View Full Version : Imbue/Gamble Question-Urgent
StoneColdPuppy
15-09-2005, 04:13
I don't like to read much, so I normally don't really read threads or guides on these topics. I just wanted to know that on Sccl, if there is an Ideal bue level, and Ideal gambling level. I've gotten opinions from friends saying 88 is ideal for bueing but I've had other comments too. Also the acts in which to gamble in has been stressing me. Some people say act 1 or 3 or 4, others say it's all the same. Well if you have any advice on these topics and would like to share it, they would be most welcome.
P.s-If you don't know.... please don't confuse me further.
PP.s-I play Uswest, lvl 88 din->90 soon, 82 sorc.
PPP.s-Fast replies would be appreciated as my din will soon turn 89 ( like 2 days), and from some i hear 88 is ideal bue lvl.
You don't tell us what you're going to imbue. If it's a weapon, any level over 60 will give you a shot at getting the ED% affix and prefix which is what you want (along with the usual suspects like IAS, Leech, +2 skills).
For gambling, use your highest char (90+ ideally) and gamble amulets, amulets, amulets. Get a +2 prismatic and name your price ;)
RaoulDuke
15-09-2005, 19:40
For an item to have +2 all skills, the ilvl is = 90. All items are imbued with the ilvl = character level. Some items have an increase magic level, that is, a bonus # of lvls is added to your character level. Circlets fall under this category. So in theory, a +2 circlet could be imbued before lvl 90.
As far as gambling, where you gamble doesn't matter. Any items gambled will have ilvls = character lvl +-5. So, at lvl 85 or higher, +2 skill amulets can be gambled. Items w/ increased magic level also give a bonus just like imbuing, so a +2 circlet is possible before lvl 85.
Of course, gambling in hell is always prefered, so you'll get the maximum sell price on any items you don't want to keep.
For an item to have +2 all skills, the ilvl is = 90. All items are imbued with the ilvl = character level.
This is a little misleading - +2 skills is ilvl 90 on amulets. For weapons it's 50 and shields it's 65. That's why I said to imbue at 60 for weapons (that and the +121-150 AR/81-100% ED mod is ilvl 56). Thanks Raoul for adding plenty of details I didn't provide. Also, good call about gambling in Hell - I never even thought about the money lost selling items back for less money.
StoneColdPuppy
16-09-2005, 02:36
Thanks for replies, already did my bues~~sold them to charsi after but meh :lol: . I took my din to 90 last ladder and i found a few +2 priz ammys. Is 90 an ideal level for bueing? Does that mean 91 bues will be less good? Because I hear from friends after lvl 95 your bues suck...friends on nl.
Noite Escura
16-09-2005, 13:51
I don't think it makes any difference past 84...
Zodijackyl
21-09-2005, 02:24
I don't think it makes any difference past 84...
The item level of the item gambled is between 3 below the clvl and 6 above the clvl, so 84 = 1/8 chance of +2, and up to 93 it inceases by 1/8 each level... I've heard that 88/89 are best gamble levels, and between me and a friend we haven't gotten as much gambling on 93 nec as on 88-90 sorcs, but I think 88-90 is ideal level to gamble.
LeegionOnEast
24-09-2005, 13:45
You definitly should keep your Imbues till lvl 90. I imbued a Circlet at level 68 and all I got was something like this:
6% LL
FHR
+ Dex
I'm a summoning necro, that wouldn't be good for anyone. I was hoping for
+ 2 Necro Skills
FCR
+ Vitality
but we all can't be lucky.
I have a gambling question. People always say to wear fast r/w boots and gamble in act2 so you can run down the sewers to reset. But, don't the ammys reset when you leave the gamble screen and talk to him again (without having to leave town)?
What am I missing?
purplelocust
12-01-2006, 20:27
I have a gambling question. People always say to wear fast r/w boots and gamble in act2 so you can run down the sewers to reset. But, don't the ammys reset when you leave the gamble screen and talk to him again (without having to leave town)?
What am I missing?
That was the way it worked in earlier versions- in order to refresh the items on the gamble screen, you had to leave town. So that was annoying. It's been redone and is no longer nescessary, since each time you open the gamble screen you have a fresh offering of wares. In the old days, if you were looking to gamble a decent rare mage plate, for example, you had to refresh the gamble screen several times just to have a light plate appearing object on the screen (which has a chance of being a mage plate), and for each of those tries it meant leaving town, so visiting the sewers from Elzix was the shortest such path.
