View Full Version : My very first grand charm roll!
Heaven Torn Asunder
30-08-2005, 02:28
And I got a fire skiller with 29 life! :D
then about 10 tries later I got a 1 light charm with 7% fr/w
this was on E/L/SC
F1R3STR1D3R
30-08-2005, 02:34
Hey, what level are you, and where did you find the grand charms?
Those are nice rolls!
Evrae Altana
30-08-2005, 02:34
Congratulations on the lucky rolls. Hope the luck keeps up.
Leohappy
30-08-2005, 02:38
Today I rolled barb combat 11life, fire sk 15 and offensive skiler. Burned about 100 pgems for those :).
Heaven Torn Asunder
30-08-2005, 02:52
rolled them with my level 77 sorceress.
bowndancer
30-08-2005, 06:35
You can roll charms with a level 1 toon and get same results.
BTW I just rolled a 175poisen 3%frw small charm today :)
Freezing Rain
30-08-2005, 07:26
My first roll was 3pskulls + baal gc.. 36life pnb gc -_-,
Bullet-Tooth Tony
30-08-2005, 10:10
My first successful skiller roll was plain +1 Curses. :( Didn't even try to sell it. Gave it for free to somebody.
sangfagel
30-08-2005, 10:15
Hey, what level are you, and where did you find the grand charms?
Those are nice rolls!
Thatīs irrelevant. Any skiller can get suffix "of Sustenance" with 26-30 life. Character lvl and difficulty does not matter for rolling. Only ilvl of rolled charm does. You can roll 45 to life in Normal, using clvl1 mule - if you roll right stuff.
... and, yes - it was a nice roll! Congrats, H.T.A.!
Tarantella
30-08-2005, 14:13
My first roll was 3pskulls + baal gc.. 36life pnb gc -_-,
Hmm, Im saving my pskulls for when I gamble a rare diadem at Anya.
I dont usually roll GCs and this ladder has been kind already with a barb combat, necro summons, lightning with 34 life and cold with 28 life dropping for my necro but I treated myself with a few rerolls on a throne room GC and got a PnB with 33 life in 7 rolls. This could prove addictive. :)
calibansfury
30-08-2005, 22:59
And I got a fire skiller with 29 life! :D
then about 10 tries later I got a 1 light charm with 7% fr/w
this was on E/L/SC
I cant believe I dont know this....how do you roll skills on a charm? Is it ladder/non-ladder dependent? Is there any way to determine the Ilvl of the charm that you are using?
I cant believe I dont know this....how do you roll skills on a charm? Is it ladder/non-ladder dependent? Is there any way to determine the Ilvl of the charm that you are using?
3pgems and a skill charm from late NM or more preferably hell, especially gcs dropped by nith and baal (NM charms can roll into skills, but w/o less life possible). All you need is a cube 3 pgems and a skiller.
Question for all you rollers out there: if you have a baal gc and a skiller comes up with less than 40 life, do you keep rolling it, or does it depend on the skill type/second mod? Just wondering cause I have a baal gc I have yet to identify, and I'm trying to decide on a plan of action for it. Thanks-
calibansfury
31-08-2005, 00:50
3pgems and a skill charm from late NM or more preferably hell, especially gcs dropped by nith and baal (NM charms can roll into skills, but w/o less life possible). All you need is a cube 3 pgems and a skiller.
Question for all you rollers out there: if you have a baal gc and a skiller comes up with less than 40 life, do you keep rolling it, or does it depend on the skill type/second mod? Just wondering cause I have a baal gc I have yet to identify, and I'm trying to decide on a plan of action for it. Thanks-
Holy crap. And here I've been selling all my flawlesses due to laziness to bother to cube them. That's funny. Thanks for the advice!
calibansfury
Holy crap. And here I've been selling all my flawlesses due to laziness to bother to cube them. That's funny. Thanks for the advice!
calibansfury
dont forget about gem shrines though either; I always keep a couple flawless rubies and amythests in my stash in case I run into one- they'll upgrade a flawless to perfect!
