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javasirc
13-12-2005, 04:27
ive been designing a new character. basically, it absorbs fire/light/cold, and resists 90% poison. the resistances would be 95/95/95/90, and stacked enough to withstand conviction + lower resist.

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GEAR:
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helm: coa [ber,ber] //skill, fhr, resist, dr, 2 sockets
armor: g angel [ohm] //ohm will add +5 max cold, which totals 95.
gloves: hellmouth (may replace) //fire absorb
boots: hotspur //adds the +5 max fire, totaling 95.
belt: tgods //adds the +5 max light, totaling 95 (also lightning abosrb)
ammy: rising sun //fire absorb
ring: dwarf //%fire absorb
ring: wisp //%light absorb
weapon: wiz spike [15 res jewel] //cast, mass mana, mass resist
shield: luna //cold absorb, socket (perhaps ber)

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CHARMS:
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torch
anni
9x res gcs (each 13-15 res)
10x 5res scs

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SKILLS:
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teeth: 20
spear: 20
spirit: 20
wall: 20
prison: 20
armor: 1
lr: 1
1 all prerequisits

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STATS:
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str: enough for gear
dex: enough for max block
vit: rest
eng: none

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BATTLE STYLE:
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casters: they cant hurt, period. spirit/spear, maybe some teeth can take them.
melee: regular ww/conc barbs shouldnt be too hard, just keep casting spirit at them, same with zealots. chargers might be hard, but the same plan against barbs, and i think spirit stops their charge, not entirely sure. bvc's are probly impossible to beat. just a lot of running is the only chance of survival.

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ADVICE
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is this a pretty good setup for public duel games? i know its a bit corny, but it may be fun.
would making it into a ES sorc be wiser? i would lack serious damage, but i can resist more damage from melee chars.
what would be the best gloves to replace hellmouth with? rising sun has like 60 fire absorb, hellmouth's 15 wouldnt help a whole lot.

elmek
13-12-2005, 08:37
If this is for pvp, you have several crucial mods missing in your equip:
teleport
fcr
damage
Because of that I don't think it'll work out.
-elmek

javasirc
13-12-2005, 19:06
i changed the build a little bit.
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GEAR:
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helm: coa [ber,ber] //skill, fhr, resist, dr, 2 sockets
armor: g angel [ber] //15 all max resist
gloves: hellmouth (may replace) //fire absorb
boots: hotspur //adds the +5 max fire, totaling 95.
belt: tgods //adds the +5 max light, totaling 95 (also lightning abosrb)
ammy: rising sun //fire absorb
ring: dwarf //%fire absorb
ring: wisp //%light absorb
weapon: wiz spike [15 res jewel] //cast, mass mana, mass resist
shield: luna //cold absorb, ber

this makes my damage reduce 8+8+8+8 from bers, + coa's dr.
also, i will rely on antidot and thawing potion to hit 95 cold/psn! tho they only last 30 seconds.

my cast rate is ok, a bit slow but i dont need it that fast. tele isnt that important, considering im more of a tank. again, i take no fire/light/cold damage, therefore i dont have to tele to/away from casters. spamming spirit towards a barb running to me would kill him before he could get to me, and my spirit damage is fine. and with lower resist, its much better, 2-3 hits and he should die.

Necrochild313
13-12-2005, 19:24
You lack hit recovery. Because of this, you will be eaten alive by anything that can force you to have the stun "swirly" over your head, such as smite and mind blast. Even though you can effectively absorb the damage a trapper deals, slowly over time you will take damage (from a max damage trapper), and since you cannot escape it by any means as is, it will be a test of their mana and your life.

Other bone necs and hammerdins will also present a problem.

EDIT: UGH THE FORUMS ARE SLOW :rant:

Lower Resistance does not help your magic damage.

You might as well use waterwalk because generally fire resistance is the one resistance that you don't need to stack very much, and you're going to need all the faster r/w you can get.

I would suggest trang gloves for the fcr/+2 curses (which will help your decrep), or deaths gloves, since poison length reduction is -100% in hell, and if you really wanna piss off poison necs/wwsins getting 175% in gear would make their damage annuled (not to mention your 95% resistance, but many poison necros are prepared for that. Of course, you won't find many poison necros that know what their doing. But for those rare occasions when you do...)

Side note: FCR > damage for a bone necro

javasirc
13-12-2005, 21:24
lower resist says it curses an enemy to take more damage from all magical attacks. so magic damage isnt included in the "all"? i heard it was.

Necrochild313
13-12-2005, 21:37
lower resist says it curses an enemy to take more damage from all magical attacks. so magic damage isnt included in the "all"? i heard it was.

It is in patch 1.09 and previous

natural disastr
15-12-2005, 06:38
Problem: your sorb gear is +damage cept dwarf and wisp. switch raven frost for dwarf cause cold>fire sorb and cannot be frozen=good. Just a recommendation-going for elemental sorbtion? GET A FREAKIN WIND DRUID. (sorry if offensive) cyclone armor > any res/sorb. and u can stack up fcr and get tele (yay :clap: )

Necrochild313
15-12-2005, 15:48
(sorry if offensive) cyclone armor > any res/sorb. and u can stack up fcr and get tele (yay :clap: )

Against FoH/Some cold sorcs perhaps, but against a good trapper or heavy damage lite sorc it'll leave much to be desired. Remember that Cyclone Armor is not effected by your resistance.

RussianKitten
17-12-2005, 16:39
i believe it is a good build and a good setup as long as you dont get hit... with no dr and fcr you will be screwed... now for hammerdins they are the worst pvp build by far and if any one loses to them shame one you kust run and cast they have to stand still unless they are able to teleport on you then your screwed but you shouldnt have a problem... now lr does work, never used it in pvp, but yeah it works with all magic including you r bone skills and you might have a problem with any caster becuase of the fcr they have by the time you release 2 bs they will launch 4 and that is a real problem for you...in a caster vs caster mostly the scenario is who ever shoots the most wins... and thats where you will be lacking sorry but this isnt a viable build in pvp... however you might be looking a a decent pvm hehe