For shopping items at vendors, though, you need to leave town (and in fact have everyone leave town) for the items available to change. So there are still some solutions there:
If you are looking for items in Act 1, make the cow portal right next to the vendor at which you are shopping. This makes it easy to look at items, pop in to the cow level, pop back then see what is now for sale.
If you are looking for items at Drognan in Act 2, restart the game until you get a map with Drognan right next to the town exit, then shop with a pally using Vigor and FRW boots to minimize boredom during shopping.
I've spent a lot of time shopping and it is pretty mind-numbing but it is a good way of getting some particular items.
One more thing- if you see something that you want but don't quite have the gold for it, that can be aggravating. You can solve this problem by one of several methods:
Go to another act and harvest gold there. If you take a wp to another act and then come back directly to town, the items will not be reset.
Whisper a friend to join the game and lend you some money.
If there is someone else in town, ask them to remain there while you join with one of your characters with more money.
Another means of speeding up some shopping trips in some cases is to use a character who is unable to equip the desired item (too low of a level, not enough strength, usually), so that it will be highlighted on the shop screen as unusable and easier to pick out. For example, if you are looking for a plain or socketed +3 enchant staff, if you shop with a level 17 character of any type, the staffs that are for sale at normal Drognan that have any level 18 skills as staffmods will be easy to spot.
purple: thanks for your help.
Zodijackyl
12-01-2006, 22:18
You definitly should keep your Imbues till lvl 90. I imbued a Circlet at level 68 and all I got was something like this:
6% LL
FHR
+ Dex
I'm a summoning necro, that wouldn't be good for anyone. I was hoping for
+ 2 Necro Skills
FCR
+ Vitality
but we all can't be lucky.
Go back to xpac.
Concerning imbues, the higher level the char, the better. To me, no character should be under level 80, with the exceptions of lld/mld/no title/nm chars. Try to get 85+ if you imbue helms, but the higher level you are, the better.
All my decent gambles were on a level 88, and I've gambled at least 100mil each on level 89 90 91 93 on classic. 2 friends with level 99s say they haven't gotten anything good, but one friend has a lot of success gambling on a level 93.
LukeJames
13-01-2006, 00:40
Funny as it would be, my worst imbues came from my highest characters.
I got my best imbues at around level 75-80.
I still dont see why you get better imbues at higher level, it is just random, you get crap 99% of the time, because the combination of stats you are looking for are extremely unlikely to appear.
For people to say wait until lv 88+ to imbue just dont understand probability and try to see patterns in a relatively small number of experiments.
And for Amulet gambling the same, at higher level like 92+ you will see more +2 skills amulets but they are likely to not have good mods with it. Again the combination of mods that people look for are unlikely.
People just need to accept that good ol' dumb luck comes into play.
you can get 3 good imbues of a level 65, and 12 crap imbues of level 90's, it just depends on what the game chucks up.
Yes you might have slightly better chances for something, but when you factor in the sheer number of stuff that Could spawn, it may not matter anyway.
I have just had a look at the probabilities of getting any +2 skill prismatic amulet (this is assuming you always get high enough level to gamble for +2 which would be lv 95+)
You have a 1% chance of getting any +2 skill and prismatic on an amulet.
When gambling you have a 10% chance of getting a rare amulet so that means you would have to gamble 1000 amulets which is about 65 million gold to stand a good chance of getting a +2 prismatic.
That doesnt take into account that if you're level 86 you only have a 1 in 10 chance of having a high enough level gamble to get the +2 in the first place. So at 86 you would have to gamble about 10,000 amulets or 650 million gold.
Since this is only probability you could of course if lucky get one first time and it might even be the skill you want ( 1 in 5 ) but hey dont hold your breath.
http://www.indiablo.de/ this site has a nice calculator for affixs
LukeJames
13-01-2006, 18:34
Gamble
------
1 in 10 chance of gambling a rare.
Have to be level 86 to gamble a +2 skill ammulet.
That is all the formula I base it on.
Imbue
-----
There is no 'special level'. I've had a level 60 friend gamble a 161 tri-elemental damage battlehammer. I've personally gambled more than 15 things at level 80+ and never gotten a single good item. Even a level 90 can gamble a 90 damage battlehammer so don't start going off about '80+ gets you the best'. Once you reach the level to spawn the highest damage mod on a weapon (I really can't remember the name), I believe it's like level 50 or so. Then you can gamble all your crap away.
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