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colgate
02-12-2005, 10:07
The Colgatress.

It's use:

The Colgatress (always to be refered to with a the 'The') is a build I settled on for building up from scratch. There are many reasons that will bring you to building up some wealth and character variety from scratch: joining a different server, ladder, Real Diablo 2 (aka Hardcore), or in my case having returned from a while of absense.

It's concept:

When you look at the build I chose, you have to look at the character as practical. You aren't making a character for MFing hell Andy and Meph at turbo speed. You haven't built a character to single handedly destroy the Ubers. What you're making is a general all around utility character. My build encompasses safety (I play hardcore only because I'm not a giant ****** like anyone who doesn't), the capability to rush and the capability to start off some gear finding.

The build:

There are three main skills to be focused on.

20 in Enchant
20 in Frozen Orb
20 in Telekenesis
1+ Warmth
1+ Fire Mastery
1+ Cold Mastery
3-5+ Energy Shield
and a point in your onepointwonders (one of the armores, static, etc)

Let's break it down. 20 in enchant was my number one concern, having a personal chantress is completely money in my mind. Some of us have two computers, d2loader, some PhP server software that lets you run dual games (and if you're lucky enough to have one of these suckers that **** has no chance of being detected), and some of us just make a friend hop on our account. Now I die often, infact I'm writing this guide not 3 hours after losing an 88 sorc. Having this skill turns leveling 1-20 from half a day process to getting to 40 in 2 hours easily. Now there are like half a dozen chantress guides for some reason on the forum, but the idea of the points spent here isn't to capitalize on the skill really. Yes you're more useful to summoners and large team games, but those builds are truely just a fun novelty. No one claims they are the power gamers main character choice. So FO. This is what I'm generally spamming. It's ideal for the build because, as we all know, the orb doesn't take too much synergy to do it's job. With minimal points in Cold Mastery and none in bolt, this skill kicks *** through and through. Another important aspect in choosing the orb is that it's cold. Having the two elements makes taking down your immunes possible. The slow is nice, but only you noob faces care about that. I'm too l33t to need my enemies hindered. Next comes Telekenesis. Basically dying is lame beans, and, because you're starting from scratch, you don't have a killer shield and defence. There's quite a bit written about this sucker right now, but I had to try it to really get a feel for it. I was pleasantly suprised. What it comes down to is balance. Mana is far easier to come by. Specificaly, an Insight merc means INSANE regeneration, Frosties give you 40% more mana, and plain and simple with max Telekenesis you're converting only .75 mana per point of damage. However, going all out into Energy shield and putting it up to 95% mana gets you fried by mana burners. So what you need to do, is start to see your hp as 2 seperate bubbles. You do want that blue one taking most of the damage, because your merc keeps the bubble full easily, but you need to understand that there ARE quite a few mana burning packs, so it can't be ignored. To be honest I ran with just 1 point in energy shield and had about +6 skills. I don't feel like this is quite enough. I'd imagin 75% energy shield would be a nice figure.

Ok, so now you've got the basic The Colgatress figured out. Your configuration is up to you. You have around 70 of a possible 102ish (no you're not gonna take this char to 99, retard) points spent. Some thoughts:

My first The Colgatress ran with a +20 to Warmth type deal with a couple more in FM. This chanting focus has the advantage of decent fire damage added to your merc, and a hunk more regeneration. To be honest I'm not convinced the extra regen was that needed. I already had a decent timer on my Enchant for rushing, and, like I said, Enchant can never really be a powerhouse - especialy with such spread into all three trees. What I would recommend would be investing a decent portion of your points into your Orb's Cold Mastery. I never max this skill really, because I've read the returns kind of have a limit, but plopping a good 10+ ensures a much quicker kill. Also having maybe 5 in Energy Shield is a good way to go because leaving it at base will only give you around 50ish%, and the extra damage put taken by the pool is more efficient. Because this build was never intented to even get into its 90s (though just 90 ain't too unreasonable) you don't need to worry about doing something like maxing FM+Warmth.

