High Lord Bunbun
25-10-2005, 00:49
20 Frozen Orb
20 Cold Mastery
1-x ice bolt
4 other prereq's
20 telekinesis
1-x teleport
18 eshield
3 other prereq's
1-x warmth
Should I pump ice bolt for synergy, tele to make it cheaper or warmth for regen? I tend to tele a lot, so that might be the best way to go.
Nightwing's
mara's
death's fathom
35 spirit
arachnid mesh
10 fcr/17 str/4dex/30 ish fire/poison res
soj
es ormus
Sandstorm trek
Frostburns
cta/spirit on switch and 9 eshield, hopefully some cold armor staff in stash
This setup gives you 105 fcr, highest str req of 156, no dex req, unless cta is in a flail, but anni/hellfire will cover that easily plus the nightwing's has dex as well. You also have 75 FHR before charms.
for charms I'll make sure to get at least 11 more FHR, probably from a gc. For charms I can't afford much more than plain skillers, each skiller should add about 30 damage judging by the skill planner (d2skills.com), with level 1 synergy, and 45%increase cold damage (using my 22 fathom, 13 nw and 10 ormus and no facets)
I have 8 skills to divide between tele, warmth and ice bolt if I get to level 85, I cosider that a good one to shoot for. 8 in icebolt gives me about 150 more damage, that's around 20-25 percent increase (the %increased cold damage multiples on top of the synergy). Technically it should be almost 24 percent increase total, I guess.
8 in warmth means 96 faster mana recharge. Someone earlier had posted a nice table on how mana regen helps, so whatever the difference between 222 and 318 is.
tele hits 1 man with 7 additional points, if I were to get to that point, warmth or ice bolt?
Resists will be covered with sockets and charms. Extra sockets get cold facets.
Thanks for your help.
EDIT: damage should be around 750-1000 per shard depending on how much facets and synergy.
20 Cold Mastery
1-x ice bolt
4 other prereq's
20 telekinesis
1-x teleport
18 eshield
3 other prereq's
1-x warmth
Should I pump ice bolt for synergy, tele to make it cheaper or warmth for regen? I tend to tele a lot, so that might be the best way to go.
Nightwing's
mara's
death's fathom
35 spirit
arachnid mesh
10 fcr/17 str/4dex/30 ish fire/poison res
soj
es ormus
Sandstorm trek
Frostburns
cta/spirit on switch and 9 eshield, hopefully some cold armor staff in stash
This setup gives you 105 fcr, highest str req of 156, no dex req, unless cta is in a flail, but anni/hellfire will cover that easily plus the nightwing's has dex as well. You also have 75 FHR before charms.
for charms I'll make sure to get at least 11 more FHR, probably from a gc. For charms I can't afford much more than plain skillers, each skiller should add about 30 damage judging by the skill planner (d2skills.com), with level 1 synergy, and 45%increase cold damage (using my 22 fathom, 13 nw and 10 ormus and no facets)
I have 8 skills to divide between tele, warmth and ice bolt if I get to level 85, I cosider that a good one to shoot for. 8 in icebolt gives me about 150 more damage, that's around 20-25 percent increase (the %increased cold damage multiples on top of the synergy). Technically it should be almost 24 percent increase total, I guess.
8 in warmth means 96 faster mana recharge. Someone earlier had posted a nice table on how mana regen helps, so whatever the difference between 222 and 318 is.
tele hits 1 man with 7 additional points, if I were to get to that point, warmth or ice bolt?
Resists will be covered with sockets and charms. Extra sockets get cold facets.
Thanks for your help.
EDIT: damage should be around 750-1000 per shard depending on how much facets and synergy.