage without a Might merc wearing Pride, that can be changed if so desired, but the point is for this build to be used with the other three and, unlike Fanaticism, Might and Concentration don't have reduced benefits for party members, so this choice made sense.
Templar:
---Skills: Blessed Hammer, Charge, Might, Blessed Aim, Vigor
---Equipment: Eh, must I really list the obvious hammerdin gear?
---Explanation: I won't go into much detail here about Charge other than to say Spire of Honor is ideal for it's upgradability and damage, but without IAS it's relegated to Charge seeing as attack speed is irrelevent with that skill. This is why the 'Charge/Fanat' concept you listed above makes no sense, at least to me. Anyway, this is the build that'd use a Might Warrior wearing Pride, as he needs the Concentration to have lethal BH damage and both auras help Charge, well enough. As for the name, Templars were a higher (the highest?) order of the Crusaders, and since charging is as close to crusading as this game can go (and we don't disagree with that name) then a Templar should be a Crusader and something else, at least in my opinion. I chose, of course, the Thaaretic (a play on Hammer of Grahb Thaar and heretic I invented), which is the non-adin name for hammerdins, because it only needs two more skills to maximize the synergies and Concentration can be had on a polearm. You may slam me now.
Trinitar:
---Skills: Resist Fire, Resist Cold, Resist Lightning, Salvation, Vengeance
---Equipment: Doom, Dream (helm), Dragon (armor), Ice, Infinity, Stormshield, Verdungo's Hearty Cord, Crescent Moon (amulet), rest unnamed as of yet
---Alternate equipment: Dream (shield), Dragon (shield), Hand of Justice, Crescent Moon (weapon), rest unnamed as of yet
---Explanation: Some people call the main equipped the Holy Trinity. To avoid any arguments I did a little research and decided that's not an appropriate name for this, as Holy Trinity refers to the three principles of Christianity, which don't apply in Sanctuary (anyone know why Halbu genuflects?). A trinitarian is an individual that believes in the Holy Trinity, and that would be a much more proper name, however even that isn't really good enough. I abbreviated it to Trinitar because it has a more intentful sound to it, more along the lines of Sinistar (anyone remember that game?), it ends in -ar like the other two (helpful in remembering the build and its purpose) and just outright sounds cool while maintaining a three-based prefix.
---Further explanation: Now, as you can see the gear is meant to totally destroy via the main three elements, but even in the alternate gear you can comprehend why this build replaces the Dreamadin/Dragonadin (ugh, I hate those names) designs at the same time not requiring time to make another character, or two, or three. The berserker axe and crossbow in the base gear provide Holy Freeze while Dream and Dragon give Holy Shock and Fire, respectively. It is the armor and helm, however, along with the merc's polearm, that are the centerpieces of this character. Without going into more detail, with raised maximum resistances, huge elemental damage while lowering enemies tolerances, boosted attack rating with a reduction in enemy defenses, and having high fire/cold/lightning/physical resistances itself, this character can concentrate on making the runewords in high defense armors and get ideal blocking with the most points into vitality. Leech isn't as important or as useful in this build as the Exemplar, but more is still good as long as other areas don't suffer.
{Unknown}:
---Skills: Cleansing, Prayer, Holy Bolt, Blessed Hammer, Fist of the Heavens
---Equipment: haven't gotten this far yet, just throwing it out as is
---Explanation: I expected one of those hidden runewords to have FotH charges allowing the use of Holy Shock for skills, thereby creating the ultimate caster Paladin: four Trang-Oul's pieces, Dragonscale the charged weapon and various other gear. With a Prayer Warrior wearing Insight and having Azurewrath/Lawbringer on switch a build like this could be more than just viable, but allows all four of these builds to use every Paladin aura in the game. Insane, huh? Well, it didn't quite end up that way, did it? Still FotH charges could complete it, even if they wouldn't work as a synergy for Holy Bolt it'd still get synergized from it and Holy Shock while giving lightning damage to a halfway decent Lawbringer, so here's hoping it might happen one day.
Now, all of this was thrown together hastily, and without more detail you might think I'm insane. Here's your chance. While individual-skilled builds, like pure Vindicators, will still be played, once you've played them doing the exact same thing over and over and over what then? The Exemplar has multiple ways of dealing with many situations, as I explained in the roughdraft guide I presented (do a search if you're really interested), and even if you do grow tired of Sacrificing, Smiting, Zealing, Berserking and throwing huge damage around you can still switch some of the gear and play a slightly different way using the exact same character: no deletion or time spent making a specific build for a specific idea. This allows you to make original build, like a Werebear Paladin or somesuch, since that's quite limited in what it can use.
Alright, let me have it. :xmas17: {Ducks and covers, then searches for hammer to nail Merick back onto the wagon.}