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Jordanbcool
23-12-2005, 23:19
After searching through the different guides in the druid forum I noticed a lack of a pure summoner guide. Even though there already is a guide by Lothric (which is very good I might add) the guide I am about to make will focus completely on summons rather then employing different skills to compliment them.

Introduction

Summoning druids are one of the greatest builds to play out there. They focus completely on their mercenary and summons to decimate their enemies. Even though they will not destroy everything in sight, they are much more fun to play then other MvP builds. With the right equipment you can give your summons a host of auras to further help them along the way and make them into an effective killing unit. A summoner “draws his power from others” as a necromancer would put it. However even though you will not have as many summons as a necromancer, you will be able to summon your pets out of thin air, making your playing style less restrictive and more adaptable.

First I will discuss your stat points and how to allocate them. This will give you a general idea on what you should accomplish but will leave some room to customize your build.

Strength- since you are a summoner you wont really need many points in here. I would suggest putting enough points in here to wear your heaviest armor.

Dexterity- you can decide whether to put 0 points in here or to put enough to get max block. I found that max block was a great thing to have and saved my butt many times. Put as many points as you like either nothing or enough for max block.

Vitality- everything else, more life is always better for any build.

Energy- none, you don’t really need energy because your summoning will be in town. When you run out of mana simply go to the town healer and fill up your bulb and continue to summon. If however you want to be more versatile 10 points in here is the maximum points you should put.

Next I will discuss the build and the differences between this guide and Lothric’s guide.

Skills

As you would imagine all your skills will be put into summoning but I would also advise a few points in one other tree. This will give you more life and be able to help out your summons in a way.

You may only have the following summoned at one time.

1-5 Ravens
1 Vine
1 Spirit
1 Grizzly, 3 dire wolves or 5 spirit wolves.

There are many different opinions on what is the best combination to have. Some people argue for grizzly and some people argue for dire wolf. I will explain the pros and cons of each so you can make your own deductions about what’s best.

Grizzly (pro)- This summon is the strongest one you have. A fully synergized grizzly will have life in the thousands rather then hundreds. He also has knock back, which is great for keeping monsters off your other summons/merc. He does great damage (1k and up) and combined with some good auras will be able to tank and kill any monster you come across.

Grizzly (con)- You will only be allowed to have one grizzly out at a time, which means less summons and less crown control.

I found the Grizzly to be a huge help to me for Act bosses and against smaller packs of stronger monsters. However I found him to be less help when dealing with larger crowds.

Dire wolves (pro)- These guys do double the damage when they eat corpses. They are also much stronger then spirit wolves but there are more of them then one grizzly. These guys are very powerful and are my personal favorite because of their great crowd control.

Dire wolves (con)- Against Act bosses and stronger packs of monsters these guys usually get owned very badly.

Spirit wolves (pro)- These guys use teleport to offensively attack monsters and kill them even before you come across them. You can also have five of them, which is much more then one grizzly or three dire wolves.

Spirit wolves (con)- Even though there are more of these guys then with one grizzly or 3 dire wolves their power is greatly diminished because it is split 5 ways. This means that in hell these guys will last only a minute or two before being destroyed. Also they do teleport a lot, which separates them from the rest of the party. This way they cant get the bonuses from your spirit or mercenary and become even weaker.

In my personal experience I relied on spirit wolves only through normal, then I moved on to dire wolves, which I used almost exclusively, even through hell. However in hell I found myself using grizzly a lot on random uniques because he could handle them much better then my dire wolves.

Spirits

Oak sage- this spirit gives you more life. The basic principle is life over damage. I will not bore you will mathematical calculations because I think they aren’t needed. All you have to do is decide which one you think is better and max it.

HOW- This spirit gives you more damage and AR. This is my personal favorite because summons has had their life increased greatly in 1.10. Also if your pet does die they can quickly be resummoned without any further duress.

A special thing I wanted to note is that Lothric had a very good point. I would like to quote him because after all he is the one how originally said it.

“One final point on the debate: Spirits die quickly in Hell. No matter where you cast them they will wander right back into the middle of combat, roll over and die. When you’re in the middle of combat and this happens to your Oak Sage the sudden loss of life can be fatal to both you and your minions. On the other hand, having your HoW killed in Hell is less serious as you and your minions are only losing out on a few seconds of additional damage.”

Again however it is all up to you to decide what’s best. I am merely presenting you with the necessary information to make that conclusion.

Vines- I used only one vine the entire time I played my summoner. Poison creeper was very useful to me to stop monster healing in hell.

Now since I have giving you a basic overview of the differences in this build and the summons it employs I will give you how many points you should actually put into these skills.

Ravens- 1 point. These guys cannot be hit but their damage is pathetic even at low levels. There is no reason why you should put more then 1 point in here because anymore would be a huge waste.

