View Full Version : Does the Mephisto MF bug really exist?
By leaving q2 active i.e not talking to ashera, you get 3x of a higher chance in getting better drops from mephisto. Can someone verify this?
It's just a rumor. You have a better chance of getting a good drop if you tie a string around your left foot while fighting Meph :)
Godz Deathz
10-09-2005, 18:08
It's just a rumor. You have a better chance of getting a good drop if you tie a string around your left foot while fighting Meph :)
i can verify this, it works
Necrolestes
10-09-2005, 21:14
Yes, it's true: talking to Asheara guarantees you one Isenhart's Case as your best find. Not talking to Asheara guarantees you three Isenhart's Cases.
There's really no such thing as the Mephisto MF bug.
ShockTactics
10-09-2005, 23:18
Yes, it's true: talking to Asheara guarantees you one Isenhart's Case as your best find. Not talking to Asheara guarantees you three Isenhart's Cases.
There's really no such thing as the Mephisto MF bug.
Isn't there a bug where if somebody makes the game who hasn't killed meph, then leaves while the mf character kills, it still counts as a quest kill, increasing the chances of better items?
ooh, and holding on to a horse shoe while killing him dosen't hurt your luck :lol:
Andy has an MF bug, not Meph.
Unrealism
11-09-2005, 00:46
Isn't there a bug where if somebody makes the game who hasn't killed meph, then leaves while the mf character kills, it still counts as a quest kill, increasing the chances of better items?
ooh, and holding on to a horse shoe while killing him dosen't hurt your luck :lol:
I heard this too, havent tried it out though
ShockTactics
11-09-2005, 04:16
The only reason I ask this is because I remember reading a thread a few days ago, can't remember the topic, but people were talking about "Profesional MF'ing" which was a tactic utilized by clans, I'm probably way off though :lol:
Andy has an MF bug, not Meph.
There's an Andy bug?
I wasn't informed.
']There's an Andy bug?
I wasn't informed.
After killing Andy, if you talk to Warriv straight away and continue to Act 2, then apparently each time you kill Andy afterwards (in that difficulty) she'll always drop quest drops. I can't think of any way to prove this beyond a doubt though.
@shocktatics:
that bug doesn't exist; however, a similiar one does and it works on all quest bosses, including hell baal.
gg first drop hell baal
TheJarulf
16-09-2005, 09:48
After killing Andy, if you talk to Warriv straight away and continue to Act 2, then apparently each time you kill Andy afterwards (in that difficulty) she'll always drop quest drops. I can't think of any way to prove this beyond a doubt though.
But that has nothing to do with MF. It is about the check for which base TC to use, based on quest setttings. It is part of a special code that pick quest TCs for bosses (actually it is part of a generic "pick correct base TC" from a base monster, update it for superuniques and quest drops" function). As far as I know, there is no MF related bug for quest drops, Andariel or much anything else related to what has been mentioned in this thread.
zirilion
18-09-2005, 11:52
never seen the meph one work but i know andies one exists cause she drops way better then meph for me
But that has nothing to do with MF. It is about the check for which base TC to use, based on quest setttings. It is part of a special code that pick quest TCs for bosses (actually it is part of a generic "pick correct base TC" from a base monster, update it for superuniques and quest drops" function). As far as I know, there is no MF related bug for quest drops, Andariel or much anything else related to what has been mentioned in this thread.
For the record, I do not hold much faith in the Andy bug (never have).
With regards to the check for TC when Andy is killed, does it only check the status of the quest in that game, or does it also check the status of the player (or specifically if someone will get the quest complete on death)?
By this, I mean if someone who has already killed Andy joins a game where the Andy quest isn't complete, will that person get the quest drop?
Alternatively, what if a person who hasn't killed Andy joins a game where the Andy quest is compete, will that person get the quest drop?
Logically speaking, the game should not only check if the quest is capable of being completing in the game, but also if someone is capable of getting the reward for the quest before dropping a quest drop. That said, I never really delved into the game code that much...
1. The Andy bug existed but has been patched. It was proven beyond a doubt; she would never drop potions, keys, etc if it was the bugged quest drop but would if it was not.