K, few questions:
Why do you guys start rolling a skiller? I start rolling a normal charm and turn it in into a skiller. (also a charm received from high lvl hell monsters) Don't you guys risk to lose the basic skiller u had by trying to get a second mod on it?
Does it have to be a skiller to start with to get a second mod on it?
And does it matter what kind of gems u use? (skulls/gems/mixed/all same type)
bowndancer
31-08-2005, 01:37
K, few questions:
Why do you guys start rolling a skiller? I start rolling a normal charm and turn it in into a skiller. (also a charm received from high lvl hell monsters) Don't you guys risk to lose the basic skiller u had by trying to get a second mod on it?
Does it have to be a skiller to start with to get a second mod on it?
And does it matter what kind of gems u use? (skulls/gems/mixed/all same type)
Some skill charms are not worth much, and if its a baal charm you can get high life plus a skill which will skyrocket the price of it.
No it doesn't have to be a skill charm to start, random reroll.
Gem type doesn't matter at all.
Seriously guys...
ANY magic (blue) item can be rerolled by cubing it with 3 perfect gem/skull. Results are totally random, except that the item type and item level will not change.
Basically, it's like getting that same magical base item dropped from that sama monster, just with different stats.
Ladder doesn't matter, character level doesn't matter, type of gems doesn't matter, stats on the item used (including automods and staffmods) doesn't matter, the only thing that matters is how you got the item in the first place.
Tarantella
31-08-2005, 01:47
K, few questions:
Why do you guys start rolling a skiller? I start rolling a normal charm and turn it in into a skiller. (also a charm received from high lvl hell monsters) Don't you guys risk to lose the basic skiller u had by trying to get a second mod on it?
Does it have to be a skiller to start with to get a second mod on it?
And does it matter what kind of gems u use? (skulls/gems/mixed/all same type)
Its a question of odds and how many gems you have.
If you are constantly mfing and trading off gear for pgems/pskulls then it pays to roll GCs found in nm flayer jungle and beyond. All charms have the chance of a prefix and suffix but as far as I understand only the highest such as Baal charms can get 40+ life on them.
The Arreat summit has a page on GC prefixes and suffixes and you can work out the odds of rolling a particlar charm from there.
Then its down to how many gems you have and how bad you want a certain charm bearing in mind the trade values of pgems and the charm you want.
If a certain charm is currently worth an ist and you can get a pul for 30 pgems then rerolling 80 times (240 pgems) leaves you in an approximately evens situation. You might get lucky and roll a charm worth several ists within a few rolls.Thats the fun of gambling.
Bullet-Tooth Tony
31-08-2005, 08:41
K, few questions:
Why do you guys start rolling a skiller? I start rolling a normal charm and turn it in into a skiller. (also a charm received from high lvl hell monsters) Don't you guys risk to lose the basic skiller u had by trying to get a second mod on it?
Does it have to be a skiller to start with to get a second mod on it?
And does it matter what kind of gems u use? (skulls/gems/mixed/all same type)
- Not all Grand charms can be rolled into skillers! All GC's found on Normal can't for sure. Possible mods depend on Item Level (ILvl), which equals to level of monster that dropped it. All skill mods on charms have level of 50, so an ILvl 50 GC is required. In Nightmare, in Flayer Jungle and later, all monsters are Lvl 50 or higher, so it's safe to reroll any GC's found in NM FJ or later.
With 3PGem rerolling ILvl doesn't change, so, if you know your GC has ILvl 50 or higher, you can reroll it many times until you get a skiller.
But if you want to get life as second mod, on ILvl 50 you're limited with +30 life, on ILvl 61 you can get up to +35, on 77 - up to 40, and on 91 - 45.
- No, charm for reroll doesn't have to be a skiller, all you need is to be sure it's ILvl 50 or higher.
- The kind of Gems doesn't matter. Any combination of 3 Perfect Gems (including Skulls) plus magic (blue) item works.