Poison creeper- 20 points. You might think that this is a huge waste to go ahead and max this but it really isn’t. I decided to max this not because of the damage (which was small) but so the vine can simply survive in hell. If the vine is always dead he cant be much of a help in stopping a super unique from simply healing all the damage it takes from my other summons.

Carrion vine- 0-1 point. This vine I only used a few times to get my life full. This vine isn’t actually needed so if you want to use it put only one point. If not then don’t but any points in here.

Oak sage- 1-20 points. I decided to max HOW instead of this so I only put one point in here. If however you feel you need more life then this should be maxed.

HOW- 0-20 points. I think you should max this because this spirit gives you a huge bonus in AR and damage so that your summons can actually kill monsters in hell. What good is having summons that never die, but struggle to kill monsters anyways?

Spirit wolves- 20 points. This skill is a must. Even though Lothric made a good point about defense being less of an issue I found it very difficult for my summons to hit monsters in hell even with my HOW. If you max this skill you will get a healthy AR bonus to your Grizzly and Dire wolves.

Dire wolves- 20 points. These guys will be your main killing source in nightmare and hell. They also give passive bonuses to your grizzly and spirit wolves so you cant lose when maxing this. If you do not max this, your summons will be to weak to make it in hell mode the way monsters are in 1.11.

Grizzly- 20 points. This guy is the best summon of all the character classes because of the skills he uses. I used him almost as much as I did Dire wolves in hell because of his knock back effect. He is a great companion and is a very tough animal to kill even for something like a super unique venom lord.

Shape shifting

The 5 points you will spend in here are more then necessary to help your monsters kill in hell. I went down the WereBear path so I could have more life and so I could have access to a stun skill.

Werewolf- 1 point- needed prerequisite.

Lycanthropy- 1 point- gives you more life.

Werebear- 1 point- needed to actually change into a bear. You get a good life bonus, which will help you to stay alive in hell.

Maul- 1 point- prerequisite

Shockwave- 1 point- with you plus skills you can stun for a couple of seconds. What danger are monsters to you or your minions if they can’t attack?

Some people might say you could go down other paths to make yourself more versatile later on in hell such as going elemental. Since you are a pure summoner the damage you would do is insignificant in hell and therefore a waste if you were to do that. I also found shockwave to be a huge help in stunning monsters so my minions could deal with them and the life bonus of werebear saved me many times

Equipment

I will not give you low level or mid level options because I think you should focus on the end result of your build rather then its lower stages. I will suggest only the best weapons and armor to make you a better summoner. If however you cannot afford what I propose you need not worry because your killing power is based on your summons rather then equipment unlike a barbarian who relies solely on equipment to be good.

Helmet
Jalal’s Mane (+2 druid skills, +2 shapeshifting, +20 Str/Energy, +20% AR, Resists)
Harlequin Crest (+2 skills, +1.5 life per level, +1.5 mana per level, 10% PDR, +2 stats)

These two options are really the only options you have when making a summoner. If you cannot afford these though, a peasant crown will suffice.

Armor
Arkaine’s Valor (+1-2 Skills, 30% FHR, +0.5 Vitality per level)
Chains of Honor Rune word (+2 skills, +20 Str, Replenish Life, +65% Resist all)

My personal favorite is the COH rune word because of the resists and plus skills it adds.

Belts
Arachnid Mesh (+1 Skills, 20% FCR, Slows Target 10%, +5% Max Mana)
Verdungo’s Hearty Cord (10% FHR, 10-15% PDR, +30-40 Vitality, Replenish Life)
Trang-Oul’s Girth (Cannot Be Frozen, +25-50 Mana, +66 Life, Replenish Life)

I liked to use Arachnids mesh simply for its + skills.

Gloves
Frostburn (Maximum Mana 40%, Adds 1-6 Cold Damage)

The only real options for gloves, since you wont need open wounds or IAS because you wont be doing much actual killing.

Boots
For summoners there aren’t many options here. Basically whatever you want is probably a good choice as far as boots go. You could use marrowalks or something as simple as Nat’s boots. There really isn’t a wrong or right piece to use for this. Since there are so few options of which to choose from I decided to leave this “blank” and let you come up with what’s best.

Amulets
Mara’s Kaleidoscope (+2 skills, +5 all stats, +20-30% Resistances)

An even better amulet to use then this would be one that gives you a bonus to your summoning skills. If however you want better resistances and stats then Mara’s is a good choice. I decided to get a pure +3 summoner amulet because it boosted my summons significantly.

Rings
Bul-Katho’s Wedding Band (+1 skills, +0.5 life per level, 3-5% LL)
Stone of Jordan (+1 skills, Increase Max Mana 25%, +20 Mana)

There aren’t really any other choices here then these two. If you don’t want to worry about being frozen though I’d advise you throw in a raven frost to protect you against that.

