denverpoker
27-12-2005, 08:11
Well. I'm back and my merc isin't quite tough enough when dealing with bosses. I've fought uber Duriel twice and he is getting smacked down to much. I'm disappointed because I tried to buff him up as much as possible.
All bowazons use a might merc. I know I do and I think it's standard practice.
My merc is lvl 89. I have him equiped with Reapers Toll 15 LL socketed with a shael, A 186 Rockstopper with 26 cr, 28 lr, and fr 33. This maxes out all his resists in hell except for poison. The uber grear that I consider him having is etheral shaftstop. The armor has been upped and socketed with a pul. This gives it a defense of 2227 on the armor. His total defense with everything is 3829.
Is this high enough or worth anything?
I primarily run cows, pits, pindle, shenk, eldridge, and occassionaly Baal WSK. I'm amazed at how well this guy stands up and handles the cows. I'm trying to get my zon to do the mini bosses to get parts for tristam and eventually tristam.
Duriel smacked this guy so good it wasn't even funny.
I fought it twice and second time seemed to do much worse.
That's the goal. Now the questions
1) Defense - Does this just determine how much damage is done to the merc, or is it the amount of damage it receives?
2) How do auras stack on merc. I'm looking at several pieces of equipment for doing these bosses. How does it work if I have might merc and a polearm or helm that gives an aura. If they both work great, if not makes the choice tricky.
3) My one gear switch option right now. I just traded for an eth gaze with 16 dr 6/7 leech. No matter what set up I use I will try to get an eth rockstopper and socket it, if I go that direction. I also plan on upping them. Hate the cost though. Is this helm good enough to be upped or should I wait for 20 and higher LL. What appealed to me about helm was the higher defense, and the LL, because of potential equip switch. Think I will socket it with 'um' to get resists. Other potential option is shael for fhr. Which helm to use?
4) I think reapers is absolutely the best weapon, because it makes killing PI's easy and possible. With my merc dying so quickly I was thinking about a couple of new weapons. Switching to the runewords I was looking for two special things
a) an aura
b) A time bomb / kamakizee merc, I copyright the phrase as I've never seen it.
Weapon choices - I'm going with and Act 2 merc - different weapons would let me potentially switch auras from might, to either defiance or holy freeze.
I got the term kamikaze merc (deliberately spelled different in case one is right) If he is going to die in one hit from boss no matter what you do then lets have him do some damage.
These weapons are uber expensive, and I'm not close to getting one yet, but I'm thinking it might be what I need.
DESTRUCTION - 100% chance to cast Meteor when you die. Surely this would make a dent on the bosses. Also has 20% cb, and itd.
DOOM - The holy freeze aura. I keep my might and hopefully can deal with minions in uber trist better.
HAND OF JUSTICE - 100 % to cast lvl 48 meteor when you die. Also lvl 16 holy fire, might be useful. ITD. -20% to enemy fire resistance. The only reason this really intrigues me is I use Hellfire torch. Would this make a big difference in damage, especially against the big ubers. Like maybe the differece between hurting and not hurting them.
OBEDIENCE - 30% chance to cast enchant when you kill an enemy. I'm mostly interested in would this effect work on my zon. If merc kills something and it triggers would it be cast on me? Like the all res 25-30, -25 fire resistances. 40% CB. If I went this way I could shael vampgaze instead of uming it.
PRIDE - Love the concentration aura. If I go aura weapon I think this is it. Love the huge damage. I love to party with paly and high concentration. My LCS, (lying character screen) hits 7,000 at times with strafe on a Windforce. If I used this weapon it also allow me to get rid of my might zon. I think I would then switch to a defiance merc at that point. It would hopefully keep the merc alive longer. No matter what aura or skill it does no good if he's dead.
I orginally looked at switching out gear because the bad part of reapers. When fighting the ubers I'm convinced drac's are the gloves. You have got to have lifetap on. It sucks when lifetap goes on and then mercs decrepify overrides it. Lot of times when overridden the merc dies.
