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Darknorn
27-10-2005, 04:23
what is the best char and build for pvp hands down

Speederländer
27-10-2005, 04:41
Poison dagger necro.

Lyrs
27-10-2005, 04:59
In v1.11, with maxed Lightning Mastery and Telekinesis, you can tear off other player's arms by using Telekinesis on them. Furthermore, if you're fast enough, when you click on a missile targeting you, your telekinesis will actually reflect the object or explode it.


Think Akira in Mass scale.

plasmo
27-10-2005, 07:07
WW Barbarian

Speederländer
27-10-2005, 07:14
WW Barbarian

WW barbs die like mewling little girls to any decent poison dagger nec.

luis19
27-10-2005, 07:17
are u all noobs? teh grimward/itam fimd baba is thge besst biuld ucvan mke.

dont put ueseel infromacion on tehes fornms oK?

F1R3STR1D3R
27-10-2005, 07:27
booooooooo

F1R3STR1D3R
27-10-2005, 07:27
tele whirlwind wolfbarb

luis19
27-10-2005, 09:25
tele whirlwind wolfbarb

that's bm.

Rauth
27-10-2005, 09:35
that's bm.

You're bm.

senji
27-10-2005, 10:21
open hands down

mastermind
27-10-2005, 12:23
hmm u cant reallly say in build is superior cuz most builds have strenghts and weakness, the mos all round build i have seen is a barb build.

A good build i also seen is a foh and auradin

mastermind
27-10-2005, 12:25
tele whirlwind wolfbarb

wots so bm about that? it a build?

Phyrexial
27-10-2005, 15:34
wots so bm about that? it a build?
Because it's half druid and half barb, you get twice the stats essentially. It's bugged at the moment so you don't actually see the extra life, mana, or stats, but they are there and you are darn near invincible. It can beat the Telekinesis sorcs and poison dagger necros because it's strength is so high it resists the telekinesis limb ripping and you can't poison the wolfbarb if it has a point in rabies. Lastly, it can teleport while in shapeshifted form which is also a bug that isn't supposed to be there. It is very overpowered through the use of bug exploitations thus BM.

In all seriousness though, if anyone wants to know "THE BEST BUILD" try reading this post and the links in it. It is very very enlightening and should tell you everything you want to know about "best" builds out there:

http://forums.diabloii.net/showpost.php?p=3535191&postcount=4

MoneyIsPower
27-10-2005, 16:33
tele whirlwind wolfbarb

Are you joking me...You can not tele in Wolf anyways...The best pvp char is a ww sin.

Rauth
27-10-2005, 17:37
Are you joking me...You can not tele in Wolf anyways...The best pvp char is a ww sin.

He's on to you guys.

Phyrexial
27-10-2005, 21:29
He's on to you guys.
No he's not, he clearly hasn't found the bug that allows that to work yet.

Rauth
27-10-2005, 22:14
No he's not, he clearly hasn't found the bug that allows that to work yet.

ahaha. too bad for him. the rest of us will be pwning 7v1 with our tele ww wolfbarbs.

aznbboi16
27-10-2005, 23:10
me lv8 taunt baba pwn all u noobz

Freezing Rain
28-10-2005, 00:01
me lv8 taunt baba pwn all u noobz
sry but nty, kkthx, my pure holy bolt hammerdin owns all.. specially with my glitch that allows Necromances to be counted as undead in PvP.

Rauth
28-10-2005, 00:21
sry but nty, kkthx, my pure holy bolt hammerdin owns all.. specially with my glitch that allows Necromances to be counted as undead in PvP.

That would be so funny.

Necro: ahaha hes shooting holy bolts at me.
*Necro gets pwnt in one hit*
Necro: wtf hax

GkT
28-10-2005, 03:04
Zeal Sin. Tele Whirl Barbs are close...but Zeal Sins...man...nothing can touch this with Fade, BoS, Venom, Tele, 200 FRW, 172 FCR...all you need is the Claw that gives +35 Zeal.

RetroStar
28-10-2005, 03:37
Zeal Sin. Tele Whirl Barbs are close...but Zeal Sins...man...nothing can touch this with Fade, BoS, Venom, Tele, 200 FRW, 172 FCR...all you need is the Claw that gives +35 Zeal.

Wow..

Fade with BoS?
Bear with Tele?

Please explain

A C E
28-10-2005, 03:46
Wow..

Fade with BoS?
Bear with Tele?

Please explain
You see, it all start a long time ago when someone posted an extremly dumb thread that has been debated countless times and all come to the same outcome. Now, since it was a dumb thread, people started to joke around. THE END!