Stats:

Str - to the gear req. I think 90-100 is fairly reasonable. Let's me wear Skulldures and gives a bit of flexibility in your gear.

Dex - leave it at base - without an ideal shield I don't believe it's worth its salt.

Vit - this comes back to the balance issue. You want a decent portion of points here to last through some beats. The regen a combat+insight merc gives to your life is decent, but you definitly need a buffer to keep yourself from wearing those brown robes in the chat chan. I recommend ending up with AROUND 230.

Energy - depending on what level of Energy Shield you're going with might affect how many points you put here, but remember Insight is seriously keeping your bubble up. I think 160 is alright with my Frostburns.

Generally I leave a bunch of my points unused for a good amount of time in my 80s so I can allocate into energy and vitality as I feel is needed.


What you're up to when it's all said and done:

The Colgatress' main purpose is MF. You want to build up a wealth safely. At first things are pretty slow (maybe I was getting used to the build, maybe it just really strenghens as it finishs) but after a while of running NM Andy/Meph I started clearing out those two fast enough to get myself restricted for lookin like a bot. Clearing out Meph first is a good idea because you don't want to be chanted for teleporting through all those dolls. Get yourself a bit of CB on your merc to speed up the process. NM Andy and Meph are a really good place to MF for starts because a) you just aren't geared to do Hell -> I don't care what build you are b) NM Andy has highest chance of dropping SOJ (which I've found 2 of off her in no time really). A couple lucky drops can trade into a serious increase in your MF speed. Dedicate a good portion of your initial findings to this char so as to ensure her safety and so you can get more stuff faster. Once you've got a little goin for you, you also have a great char for squeezing out new ones on the double.

A special note on Insight:

This sucker is seriously cheap. Right now it costs dirt, and you're getting really nice mana and life regen. He makes for perma teleportation and a MASSIVE tanking increase for YOU (because of the shield). I'm not sure this build would be complete without it to be honest.

On the subject of your gear:

Jesus did you think I was going to write out your "end game, mid, new" gear? Man you're a noob. I hate that portion of any guide - it's always the same ****. All gear on all guides is the same. You want gear advice? Get a Leaf staff because they are cool. The char I lost a few hours ago died because she was holding an Occulous, but get that anyway cause it kicks my ***. (and bargain with the line "buddy that thing is NOT used in hardcore (yes say hardcore - if you aren't playing hardcore you aren't allowed to use my guide) because it gets you killed" that way you can score maybe a Skulldurs/Occy/somethingcrappy for an Um like I did)

Now go my children.

Dawnmaster
02-12-2005, 12:40
Nice ideas AND amusing to read.

I must admit, after reading this guide, I actually feel like picking up Diablo again... :rolleyes:

Good thing I'm at school now :lol: Let's just hope the feeling settles before I return to home before I waste another few years of my life playing this game :D

Robyn sena
02-12-2005, 19:55
Wow this is extremely interesting...

colgate
02-12-2005, 19:56
Nice ideas AND amusing to read.

I must admit, after reading this guide, I actually feel like picking up Diablo again... :rolleyes:

Good thing I'm at school now :lol: Let's just hope the feeling settles before I return to home before I waste another few years of my life playing this game :D

Believe me man, I know the feeling. Diablo, to me at least, is the self realization of my own retardation. Any other computer game I can play for a bit and drop, but this one keeps me playing through those couple hours that SHOULD be spend studying. I suppose there's always 'tppk' that saves me from it. You spend a long time gettin all the right shtuff for that *one* character that you really like playing, and some asswad comes along and kills it in .3 seconds because he cheats. That can make me drop the game.

what would you say if one were to drop the 20 in telekenisis and got max warmth n cold mastery as well?