Any comments from more experienced players appreciated.
*denverpoker
All bowazons use a might merc. I know I do and I think it's standard practice.
My merc is lvl 89. I have him equiped with Reapers Toll 15 LL socketed with a shael, A 186 Rockstopper with 26 cr, 28 lr, and fr 33. This maxes out all his resists in hell except for poison. The uber grear that I consider him having is etheral shaftstop. The armor has been upped and socketed with a pul. This gives it a defense of 2227 on the armor. His total defense with everything is 3829.
Is this high enough or worth anything?
I primarily run cows, pits, pindle, shenk, eldridge, and occassionaly Baal WSK. I'm amazed at how well this guy stands up and handles the cows. I'm trying to get my zon to do the mini bosses to get parts for tristam and eventually tristam.
Duriel smacked this guy so good it wasn't even funny.
I fought it twice and second time seemed to do much worse.
That's the goal. Now the questions
1) Defense - Does this just determine how much damage is done to the merc, or is it the amount of damage it receives?
2) How do auras stack on merc. I'm looking at several pieces of equipment for doing these bosses. How does it work if I have might merc and a polearm or helm that gives an aura. If they both work great, if not makes the choice tricky.
3) My one gear switch option right now. I just traded for an eth gaze with 16 dr 6/7 leech. No matter what set up I use I will try to get an eth rockstopper and socket it, if I go that direction. I also plan on upping them. Hate the cost though. Is this helm good enough to be upped or should I wait for 20 and higher LL. What appealed to me about helm was the higher defense, and the LL, because of potential equip switch. Think I will socket it with 'um' to get resists. Other potential option is shael for fhr. Which helm to use?
4) I think reapers is absolutely the best weapon, because it makes killing PI's easy and possible. With my merc dying so quickly I was thinking about a couple of new weapons. Switching to the runewords I was looking for two special things
a) an aura
b) A time bomb / kamakizee merc, I copyright the phrase as I've never seen it.
Weapon choices - I'm going with and Act 2 merc - different weapons would let me potentially switch auras from might, to either defiance or holy freeze.
I got the term kamikaze merc (deliberately spelled different in case one is right) If he is going to die in one hit from boss no matter what you do then lets have him do some damage.
These weapons are uber expensive, and I'm not close to getting one yet, but I'm thinking it might be what I need.
DESTRUCTION - 100% chance to cast Meteor when you die. Surely this would make a dent on the bosses. Also has 20% cb, and itd.
DOOM - The holy freeze aura. I keep my might and hopefully can deal with minions in uber trist better.
HAND OF JUSTICE - 100 % to cast lvl 48 meteor when you die. Also lvl 16 holy fire, might be useful. ITD. -20% to enemy fire resistance. The only reason this really intrigues me is I use Hellfire torch. Would this make a big difference in damage, especially against the big ubers. Like maybe the differece between hurting and not hurting them.
OBEDIENCE - 30% chance to cast enchant when you kill an enemy. I'm mostly interested in would this effect work on my zon. If merc kills something and it triggers would it be cast on me? Like the all res 25-30, -25 fire resistances. 40% CB. If I went this way I could shael vampgaze instead of uming it.
PRIDE - Love the concentration aura. If I go aura weapon I think this is it. Love the huge damage. I love to party with paly and high concentration. My LCS, (lying character screen) hits 7,000 at times with strafe on a Windforce. If I used this weapon it also allow me to get rid of my might zon. I think I would then switch to a defiance merc at that point. It would hopefully keep the merc alive longer. No matter what aura or skill it does no good if he's dead.
I orginally looked at switching out gear because the bad part of reapers. When fighting the ubers I'm convinced drac's are the gloves. You have got to have lifetap on. It sucks when lifetap goes on and then mercs decrepify overrides it. Lot of times when overridden the merc dies.
Any comments from more experienced players appreciated.
*denverpoker