Shields
Stormshield (35% PDR, +60% Cold Resist, +25% Lightning Resist, +30 Str)

The best shield out there for obvious reasons; max block saved me so many times and this shield helped out a lot with the damage reduce it provides.

Weapons
Heart of the Oak Runeword (+3 Skills, 40% FCR, 7% ML, +10 Dex, Increase Max Mana 15%, +30-40% Resistances, Level 4 Oak Sage, Level 14 Raven)

Beast Runeword (Level 9 Fanaticism Aura, 40% IAS, 20%CB, 25% OW, 240-270% ED, +3 Werebear, +3 Lycanthropy, PMH, +25-40 Str, +10 Energy, Level 13 Summon Grizzly)

Call to Arms Runeword (+1 Skills, +40% IAS, +250-290%, 7% LL, +2-6 Battle Command, +1-6 Battle Orders, +1-4 Battle Cry, PMH, 30% MF)

Doom Runeword (+2 Skills, Level 12 Holy Freeze Aura, +45% IAS, +330%-370% ED, -40%-60% Enemy Cold Resistance, 20% DS, 25% OW, PMH, Freezes Target)

These are all great choices and you CANNOT go wrong with any of them. Also against PI’s I suggest carrying around a gimmershed or some other form (bow or lightsabre) of elemental/magical damage. This way you and your merc can do the killing while your other summons tank.

Mercenary Act 2

This is a must to make your party stronger and better able to kill PI’s. He not only provides extra killing power but also helps your party defensively or offensively. He does however need some good gear to be able to kill and tank so this should be your main concern when building your summoner.

Armor- Eth Stone or COH
Weapon- EBOTD war pike or ariocs needle
Helmet- COA or Gaze

These are the ideal setup for your merc and will provide him with a lot of killing power and survivability in hell. You can either choose to go defense or offense when choosing a merc. Again this is all up to you and both are good choices.

Conclusion

I would like to thank Lothric because he was the basis of my first summoner druid and is were I got a lot of my information from. Afterwards however I tried out a pure summoner and found that he is indeed viable in hell. In this guide I gave a basic overview of what you need to do to accomplish a very fun and effective animal party. I hope you have as much fun as I did building and playing this summoner. Good luck to you and if anyone has any comments or suggestions fell free to leave them!

compubuy
24-12-2005, 05:24
Great guide! I've been thinking about making a pure summoner and now I just might. I've always liked the idea of finding out how high of damage I could get my bear/wolves to do because of all the auras you can give them: HOW, fanaticism, might, concentration.

I also would like to try having the druid use a Lacerator from the back ranks for crowd control/amplify damage. I wonder what the damage would be from a say level 50 bear who had all those auras on him in addition to amplify damage: it must be frightening indeed!

Thanks for writing the guide and sparking a long-time interest of mine.

Jordanbcool
24-12-2005, 08:03
You are very welcome! :)

Im so glad someone found my guide to be helpful, i played my summoner and he was amazing. I reread my guide though and even though i edited it over and over i still found 3 mistakes that bother me. Stupid 1 hour edit rule....o well they are just simple grammer mistakes. I hope this gets stickied because i want other people to have a basis for a pure summoner so they can have just as much fun as i did.

Also, i find your idea to be interesting.....im going to try and see how many auras i can get on my summons. Just think of it.....4k damage from a grizzly bear....ahh take that diablo!!!!

BTW
Merry christmas all! :xmas22:

RealmOftheWolf
24-12-2005, 09:33
I got told they were totally unplayable in hell by someone then i made one with the spare gear you know. Shako hoto,enigma and 10 druid summon gcs i had lieing around. He turned out great.

I had a hella nice grizzy doing 5416-5583 damage with just below 8k life. No bo,how,might ect.

I once went into a game full of nakeing trappers summoned how inside of town and bear outside. all you saw on screen was.

xxxx was slain by DC-Dionysus
xxxx:OMFG
xxxx_xxxxx was slain by DC-Dionysus
xxxx_xxxxx OMG NOOB
xxxx_xxxxxxx was slain by DC-Dionysus
xxxx_xxxxxxx:THE BEAR DAM THAT BEAR
xxxx was slain by DC-Dionysus again
DC-Dionysus:sorry was afk wanna duel??? oh owned while afk
xxxx proceeds to run out of town and scream DAM BEAR after each death

Jordanbcool
24-12-2005, 21:58
Anyone have any more suggestions or praise????