Well it's definitly a decent damage route. Again I don't feel like I'd max cold mastery mind you. From my understanding Cold Mastery starts to lose effectiveness pretty quickly. Without Telekenesis were talking 2 points of mana per point of damage. Those are some pretty big hits to your mana pool, and you might need to sacrifice some vit for energy. However, if you're getting the max Warmth as well, you might just have a decent enough amount of regen. The build definitly already allows you to max one without dropping Telekenisis. My recommendation to you would be to maybe only put 10 in Telek, max Warmth and add a hunk into CM (You'll probably still get like 15). With a decent Insight lvl I can see this working. Still I'd need to try it to see what your mana bubble is like. This does get me to thinking though, because admittedly with my The Colgatress' I've probably overkilled mana availability. As in, I maxed warmth, had a crap Insight lvl (13 I think), had max Telek, and this meant for never really chugging mana potions. Dropping a bunch out of Telekenisis might mean eating a blue ever so often, but I think if you want to try the build, do what I do for my stats. When you get into the final 10ish skill point levels, save a bunch of them, and decide how your build is working. If your mana pool is just fine without the Telek maxed, dump those points into that CM. So go with something like: 20 Enchant, 20 Orb, 10 Telekenisis, 15-20 Warmth, 3-5 Energy Shield, 5 Cold Mastery. IF your mana bubble is takin the beating and regening it fairly easily, by all means go on the CM.

In fact I might try this myself.

colgate
05-12-2005, 12:56
I tried it. Basically what this The Colgatress has ended up with is:

20 Warmth
20 Enchant
20 FM
20 Frozen Orb
5+ Cold Mastery
10 Telekenisis
1 Energy Orb (she uses a 9 to ES Memory staff - which I think is a great alternative - and gets about level 13 ES after skills)

She definitly kills a heck of a lot faster. With the CM around 14 I get plenty of cold resistance reduction, and with Warmth and FM maxed my merc/party member damage is substantialy higher. A good level of Insight is pretty key.

Some gerenal notes:

Demon Limb the unique Mace of some variety gives 20 level 23 Enchant CHARGES. So if you're up for making a chantress just to level your characters like I was - make a BO Barbarian and give him this because you don't need a massive Enchant. You'll have a Chanting BOer -> that will own. The Runeword Spirit for your shield is worth its money if you ain't going for block. My recommendation is to get an eth Monarch shield because it has 10 less required strength. The Monarch shield has like 44 durability, so you won't need to replace it all that often and the runes are dirt cheap. Hydra is probably the sexiest skill in the game, if you make a Hydra babe you have my respect. If you never have you're a dirty newb and don't have a right to read what I type. It's OK though because I haven't made one yet either. Can I just be the first to say block doesn't make sense. People keep saying it's like 75% damage reduction. Wrong. It's just less percent chance to actualy get hit. You're still gonna die if you get unlucky for only a second. Block is for pallies. Aytch Peas are more usefull for your Energy Shield absorption. I've done a lot of MF, from my experience get just a few FHR and a good amount of FCR and you'll be rebuilding your MFer less often. On that note any single char can MF very easily. You can get a decent amount of CB on your merc and it's easy to kill any tough guy. Everyone should find an SOJ. It's an important seminal moment in every Diabloers career. The best way is retarded amounts of NM Andy. Have fun.

OmegaHatred
06-12-2005, 07:03
I tried it. Basically what this The Colgatress has ended up with is:

20 Warmth
20 Enchant
20 FM
20 Frozen Orb
5+ Cold Mastery
10 Telekenisis
1 Energy Orb (she uses a 9 to ES Memory staff - which I think is a great alternative - and gets about level 13 ES after skills)

She definitly kills a heck of a lot faster. With the CM around 14 I get plenty of cold resistance reduction, and with Warmth and FM maxed my merc/party member damage is substantialy higher. A good level of Insight is pretty key.

Would it work if you added a point into Thunder Storm and Lightning Mastery?