He wasn't being serious... :rolleyes:

luis19
28-10-2005, 04:06
i hate u all.
why recomend so bm builds?
noobs, i hope u get diarrea.

love, luis

TheDanRathersProject
28-10-2005, 04:21
Psh Frozen Orb/Hammer/Trap Zon will EZ pk all of you. I can go 1 V 89 if I wanted too.

luis19
28-10-2005, 04:37
Psh Frozen Orb/Hammer/Trap Zon will EZ pk all of you. I can go 1 V 89 if I wanted too.

dont make things up ok?
quill rat> all those builds 8v1 ez

'22'Souljah
28-10-2005, 04:39
you're all noobs raven summoning druid combined with artic blast beats all

luis19
28-10-2005, 05:28
you're all noobs raven summoning druid combined with artic blast beats all

no u are.

ezpkk

Speedwrath
29-10-2005, 15:36
There is not a best build. Some builds will beat others. I mean, you can just add the right absorb at the right time and you can beat any type of Sorceress if you want (or any other elemental-based build).

I will ignore the Wind Druids, which I still haven't examined, and focus on... not a Fire Sorceress, not a Cold Sorceress, but a LIGHTNING Sorceress!

Why? Fire Balls can be dodged, Blizzards are hard to aim, and Orbs just won't kill them in time if they do big damage.

Now... Lightning... this travels faster than Fire Ball, and you can aim it easily. Just get your puny little brains together and try picture THIS:

Helmet.......... SHAKO!
Amulet.......... +3 TO LIGHTNING SKILLS!
Armor.......... ORMUS WITH +3 TO LIGHTNING, 15% LIGHTNING DAMAGE!
Weapon.......... ESCHUTA'S TEMPER, +3 SKILLS, 20% LIGHTNING DAMAGE!
Shield.......... SPITIT!
Belt.......... ARACH!
Gloves.......... MAGEFIST!
Boots.......... SILKWEAVE!

2 Stones of Jordan, 1 Sorceress Torch, 10 LIGHTNING SKILLERS, A CALL TO ARMS ON SWITCH!!!

20 Charged Bolt
20 Nova
20 Lightning
20 Chain Lightning
20 Lightning Mastery
1 point into all other Lightning Skills
1 point to Warmth
1 point to Frozen Armor
-Finish at level 96

Lightning damage: 7 - 54446
Thunder Storm damage: 2332 - 3062
Energy Shield absorb: 86%
Teleport Mana Cost: 0

PWNED
PWNED
PWNED
PWNED
PWNED
PWNED!!!!!

kthx

Dexterity
29-10-2005, 17:36
I can't tell if that guy's joking.

Speedwrath
29-10-2005, 21:01
Why not? I thought I made it pretty clear when I posted the damage ranges.

Unless of course there is some aspect that I am clearly missing because of my apparent n00bness. You see, being poor as I am, I was never able to get any skill past level 33 or so. So I would be oblivious if there is a skill cap of some point.

And also, I might be mistaken on the damage ranges. I used a damage calculator to come up with them, so they might or not be accurate. I don't know if there's any damage cap for skills.

But apart from that, I don't see anything wrong with that build. You can't honestly come and tell me your WW Barb, WW Sin, Smite Pala, or Furyzon, or any other average PvP character will be wearing Lightning absorb 100% of the time. And if they do, that's not your problem. You have teleport, so you don't really have to stay and fight with them if you don't want to.

But other then that, unless you have like 300 Vitality, maxed BO, and some weird Oak Sage from somewhere, good luck surviving 3-4 Lightning hits. Of course, you might get unlucky since your damage will range from 1 - 15k, but you can't win 'em all. ;D

Speederländer
29-10-2005, 21:32
There is not a best build. Some builds will beat others. I mean, you can just add the right absorb at the right time and you can beat any type of Sorceress if you want (or any other elemental-based build).

I will ignore the Wind Druids, which I still haven't examined, and focus on... not a Fire Sorceress, not a Cold Sorceress, but a LIGHTNING Sorceress!

Why? Fire Balls can be dodged, Blizzards are hard to aim, and Orbs just won't kill them in time if they do big damage.

Now... Lightning... this travels faster than Fire Ball, and you can aim it easily. Just get your puny little brains together and try picture THIS:

Helmet.......... SHAKO!
Amulet.......... +3 TO LIGHTNING SKILLS!
Armor.......... ORMUS WITH +3 TO LIGHTNING, 15% LIGHTNING DAMAGE!
Weapon.......... ESCHUTA'S TEMPER, +3 SKILLS, 20% LIGHTNING DAMAGE!
Shield.......... SPITIT!
Belt.......... ARACH!
Gloves.......... MAGEFIST!
Boots.......... SILKWEAVE!

