logger120
01-01-2006, 20:57
For those of you that don't know I have chosen to embark on a septavirate quest inspired by Butzull (http://www.dangreen.name/septavirate.html). My septavirate will be slightly different than Butzull's. I am planing to do three different septavirates. One will be SC unusual builds, one will be SC Set builds (using expansion set designed for that character), and the third will be HC. The difference is I will be twinking most of the characters. HC<SC cuz I don't have much HC equipment.
I have pretty good ideas for some of these build but others are somewhat lacking. You can see some of my ideas and suggestions here (http://forums.diabloii.net/showthread.php?t=409916). Feel free to make more suggestions since I am not set in stone on many of these ideas.
My only real strict rule will be that once I start one of the three septavirates I mush finish that septavirate before starting the next. Other than that I was just looking to try out some new (for me) builds and remake some characters that I have delete/poorly built.
================================================== ========
SEPTAVIRATE #1 (of 3): SC Unusual Builds
================================================== ========
Patriarch #1 (of 4)
Patriarch Lacershred
Level 86 Barbarian
Build: Double Throw/Frenzy
version: 1.11b vanilla
Stats: (Base/Gear/Bo'ed)
Str: 120/140
Dex: 160/200
Vit: 235/275
Ene: 10/10
Life: 1267/1470/2825
Mana: 111/151/312
LCS Stats (Base/Might+Warcries):
Defense: 4490/7843
Resists (hell): 75/75/75/52
Primary Weapon Damage (dual Gimmershred):
DT Damage: 1251-4588/1671-6223
DT AR: 9793/10069
Frenzy Damage: 878-3049/992-3476
Frenzy AR: 5418/5648
WW Damage: 733-2508/849-2940
WW AR: 3668/3868
Secondary Weapon Damage (eth Lacerator+Gimmershred):
DT Damage: 582-4102/863-6229
DT AR: 9793/10069
Frenzy Damage: 433-1973/540-2490
Frenzy AR: 5418/5648
WW Damage: 296-1318/405-1842
WW AR: 3668/3868
Skills (Base/Modified):
Warcries:
Howl 1/7
Shout 1/7
BO 20/26
BC 1/7
Masteries:
Axe 1/9
Throw 20/28
IS/IS/IS 1/9
NR 3/11
Combat Skills:
Double Swing 20/28
Double Throw 20/28
All other (except conc) 1/9
Equipment:
Helm: Arreat's
Ammy: Highlord's
Weapon1: Dual Gimmershreds (210&208 %ed)
Weapon2: perfect eth Lacerator+Gimmershred-205%
Weapon3: more Gimmershreds in stash cuz i throw a lot of axes
Armor: Duress Archon Plate
Gloves: LoH/Drac's (for areas with lots of unleechables)
Ring1: perfect Raven Frost
Belt: Verdungo's (40/10/15)/Razortail(for areas like maggot lair and AS)/T-gods
Ring2: rare 5% dual leech w/ a little AR and FR
Boots: Gore's
Charms:
3x Mastery Skillers (for AR and Resists)
1x Combat Skiller (to get positive WW damage)
various small and large charms with life/damage/resists/FHR/mana
A2 Might Merc:
lvl 86
resists: 75 all
Life: 1867/3290
Def: 2239/5821
Damage: 341-2295/589-3945
Helm: Vamp Gaze res all jool
Weapon: eth Reaper's + Shael
Armor: Shaft + res all/FHR jool
Played normal and nm on p8 and hell on p1. Despite the fact that this is a fairly safe character I still died ~10 times (lost count. I think my aggressive playstyle should be intersting once i get to HC). Most deaths were to some nasty nasty boss packs. let me give you some examples:
1st death: Act I Hell: Dark Wood:
2 unique quill rat packs
1 was cursed, stone skin, aura=holy freeze
1 was lite enchanted, stone skin, aura-holy shock
2nd Death: Act II Hell: Palace Cellar lvl3:
3 nasty packs
1 was Fire Eye (FE+EF)
1 was Champion/Ghostly lite Skelie archers
1 was Unique Blunderbore EF, cursed, aura=fanta
3rd Death: Act II Hell: Arcane Sanctuary:
3 mobs (lept the wrong direction)
1 EF+ES Specter
1 LE+Fanta Ghoul Lord
1 ES+LE+Might Ghoul lord
4th: ACT III: Lower Kurast:
2 unique doom ape packs
1 w/ fanta
1 w/might
these guys were so nasty I couldn't even get their other mods. While trying to get my body I found champion itchies and champ thorned hulks. Needless to say I had to S&E to get my body.
After that I lost count. I think I only died once in act IV and that was to Infector of Souls. Act V was by far the hardest. This character doesnt really like wide open places. I found that the start of act III is the perfect terrain for this character (funny cuz act III is my leat favorite act). Ancient's were actually easy compared to the rest of act V. Didn't even really see their mods. speperated them a little. Merc killed mawdac while i kept the otehr two busy. after that I took the leaper (easier to dodge) and the merc took the whirler. Whole battle took less than 2 minutes. Baal's minions apart for Lister went down easily. Lister and Co were taken 1by1. Baal was no problem and dropped crap.
Best/Inetersting finds:
this guy seemed like an ethereal magnet
eth Patriarch
eth Valk Wing
eth Soul Drainer's
2x shadow killer
other than that to only notable finds were:
a StormShield (from Eyeback)
Lem rune (nm forge)
Pul rune (hell forge)
Next project will be another SC unusual build. No sure with one. I guess I can go with group consensus. Ya'll pick a character class and the first class with 3 votes will be my next project. Remember that barbarians are out.