This is what I was gonna do:
Max Frozen Orb, Enchant, and Telekinesis
15 into Cold Mastery
10 into Fire Mastery
5 into Energy Shield and Warmth
1 into Pre's
1 into Thunder Storm and Lightning Mastery

And what would anyone recommend for the armor? Shiver or Chilling? I'm thinking Chilling cause I'm gonna be dodging and Teleing, and (hopefully) not getting Meleed, but there's still a chance I'll get hit with Missile.

And what kind of Merc? For Insight I know to get a Act 2 merc, but what kind, Defensive or Offensive from Nightmare? OR or would an Act 1 Cold merc work out?

colgate
07-12-2005, 11:45
Would it work if you added a point into Thunder Storm and Lightning Mastery?

This is what I was gonna do:
Max Frozen Orb, Enchant, and Telekinesis
15 into Cold Mastery
10 into Fire Mastery
5 into Energy Shield and Warmth
1 into Pre's
1 into Thunder Storm and Lightning Mastery

And what would anyone recommend for the armor? Shiver or Chilling? I'm thinking Chilling cause I'm gonna be dodging and Teleing, and (hopefully) not getting Meleed, but there's still a chance I'll get hit with Missile.

And what kind of Merc? For Insight I know to get a Act 2 merc, but what kind, Defensive or Offensive from Nightmare? OR or would an Act 1 Cold merc work out?

Well for me The Colgatress is to set up some bank/insurance. That is, she's got the ability to chant and rush fresh characters right through NM and give them speedy leveling opportunity for insurance, and she's built tough with tons of mana to be able to teleport to the boss' for MF. The reason behind the Insight merc is a life line. The kind of mana regen you pull off Insight is rediculous. With minimal spending in getting a mana pool (be it energy or gear selection) you're essentialy getting more than half the damage you take regenerated faster than you could possibly hope to spend it. With that in mind, my selection was obvious. Act2 Norm/Hell Combat Prayer merc. This lets you regenerate the other portion of your taken damage - HP pool. The real hook is that the Meditation on Insight synergizes with Prayer. So your merc's prayer is boosted substantialy and you end up regening like 40hp a tick. The armore I chose was Shiver because I'm usualy teleporting around meaning melee/ranged makes little difference and then I'm gone anyway. My Shiver is just because it gives the best defence boost possible.


That build is gonna take a long time to finish. I don't know if TS is worth it. If you end up with some solid gear later on you might squeeze some juice from it. But is the juice WORTH the squeeze? Perhaps put those two points on nearing the end. CM 10-15 might wanna be near the end too. Oh and Warmth gets you more than FM does. 9% per level. After level one in FM it's only 7%. So you probbaly wanna put those 9 from FM into warmth.

AnimeCraze
07-12-2005, 12:54
Oh and Warmth gets you more than FM does. 9% per level. After level one in FM it's only 7%. So you probbaly wanna put those 9 from FM into warmth.Nothing less than 20 FM if you are going to melee. The FM is applied TWICE, making it a quadratic, which cannot be compared with any amount of synergy. I would say even Warmth deserves 20 points as well. TS is not worth it, since all it does is pitiful damage.

Edit: If you are going ranged......, then maybe less in FM.

colgate
07-12-2005, 21:22
Nothing less than 20 FM if you are going to melee. The FM is applied TWICE, making it a quadratic, which cannot be compared with any amount of synergy. I would say even Warmth deserves 20 points as well. TS is not worth it, since all it does is pitiful damage.

Edit: If you are going ranged......, then maybe less in FM.

Ummm yeah, if he were running up to stuff and whapping. The chant is for his merc's damage, so he doesn't get the FM double bonus. He's gonna spend nearly all of his time spamming Frozen Orb. Besides, anime sucks.

AnimeCraze
07-12-2005, 22:28
Besides, anime sucks.You never seen the good one, then. :lol: The ones that gets imported to YTV or Fox are usually crappy, until very recently. :D

Edit: Don't get me started on the Wannabes that they created in US......