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Akukami
06-09-2005, 16:53
On the continuing thought of Necros, I was thinking making a level 21 LLD Necro. Here's the gear:

Helm: Wurmskull (+1 to Necro Skills)
Armor: Angelic Mantle (I'm poor...lay off!)
Weapon: Gravespine (+2 to Necro Skills)
Shield: Sigon's Guard (+1 to Skills, high Str req though....)
Gloves: Death's Hand (Um...idk...)
Boots: Treads of Cthon (Couldn't think of anything else better)
Belt: Death's Guard (Cannot Be Frozen)
Rings: Angelic Halo x 2 (Combos with rest of Angelic's Set)
Ammy: Angelic Wings (+1 to Skills with Mantle and Halo)

Now, with that gear, I get an extra +5 to my skill points....and that's as far as I got with this. I'm still working on distributing skill points, so some help would be appreciated. I was thinking of using the Iron Maiden + Bone Wall combo with minions to stall to stick it to Chargers and other melee PvPs, so that would mean some points would go like this:

1 Skellies
1 Mage
1 Skelly Mastery
1 Mud Golem
1 Golem Mastery
1 Bone Armor
1 Bone Wall

Keep in mind that I'm going to get +5 to all of them, so that automatically puts all my skills at 6.

Help please!

Noite Escura
06-09-2005, 17:51
I think the Strenght requirement for Sigon's Guard is 75. That would leave you with little life and/or mana. I think a socketed bone shield with diamonds would do better. Since you're going to lvl 21 you may want to spent on Bone Spear also...

Taft12
07-09-2005, 04:05
What's your playing strategy going to be with this char? You say wall/IM for melee chars but what about casters? There's no real focus I can see here.

You got lots of +skills but some of those items just aren't needed by a Necro (I'm looking at deaths gloves and angelic mostly). Eye of Elitch gives you +1 skills on an ammy without having to waste 2 other item spots - I think the lvl req is 15 on that one. Trade the treads for boots with resists. Face of horror maybe for the str to wear sigon's shield? You don't have to have sets and uniques on every item slot.

psycho.hatred
07-09-2005, 08:12
On the continuing thought of Necros, I was thinking making a level 21 LLD Necro. Here's the gear:

Helm: Wurmskull (+1 to Necro Skills)
Armor: Angelic Mantle (I'm poor...lay off!)
Weapon: Gravespine (+2 to Necro Skills)
Shield: Sigon's Guard (+1 to Skills, high Str req though....)
Gloves: Death's Hand (Um...idk...)
Boots: Treads of Cthon (Couldn't think of anything else better)
Belt: Death's Guard (Cannot Be Frozen)
Rings: Angelic Halo x 2 (Combos with rest of Angelic's Set)
Ammy: Angelic Wings (+1 to Skills with Mantle and Halo)
[QUOTE=Akukami]On the continuing thought of Necros, I was thinking making a level 21 LLD Necro. Here's the gear:

Helm: Wurmskull (+1 to Necro Skills)
Armor: Angelic Mantle (I'm poor...lay off!)
Weapon: Gravespine (+2 to Necro Skills)
Shield: Sigon's Guard (+1 to Skills, high Str req though....)
Gloves: Death's Hand (Um...idk...)
Boots: Treads of Cthon (Couldn't think of anything else better)
Belt: Death's Guard (Cannot Be Frozen)
Rings: Angelic Halo x 2 (Combos with rest of Angelic's Set)
Ammy: Angelic Wings (+1 to Skills with Mantle and Halo)

Now, with that gear, I get an extra +5 to my skill points....and that's as far as I got with this. I'm still working on distributing skill points, so some help would be appreciated. I was thinking of using the Iron Maiden + Bone Wall combo with minions to stall to stick it to Chargers and other melee PvPs, so that would mean some points would go like this:

1 Skellies
1 Mage
1 Skelly Mastery
1 Mud Golem
1 Golem Mastery
1 Bone Armor
1 Bone Wall

Keep in mind that I'm going to get +5 to all of them, so that automatically puts all my skills at 6.

Help please!

You could use bloodfist instead of death glove. there are other belts better than death, imo only the cannot be frozen is the only good mod. compared to a nice rare which may give u better stats.

There are good kite shields/large shields with 2 resists(around 20 too) and 10/30/20 that ive found in normal, with lvl req 15 or so. Add a twitch then voila, high blockage. Boots same with the shields, I am sure there are some good boots for lld.