2 Stones of Jordan, 1 Sorceress Torch, 10 LIGHTNING SKILLERS, A CALL TO ARMS ON SWITCH!!!

20 Charged Bolt
20 Nova
20 Lightning
20 Chain Lightning
20 Lightning Mastery
1 point into all other Lightning Skills
1 point to Warmth
1 point to Frozen Armor
-Finish at level 96

Lightning damage: 7 - 54446
Thunder Storm damage: 2332 - 3062
Energy Shield absorb: 86%
Teleport Mana Cost: 0

PWNED
PWNED
PWNED
PWNED
PWNED
PWNED!!!!!

kthx

My assassin never had trouble with light sorcs. Sorcs like this are easily locked up with mind blast and wake stun, and then finished with either whirlwind or kicks. That ES does nothing against venom or open wounds or magic damage and claw block blocks 60% of the lightning attacks that happen to get through the recovery animation the sorc is trapped in (assuming they have good aim). Further, if you DF on the sorc after circling in via teleport with the shadow master out, you'll get minion stack making you immune to the lightning long enough to usually get a kill, you of course have to use talon then (rather than WW) to maintain the minion stack.

F1R3STR1D3R
30-10-2005, 00:08
There is not a best build. Some builds will beat others. I mean, you can just add the right absorb at the right time and you can beat any type of Sorceress if you want (or any other elemental-based build).

I will ignore the Wind Druids, which I still haven't examined, and focus on... not a Fire Sorceress, not a Cold Sorceress, but a LIGHTNING Sorceress!

Why? Fire Balls can be dodged, Blizzards are hard to aim, and Orbs just won't kill them in time if they do big damage.

Now... Lightning... this travels faster than Fire Ball, and you can aim it easily. Just get your puny little brains together and try picture THIS:

Helmet.......... SHAKO!
Amulet.......... +3 TO LIGHTNING SKILLS!
Armor.......... ORMUS WITH +3 TO LIGHTNING, 15% LIGHTNING DAMAGE!
Weapon.......... ESCHUTA'S TEMPER, +3 SKILLS, 20% LIGHTNING DAMAGE!
Shield.......... SPITIT!
Belt.......... ARACH!
Gloves.......... MAGEFIST!
Boots.......... SILKWEAVE!

2 Stones of Jordan, 1 Sorceress Torch, 10 LIGHTNING SKILLERS, A CALL TO ARMS ON SWITCH!!!

20 Charged Bolt
20 Nova
20 Lightning
20 Chain Lightning
20 Lightning Mastery
1 point into all other Lightning Skills
1 point to Warmth
1 point to Frozen Armor
-Finish at level 96

Lightning damage: 7 - 54446
Thunder Storm damage: 2332 - 3062
Energy Shield absorb: 86%
Teleport Mana Cost: 0

PWNED
PWNED
PWNED
PWNED
PWNED
PWNED!!!!!

kthx


1. Fireball/Firebolt has more range than lightning.
2. Fireball/Firebolt are cast faster than lightning.
3. Bad amulet selection.
4. Bad weapon selection.
5. It's Spirit not Spit it!
6. What a waste for gloves, 20% fcr when all you need is 2%? Bad selection.
7. Bad boots selection.
8. You cannot get 10 Light skillers with Torch.
9. Energy Shield is way more ineffective without max telekinesis.
10. Sorry, teleport is at least 1 mana.

My assassin never had trouble with light sorcs. Sorcs like this are easily locked up with mind blast and wake stun, and then finished with either whirlwind or kicks. That ES does nothing against venom or open wounds or magic damage and claw block blocks 60% of the lightning attacks that happen to get through the recovery animation the sorc is trapped in (assuming they have good aim). Further, if you DF on the sorc after circling in via teleport with the shadow master out, you'll get minion stack making you immune to the lightning long enough to usually get a kill, you of course have to use talon then (rather than WW) to maintain the minion stack.

1. True ES does nothing vs. venom or open wounds but they by themselves do not kill a sorc.
2. Magic damage is reduced by ES, it is really effective vs. it actually.
3. With enough PDR/MDR the relatively low pvp physical / magic damage that a ww sin does can be negated with a high ES sorc. (But not the kind of sorc that this guy plans)

Jerion
30-10-2005, 00:50
omg ur all n00bs kk
make a barb and put all pts into energy so you can bo alot and have gawdly life

Speedwrath
30-10-2005, 01:35
Hmmz... yes, some items I just picked because I didn't know what ELSE pick. Example include the Boots and Gloves.

I don't know what's wrong with the weapon of the amulet. You can't get +3 skills with an amulet, but sure you could do with a Mara's. :p
And no I'm not putting a HotO. They're both +3 skills except mine gives 20% lightning damage. -_- Plus it still has 40% FCR.

And yes... I thought I was missing something. n00b as I am, I never had a torch, so I wouldn't know what the... technicalities of having one are. But still, why can't you have 10 skillers and a torch?

thedreamshaper
30-10-2005, 01:40
There is not enough room for 10 grand charms(3 slots each) and a uniq large charm like torch(2 slots). You could go with 9 Grand charms, large charm :)

You live, you learn, you die in fear. :D

Speederländer
30-10-2005, 02:05
1. True ES does nothing vs. venom or open wounds but they by themselves do not kill a sorc.
I never said they did. But it is assumed with any discussion involving a WW sin that there is a physical component and this component will take the final life of a target drained by poison.