ElJefeII
25-12-2005, 07:46
Enjoyable build.

the idea of shifting into a bear is great idea. simple, done, 4 points, no problem.

the +skills is great for this. I have a stormshield and a shako on ladder. would be a fun build, the bear pwns things. If Amp could get working or decrep even, that would kill PI easy. Even non PI, a big bear with amp would make a monster die in a shot in hell. :D

arachnid mesh is great for slowing down bosses. I wonder if cleglaws and arachnids with a Doom weapon and decrepify on the merc.... that would crush mephisto/baal/diablo.... be funny to be a boss killer with one of these. I highly regard summons for many years.

20 in Poison Creeper is GREAT. this build though has a lot of desired points to distribute. my suggestion is to put 15 in dire 15 in spirit 20 in bear, 10 in How, then boost the most important ones accordingly. 20 in creeper right away is what I did once. a bit of a mistake for the other summons, but it worked out after a few levels. lots of +summons gc's are great but a tad hard to get in my ladder :(

boilwood
25-12-2005, 16:32
suggestion

i heard ravens at level 16 (or something like that), blind targets, which would make ravens not just a useless low damage skill

maybe i'm wrong

though even if it's true, with enough plus skill gear you could reach it with 1 point... thing is not everyone will wind up with plus 15 to skills... thus... occasionaly a player may want to put a few extra points in to reach that target a little sooner (if they are close with gear and just feel like it)

again... if it's true

Jordanbcool
25-12-2005, 18:17
suggestion

i heard ravens at level 16 (or something like that), blind targets, which would make ravens not just a useless low damage skill

maybe i'm wrong

though even if it's true, with enough plus skill gear you could reach it with 1 point... thing is not everyone will wind up with plus 15 to skills... thus... occasionaly a player may want to put a few extra points in to reach that target a little sooner (if they are close with gear and just feel like it)

again... if it's true

Im not 100% sure on what level you mean by that, but ravens always have a chance of casting blind on a target monster. Maybe at lvl 16 though the raven has a 100% chance to cast blind on a target. Someone would actually have to try that out and get back to me on that. Even though you have a good point, as Lothric said computer AI is stupid (i dont think we will ever have a smart AI like the ones in the matrix). Therefore the raven will hit a target, cast blind on it, but instead of leaving them alone they continue to attack the monster thus cancelling out the effectiveness of blind. Whats the point of being able to blind something if your always going to attack it. A GOOD raven AI would stop attacking as soon as it cast blind. This would let the rest of your party finish of other monsters and then attack the blinded monsters, or you could simply avoid them. Like i said though, we will never have a computer AI in our lifetime like that.........

Good suggestion though.

Fluffballer
25-12-2005, 19:06
I got told they were totally unplayable in hell by someone then i made one with the spare gear you know. Shako hoto,enigma and 10 druid summon gcs i had lieing around. He turned out great.

I had a hella nice grizzy doing 5416-5583 damage with just below 8k life. No bo,how,might ect.


I can one up you. I made my summoner about two weeks into ladder. The only equipment he had was a Buriza and a circlet with life leech. He did just fine in hell; it's a solid build.

Jordanbcool
26-12-2005, 00:00
I can one up you. I made my summoner about two weeks into ladder. The only equipment he had was a Buriza and a circlet with life leech. He did just fine in hell; it's a solid build.

Heck i just like it because its fun :xmas30:

ElJefeII
26-12-2005, 05:25
hm. I am making one tonight.

The weapon of the bear is a complicated one though. on ladder. I would say that best would be azurewrath with like a Shael in it, but realistically, I wont be finding that. I found a lightsabre and was so pissed. What weapon shines for one handed with this build? I guess I will try maul. my good gear that I can utilize: Shako, Hellforge plate Duress, dwarf star, ravenfrost, t-gods belt, and a stormshield. I wish i had enigma :) but of course I do not as I do not buy hacked runes, so thats about that.

I could get a +2 druid ammy. that and shako is +4 all skills. I like to mf so shako is good for that. I could trade for 2 summon gc's if anyone has 2 at once to sell, +6 could get me by with some decent bear or doggie power. I have some fine charms, some res all crap.... but weapon no idea. I could go 2 handed but really, in ladder hell, stuff moves REAL fast. that might be bad to not have some blocking and DR% going on. id have 45% with shako and Stormshield. I am a believer in 45-60% block. Most are not. I always say getting hit every other time is better than every time and 75% isnt worth it most of the time because of the strong elemental damge in hell.... you need some vit.

Jordanbcool
26-12-2005, 06:38
hm. I am making one tonight.

The weapon of the bear is a complicated one though. on ladder. I would say that best would be azurewrath with like a Shael in it, but realistically, I wont be finding that. I found a lightsabre and was so pissed. What weapon shines for one handed with this build? I guess I will try maul. my good gear that I can utilize: Shako, Hellforge plate Duress, dwarf star, ravenfrost, t-gods belt, and a stormshield. I wish i had enigma :) but of course I do not as I do not buy hacked runes, so thats about that.