Why want angelic rings? ya it has some life but the others(dex and ar) u have no use. there are better rare rings thatn angelics. but then again if u have 3 angelics i think it adds +1.

Maelstrom wand is pretty nice. if u find the +3 im bonus. has nice 30 fcr too. if u wear 2x 10 fcr rings then u will hit the 48 bp

IckIck
07-09-2005, 13:03
I have a lvl 49 req.
+1 Necro Skills
20% Faster Cast Rate
30Life
20Mana
9% Faster Mana Regen
13% Psn Resist

Akukami
07-09-2005, 13:24
What's your playing strategy going to be with this char? You say wall/IM for melee chars but what about casters? There's no real focus I can see here.

You got lots of +skills but some of those items just aren't needed by a Necro (I'm looking at deaths gloves and angelic mostly). Eye of Elitch gives you +1 skills on an ammy without having to waste 2 other item spots - I think the lvl req is 15 on that one. Trade the treads for boots with resists. Face of horror maybe for the str to wear sigon's shield? You don't have to have sets and uniques on every item slot.

I don't have those items on me ATM....I was using w/e I had left on my (poor) mules... :(

As of now, I decided to make one change to my setup:

Gloves: Death's Hand >>>>>> Sigon's Gage (+10 to Str with sheild)

Also, someone asked for my strategy when using this guy...I forgot to mention that this LLD is meant ONLY for Chargers, Zealers, WW Barbs, other LLD Barbs, and some LLD Javazons. This is not meant to take on any casters.

The reason why I have so many +skills on me is so I can use minions to stall for me while I set up my trap....which would be IM + Bone Wall. Cast IM on the opponent, wall up, and laugh while they attempt to get through my walls. Sooner or later, they're going to get annoyed and try breaking down my walls, and once they do...well, you know the rest. The one thing I'll have to watch out for are speeding WW Barbs and leaping Barbs.

As for casters, I still haven't the slightest clue of what I'm going to do. Chances are that I'm going to make another Necro LLD that uses Bone Prison / Bone Spirits combo...heck, I may even drop my main Commandomancer that I'm working on right now and settle for a Fishymancer build that incorporates these two ideas (I keep dying in Norm CS runs at level 30.....)

Opinons please.....

fredsta54
07-09-2005, 14:29
I was under the impression that this was your commandomancer? (which is NOT viable in classic pvp, except for melee i guess)





He is using deaths, angelics, etc. because he is commando. You are lvl 30 atm, right? Grims burning dead sychthe is an excellent choice until you can use a rare grim sycthe. Use gob toe since you wont need r/w for vs melee and pvm. As for casters, i think your best bet is running from them and luring them to a swarm of skellys.

And another thing, grim sychthes are not the only, and, perhaps not the best weapon choice. Then again its visual appearance weighs that out imo, but a steeldriver, bonesnap, rare exceptional weapon, would be fine, if not better.

Grim sychthe is -10 base speed though, so it reaches a higher fpa than the others do







Fred

Akukami
07-09-2005, 19:05
Sorry for confusing you Fred....

Anyways, no, I'm making TWO Necros ATM...one as a main character (my Commandomancer), and one for LLDs. This thread is for my LLD, but thanks for the tip on weapon choice for my commando.

Got any thoughts on how I should build my Necro LLD? If you want to know what my strat with him is, just read my main post and my last few replies.

Thanks!

SwampBox
07-09-2005, 19:56
You cant make a lvl 21 LLD. LLD lvls are only 1-20.

bladesyz
07-09-2005, 20:13
I don't think your idea will work. For one thing, the opponent can simply bypass your skellies and go straight for you. Iron Maiden, likewise, won't do much in pvp, as I believe it is nerfed to 1/10 dmg.

You best bet, I believe, is to go bone armor + poison dagger, then stack poison dmg and bone wall.

Since you're aiming for lvl 21, wormskull is a nice complement to poison dagger, and you get access to bone wall.

I see your skill distribution as follows:
(24 - 32 skill pts, depending if you get g-rushed or not)
- Poison dagger 20
- Bone armor 1
- Bone wall 3+

sculpen
07-09-2005, 20:53
@ SwampBox: technically i think lld is lvl 9-29. The main thing about llds is that they dont have the super powered level 30 skills.

