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Pougee_au
05-10-2005, 06:31
Hi,

Been running some test over the past week to test the best key finder. This build is abit unorthodox for this kind of idea. I firmly believe that this is the best build for it and will backup my theory. Firstly the first two bosses that keep these keys are relatively easy to harvest. It’s Nithalka that proves to be the problem. He has a lot of minions that kill you even after they’re dead as he has CE (Corpse Explosion). I find that Hammerdins are good, but the hammers are random and I'm a bit unco at them. Hitting Nithalka first without dropping the other minions has undone me a few times. So that’s why I looked at other chars. A lot of people stand by by Sorcs, thing I don't like about sorcs is that its really tele around everything. If you mess up and tele somewhere wrong your pretty much dead. There pretty much your standard builds.

I proposed the Warden being the owner of the bone prisons. They’re not immune for any monsters throughout the runs. You have bone armor and bone prison. And you main attacking skill packs a big punch.

Idea:
Basically what you do is tele to the monster, wack prison around everything. Once you have done that you click on the boss with bone spirit and watch them drop your keys. The main reason i think this is the best way is because Nithalka will guarantee to be dead before any minions are. And it saves you to have to worry about the minions. You go in prison them, kill boss grab the keys and next game.

Skills:
Bone Armor: Max
Teeth: Max
Bone Spear: Max
Bone Spirit: Max
Bone Prison: 1 ~Rest

Clay Golem: 1
Golem Mastery: 1

Terror: 1

Stats:
Strength: None - Use a Breast Plate enigma
Dex: Upto you if you want max blocking. I would be going with max blocking
Vitality: Rest
Energy: 0

Gear:
Shako (Um)
Enigma - Breast Plate
Hoto/Wizardspike
Homo (um'd - PDiamond)/Spirit
Arachnid Mesh
Maras Kaleidoscope
2 x SoJ
Sandstorm treks/War Travs
Trang Ouls Gloves
CTA/Spirit on Switch

Conclusion:
Being a necro you have 4-5 forms of protection in this setup:
1. Terror
2. Bone Armor
3. Bone Prison
4. Teleport
5. Max Blocking

Also you can single out the boss and get the job done without having to get close or take down the other minions.

Dragonmaster
05-10-2005, 07:21
It has been a fair bit since I fought him but can't you just mash ce until he has no corpses? If not have fun ^_^

Pougee_au
05-10-2005, 10:30
You don't kill the minions for him or you to use CE, whole idea to make things quicker.

Necrochild313
05-10-2005, 19:16
I'm a bit dubious as to why you'd max bone armor and only spend the rest of your points into bone prison. Shouldn't it be the other way around? What about bone wall? That's better to max than armor.

Also, if your having trouble with the corpse explosion I'd say you should shoot Waterwalks/Hotspurs and a SS instead of Treks/Trav and homonc. Ber the SS if you can (max dr with your enigma), or -req jewel (pref. with resists) would work as well, though you're going to need 156 for your spirit anyways.

Pougee_au
06-10-2005, 06:52
I'm a bit dubious as to why you'd max bone armor and only spend the rest of your points into bone prison. Shouldn't it be the other way around? What about bone wall? That's better to max than armor.

Also, if your having trouble with the corpse explosion I'd say you should shoot Waterwalks/Hotspurs and a SS instead of Treks/Trav and homonc. Ber the SS if you can (max dr with your enigma), or -req jewel (pref. with resists) would work as well, though you're going to need 156 for your spirit anyways.

Can i ask you a few questions, how is bone wall better? From my experiances espicially without the marrow bug you need ablot of damage asorb to tele to these locations. With very minor investments into bone armor i think would be greatly degrading for this build. Also i chose Prison because its creates a wall around everything and just not straight walls. Damage isn't my main focus its just effectivness. And the spirits finish off Countress/Summoner/Nithalka in no time.

Necrochild313
06-10-2005, 08:14
Can i ask you a few questions, how is bone wall better? From my experiances espicially without the marrow bug you need ablot of damage asorb to tele to these locations. With very minor investments into bone armor i think would be greatly degrading for this build. Also i chose Prison because its creates a wall around everything and just not straight walls. Damage isn't my main focus its just effectivness. And the spirits finish off Countress/Summoner/Nithalka in no time.

Arreat Summit - Bone Armor and it's Synegies (http://www.battle.net/diablo2exp/skills/necromancer-poison.shtml#bonearmor)

I say maxing bone wall/prison is superior because:

Bone Wall = +15 damage absorbed per level
Bone Prison = +15 damage absorbed per level
Bone Armor = +10 damage absorbed per level, +1 mana cost per level

Another fact you might find useful:

Bone Prison = 1 mana at level 27. Theres no real reason to pump it beyond that point (the +% from bone wall will help it more than actual points into the skill). From your gear it looks like you won't need to max it to attain level 27, and I'd imagine it'd be attained easier, as your charms are not listed. Maxing wall with your points left into prison would probably be the best plan.

Pougee_au
06-10-2005, 14:37
Very informative thankyou, What do you think of the build overall. Do you think this is the quickest.

RealmOftheWolf
06-10-2005, 15:20
Id say this build is one of the quickest ive done it with. my hammerdin and summoner do it quick 2
(summoner i go through pindles portal and find it so lil slower).

had to spend all my points on my lvl 80 naked necro but i have no regrets good job. :clap:

im maxin bone prison and rest into bonewall tho