I could get a +2 druid ammy. that and shako is +4 all skills. I like to mf so shako is good for that. I could trade for 2 summon gc's if anyone has 2 at once to sell, +6 could get me by with some decent bear or doggie power. I have some fine charms, some res all crap.... but weapon no idea. I could go 2 handed but really, in ladder hell, stuff moves REAL fast. that might be bad to not have some blocking and DR% going on. id have 45% with shako and Stormshield. I am a believer in 45-60% block. Most are not. I always say getting hit every other time is better than every time and 75% isnt worth it most of the time because of the strong elemental damge in hell.... you need some vit.

Good choice!

First off, for this build enigma is a VERY poor choice for this type of build (after all it is intended for MvP). Sure the +2 skills are nice but thats pretty much all it offers. With my setup stone would be better then enigma for the high defense it offers. Enigma has some godly mods dont get me wrong, but for MvP there are much better runewords/armors. 99% of the time the only reason people use enigma is for the teleport mod. ok ok im getting sidetracked here. Anyways dont worry about equitment so much for this build. This build is not about owning diablo in hell or creaming orb sorcs in PvP. This build is about having tons of fun kicking diablo's minions to the curb :). Although it would be nice to get 4+ auras on a fully synergized bear.....he would PWN EVERYTHING. But seriously, for the equitment dont worry about it. I played this build with crap equitment and godly equitment. Sure i did much better with the godly stuff, but i realized i had just as much fun (and ease) killing monsters without all that.

BTW....i'd advise you to never ever go two handed with this build. Your summons are your life and killing power. Everything you have/do should be devoted to making them better and stronger. The only reason i even propose having SS, max block, and werebear is so not only your summons can survive in hell but so can you! Also you have a good point with the whole blocking thing, but trust me....that extra 15% blocking (you said you only liked to use 60%) helps out alot! If however you have better luck with less block and more vitality, be my guest. If you follow this build though you will come into contact with alot of melee chars, and that 75% block is your best friend.

-jordan

ElJefeII
26-12-2005, 07:21
hm maybe so. blocking is always an easy way to survive. I have done it on many characters, most actually. I always saw a difference. the only reason I would try not to on this character is that the +% life is so cool :D. the only passive +life character in the game that gets it also 2x.

I want to be melee bear, but just 1 point melee bear. I could go cblow root, that wouldnt be too bad. I could just go goblin toes, my 10% gloves, fleshrender, and duress. I wouldnt go 100% as anything that took away from skills or resistance would be futile. it could help though. If somehow I could trigger decrep or amp that would make killing rather rapid. yes it is all about the summons, but I still would like to be secondary gun taking off hitpoints and being a general helper bear.

:xmas3: :xmas20:

Jordanbcool
26-12-2005, 17:17
hm maybe so. blocking is always an easy way to survive. I have done it on many characters, most actually. I always saw a difference. the only reason I would try not to on this character is that the +% life is so cool :D. the only passive +life character in the game that gets it also 2x.

I want to be melee bear, but just 1 point melee bear. I could go cblow root, that wouldnt be too bad. I could just go goblin toes, my 10% gloves, fleshrender, and duress. I wouldnt go 100% as anything that took away from skills or resistance would be futile. it could help though. If somehow I could trigger decrep or amp that would make killing rather rapid. yes it is all about the summons, but I still would like to be secondary gun taking off hitpoints and being a general helper bear.

:xmas3: :xmas20:

Yes, blocking is a big help for melee monsters. You can also block alot of arrows that those stupid skellies fire at you.

Yes i agree, you should only put one point into werebear. It seems like you really want to be up there with your summons doing all the dirty work and thats understandable. If you want to help out more with your summons physically instead of passivly then you have the right idea. Whatever help you can give to your summons is great. My guide is for a more passive way of helping them. The werebear i propose will just sit behind his summons casting shockwave. His equitment will be a combination of +skills to help his minions and melee gear (stormsheild) to simply keep him alive. If you want instead to say, switch a HOTO with a EBOTD zerker axe thats fine. You will be losing out on resists and +skills but you will also become another fighter in your party, able to deal actual killing power whilst maintaining strong summons. The important thing to remember is that even though you can switch out gear to personalize your tastes you should try to avoid changing around the skill points. For example: You put 10 points into werebear and only get your poison creeper to lvl 10. If you do something like that, you no longer become a pure summoner but become a varation of lothrics guide. Maybe you dont have HOTO or EBOTD but you get the basic picture, switching out gear that helps your summons to gear that helps you kill. Do whatever makes you happy and keeps this build fun. Just remember to have that max block and you should do fine.