2. Magic damage is reduced by ES, it is really effective vs. it actually.
Interesting. I've heard several times that magic damage from melee attacks goes through ES. I haven't run the numbers or challenged anyone making the claim so it could very well be the case. Perhaps it's been tied in in the past with bone armor, which does pass the magic damage.

3. With enough PDR/MDR the relatively low pvp physical / magic damage that a ww sin does can be negated with a high ES sorc. (But not the kind of sorc that this guy plans)
Immune ES sorcs are an anomaly. They may be immune to WW sins but not to any high physical damage opponents, meaning their careful planning still gets them dead in the long run by everyone else.

Raith
30-10-2005, 02:47
lv 9 amp throwanec!

Speedwrath
01-11-2005, 12:06
Oh sorry, yes. I forgot torches are two spaces, not 1. :p My mistake.

'22'Souljah
02-11-2005, 04:11
Immune ES sorcs are an anomaly. They may be immune to WW sins but not to any high physical damage opponents, meaning their careful planning still gets them dead in the long run by everyone else.
i remember blobs saying crushing blow will take care of the remaining life on these kind of es sorcs so switch out your boots for gores if you can

chaozhc
02-11-2005, 05:06
FoHadins.

Hands down.

RetroStar
02-11-2005, 05:33
FoHadins.

Hands down.

Tgod + Resist Shield = no more Fohdins.

You must take into versatility as well.

Rauth
02-11-2005, 05:34
FoHadins.

Hands down.

Chaoz!

howd you get here haha.

Speederländer
02-11-2005, 08:46
i remember blobs saying crushing blow will take care of the remaining life on these kind of es sorcs so switch out your boots for gores if you can

So if they are down to 1 life (or so) the crushing blow percentage will jump them to dead? Now that's interesting. I've encountered so few fully immune ones that I've never really been able to test different things against them.

Anyone else have feedback on the crushing blow thing and immune ES sorcs? Has anyone run any tests?

chaozhc
02-11-2005, 20:15
I smelled you from a mile away Rauth :D

And a skillfully played FoHadin would not show himself as a FoHer until the other is already dead. Besides, a good FoHer should have insane -res, which would counteract any amount of sorb. And TGods wouldnt help for ****, only wisps make a difference against FoH, but im crazy.

RetroStar
02-11-2005, 20:53
That means you'll win 1 out of 10 duels. First take them by surprise, then they start stacking and sorbing :(

Though even if I encounter a fohdin I don't stack/sorb cause I'm too lazy.

Most pubs don't carry these light resist shields and wisp and what not so fohdins are still effective.

luis19
02-11-2005, 20:54
I smelled you from a mile away Rauth :D

And a skillfully played FoHadin would not show himself as a FoHer until the other is already dead. Besides, a good FoHer should have insane -res, which would counteract any amount of sorb. And TGods wouldnt help for ****, only wisps make a difference against FoH, but im crazy.

lol? tell me u are joking.

chaozhc
03-11-2005, 04:53
About what?

And I should have mentioned - I'm a HC dueler, I only need 1 kill.

RetroStar
03-11-2005, 05:09
About what?

And I should have mentioned - I'm a HC dueler, I only need 1 kill.

Then auradins are nice.

Rauth
03-11-2005, 05:51
About what?

And I should have mentioned - I'm a HC dueler, I only need 1 kill.

Forget my windy so soon? :)

chaozhc
03-11-2005, 09:36
*shudders*

HU Windy's are just *** PvP, we both know it :D

F1R3STR1D3R
03-11-2005, 14:10
HU windy's? All classes in d2 are human :lol:

Rauth
03-11-2005, 20:27
*shudders*

HU Windy's are just *** PvP, we both know it :D

ahaha. yeah, I was a Little overpowered. although, barbs were even more so, especially if you knew how to use one.

NecnecNecro
09-11-2005, 11:25
Hey rauthy, come back and give me all your gear yo? assist my windy in being on the road to overpoweredliness!

Or just come back so i can watch you duel and LoL at people, either way

eA-Zaku
10-11-2005, 05:43
Would you gentlemen be so kind as to tell me what is the best PvP build given a full belt, inventory, and stash of full rejuvination potions? As in, who can rack the most kills with full juvs, since I've gotten a ton of them from gold-finding. I was thinking BvC because although people get wary of you, and it's quite frustrating chasing down high FCR casters, but the full rejuvs go the extra mile as you can take more damage.

