PDA

View Full Version : USWest Ultimate Quest


Diiss
10-12-2005, 01:12
The rules are as follows:

The gameplay style will be untwinked starting from level one. This may seem weak, but before we begin the character builds should be discussed and chosen to complement one another, e.g. Paladin auras with Necro minions. If we take it slow and work together, I think we will be amazed at what is possible.

Create a themed character which you can roleplay. Your skills, in-game conversation, and general appearance should follow a theme. Are you a dark knight who favors vengeance and conviction or zealotry and fanaticism? A rabid werewolf who heralds the coming fiery armageddon? An iron barb who fears nothing? An enchantress who can hold the front lines? A good-natured cleric? A ferocious claw/claw assassin? A cunning trapper?

Do not create players yet. Just think about possible roles, and then we'll discuss who will take on which jobs before any characters are created. Remember that character ideas which would be urdar roadkill on their own might excel in party play. Also, choice of mercenaries will be important. This will take planning. Finally, char names will have a common prefix for the group TBD.

No twinking, item or exp running, or gold muling will be allowed, PERIOD. These characters are only supposed to be played in a group at the specified time period. The idea is to play the game as it was meant to be played. The group should work together to MF, buy/share/trade items, and help level stragglers.

Trading outside the group is expressly disallowed. Unfortunately, running is the order of the day on B.net, so their economy is far too inflated with items, putting it squarely at odds with these rules. No outside gold or items should be brought in, and no member of the group should be rushed outside of party play.

MF can be done, but not as item runs. We should MF only by equipping MF items that we find or create (e.g. ptopaz armor, chance guards) and playing through the game normally. Note that since we are working together, it should be possible to load up some characters in the rear ranks with more MF gear.

Gold and items will generally belong to the group. We should play with the understanding that items which are particularly needed by or are useful to one character should be given to that character. I want honest, mature players who can tough things out if need be. No whining, and though I would hate to have to step in and lay the law down, my decisions will be final.

We will work through all areas of the game, getting all waypoints, completing all quests, and exploring all subareas. The point is one of pride: to show that we can work equally well in all areas of the game. Only those locations with horribly-bugged monsters (e.g. gloams and poison serpents) and seriously-pumped bosses (e.g. uber diablo) should pose any real trouble.

Don't rush it - this is partly a social thing. We should meet each session to plan things out so that we can act as a group. Sure, some people will need to be in town shopping, cubing, or whatever as the need arises - but the general idea should be group play. However, remember that a group is not a bunch of loners who run off willy-nilly after ten seconds of waiting.

Take periodic screenshots and jot down a few quick notes. This is a perfect opportunity to gather some stuff together for a DiabloII.Net article series. It does not have to be anything fancy - just some notes, screenshots, quick comments, and pertinent observations to wet the appetites of our fellow players. Maybe people might even begin using roleplaying games to roleplay!

These rules were created because I want to see what we can do on our own skill with the game as it was originally meant to be played (at some point). Can we beat Hell? Can we take on the new 1.10/1.11 bosses? Can we kill the uber Prime Evils in Tristram? Maybe, maybe not, but wouldn't it be fun to find out?

Good role-playing and coordinated, cooperative gameplay is a myth now-a-days, I would love it if we could all get together and just have some fun!

Who qualifies? Will we have tons of applicants? Sorry, but only seven fit this description. We did exactly this - If there are more you are more than welcome to form your own group along similar lines.
As far as who gets in this group, well, I'm just going to wing it. Sorry if you do not get accepted - it's nothing personal.

Questions? Comments? Advice? Offers? Thoughts? Please let me know!

Orphan
10-12-2005, 02:18
Try the Player Matchup Forum (http://forums.diabloii.net/forumdisplay.php?f=31), you might have more luck. I remember something similar to this happened there before. Best of luck :thumbsup:

superdave
10-12-2005, 03:15
Questions? Comments? Advice? Offers? Thoughts? Please let me know!

yes...why not join the one that is already active in the player matchup forum...i know you have been there because yours rules have been lifted verbatim from the east thread.

DementiaMaster
10-12-2005, 04:54
I'd be willing to join. I dont have an account on UsWest so I wouldnt be able to cheat in items or anything since it would be a new account. I can manage the time difference. If this UltimateQuest is still on, I'll join. I'll give details as soon as I'm 'agreed-in'.

CallMeTheSpelunker
10-12-2005, 06:07
Actually guys, this is President Bob Dole of the West Side Bastards (our TUQUSWEST team name). Our team is full as of about a week and a half ago. Superdave, Orphan, you guys know the unwritten rules of these forums... would it be impossible/over-cluttersome to run 2 at once, perhaps with the suffix v2.0 or such as your USZon vs Canzon did?

Lol as for the copy+pasting of the ShadowCrawler's writing (may the Powers that Be forever bless his name :worship:).. BUSTED!

Cheers all