EDIT: wording
I have pretty good ideas for some of these build but others are somewhat lacking. You can see some of my ideas and suggestions here (http://forums.diabloii.net/showthread.php?t=409916). Feel free to make more suggestions since I am not set in stone on many of these ideas.
My only real strict rule will be that once I start one of the three septavirates I mush finish that septavirate before starting the next. Other than that I was just looking to try out some new (for me) builds and remake some characters that I have delete/poorly built.
================================================== ========
SEPTAVIRATE #1 (of 3): SC Unusual Builds
================================================== ========
Patriarch #1 (of 4)
Patriarch Lacershred
Level 86 Barbarian
Build: Double Throw/Frenzy
version: 1.11b vanilla
Stats: (Base/Gear/Bo'ed)
Str: 120/140
Dex: 160/200
Vit: 235/275
Ene: 10/10
Life: 1267/1470/2825
Mana: 111/151/312
LCS Stats (Base/Might+Warcries):
Defense: 4490/7843
Resists (hell): 75/75/75/52
Primary Weapon Damage (dual Gimmershred):
DT Damage: 1251-4588/1671-6223
DT AR: 9793/10069
Frenzy Damage: 878-3049/992-3476
Frenzy AR: 5418/5648
WW Damage: 733-2508/849-2940
WW AR: 3668/3868
Secondary Weapon Damage (eth Lacerator+Gimmershred):
DT Damage: 582-4102/863-6229
DT AR: 9793/10069
Frenzy Damage: 433-1973/540-2490
Frenzy AR: 5418/5648
WW Damage: 296-1318/405-1842
WW AR: 3668/3868
Skills (Base/Modified):
Warcries:
Howl 1/7
Shout 1/7
BO 20/26
BC 1/7
Masteries:
Axe 1/9
Throw 20/28
IS/IS/IS 1/9
NR 3/11
Combat Skills:
Double Swing 20/28
Double Throw 20/28
All other (except conc) 1/9
Equipment:
Helm: Arreat's
Ammy: Highlord's
Weapon1: Dual Gimmershreds (210&208 %ed)
Weapon2: perfect eth Lacerator+Gimmershred-205%
Weapon3: more Gimmershreds in stash cuz i throw a lot of axes
Armor: Duress Archon Plate
Gloves: LoH/Drac's (for areas with lots of unleechables)
Ring1: perfect Raven Frost
Belt: Verdungo's (40/10/15)/Razortail(for areas like maggot lair and AS)/T-gods
Ring2: rare 5% dual leech w/ a little AR and FR
Boots: Gore's
Charms:
3x Mastery Skillers (for AR and Resists)
1x Combat Skiller (to get positive WW damage)
various small and large charms with life/damage/resists/FHR/mana
A2 Might Merc:
lvl 86
resists: 75 all
Life: 1867/3290
Def: 2239/5821
Damage: 341-2295/589-3945
Helm: Vamp Gaze res all jool
Weapon: eth Reaper's + Shael
Armor: Shaft + res all/FHR jool
Played normal and nm on p8 and hell on p1. Despite the fact that this is a fairly safe character I still died ~10 times (lost count. I think my aggressive playstyle should be intersting once i get to HC). Most deaths were to some nasty nasty boss packs. let me give you some examples:
1st death: Act I Hell: Dark Wood:
2 unique quill rat packs
1 was cursed, stone skin, aura=holy freeze
1 was lite enchanted, stone skin, aura-holy shock
2nd Death: Act II Hell: Palace Cellar lvl3:
3 nasty packs
1 was Fire Eye (FE+EF)
1 was Champion/Ghostly lite Skelie archers
1 was Unique Blunderbore EF, cursed, aura=fanta
3rd Death: Act II Hell: Arcane Sanctuary:
3 mobs (lept the wrong direction)
1 EF+ES Specter
1 LE+Fanta Ghoul Lord
1 ES+LE+Might Ghoul lord
4th: ACT III: Lower Kurast:
2 unique doom ape packs
1 w/ fanta
1 w/might
these guys were so nasty I couldn't even get their other mods. While trying to get my body I found champion itchies and champ thorned hulks. Needless to say I had to S&E to get my body.
After that I lost count. I think I only died once in act IV and that was to Infector of Souls. Act V was by far the hardest. This character doesnt really like wide open places. I found that the start of act III is the perfect terrain for this character (funny cuz act III is my leat favorite act). Ancient's were actually easy compared to the rest of act V. Didn't even really see their mods. speperated them a little. Merc killed mawdac while i kept the otehr two busy. after that I took the leaper (easier to dodge) and the merc took the whirler. Whole battle took less than 2 minutes. Baal's minions apart for Lister went down easily. Lister and Co were taken 1by1. Baal was no problem and dropped crap.
Best/Inetersting finds:
this guy seemed like an ethereal magnet
eth Patriarch
eth Valk Wing
eth Soul Drainer's
2x shadow killer
other than that to only notable finds were:
a StormShield (from Eyeback)
Lem rune (nm forge)
Pul rune (hell forge)
Next project will be another SC unusual build. No sure with one. I guess I can go with group consensus. Ya'll pick a character class and the first class with 3 votes will be my next project. Remember that barbarians are out.
EDIT: wording