jag
20-12-2005, 20:06
Played this game for many years as a necro/sorc/barb/pally but never really tried a druid before.
Was thinking of trying a dual elemental -- windy + a fire skill (druid equivalant of a meteorb sorc)
Is this viable build for key running, mfing, and baal runs? (Solo keys - usually in group for baal runs)
Any suggestions which fire skill best? (Firestorm, fissure, armegeddon?)
Any suggestions on hardpoint placement for best synergies?
Will be trying to max life with hopefully decent block (not likely to be maxing block since i prefer vita characters).
Ending equipment available to me: hoto, shako, arachnids, spirit or stormshield, enigma, bulkathos rings (hopefully soj's soon), d torch, elemental skiller gcs, +3 elemental ammy or hopefully mara's...
I will likely have eth fort armor and highend insight for merc -- thinking holy freeze or defensive act 2 -- open to suggestions.
No points in shapeshifting (obviously), prefer to travel light so no summons unless you guys can convince me of a 1 point wonder i really should use. I have a feeling i will need every hard point i can get to make this work in the elemental tree.
I generally consider a character 'built' at level 90 so that is 101 hard points.
I figure from equipment i should have at level 75 -- +15 all skills and +6-9 elemental skillers.
I will probably grind out playing thru level 25 or so, then likely rush from then on with other players.
If this has all been covered in a guide -- I must have missed it when i looked thru the stickied guides -- please provide link and forgive me LOL :xmas17:
Thanks in advance for any help....
Was thinking of trying a dual elemental -- windy + a fire skill (druid equivalant of a meteorb sorc)
Is this viable build for key running, mfing, and baal runs? (Solo keys - usually in group for baal runs)
Any suggestions which fire skill best? (Firestorm, fissure, armegeddon?)
Any suggestions on hardpoint placement for best synergies?
Will be trying to max life with hopefully decent block (not likely to be maxing block since i prefer vita characters).
Ending equipment available to me: hoto, shako, arachnids, spirit or stormshield, enigma, bulkathos rings (hopefully soj's soon), d torch, elemental skiller gcs, +3 elemental ammy or hopefully mara's...
I will likely have eth fort armor and highend insight for merc -- thinking holy freeze or defensive act 2 -- open to suggestions.
No points in shapeshifting (obviously), prefer to travel light so no summons unless you guys can convince me of a 1 point wonder i really should use. I have a feeling i will need every hard point i can get to make this work in the elemental tree.
I generally consider a character 'built' at level 90 so that is 101 hard points.
I figure from equipment i should have at level 75 -- +15 all skills and +6-9 elemental skillers.
I will probably grind out playing thru level 25 or so, then likely rush from then on with other players.
If this has all been covered in a guide -- I must have missed it when i looked thru the stickied guides -- please provide link and forgive me LOL :xmas17:
Thanks in advance for any help....