Oniko
10-12-2005, 03:35
Howdy folks -- well, it's time to remake my kicker. The build is pretty standard with the exception of a merc, and I'll briefly go into the build in the next paragraph, but those of you may wish to just skip it and, if you would, impart upon me your wisdom.
Your basic kicker -- Stormlash/Phoenix/Enigma/Maras/Bk/COA/Dancers/Verdungo's/Dracs. Skillwise, lvl 17 Master, Max Tiger, Tail, Talon, 14 into fade, 1 into fury/ds/df. Get into the thick of a group, talon until Static kicks in, Tiger/Tail. One thing I've noticed, courtesy of my partner Steady, is that Infinity works wonders in Hell on Tail. The charge-up hits MUCH harder than using other mercs, and I'd encourage those of you who have access to an Infinity to try it out.
And now for the advice -- what is a reasonable mount of block needed on a melee kicker? She'll have 50% DR, max resists, will hit the 86 FHR breakpoint. I'm really torn here. The build will be Enigma-dependent. I see that a max block will require upwards to 290 Dex at lvl 90 -- not acceptable.
So it's all about the vita/dex compromise. In my mind, there's two approaches to go about this:
1. Go for roughly a 50% block (around 210 dex, ugh) with a 75% block on my Sanctuary Hyperion (for U-Trist)
2. (What I'm leaning towards), go with just enough dex for a Phase Blade, and end up with 400+ vita.
Can a meleer with 3500+ life do reasonably well with around a 30% block in hell, or is it better to play it safe with a 50% block, and lose 800+ life?
Thanks in advance for your input.
Your basic kicker -- Stormlash/Phoenix/Enigma/Maras/Bk/COA/Dancers/Verdungo's/Dracs. Skillwise, lvl 17 Master, Max Tiger, Tail, Talon, 14 into fade, 1 into fury/ds/df. Get into the thick of a group, talon until Static kicks in, Tiger/Tail. One thing I've noticed, courtesy of my partner Steady, is that Infinity works wonders in Hell on Tail. The charge-up hits MUCH harder than using other mercs, and I'd encourage those of you who have access to an Infinity to try it out.
And now for the advice -- what is a reasonable mount of block needed on a melee kicker? She'll have 50% DR, max resists, will hit the 86 FHR breakpoint. I'm really torn here. The build will be Enigma-dependent. I see that a max block will require upwards to 290 Dex at lvl 90 -- not acceptable.
So it's all about the vita/dex compromise. In my mind, there's two approaches to go about this:
1. Go for roughly a 50% block (around 210 dex, ugh) with a 75% block on my Sanctuary Hyperion (for U-Trist)
2. (What I'm leaning towards), go with just enough dex for a Phase Blade, and end up with 400+ vita.
Can a meleer with 3500+ life do reasonably well with around a 30% block in hell, or is it better to play it safe with a 50% block, and lose 800+ life?
Thanks in advance for your input.