2. The other bug also worked, and AFAIK still does. Make a game with a character who has killed, say, Meph for the quest, and come in with a character who has not killed Meph. The Meph quest cannot be completed by that character in that game, and when the lower-level character kills him, Meph will still drop like the quest is being done for the first time. I did this hundreds of times with a sorc who hadn't killed NM Meph. If it's worth your time making a game with a high-level character and then switching to the low-level character (who obviously will be weaker), you might want to try it. Actually, I did both Meph and the Cow King each run (Again, game-making character had completed both for the quest, lower-level character had not).
ooh, and holding on to a horse shoe while killing him dosen't hurt your luck :lol:
Only if it's been socketed with Topazes or Ists.
Only if it's been socketed with Topazes or Ists.
NO! NO! NO! Its a HorseSHOE Shoe=foot, foot=boot, boot=cannot be socketed.
So that idea is useless, your better off buying a "Horseshoe of Luck" that already would give you 35% extra MF. And if worn on your Horse, it's Kick damage would be L337. :lol:
lonnie913
20-09-2005, 18:57
1. The Andy bug existed but has been patched. It was proven beyond a doubt; she would never drop potions, keys, etc if it was the bugged quest drop but would if it was not.
i do not think that the andy bug has been patched. i still kill andy very frequenty and still get quest drops. a quest drop contains only unique/set/rare items (and a few things like gems). so pick up every magic items andy drops over the course of several runs and they should all have double durability. double durability = failed sets... and once you have found 20 or 30 double durability magic items without a single regular durability magic item...youll be convinced shes still quest dropping.
be careful not to let magic items dropped by monsters near andy fool you.
diablorulez
21-09-2005, 02:08
i heard about a bug where if u open every chest in the game the lost one gives u a bunch of sojs. i dont wanna try this untill its verified a few times cause that would take a while
IceBlast
21-09-2005, 10:32
i heard about a bug where if u open every chest in the game the lost one gives u a bunch of sojs. i dont wanna try this untill its verified a few times cause that would take a while
I have also heard that if you eat Mephisto while killing Coke, you will get a SoJ with double durability.
Myrakh-2
21-09-2005, 12:54
i heard about a bug where if u open every chest in the game the lost one gives u a bunch of sojs.
Even IF such a feature existed, it would NOT be a bug.
Whenever you open a chest, the game would have to check whether all maps in the game have been instanciated already, and whether all chests in these maps have been opened. You don't make bugs that add all this additional code.
I don't know whether the game forces chests into a map; if it doesn't, then the game would have to force at least one chest into the last map that gets instanciated (or else there would be no last chest to open).
It's just a rumor. You have a better chance of getting a good drop if you tie a string around your left foot while fighting Meph I don't think I'm using the right knot for this because my drops are still junk.
Overhand or slip knot?
Myrakh-2
21-09-2005, 21:58
I don't think I'm using the right knot for this because my drops are still junk.
That's because the hint was wrong. You have to tie that string between your shoulders and your head. Type of knot doesn't matter, but do it as tight as you can --- the tighter you make it, the better you'll drop.
Even IF such a feature existed, it would NOT be a bug.
Whenever you open a chest, the game would have to check whether all maps in the game have been instanciated already, and whether all chests in these maps have been opened. You don't make bugs that add all this additional code.
I don't know whether the game forces chests into a map; if it doesn't, then the game would have to force at least one chest into the last map that gets instanciated (or else there would be no last chest to open).
.... i think it was a joke :rolleyes:
That's because the hint was wrong. You have to tie that string between your shoulders and your head. Type of knot doesn't matter, but do it as tight as you can --- the tighter you make it, the better you'll drop. Can you please clarify where i should tie the string? Do you mean around my neck? Do I plug the other end into my USB port? How will the game know that I've done this correctly?
Can you please clarify where i should tie the string? Do you mean around my neck? Do I plug the other end into my USB port? How will the game know that I've done this correctly?
Yes, but it must be a high speed USB connection (ie. USB 2.0), otherwise you'll get that annoying popup - "A high speed USB device is plugged into a low-speed USB port". This popup interferes with Diablo's code, inducing 1.21 gigawatts into the flux capacitor, causing massive defibrilation.
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