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Akukami
12-09-2005, 18:36
Can someone please explain the difference between the following:

Crushing Blow (Goblin Toes)
Open Wounds (Boneflesh)
Deadly Strike (Clegaw's Tooth)

fredsta54
12-09-2005, 21:26
Crushing blow: Reduces targets current life by a fraction. 1/4 vs reg monster with melee attack. And for pvp, vs bosses, and ranged attacks, the fraction is lowered.

Open wounds: Drains targets life, like poison.

Deadly strike: Increases your damage a lot. Imagine you do 1k dmg with clegaws. If you have 50% deadly strike, your effective damage becomes 1.5k. 100% deadly doubles your physical dmg.







Fred

Taft12
12-09-2005, 23:26
Scroll halfway down this page for all the explanation you need:

http://www.battle.net/diablo2exp/items/magic.shtml

purplelocust
13-09-2005, 04:42
One thing that I never understood until recently was "open wounds" effectiveness depends upon the level of the attacker, unlike poison. From the dii.net Facts and Formulae archive at http://strategy.diabloii.net/news.php?id=551 :

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Open Wounds:

Damage per frame:
Clvl=1-15: ((9*Clvl+31)/256)) * Modifier
Clvl=16-30: ((18*Clvl-104)/256) * Modifier
Clvl=31-45: ((27*Clvl-374)/256) * Modifier
Clvl=46-60: ((36*Clvl-779)/256) * Modifier
Clvl=61-99: ((45*Clvl-1319)/256) * Modifier

Modifier:
Triggers on a Player with attacker using a Melee Attack: 0.25
Triggers on a Player with attacker using Ranged Attack: 0.125
Triggers on a Boss Monster with attacker using Ranged or Melee: 0.5
Trigger on Other Targets with attacker using Ranged or Melee: 1

Open Wounds has a duration of 200 Frames (8 Seconds) and will reset the timer if reapplied. It's not actual damage but a Negative Life Regeneration.

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So on a normal monster, an open wounds hit from lvl 90 player would do 2133 damage over 8 seconds, or 551 from a lvl 40 player for another example. In PvP, Swordback Hold is a popular shield because you can hit your opponent and then run around while open wounds takes effect and there can be significant damage caused whilst you are doing the time-honored "run away" strategy. It's like poison in that it continues to drain life but it is not resistable or curable through antidote pots (and you don't turn green either...) A very high level of life regeneration could slow it but that is far less common than good poison resistance or poison length reduction.