View Full Version : What to do with 60 Chippies?
FenrirKnight
03-09-2005, 19:46
So I collected a bit of chips thinking that people still used them to cube CBs like in .09. But apparently that stopped now?
Any ideas on what I could do with these?
cube them into perfect gems.
although you may end up with very few.
Perfect gems replaced chipped gems when people started rolling skiller charms and alike.
-Dace-
shinmiraji
03-09-2005, 19:55
Yep upgrade them to pgems. Pgem hunting is even faster if you collect gems of all grades and cube them up to perfect. At least it is to me, though it will take up more space :D
Tarantella
03-09-2005, 20:00
So I collected a bit of chips thinking that people still used them to cube CBs like in .09. But apparently that stopped now?
Any ideas on what I could do with these?
Find some blue ghost glaives,cube them up to cruel ghost glaive of the vampire status,then give them away free to impoverished Javazons.
Just a thought :)
krischan
03-09-2005, 20:36
You can reroll claws with them (3 chippies+magical weapon = new magical weapon with 1-2 sockets) which will reroll their staffmods/automods as well (it works similarly with wands, staves and perhaps even orbs). They will also have 1-2 sockets and a magical prefix and/or suffix, so you can hope for claws with +3 traps, 40%ias and +3 LS, for example - although +5 ones with just one socket and no IAS would be quite nice as well.
Not all claws might get +3 to traps, as I forgot how the base quality level of the item influences this.
FenrirKnight
03-09-2005, 23:42
I think trying to roll them into perfs will leave me with a lot of excess useless mid-class gems.
I like the claws idea-anyone know what claws to do this with? Would it be fine if I just bought one off of hell anya and roll with that?
Twoflower
03-09-2005, 23:45
do i get this wrong, but i thikn 60 chippies dont even get a single perf gem ?
shinmiraji
03-09-2005, 23:53
do i get this wrong, but i thikn 60 chippies dont even get a single perf gem ?
That's right. Assuming you have all the same colour I think you need 81 chipped to make a perfect... unless there's another gem recipe I don't know about. That's why I stated it's "faster" to collect gems of all grades to cube them up to perfect, I forgot the original question was all chipped... my bad. :confused:
"useless mid-class gems" are needed to cube up to runes above Thul...
boogieback
04-09-2005, 00:45
Sell them for gamblin cash. :clap:
cube them into perfect gems.
Do you actually do this?! I would pull my hair out. :lol:
shinmiraji
04-09-2005, 01:13
Do you actually do this?! I would pull my hair out. :lol:
Yep. Well I do anyways. I generally find at least 6 gems ranging from chipped up to flawless in a game. None of my characters can handle hell so I just do NM runs and with patience, stockpile all the gems I find, upgrade them, and trade for goodies! :lol: That's how I've managed to get decent gear over the years.
And yes, until yesterday I thought on NL you could only cube runes up to Thul. Now I have more reasons to collect gems and use up those 16 thul runes or whatever I have.
You can reroll claws with them (3 chippies+magical weapon = new magical weapon with 1-2 sockets) which will reroll their staffmods/automods as well (it works similarly with wands, staves and perhaps even orbs). They will also have 1-2 sockets and a magical prefix and/or suffix, so you can hope for claws with +3 traps, 40%ias and +3 LS, for example - although +5 ones with just one socket and no IAS would be quite nice as well.
Not all claws might get +3 to traps, as I forgot how the base quality level of the item influences this.
really? never heard of that one before...
So that works with any magical weapon??? pretty nice :thumbsup:
FenrirKnight
04-09-2005, 03:03
"useless mid-class gems" are needed to cube up to runes above Thul...
Whenever I get those runes I will usually keep them for their value in making runewords/trades. Like, I wouldn't cube up to a dol with more useful shaels.
Anyone have an idea on which claws to use?
krischan
04-09-2005, 12:49
really? never heard of that one before...
So that works with any magical weapon??? pretty nice :thumbsup:
Yes. It also works with flawless and normal gems, producing an item with a higher ilvl which will allow higher mods to spawn.
Anyone have an idea on which claws to use?
As I said, I forgot about the exact process of the base item's qlvl influencing it, so I made a small research and found this:
For those who are not interested in the process, but the result, skip the following and continue reading after the XXXXX mark.
Terminology
qlvl is the item's base quality level, e.g. 21 for blade talons. Check d2data for the base item section. See me sig.
Ilvl is the item level. For the 3 chipped recipe, it's 25. Check Arreat Summit for the Horadric Cube section. See my sig again.
Alvl is the affix level which decides about the prefixes and suffixes. The alvl must at least be the value for tha affix. Check d2data for that. Did I already mention my sig ?
Determination of the alvl
1. if (qlvl>ilvl) then {ilvl=qlvl}
2. if (magic_lvl>0) then {alvl=ilvl+magic_lvl}
else
{
3. if (ilvl<(99-qlvl/2))
then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}
}
4. If (alvl>99) then {alvl=99}
For example, that means for blade talons (qlvl 21), cubed with 3 chippies (ilvl 25):
1. No effect
2. Claws have a magic level of 0, so step 3 has to be performed.
3. 30<99-21/2 is true, so alvl=ilvl-qlvl/2=15.
4. No effect
The minimum alvls are 15 for +1 to traps, 30 for +2 and 45 for +3. That means that cubed blade talons can't get +2 or +3 to traps, only +1.
You have to meet the condition in step 1 and not to meet it in step 3 which happens if the qlvl of the base item is 66 or higher. In that case the alvl=2*qlvl-99 part is performed (with ilvl being replaced by the qlvl in step 1). The result must be 45 or higher, i.e. 45>=2*qlvl-99 -> qlvl>=72.
XXXXX
That means, only a few elite claws are eligible for getting +3 to traps: Battle cestus, feral claws, runic talons and scissors suwayyahs. That means your trapper needs at least 110 str and dex to be able to benefit from claws cubed that way, but you can lower the reqs with Hel runes and/or hope for the simplicity mod.
For +2 to traps (alvl 30), the calculation is 30>=2*qlvl-99 -> qlvl>=65. Because we must not meet the condition 3, the minimum has to be increased to 66. This adds war fists to the list of claws available.
You can alse keep a few gems for upgrading runes. Upgrading Thul to Amn needs a chipped topaz, for example.
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