Freezing Rain
10-11-2005, 06:24
Would you gentlemen be so kind as to tell me what is the best PvP build given a full belt, inventory, and stash of full rejuvination potions? As in, who can rack the most kills with full juvs, since I've gotten a ton of them from gold-finding. I was thinking BvC because although people get wary of you, and it's quite frustrating chasing down high FCR casters, but the full rejuvs go the extra mile as you can take more damage.
My BM necro dream:
SS 35% DR + Perfect CoA 15% DR = 50% DR
Then you get max block
9x pnbs with +45 life, perf necro torch & anni
Rest 20 life/5 fhr's or w/e you need
6bo cta, blah blah blah

2k+ Life, 50% DR, max block... then stack 20~ or so urdars.. :drool:

senji
10-11-2005, 06:42
I smelled you from a mile away Rauth :D

And a skillfully played FoHadin would not show himself as a FoHer until the other is already dead. Besides, a good FoHer should have insane -res, which would counteract any amount of sorb. And TGods wouldnt help for ****, only wisps make a difference against FoH, but im crazy.

yessssssssssss you are crazy.
get this fact in your head elemental damage can be negated/absorb easily i don't care if you have -250 resist tgod does help it gives 10% max light resist

not sure what you mean by skillfully fohadin all you do is desync around and name locking don't take much skill...

anyone got dueling experience can sort of tell what build you are using not like there are tons of effective builds out there, if they don't means they're just noob

really elemental damage is a joke when going up against absorb/stack dun care if you can kill 100 people on hc with your most expensive foh that just means those 100 people are just noobs :D

chaozhc
10-11-2005, 07:15
When you enter a game with a Grief and HoZ on along with Fanat aura, people tend to assume smiter/zealot, especially when you arent wearing the rest of your equipment. There are so many different possible PvP Pala builds, the chances of somebody knowing straight up that they "Need" Light res//sorb instead of DR are actually fairly slim if you play your cards right.

GkT
10-11-2005, 07:50
When you enter a game with a Grief and HoZ on along with Fanat aura, people tend to assume smiter/zealot, especially when you arent wearing the rest of your equipment. There are so many different possible PvP Pala builds, the chances of somebody knowing straight up that they "Need" Light res//sorb instead of DR are actually fairly slim if you play your cards right.
If you run into any half-decent build/dueler, they should have already planned for this. Although I admit I use some 'bad' items, I have over 300% stacked Res in Hell, ~50 DR, Max Block, & 86 FHR. I sacrifice quite a bit of Damage, but tanking is more important than Damage...

Look at Prof's Lib. He has a LOT of LR, 50% DR, Max Block, & still manages like 10k Charge & 10k Hammer.

Phyrexial
10-11-2005, 17:39
You guys might want to look at Chaozhc's suggestions from a slightly different perspective, that being a HC player's. In SC, FoHers are a joke because after the first kill the opponent will simply stack a ton of light res and be done with it. In HC, there is no second duel. Hence the power of an FoHer if the gear and aura are hidden correctly prior to the duel. Only an ES sorc or Windy can simply ignore FoHers with no gear switching required.

GkT
10-11-2005, 18:03
Only an ES sorc or Windy can simply ignore FoHers with no gear switching required.
Add onto that list: Hmm, just about every build that has an intelligent user behind it...which good dueler makes a glass cannon? Bc there are so many Casters nowadays, a lot of people build in stacked Res in their characters w/o the need for switching.

& about hiding the Aura/etc, there was MH back in Season 2...most people had it.

senji
10-11-2005, 18:49
You guys might want to look at Chaozhc's suggestions from a slightly different perspective, that being a HC player's. In SC, FoHers are a joke because after the first kill the opponent will simply stack a ton of light res and be done with it. In HC, there is no second duel. Hence the power of an FoHer if the gear and aura are hidden correctly prior to the duel. Only an ES sorc or Windy can simply ignore FoHers with no gear switching required.

foh are very good in sc pubs not many people are prepare for everything maybe 2 out of 8

many builds with some minons can screw a pure foh mainly summon necro with gloams.

Rauth
10-11-2005, 22:45
You guys might want to look at Chaozhc's suggestions from a slightly different perspective, that being a HC player's. In SC, FoHers are a joke because after the first kill the opponent will simply stack a ton of light res and be done with it. In HC, there is no second duel. Hence the power of an FoHer if the gear and aura are hidden correctly prior to the duel. Only an ES sorc or Windy can simply ignore FoHers with no gear switching required.

Yeah, but how many people, especially hc duelers, die in one foh? Not many. Foh gives them more than enough time to juv and run to town to switch gear. Or save/exit, whatever they prefer. I just don't see the point of hc dueling anyways. Juvs+running to town/save/exit > just about any tactic.

RetroStar
11-11-2005, 03:49
Add onto that list: Hmm, just about every build that has an intelligent user behind it...which good dueler makes a glass cannon? Bc there are so many Casters nowadays, a lot of people build in stacked Res in their characters w/o the need for switching.