-jordan

ElJefeII
26-12-2005, 19:21
hm yeah.
someone gave me a +3 druid torch as part of a thank you for a trade.

now i have easily +7 all skills. thats powerful. I no longer need more than 1 point in all the were-tree thingies.

yes PC gets 20. no matter what in life, you have to respect PC. bear gets 20. Dire? well, that might get like 16 or so. Spirit im planing on 18, HoW, about 7-8. It has small returns for the summons, it more is for me and to add to things a little bit. Might merc is a must for this, powerteam. I normally would say something like blessed aim for a perfect hit, but I guess I will have to see what is good or not good for areas of hell and my bear or doggies hitting.

too bad I cant sink like 6-7 in ravens, that would work well with the build. I might have to get a pre-buffer setup for that.

Jordanbcool
26-12-2005, 21:38
hm yeah.
someone gave me a +3 druid torch as part of a thank you for a trade.

now i have easily +7 all skills. thats powerful. I no longer need more than 1 point in all the were-tree thingies.

yes PC gets 20. no matter what in life, you have to respect PC. bear gets 20. Dire? well, that might get like 16 or so. Spirit im planing on 18, HoW, about 7-8. It has small returns for the summons, it more is for me and to add to things a little bit. Might merc is a must for this, powerteam. I normally would say something like blessed aim for a perfect hit, but I guess I will have to see what is good or not good for areas of hell and my bear or doggies hitting.

too bad I cant sink like 6-7 in ravens, that would work well with the build. I might have to get a pre-buffer setup for that.


lol ravens are such bad summons, i wish they were pumped up a little but they arent.....i think im actually gonna get a prayer merc so i can heal my summons without having to recast them.....or maybe might....hmm not 100% sure on that

are you choosing two spirits???? thats a bad choice cus you can only have one out at a time. its not a synergy either so sinking points into it wont help your other summons.....

Ce Olba
26-12-2005, 22:16
are you choosing two spirits???? thats a bad choice cus you can only have one out at a time. its not a synergy either so sinking points into it wont help your other summons.....

He is choosing to use oak sage as his primary, but when needed, he can also cast a semi-high level heart of wolverine to help the dmg.

ElJefeII
26-12-2005, 23:47
He is choosing to use oak sage as his primary, but when needed, he can also cast a semi-high level heart of wolverine to help the dmg.


spirit wolves I meant. but yes, I actually am a fan of using two spirits but not for this build

Jordanbcool
27-12-2005, 01:21
spirit wolves I meant. but yes, I actually am a fan of using two spirits but not for this build

Ah ok i got confused

BTW whats the criteria for getting stickied? it seems like alot of people like this build and my guide along with it......do i have to do some sort of dance or something lol....

boilwood
27-12-2005, 01:35
Im not 100% sure on what level you mean by that, but ravens always have a chance of casting blind on a target monster. Maybe at lvl 16 though the raven has a 100% chance to cast blind on a target. Someone would actually have to try that out and get back to me on that. Even though you have a good point, as Lothric said computer AI is stupid (i dont think we will ever have a smart AI like the ones in the matrix). Therefore the raven will hit a target, cast blind on it, but instead of leaving them alone they continue to attack the monster thus cancelling out the effectiveness of blind. Whats the point of being able to blind something if your always going to attack it. A GOOD raven AI would stop attacking as soon as it cast blind. This would let the rest of your party finish of other monsters and then attack the blinded monsters, or you could simply avoid them. Like i said though, we will never have a computer AI in our lifetime like that.........

Good suggestion though.

yes, sorry... level 16 raven does 100% blind target

that is what i heard... as to the rest of what you wrote above, i agree... the raven should stop, but who knows, maybe it'll save your butt with one final peck in some monster's face someday :)

this thread basicaly verifies what i heard about ravens... there are many others

goodbye... http://forums.diabloii.net/showthread.php?t=386583&highlight=raven+blind

(ps... something extra for ravens... if this is verifiable)... "but for the chance to blind enemy and because whenever they hit a monster it causes it to be in hit recovery animation"

good thing... bye again

electricblue
27-12-2005, 03:15
poison creeper is one of the deadliest summons of d2

http://forums.diabloii.net/showthread.php?t=224438


a fast tactic:

put delirium on merc and cast creeper on him
watch the fun

talkkno
27-12-2005, 05:52
"
Grizzly (con)- You will only be allowed to have one grizzly out at a time, which means less summons and less crown control."

Misspelling here, it should be "
Grizzly (con)- You will only be allowed to have one grizzly out at a time, which means less summons and less crowd control."

No offense or anything meanent but help is meant here.

Leonavice
27-12-2005, 10:28
How does your summons hurt physical immunes in hell?

ElJefeII
27-12-2005, 10:41
amplify damage or Decrepify. otherwise its up to you with a tiamats shield and a gimmershred. I put a huge fire jewel in the tiamats, gimmers plus that take them out ultra fast.

thats about it. Nords tenderizer with say a 1-100 lightning jewel in it or big fire with tiamats works as well. azurewrath with a shael works the best though :) never found one!

