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View Full Version : Summoning Rule Changes?


Undercat
10-12-2005, 13:03
Yes, I know I posted this message in another topic, but then it occurred to me that this probably deserves it's own topic:

The idea is that when you summon skellies, and then your skill level in raise skeleton decreases to the point where you're able to summon less skellies, the ones in excess of your lower number crumble. Tonight on bnet, that wasn't happening.

I took off my skills equipment and my 10th skellie stayed alive. I typed out a message to make sure the server was responding, I put the equipment on and off to make sure it wasn't a strange one off thing, and nope, same result.

Check it out: Skill shows 9 max possible skellies, but I have 10 on the field. I moved skills equipment on and off a couple of times to make sure it wasn't a glitch. I typed a few messages to make sure the server wasn't lagging, still worked...

http://img236.imageshack.us/img236/544/screenshot0013or.jpg

Can someone else please verify?

Mad Mantis
10-12-2005, 14:07
Stuff like this just happens. We’ve had reports of this and of Revives who didn’t die after their timer was up.

StewieGriff_XLT
10-12-2005, 14:36
i agree with MM, i think this is a kind of "glitch" that CAN happen once in a while... i'm pretty sure there is no way to reproduce it though, so no use in investigating it more to see if you can get more skeles for less skills...

... just my .02

CJ :clap:

Undercat
10-12-2005, 15:21
Just went and tried it again (about 2 hours since it first happened) and it's still happening. I'll try again later and check in.

Interesting/sad to note that this violation of the most basic properties of the game are routinely glitched.

Necrochild313
10-12-2005, 18:10
If you change areas and the like and just play with that extra "ghost" skelly, it will eventually just die. This is similar to how sometimes you can summon a valk with a harmony on switch, and then switch back to your regular weapon, and the game sometimes takes awhile to figure out that you no longer have the valk skill, so it can stay out forawhile before it poofs.

Das Adin
10-12-2005, 18:14
When I switch to beast I go down two skellies and two magi. One set always dies right away while the other two linger for a minute or two. Totaly normal, if a bit odd.

Cdnexpat
14-12-2005, 11:17
It is happening to me as well but I end up with two extras. In my expirience if you play a while they disappear.