& about hiding the Aura/etc, there was MH back in Season 2...most people had it.

don't think that allows you to see what ppl used on switch.. though i dunno cause i never used it.

also dont underestimate foh. how do you counter foh without switching? with -150%resist conviction you would need serious high resist.

dkay
11-11-2005, 05:54
don't think that allows you to see what ppl used on switch.. though i dunno cause i never used it.

also dont underestimate foh. how do you counter foh without switching? with -150%resist conviction you would need serious high resist.

i talk a lot of crap on foh because all my friends and my builds had super stacked resist. for the general pub, you can probably clean out 75% of the newbs with foh. just dont expect to be killing prepared and good duelers with it.

eA-Zaku
11-11-2005, 09:40
I'm pretty sure HC duelers who actually plan on staying in the game for a while have run through all possible builds that would end their character's career.

When they see pally, they would probably (even if no aura were visible) be wary of FoH, Hammer, Charge, etc.

While the chances of surprise tactics working is increased, the paranoia and suspicion of enemy players are also increased, so...

blobswannabe
11-11-2005, 09:54
i'm the best and I own the rest. anyone care to prove me wrong?

Rauth
12-11-2005, 04:02
i'm the best and I own the rest. anyone care to prove me wrong?

Use any char but barb and i will! :). Oh yeah, and im pretty sure mcms barb pwns yours haha. Wealth > skill in bvb ez.

mcm
12-11-2005, 08:04
You mean like this?

http://img461.imageshack.us/img461/4721/smashvsabsolutebrawniconcrusad.jpg (http://imageshack.us)

RetroStar
12-11-2005, 20:36
i talk a lot of crap on foh because all my friends and my builds had super stacked resist. for the general pub, you can probably clean out 75% of the newbs with foh. just dont expect to be killing prepared and good duelers with it.

Ya I rarely see anyone doing major stack other than Tgod. Whick really won't help much against high foh.

I've yet to see a dueler carry a 160 shield since most of them won't have enough space in stash.

I would say foh would probably clear out close to 85%. Real big enemies would be Wind druid/BvC.

mastermind
19-11-2005, 13:29
Because it's half druid and half barb, you get twice the stats essentially. It's bugged at the moment so you don't actually see the extra life, mana, or stats, but they are there and you are darn near invincible. It can beat the Telekinesis sorcs and poison dagger necros because it's strength is so high it resists the telekinesis limb ripping and you can't poison the wolfbarb if it has a point in rabies. Lastly, it can teleport while in shapeshifted form which is also a bug that isn't supposed to be there. It is very overpowered through the use of bug exploitations thus BM.

In all seriousness though, if anyone wants to know "THE BEST BUILD" try reading this post and the links in it. It is very very enlightening and should tell you everything you want to know about "best" builds out there:

http://forums.diabloii.net/showpost.php?p=3535191&postcount=4

ty for the input sound like a new build to me :)

mastermind
19-11-2005, 13:57
foh are very good in sc pubs not many people are prepare for everything maybe 2 out of 8

many builds with some minons can screw a pure foh mainly summon necro with gloams.

hmm even in pubs i have seen guys with full abs and know how to stack res

s4nder
19-11-2005, 22:54
i hate u all.
why recomend so bm builds?
noobs, i hope u get diarrea.

love, luis

Witch! Burn the witch! *runs to the toilet*

Ce Olba
20-11-2005, 12:35
Here has been a lot of talk about how a foher is easily made useless WITHOUT gear switching, well, as i play a BvC (without resistance charms, cept anni and torch), i think i could just about prove this, even tho i play in SC. I had faded my barb with treachery, and i was using my default gear (arreat/beast/botd/enigma), and u friend tried hitting me with his 8.5k dmg foh, in Hell. My barb had 7.4k life. I could tank about 4 of those FoHs. Without a tgod ofc. And now, with a umed kiras, i could tank 5 hits, with losing what, a little bit of ar and dmg? What about if i used my 160 light res monarch and my tgod? 216 dmg per foh. Makes it 34 fohs to kill me. And as there are so many casters, there has to be so many BvC's (even tho on Europe publics those are damn rare), right? And a decent bvc has 6-7k life, which guarantees that NO MATTER WHAT, nothing, NOTHING, can kill him in 1 hit. No 17k hammer, no 47k lightning, nothing. With my Bvc's 73 poison resistance, a 50k rabies is reduced down to 2295, over what? 15 seconds? Makes it useless also. With this said, i can say, that there is NOTHING to kill a decent BvC in 1 hit, not 1v1, but maybe 2v1 (foher+blizz sorc or lightning sorc or fb sorc)

mastermind
20-11-2005, 14:07
true i like a BvA or BvC i have a BvA at 6k life and he can tank a alot of hammers at 15k dmg. But it true even though i have a foh/auradin a decent BvA or BvC can tank them with the rite gear on i.e the fade and maybe 1 tg

Vareth
21-11-2005, 05:29
I'd like to know what tactics are made against a good Lib Pally? [full conc/charge/hammer/vigor/some BA paladin] Theres lots of talk about hammerdin/ V/T pallys, but almost none against Libs. I personally love them (nothing better than pissing off a fireball sorc by shift-charging out of all his fireballs until he practically lets you Hammer/charge-lock him.).