Jordanbcool
28-12-2005, 00:54
How does your summons hurt physical immunes in hell?

They dont. A pure summoners minions only does physical damage (except poison creeper of course). It is up to you and your merc to do the killing. You should equip your merc with anything that does elemental damage, be it poison, lightning, fire, ice, even magic. Also you yourself should carry around anything that does ALOT of elemental/magic damage. Even gimmershed or buriza would make a big difference. Simply let the rest of your minions tank while your and your merc do the killing. It will be hard but it'll work. I'd also suggest carrying around some poison charms or to get some items that have different curse charges on them (amp, decreptify) which will help get rid of the immunity. Please do not go into a place with TONS of PI's (like arcane). You can handle a few but not if every 9 out of ever 10 monsters you fight is a PI. This isnt some PI killer just a summoner, use common sense and try to carry around anything to help you with those annoying monsters.

-jordan

Jordanbcool
28-12-2005, 00:56
"
Grizzly (con)- You will only be allowed to have one grizzly out at a time, which means less summons and less crown control."

Misspelling here, it should be "
Grizzly (con)- You will only be allowed to have one grizzly out at a time, which means less summons and less crowd control."

No offense or anything meanent but help is meant here.

Indeed........stupid one hour edit rule. O well, i thought my butt was covered with spell check but, i guess not.

stoutewolf
28-12-2005, 02:32
nice guide :)

one suggestion maybe though (i'm no exper here at all though) but how would you rate a cheap runeword like spirit in a phaseblade for example? reasonable speed, 2 skill, some fcr and elemental damage


and to be honest i'm wondering why you didnt mention skin of the vipermagi as one of the possible armors :)

Jordanbcool
28-12-2005, 03:49
nice guide :)

one suggestion maybe though (i'm no exper here at all though) but how would you rate a cheap runeword like spirit in a phaseblade for example? reasonable speed, 2 skill, some fcr and elemental damage


and to be honest i'm wondering why you didnt mention skin of the vipermagi as one of the possible armors :)

Spirit in a phaseblade? i think you mean in a monarch. Anyways that may actually be BETTER then a stormsheild because of all the stats it offers. It all depends on your personal preference.....And...i really dont know why i didnt include vipermagi.......Is there some way i can repost my guide in a revised version on this thread or should i just make a new one?????

good point/suggestion!

-jordan

waflob
28-12-2005, 09:25
Spirit in a phaseblade? i think you mean in a monarch.
No, I think he meant phase blade :-)
(spirit goes in swords and shields)

Nice guide btw - I currntly have a summoner druid at the end of NM. Very similar to your build. I've got bear, dire wolves and HOW maxed, doing poison creeper next. Wolves for general purpose killing, the bear for 'bigger' monsters.

Also, mine uses a spirit longsword, mainly for the +2 skills.

DelBoy

stoutewolf
28-12-2005, 13:23
you can make spirit in both shields and swords(swords only) so i ment swords

mods on spirit phaseblade:
+2 To All Skills
+25-35% Faster Cast Rate (varies)
+55% Faster Hit Recovery
Adds 1-50 Lightning Damage
Adds 3-14 Cold Damage 3 Second Duration (Normal)
+75 Poison Damage Over 5 Seconds
7% Life Stolen Per Hit
+250 Defense Vs. Missile
+22 To Vitality
+89-112 To Mana (varies)
+3-8 Magic Absorb (varies)

pretty much covers your need for mana, has some elemental damage on, fcr incase you want to resummon anything quickly, 2 skills that add damage for your summons+adds life/duration for you if you're going in bearform

Jordanbcool
28-12-2005, 18:50
you can make spirit in both shields and swords(swords only) so i ment swords

mods on spirit phaseblade:
+2 To All Skills
+25-35% Faster Cast Rate (varies)
+55% Faster Hit Recovery
Adds 1-50 Lightning Damage
Adds 3-14 Cold Damage 3 Second Duration (Normal)
+75 Poison Damage Over 5 Seconds
7% Life Stolen Per Hit
+250 Defense Vs. Missile
+22 To Vitality
+89-112 To Mana (varies)
+3-8 Magic Absorb (varies)

pretty much covers your need for mana, has some elemental damage on, fcr incase you want to resummon anything quickly, 2 skills that add damage for your summons+adds life/duration for you if you're going in bearform


O im sorry i didnt know that......o and by the way i tried to make a spirit and it didnt work....i thought that after the ladder season was over you could make these runewords on non ladder... what the heck!!

i tried to make mine in a monarch :(

Zigot_HD
28-12-2005, 22:02
Good guide and fun build ..
But how's this:

Might merc + Eth Doom
Max sage for life
Beast weapon for Fanat / SS or spirit for skills

Z

Jordanbcool
29-12-2005, 04:46
I like everyones suggestions, im going to repost a new thread with a improved guide. Thanks to everyone that gave good advice, i'll include your names when i make the final copy.

