terrymanning
03-01-2006, 20:56
When you attempt to join a game, does the initial join request go to a central server or load balancing device and then does this central server/load balancing device redirect your client to a range of game servers?
The reason I am asking is this, if your client connects to a central device that passes the connection to a back end server farm, can your client connect directly to a back end server without going through the central server/load balancer? This could help dramatically with hunting thr DClone.
Here's what I'm thinking....When you click "create game" your game client goes to a central IP address (e.g., 1.1.1.1). Once you connect to this central server, it redirects you to a random game server (e.g., 1.1.1.2). Could you, once you get the IP address for a hot server, create a network address translation rule in your firewall that would translate the central server address to the specific server address?
This would allow you to connect directly to the hot server and bypass the load balancing that Blizzards does in the background. Sound reasonable? Anyone ever sniff-ed their game connection?
The reason I am asking is this, if your client connects to a central device that passes the connection to a back end server farm, can your client connect directly to a back end server without going through the central server/load balancer? This could help dramatically with hunting thr DClone.
Here's what I'm thinking....When you click "create game" your game client goes to a central IP address (e.g., 1.1.1.1). Once you connect to this central server, it redirects you to a random game server (e.g., 1.1.1.2). Could you, once you get the IP address for a hot server, create a network address translation rule in your firewall that would translate the central server address to the specific server address?
This would allow you to connect directly to the hot server and bypass the load balancing that Blizzards does in the background. Sound reasonable? Anyone ever sniff-ed their game connection?