Wind Druids are beat by Hammer aspect. Bone Necros prisons are destroyed by Hammer, and spirits are evaded by Charge/Vigor(even with those 2 aspects, the chance of winning is pretty low, but higher than most other classes)+.

Sorcs(fire) usually get charge locked, or i circle-charge strafe around and let lose random hammers(usually scare most back into the town > P ). FO sorcs are a bit harder, but stacked Cold resist+ low FO dmg and dodging out of a good FO hit makes it sorta easy. I dont even remember the last time I met a decent Lightning Sorc, but i dont remember them as a problem.

Fhr makes most Sins easy enough to be Hammerable.

Barbs again meet Charge+hammers/hammers. V/T meet Hammer, Hammerdins meet chargestun+hammer. Every Bowazon i've met was easily charge-lockable(they dont seem to like Def- but knockback is nasty).

I'm not saying they are unbeatable, just that I love them and find the charge/hammer aspect to at times require quite a bit of skill to execute just right. Then again I do lose quite a few sense I view Enigma TP in bad taste. Maybe i'm just lucky too, sense most of the Sorcs I fight seem really uncoordinated.

Ce Olba
21-11-2005, 06:56
I'd like to know what tactics are made against a good Lib Pally? [full conc/charge/hammer/vigor/some BA paladin] Theres lots of talk about hammerdin/ V/T pallys, but almost none against Libs. I personally love them (nothing better than pissing off a fireball sorc by shift-charging out of all his fireballs until he practically lets you Hammer/charge-lock him.).

Wind Druids are beat by Hammer aspect. Bone Necros prisons are destroyed by Hammer, and spirits are evaded by Charge/Vigor(even with those 2 aspects, the chance of winning is pretty low, but higher than most other classes)+.

Sorcs(fire) usually get charge locked, or i circle-charge strafe around and let lose random hammers(usually scare most back into the town > P ). FO sorcs are a bit harder, but stacked Cold resist+ low FO dmg and dodging out of a good FO hit makes it sorta easy. I dont even remember the last time I met a decent Lightning Sorc, but i dont remember them as a problem.

Fhr makes most Sins easy enough to be Hammerable.

Barbs again meet Charge+hammers/hammers. V/T meet Hammer, Hammerdins meet chargestun+hammer. Every Bowazon i've met was easily charge-lockable(they dont seem to like Def- but knockback is nasty).

I'm not saying they are unbeatable, just that I love them and find the charge/hammer aspect to at times require quite a bit of skill to execute just right. Then again I do lose quite a few sense I view Enigma TP in bad taste. Maybe i'm just lucky too, sense most of the Sorcs I fight seem really uncoordinated.
I had a friend who used a Libby, a poor one, he used eth Oath Ba to charge, and Hoto to cast hammers, and he was using a GAngel, and 2x Zaka. He actually does pretty good versus my BvC, because he doesn't stay still for a second, but he plays defensive, charging around, releasing hammers all the time. And if i stay still, i will get charged, which would possibly kill me, unless i get out of it. But i've always been very surprised on how good a Libby can be, even with a low budget. And this friend of mine, i don't think he even has any skillers. And no, he doesn't have a Cta either. I can only imagine a gosu Libby with hoto, enigma, grief, exile, zaka, coa berber, 9 3x life pc sks.

De4dEyE
21-11-2005, 07:01
Wind Druids are beat by Hammer aspect.

No. They aren't..

Rauth
21-11-2005, 20:26
No. They aren't..

The only way a hammerdin can beat an evenly matched windy, aside from luck, is by sitting in a hammerfield moving around slowly. Thats not really a win, more of a standoff.

RetroStar
21-11-2005, 22:18
The only way a hammerdin can beat an evenly matched windy, aside from luck, is by sitting in a hammerfield moving around slowly. Thats not really a win, more of a standoff.

Wind Druids definately own hdins. Though desync hdins are a bit harder for the wind druid since it's hard to name lock.

RetroStar
21-11-2005, 22:20
I had a friend who used a Libby, a poor one, he used eth Oath Ba to charge, and Hoto to cast hammers, and he was using a GAngel, and 2x Zaka. He actually does pretty good versus my BvC, because he doesn't stay still for a second, but he plays defensive, charging around, releasing hammers all the time. And if i stay still, i will get charged, which would possibly kill me, unless i get out of it. But i've always been very surprised on how good a Libby can be, even with a low budget. And this friend of mine, i don't think he even has any skillers. And no, he doesn't have a Cta either. I can only imagine a gosu Libby with hoto, enigma, grief, exile, zaka, coa berber, 9 3x life pc sks.