-jordan

p.s. look for the new thread, i should be finished either tonight or tomarrow. tell me what you guys think of the improvements.

waflob
29-12-2005, 10:01
i thought that after the ladder season was over you could make these runewords on non ladder
Not quite - I think you'll find that when the ladder resets, any ladder only runewords that you had, will remain when the char goes non-ladder.

Hope this explains the small, but important difference.

DelBoy

DennisBergkamp
29-12-2005, 12:22
Wow, awesome guide, really inspired me to create a summoner hybrid myself... very different from yours in a sense but worth testing... I'll take a shot at a little guide myself if it proves to be succesful :)

Quick question, is Carrion Vine really useful ? The damage seems awful low... Do trang gloves help a maybe with its damage? I guess a summoner does get a nice high amount of + summon skills, so a maxed out vine will still yield about a 40ish vine, seems like a cool idea to use trangs to add 25% extra.

waflob
29-12-2005, 12:56
Quick question, is Carrion Vine really useful ? The damage seems awful low... Do trang gloves help a maybe with its damage? I guess a summoner does get a nice high amount of + summon skills, so a maxed out vine will still yield about a 40ish vine, seems like a cool idea to use trangs to add 25% extra.
Seem to remember reading somewhere, that cv isn't affected by TO Gloves.

DelBoy

DennisBergkamp
29-12-2005, 17:23
Errrr... oops, by Carrion Vine I of course mean Poison Creeper :)
Trang's still doesn't affect that ?

nickedoff
29-12-2005, 18:28
A few spelling mistakes.

Maybe you could add something about the Ele skills and summons; I know Shamans are great fun, and you can PVP with them too.

omgitsmeta
29-12-2005, 19:22
Errrr... oops, by Carrion Vine I of course mean Poison Creeper :)
Trang's still doesn't affect that ?

Unfortunately no, because it's considered a minion. Trang Gloves and Bramble only affect your own poison damage. :(

You could try using a Medusa's Gaze shield to try to trigger its Lower Resist effect: as far as I know, LR is the only thing besides +skills that affects a Poison Creeper(Conviction won't help).

Zigot_HD
31-12-2005, 18:00
A few spelling mistakes.

Maybe you could add something about the Ele skills and summons; I know Shamans are great fun, and you can PVP with them too.

Well, adding elemental would make this build a hybrid elemental/summoner or even could in extend become a elemental druid build ( Wind druid, Shaman builds all have pets )

Take necro builds for example :

Pure summoner necro Versus
- Hybrid Bone/Summoner
- Poison/ Summoner

Z

poor_assassin
31-12-2005, 19:31
i have question about oak and how's affect on summons:
if my bear has displayed 4k life and my oak has +100% life, does my bear get 8k with it?
if my bear has displayed 2k dmg and how has +100% dmg, does it get 4k dmg?
if not then what are the formula for it? are there any penalties on summons?

edit: another question about spirit rw:
if i want a spirit on non ladder, can i make one on ladder and wait until the ladder resets and i would get the rw in non ladder?

nickedoff
31-12-2005, 20:45
Your first two questions make sense, so I think so.

For your second; Yes, but you'd have to wait like. A year. :\

ElJefeII
01-01-2006, 08:43
NOPE!!! bad error!!

+% Enhanced damage is cumulative. if your bear does +550% ED, the 100% HoWolverine will make him do 650% ED.

+% Life will do the same. If from dire wolves, your bear has +400% life, you will add +100% life from Oak sage, he will have +500% life. This isn't that great of course, but is not bad to do if you have a build that plays heavily with other chars, oak sage by far is more useful (who doesnt like double life??? vs some more damage and attack rating???)

however, HoW does more being that with a lot of+skills, your animals will have a lot of life in hell in version 1.10+ of the game. If you are limited on +skills and go a hybrid version, I can totally see oak sage being a better choice for keeping your guys alive.

Poison creeper does more damage than listed on busy screens and does more damage than regular poison for its constant reapplication/never wears off with monsters on the screen.

It works, I remember it well in 1.10.

that article is key

poor_assassin
01-01-2006, 21:08
is poison creeper effective pvp?

ElJefeII
02-01-2006, 09:42
well it is. I cannot be killed by a melee player at all if I remember right. I am unsure about elemental.

it does full damage to players, might be nice to have while they run around and hide.

Valvolux
02-01-2006, 10:20
is poison creeper effective pvp?

Annoying to other ppl, yes, effective, no. Can sometimes kill windys low life pups...don't expect much more in pvp from creeper.

Pvm totally different story :D