GCs from Normal Baal and Lister the Tormentor + mob CAN be skillers.
Also Radament, Fangskin and Duriel in act 2 NM.
Then it's anything past the flayer jungle, IIRC.
sangfagel
31-08-2005, 10:07
3pgems and a skill charm from late NM or more preferably hell,
It doesnīs need to be a "skill charm" - ANY GC from areas lv >=50 is ok for skiller rolling and - as I wrote before - any of these charms has a chance to get suffix "of Sustenance" as a secondary mod. Spider Forest in A3 NM is alvl 49 but its dungeons are higher. Any boss monster from Spider Forest drops ilvl 51 what is enough for skiller as well. Every area past NM Spider Forest is good enough.
especially gcs dropped by nith and baal (NM charms can roll into skills, but w/o less life possible).
You forgot Diablo - all in Hell of course. These charms can roll skillers with 41-45 to life.
Question for all you rollers out there: if you have a baal gc and a skiller comes up with less than 40 life, do you keep rolling it, or does it depend on the skill type/second mod? Just wondering cause I have a baal gc I have yet to identify, and I'm trying to decide on a plan of action for it. Thanks-
+40 life is still lesser "of Vita" suffix. You donīt need Baalīs charm to roll it.
Thereīs no reason to keep Baalīs GC unid.
To get a good skiller with highest "of Vita" suffix is extremaly unlikely. You will need MANY louds of pgs and a lot of luck to ever get it. I personally found it very frustrating. Itīs of course everyones personal decission what you do with your pgs :D but as for me... Well I prefer to sell these charms and roll GCs from areas 85. I can get up to 40 life anyway and donīt need to reroll + 30 live fire skiller or even plain wc skiller. I PERSONALLY belive that less ambition here is more effective in long terms.
smashin234
31-08-2005, 10:17
There are many strategies, if you want to go for skillers and not necassarilly high life, get the skillers from flayer jungle in nm. There are less possible mods, and therefore higher chance for skillers. (not much higher, its like 5% higher).
My advice is to pick either flayer jungle gc's or baal/nith gc's. Then reroll until you get something you like. I generally reroll skillers that are not worth anything such as pally defensive, necro curses, etc.
Also, don't forget sc's. Baal/nith sc's can get 175 psn mod. So if you want to go for the higher psn dmg's such as 500ish psn dmg, then you will want to use baal gc. The odds of that are astronomical to say the least, so only do that if your bored.
Dont even bother rerolling rares. The six skull formula gives you ilvl 42 or something ridiculus like that. Stick to rerolling magic items.
sangfagel
31-08-2005, 10:49
Dont even bother rerolling rares. The six skull formula gives you ilvl 42 or something ridiculus like that. Stick to rerolling magic items.
Donīt forget diadems! :p
Ok, thx a lot for the feedback guys!
It confirmed what I thought I knew about rerolling charms but it's nice to see it all explained in detail once more. :thumbsup:
Leohappy
31-08-2005, 15:09
Well I prefer to sell these charms and roll GCs from areas 85. I can get up to 40 life anyway and donīt need to reroll + 30 live fire skiller or even plain wc skiller. I PERSONALLY belive that less ambition here is more effective in long terms.I agree totally. Lvl85 charms are easy to find, have no special value and can get up to +40 life. And I can ship them out as soon as a good stat pops (since the lvl 85 charm has no trade value just for being lvl85).
Personally I think you need to be extremely lucky to get 41-45 life charm. The highest I ever got was a 33 lifer.
calibansfury
01-09-2005, 00:41
Well I prefer to sell these charms and roll GCs from areas 85.
So The Pit from act 1 in Hell would be fine to use a charm from here as well then?
So The Pit from act 1 in Hell would be fine to use a charm from here as well then?
Yes. (10chars)
Heaven Torn Asunder
01-09-2005, 05:03
Just a little update guys!
I rolled 5 skillers with less than 80 pgems.
I have
fire skiller/29 life
light skiller/ 7%fr/w
martials arts skiller
paladin combat skiller
necro summoner/22 life
I must say, I was surprised!
Just a little update guys!
I rolled 5 skillers with less than 80 pgems.
I have
fire skiller/29 life
light skiller/ 7%fr/w
martials arts skiller
paladin combat skiller
necro summoner/22 life
I must say, I was surprised!
That's an average of only 5 rolls/charm...! Some luckspree :cool:
(Would have been nice if you would have mentioned where u got the charms)
Gratz with the charms!
Venix roth
02-09-2005, 22:53
Going to sound terribly noobish but I haven't played in awhile...how do you roll charms?
Going to sound terribly noobish but I haven't played in awhile...how do you roll charms?
A magical charm + 3 p gems and transmute with the cube.
;)
This may be little offtopic but are chipped gems of any use ? I remember me rolling cruel weapons with chipped gems in 1.09 , have they changed it 1.10/1.11 ?
yes
you can still use the 3 chip + magic sword recipe which will now give you a 1 or 2 socket sword with new magic mods instead of the old 3 sockets.
i think you the old 3 chippie recipe is now 3 flawless + sword but the best way to check is the horodoric cube section of the website
www.diablii.net
HoshNasi
21-09-2005, 21:43
My mf runs fill up my stash quickly with runes, items, and gems. So I pretty muc only save and reroll GC from Nith or Baal. Otherwise I just ID and chuck if they have no trade value. it all gets rather expensive to reroll these things. For me however it just keep my stash free of clutter :)
This may be little offtopic but are chipped gems of any use ? I remember me rolling cruel weapons with chipped gems in 1.09 , have they changed it 1.10/1.11 ?
I remember making a holy shock pali just to farm chippies in normal act1. Man I collected SOOO many chippies.
yes
you can still use the 3 chip + magic sword recipe which will now give you a 1 or 2 socket sword with new magic mods instead of the old 3 sockets.
i think you the old 3 chippie recipe is now 3 flawless + sword but the best way to check is the horodoric cube section of the website
www.diablii.net
It works with all weapons now, even throwing weapons (gets no sockets, tho). since alvl = qlvl for most items (since ilvl < qlvl) you will only have a few base items that can have any affix. (Correct me if I'm wrong).
btw that site is www.diabloii.net and it is not always accurate.
RetroStar
22-09-2005, 02:54
Donīt forget diadems! :p
Ill rather imbue a white one -.-
LouisLeGros
01-07-2006, 04:13
Hey, I just got my summoner Necro to level 80 and I just accidently killed the cow king :cry:. I was getting good exp, items & tons of gems doing hell cows, but anyways now that I can no longer do hell cowss I tried out the pit and what do you know, I owned it.
So anyways, I need some help on this whole rolling thing. the roll of the charm depends on the level of the monster that droped it correct? So the charms I have saved from my hell cowing & the ones I am currently collecting from the pit are perfect for rolling?
I get the 3 pgems (or skulls) plus a charm and then it rerolls it, I'm still a little confused on how exactly it works. Can you re roll a charm multiple times? Does it matter on the previous attributes and what not on the charm? What results should I be looking for when rolling (how much poison damage on or mf on a small charm & what skills and how much these charms are worth?
You can reroll a charm as many times as you like, given you have enough pgems.
The previous mods (affixes) on the charm don't matter when rerolling new affixes. The only thing that matters is the ilvl of the charm. (Ilvl is invisible to players but is equal to the level of the monster that dropped the item.)
For good charms to keep, heres some pretty good guidelines taken from the V1.11 Item Guide in the Trade Values forum.
Charms
Small charms have many possible useful mods:
Fine (10-20 AR, 1-3 Max Damage), Serpent’s (13-17 Mana), Shimmering (3-5% prismatic resistance), Sapphire/Crimson/Amber/Emerald (10-11% cold/fire/lightning/poison resistance), Toxic/Pestilent (up to over 200 poison damage), of Balance (5% FHR), of Good Luck (6-7% MF), of Vita (16-20 life), of Inertia (5% FRW), and of Pestilence/Anthrax (up to over 50 poison damage)
Large charms are less useful in general, they may have poison damage but not as much as small charms:
Sharp(21-48 AR, 4-6 Max Damage), Shimmering (3-8% prismatic resistance), Toxic/Pestilent (ditto), of pestilence/Anthrax (ditto), and of Strength (2-5 strength, only 5 is worth anything).
Grand charms are especially valued for +skills they can provide. The really useful ones are:
Shimmering (3-15% prismatic resistance), Harpoonist’s, Burning, Sparkling, Chilling, Fungal, Lion Branded, Sounding, Nature’s, Entrapping, Shogukusha’s (+1 Javalin, Fire, Lightning, Cold, Bone/Poison, Paladin Combat, Warcries, Elemental, Traps, Martial Arts +skills, call these Skill GC Class 1), Fletcher’s, Graverobber’s Captain’s, Fanatic, Expert’s, Spiritual, Mentalist’s (+1 Bow, Necro Summoning, Offensive Aura, Barbarian Combat, Masteries, Shapeshifting, Shadow Disciplines , call these Skill GC Class 2), Acrobat’s, Hexing, Preserver’s, Trainer’s (Amazon Passive, Curses, Defensive Auras, Druid Summoning, call these Skill GC Class 3), of Strength (3-6 Strength), of Balance (12% FHR) and of Vita (36-50 life)
Price List:
Small Charms
Fine – um to ist+
Serpent’s – pgems
Shimmering – lem 3%, pul 4%, um+ 5%
Sapphire/Crimson/Amber/Emerald – pgems
Toxic/Pestilent/Pestilence/Anthrax – pul for 100 dmg, um for 150, ist for 200, etc.
Balance – pgems
Good Luck – 6% <pul, 7% <mal
Vita – 19 or 20, pul-um
Inertia – pgems
Combinations are worth a lot more than original. For example a Shimmering Small Charm of Vita with 5% and 20 life will be worth many high runes.
Large Charms
Sharp – ist+
Shimmering – um+ for 7-8%
Strength (5) – pgems - ko
Grand Charms
Shimmering – um+ for 14-15%
Skill GC class 1 with lots of life – 2x ist+
Skill GC Class 1 – mal-ist+
Skill GC Class2 – lem-pul+
Skill GC Class3 – pgems
Strength/Balance/Vita – pgems, but at least doubles worth of skill gcs in combo.
Hope that helps.
Hey, I just got my summoner Necro to level 80 and I just accidently killed the cow king :cry:. I was getting good exp, items & tons of gems doing hell cows, but anyways now that I can no longer do hell cowss I tried out the pit and what do you know, I owned it.
So anyways, I need some help on this whole rolling thing. the roll of the charm depends on the level of the monster that droped it correct? So the charms I have saved from my hell cowing & the ones I am currently collecting from the pit are perfect for rolling?
I get the 3 pgems (or skulls) plus a charm and then it rerolls it, I'm still a little confused on how exactly it works. Can you re roll a charm multiple times? Does it matter on the previous attributes and what not on the charm? What results should I be looking for when rolling (how much poison damage on or mf on a small charm & what skills and how much these charms are worth?
Start by reading all the posts in this same thread, and you'll know.
LouisLeGros
01-07-2006, 21:42
You can reroll a charm as many times as you like, given you have enough pgems.
The previous mods (affixes) on the charm don't matter when rerolling new affixes. The only thing that matters is the ilvl of the charm. (Ilvl is invisible to players but is equal to the level of the monster that dropped the item.)
For good charms to keep, heres some pretty good guidelines taken from the V1.11 Item Guide in the Trade Values forum.
Hope that helps.
thanks it did, I guess I have 1 sc that is worth keeping.
im new to this whole thing of rolling charms can someone explain it to me?
nubikoen
28-07-2006, 10:49
im new to this whole thing of rolling charms can someone explain it to me?
Start here (http://forums.diabloii.net/showthread.php?t=403178).
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