View Full Version : 600 mf question
kitkinnison
03-11-2005, 17:39
I recall reading in another thread that there are...ledges, or something...in mf; places where it is not really advantageous to get more, and that there were different ones for unique, rare, and set items. If I remember correctly, the highest one was 600.
Is that actually correct, or was the person who wrote that wrong?
Humphrey
03-11-2005, 18:54
There is nothing like that at all. Yes there are lots of stupid people who will swear blind that there is, but they are just that, stupid.
More mf is always better, unless it reduces your killing speed or survivability.
lone_wolf
03-11-2005, 20:29
humphrey i believe s/he means the dimishing returns of mf.
Still though your advice is true. There is no reason to dont max out your amount of mf unless it reduces your chances to survive and kill fast
Myrakh-2
03-11-2005, 21:15
With 600MF you can still raise it and get some return:
590% mf -> 175% better chance for unique
590% mf -> 270% better chance for set
590% mf -> 297% better chance for rare
600% mf -> 176% better chance for unique
600% mf -> 272% better chance for set
600% mf -> 300% better chance for rare
610% mf -> 177% better chance for unique
610% mf -> 274% better chance for set
610% mf -> 302% better chance for rare
Verbatim
05-11-2005, 10:40
Note that in v 1.09 and before, there were distinct ledges for MF, which had rather strange consequences...for example, if you carried just a few percentage points of MF, you would find many more magic items, but fewer rare, set, and unique items than if you had no MF at all. As a result, it was recommended that you get certain exact percentages of MF, as anything more/less would actually decrease your chance of finding good stuff, even compared to having no MF at all.
Fortunately, the horrible code that resulted in that is now gone (replaced with the current system in v1.10), so more MF is always good for your chances of finding magic items, rares, sets, and uniques. The only thing that suffers from MF is your chances of finding white items.
Note that magic items have -no- diminshing returns from MF...600 MF means seven times the usual chance for any given item to be magic (blue), so high levels of MF will make it so that very few white items drop, so when you're hunting for good white items, it's good to run a char with very low or no MF.
Since very high levels of MF increase your chances of finding uniques by very small amounts, but decrease your chance of finding white items by larger amounts, I sometimes wonder if super-high MF is worth the trade-off. Not sure it's possible to get decent MF and decent white item chances on the same character, though, in which case one char with max MF (while maintaining good killing power/speed), and a second with none would be the best choice.
krischan
05-11-2005, 15:51
The only ledges are MF numbers having decimal fractions been cut off after applying diminishing returns, but that would not result in higher MF numbers giving lower effective chances for uniques.
Super-high MF doesn't have a significant effect on finding uniques, but the effect on finding set and rare items is subject to diminishing returns to a lesser extent. However, it will slow down killing speed, so it might not pay off when killing monsters en masse. It might still be useful to a certain extent when most of the time is needed to reach the enemy (Meph, Andy) or when the enemy is ridiculously easy to kill (Pindle).
Unique: Effective MF = (MF*250)/(MF+250)
Set: Effective MF = (MF*500)/(MF+500)
Rare: Effective MF = (MF*600)/(MF+600)
Magical: Effective MF = MF
Calculate it yourself :p
OCAU_MIKLE
07-11-2005, 04:51
None that i know of. As long as you can run pindle in under 15 seconds with 600MF+ its all good! :D
- ocau_mikle
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