This could be because you have a horrible tatic. It's surprising that you can get hit by charge.

Vareth
21-11-2005, 23:37
I dont understand how Wind Druids *own* Libs. Sure I lose fights, but they never seemed to post a threat. The only real thing I've seen a Wind Druid do that annoyed me was mashing Enigma Tp and Tornados. Most of the time it ends up as a long fight being if he gets close i only need 2-4 hammers to kill(with armor being 1, druid taking 1-2), but most try to stay away and spam tornados. With a ravenfrost and some stacked cold resist i can charge+vigor into a hurricane and dish out a hammer or two and retreat, rinse and repeat.

Sure I've never played a Wind Druid and dont take the time to learn them by heart, but i haven't seen a way that Wind Druids completely smoke Libs.

The only real disadvantage to hammerdins was that people could Enigma TP close enough behind a player to dodge the hammer field, with libs having Charge+Vigor the opposing player rarely gets a chance to exploit that weakness.

I'm sure you have your own strats that kill Libs pretty effectively. Saying Wind Druids totally own Libs is false.

De4dEyE
22-11-2005, 00:46
I dont understand how Wind Druids *own* Libs. Sure I lose fights, but they never seemed to post a threat. The only real thing I've seen a Wind Druid do that annoyed me was mashing Enigma Tp and Tornados. Most of the time it ends up as a long fight being if he gets close i only need 2-4 hammers to kill(with armor being 1, druid taking 1-2), but most try to stay away and spam tornados. With a ravenfrost and some stacked cold resist i can charge+vigor into a hurricane and dish out a hammer or two and retreat, rinse and repeat.

Sure I've never played a Wind Druid and dont take the time to learn them by heart, but i haven't seen a way that Wind Druids completely smoke Libs.

The only real disadvantage to hammerdins was that people could Enigma TP close enough behind a player to dodge the hammer field, with libs having Charge+Vigor the opposing player rarely gets a chance to exploit that weakness.

I'm sure you have your own strats that kill Libs pretty effectively. Saying Wind Druids totally own Libs is false.

The problem is that a good druid would have tornadoes up and ready for you as soon as you charge in. Not only would you take heavy damage, you also run the possibility of being charge bugged. At most you're going to have to play like a slightly weaker desynch hammerdin, because a good druid will never let you get a good namelock on them.

2-4 hammers to kill? More like 2-4 hammers to break through all the minions. Raven + cold resist? For what? You're not going to be running much of the time. You'll be charge desynch to create hammer fields to hopefully take away the Wind druids minion stack, or like Rauth said, move around slowly within your hammerfield.

Tell me, with a druid having a minion stack that prevents you from getting an easy namelock, and heavy damage tornadoes, what're you going to do? If you get hammers on him while he has minions on him, you're not going to do any damage. He can run away and recast minions, giving him an extra buffer against any random hammers that accidentally hit him. Explain?

gsa
23-11-2005, 19:55
What you think about Mauler Werebear???

Its good enough for PvP???

Rauth
23-11-2005, 23:26
What you think about Mauler Werebear???

Its good enough for PvP???

All builds are good enough for pvp. Will it kill anyone? Probably not.

gsa
24-11-2005, 22:57
All builds are good enough for pvp. Will it kill anyone? Probably not.


Why not? WB have a very good damage, and a very good defense, with HW it could have a very good AR too.

Thanks for the answer.

F1R3STR1D3R
24-11-2005, 23:07
very good damage = nope; conc barb, zealot, or fury druid will have better, unless your FPA is 15+

very good defense = nope; conc barb, zealot, or wolfbarb will have better.

very good AR = nope; fury druid or wolfbarb will have better, unless you wear cerberus

Although you didn't mention it werebears have very good life.

mastermind
26-11-2005, 15:26
The problem is that a good druid would have tornadoes up and ready for you as soon as you charge in. Not only would you take heavy damage, you also run the possibility of being charge bugged. At most you're going to have to play like a slightly weaker desynch hammerdin, because a good druid will never let you get a good namelock on them.

2-4 hammers to kill? More like 2-4 hammers to break through all the minions. Raven + cold resist? For what? You're not going to be running much of the time. You'll be charge desynch to create hammer fields to hopefully take away the Wind druids minion stack, or like Rauth said, move around slowly within your hammerfield.

Tell me, with a druid having a minion stack that prevents you from getting an easy namelock, and heavy damage tornadoes, what're you going to do? If you get hammers on him while he has minions on him, you're not going to do any damage. He can run away and recast minions, giving him an extra buffer against any random hammers that accidentally hit him. Explain?

y that rite as the minions act like shields so for u to get a good name lock would be hard.

although i have seen good hammerdins take down a windy but i dont see it often