I have made a similar build for lvl 15. It turned out frighteningly well, but with two fatal flaws. It beat every other char of equal or lower level with ease. It even beat some of my friends' fully built llds including chargers. I would recommend going pure summoner, with 1 pt in bone armor, 1 in skele mage, 1 in clay golem, and 1 in amp. Then put as much as possible in raise skeleton and the rest in skeleton mastery. The strength of this build comes from quantity of skeletons over individual quality. I built this lld last season so I dont remember the exact stats, but he had 9 skeletons i think. The key is to resummon your mages untill you get all cold mages or all cold and one poison mage. The mages aren't a source of damage, just to change the enemy's status. The cold from the mages + the slow of clay golem brings the fastest melee fighters down to a crawl. At that point the skeletons can do alot more damage with amplify, than a chilled char can reflect back at themselves with iron maiden. The main thing that takes practice is moving around with your hoard of skeletons. With chargers you have to position yourself such that he cant get a strait shot at you. The only weakness of this build is barbs who use howl and scare all ur skeletons away, and sorceresses who freeze ur skeletons solid. Most other chars are literally crushed immediatly :lol:

helm: tarn- +1
shield: sigon- +1 good blocking too when standing still
glove: bloodfist- fat life, fat fhr
belt: whatever you want- maybe fhr, maybe resists, doesnt really matter
boots: treads- the ability to move quickly is very very important
jewelry: angelic- nice life, substitute the ammy for etlich if u want
armor: angelic- nice defense, nice mana, nice fire resist
Wand: Shop at akara for a sweet +3 raise skele, +3 skele mastery wand. If you can get amp or clay golem on it thats one less point u have to put into the skill that can go to skele mastery.

Akukami
07-09-2005, 22:44
I got a big problem....I'm falling in love with this Necro, but NOT as an LLD. The +5 I get to my skills with my gear is really nice, especially after I've only put 1 point into the skills I thought were needed. Speaking of which, here's what I have so far:

Character At Base / With Gear:
65 / 85 Str < Big boo-boo...
25 / 45 Dex
65 / 65 Vit
25 / 25 Energy

1 / 6 Skelly
1 / 6 Mage
1 / 6 Skelly Mastery
1 / 6 Clay Golem
1 / 6 Teeth
1 / 6 Corpse Explosion
1 / 6 Bone Spear
1 / 6 Bone Armor
1 / 6 Bone Wall
1 / 6 Amp Damage
1 / 6 Iron Maiden

As you can see, with the Str, I made a very big mistake...I forgot that Gravespine gives +10 to Str...10 pts that should've gone into vit...

Aside from that, I think I'm going to take this idea and turn it into a real Necro. Thanks for the comments guys!

aznrice1869
08-09-2005, 03:16
i am makin an account full of lld's
one of em is a bonespear necro
it's goin to be finished at lvl 29.
i don't know bout the gear yet but it will probably use sojs if it's too weak for fcr rings, wormskull, shard or a magic with 20 fcr nd 3 to bonespear+other mods, hawk?, +1 ammy, wall of eyeless or 3 soc large shield with diamonds, 30 frw 10 fhr with resists str dex boots, str belt with life nd resists, nd maybe magefist if i need more fcr. hopefully this will give me maxed resists nice fcr nice +skills nice life nd a low str req.

PetePizza
08-09-2005, 07:04
The cold from the mages + the slow of clay golem brings the fastest melee fighters down to a crawl. At that point the skeletons can do alot more damage with amplify, than a chilled char can reflect back at themselves with iron maiden. The main thing that takes practice is moving around with your hoard of skeletons. With chargers you have to position yourself such that he cant get a strait shot at you. The only weakness of this build is barbs who use howl and scare all ur skeletons away, and sorceresses who freeze ur skeletons solid. Most other chars are literally crushed immediatly :lol:


Man I'd like to see this beacause I never had a problem dueling summoners with my level 12 zealot, level 18 frost zealot, or high 20's charger. Individual skeletons are easy to kill, even a big herd of them. And getting to the necro was never a problem, with a little fast run/walk.

Maybe I'll give it a try sometime. :thumbsup:

Noite Escura
08-09-2005, 16:10
Isn't there a rule that says no minions that couldn't be cast in town? Anyway you'll need to kill some monsters before you could challenge anyone...

sculpen
09-09-2005, 01:39
Anyway you'll need to kill some monsters before you could challenge anyone...

This reminds me of the annoying little fact that unless you take your lld summoner to nm or hell and suicide him, he will level surprisingly quickly with just the exp from fallens, etc. from the cold plains. :lol:

@ PetePizza: frost zealers are likely to win quickly vs a lld summoner, but I would put my money on the lvl 15 summoner vs a lvl 12 zealer, and even a 20+ charger, as long as he is shieldless. :uhhuh: