View Full Version : Double bugged?
F1R3STR1D3R
28-08-2005, 05:52
If you can reroll a eth socketed armor with the 1.11 cube eth armor bug, like you could with the 3 chips + magical sword in 1.09 on a 1.10 zod-bugged eth 4 socketed 600 defense sacred armor and made a 290% stone with it I wonder how much those would be worth :lol: . Indestructible 5,000 defense armor.
If you can reroll a eth socketed armor with the 1.11 cube eth armor bug, like you could with the 3 chips + magical sword in 1.09 on a 1.10 zod-bugged eth 4 socketed 600 defense sacred armor and made a 290% stone with it I wonder how much those would be worth :lol: . Indestructible 5,000 defense armor.
If you reroll a magical eth item, the etherealness goes away.
That bug only occur when adding sockets to eth armor, helm or shield with the cube. I don't know if eth armors found in 1.07-1.10 have any other bugs, but adding sockets with cube (don't know about the soj-rare recipe either) adds 50% base defense on the already ethereal item.
900 base SA *1.5 = 1350 base defense.
1350 base + 1350*290% = 5265 defense.
However, I think the zod bug is fixed in 1.11 and the double-eth bug doesn't exist in 1.10 so these two are "mutually exclusive" or whatever it is called. They can't be on the same item in any non-hacked case.
(nice merc armor anyway, if you can get him the 222 str.)
In the SPF itemfind thread someone made a 5xxx(can't remember exact def) def stone eth ofc :D
Aman
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