View Full Version : What is the eth bug in 1.11?
Someone told me using a given recipe for the cube, craft an eth armor/shield so the eth bonus (+50%edef) is applied again.
Is this true? Ive seen eth shield rw with huge def, and people saying it has the eth bug.
If so....what is the recipe? ;)
Fer
use the cube socket recipe- its posted on the arreat summit. It is true- I made 2 eth merc fortitudes after the 1.11 patch before the end of last season that each had over 3000 defense. This also works with eth shields and helms, but not NOT SUPERIOR VERSIONS. The cube formula only works with eth regular unsocketed helms armors and shields:
1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. The chance to get X sockets in most armor is 1/4, (I.E: Mage plate has a max of 3 sockets, so it has a 2/4 [1/2] chance to get 3 socketss). The base of 6 was used in the ratios for all the above mentioned areas.
1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.
1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.
Ok,
I got an eth kurast shield unsocketed. IF i do the recipe cube for socketing him instead of regular Larkuz (which always will give me 4 sockets on that shield), ill get the +50% ed appiled again but there is a chance I dont get the 4 sockets, a 50% chence of getting 4 socks, right?
thegiantturtle
24-08-2005, 20:34
Ok,
I got an eth kurast shield unsocketed. IF i do the recipe cube for socketing him instead of regular Larkuz (which always will give me 4 sockets on that shield), ill get the +50% ed appiled again but there is a chance I dont get the 4 sockets, a 50% chence of getting 4 socks, right?
Yes.
Kurast Shield has a max of 4 sockets at all ilvls.
The socket recipe will give 1/6 chance at each of 1 to 6 sockets.
If it gives too many sockets, it sets the socket to the max possible.
we sum:
1/6 chance at 4
1/6 chance at 5 (set to 4)
1/6 chance at 6 (set to 4)
and get
3/6 (or 50%) chance of 4 sockets
Thnx for replies. I already made it. Too bad the shield only got 3 sockets and I wont be able to make exile on it. But I did noticed something with def, it was boosted much more than I expected. In fact, I thought the def bonus from the cube would work only over the base def on shield, but it was applied over the hole def of the eth shield. I mean:
currents shield def: 280 (ethereal)
so base shield def : 186.6 (eth bonus is +50% ed)
I did expected the boost to be another 50% ed, so:
(base def)*[(50%ed-eth bonus) + (50%ed-cube bonus)]= base def *100%ed =base def * (1+100/100)= base def * 2
this is:
186*2=372 def after cube thing
But the fact is the shield got 420 def after cube, so the calculation is:
[(base def)*(50%ed-eth bonus)]*50%ed-cube bonus= [(base def)*(1+50/100)]*(1+50/100)=base def * 2.25
this is:
186.6*2.25=420 (well I did dropp decimals nvm that)
which is much nicer :PPP
use the cube socket recipe- its posted on the arreat summit. It is true- I made 2 eth merc fortitudes after the 1.11 patch before the end of last season that each had over 3000 defense. This also works with eth shields and helms, but not NOT SUPERIOR VERSIONS. The cube formula only works with eth regular unsocketed helms armors and shields:
1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. The chance to get X sockets in most armor is 1/4, (I.E: Mage plate has a max of 3 sockets, so it has a 2/4 [1/2] chance to get 3 socketss). The base of 6 was used in the ratios for all the above mentioned areas.
1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.
1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.
Just wondering...if you create a socket eth armor like this and get the extra defense, will it stay that way after the correct this bug, or will de defense drop to the level of a "normal eth socketed armor"?
thegiantturtle
26-08-2005, 18:19
Just wondering...if you create a socket eth armor like this and get the extra defense, will it stay that way after the correct this bug, or will de defense drop to the level of a "normal eth socketed armor"?
It will stay.
Diabolico x64
26-08-2005, 19:21
I'm just hearing of this bug for the first time. Did 1.11 cause this?
I'm just hearing of this bug for the first time. Did 1.11 cause this?
yes it did; I made use of it right before the ladder reset to make 2 eth fortitudes with over 3,000 defense each :)
Diabolico x64
26-08-2005, 20:49
Interesting, this works with other armor types, right? Like shields?
Oh yeah, how about weapons, do they gain twice the eth damage bonus, too?
Darkweaver
27-08-2005, 23:00
Oh yeah, what about weapons, has anyone tried that yet?
LonghornRob
28-08-2005, 08:21
Is there a way of removing sockets from an item? So that you could, say, repeat the bug over and over...
SBeerens
29-08-2005, 19:04
And what if you put a eth sarced armor with 775 def in it with the formula.. It gets 2 sockets... whats the chance of that..
Can i do this again to get more sockets or just throw the armor away :-)
cheers,
Sbeerens
And what if you put a eth sarced armor with 775 def in it with the formula.. It gets 2 sockets... whats the chance of that..
Can i do this again to get more sockets or just throw the armor away :-)
cheers,
Sbeerens
The odds of 1, 2, or 3 sockets spawning from the cube formula on an armor is 16.67% each. You can only use the cube socket formula on unsocketed armors and weapons, and the eth cube bug only works on eth armors/shields/helms.
Once you have cubed something using the cube, there is no way to remove the sockets to try it again. The only useless result of cube socketing would be one resulting in one socket since 2-4 socketed armors all have runewords available to them.
SBeerens
29-08-2005, 19:36
The odds of 1, 2, or 3 sockets spawning from the cube formula on an armor is 16.67% each. You can only use the cube socket formula on unsocketed armors and weapons, and the eth cube bug only works on eth armors/shields/helms.
Once you have cubed something using the cube, there is no way to remove the sockets to try it again. The only useless result of cube socketing would be one resulting in one socket since 2-4 socketed armors all have runewords available to them.
tnx.. any ideas for a 2 socket eth scared armor 1116 def..
smoke
stealth
prudence.. last is best imho.. butta.. mal is rather exp for it dont you think
tnx.. any ideas for a 2 socket eth scared armor 1116 def..
smoke
stealth
prudence.. last is best imho.. butta.. mal is rather exp for it dont you think
Prudence would make your eth sacred viable for a barb/pally armor since it has the self repair mod- though the 222 strength requirement will still be tough to hit. If you are planning on using it for a merc though, you'll hafta decide if the mal is worth the extra 70-100% edef and 5% fhr versus the 15-25% extra resist all for just a Lum rune in Smoke.
I wouldn't recommend making Stealth for a merc- that would be better suited in a ligthweight non-eth armor for a sorc; the fcr and regen mana serve no purpose on a merc and it does not have any edef%.
Hi i was wondering ... how much base defense before doing the socket recipe is good enough in an ethereal elite armor? 800+ base defense?
deadbeater
25-10-2005, 04:33
I wouldn't recommend making Stealth for a merc- that would be better suited in a ligthweight non-eth armor for a sorc; the fcr and regen mana serve no purpose on a merc and it does not have any edef%.
*Ahem* Iron Wolf *ahem* add lidless and that fcr sword *haaack*
Evrae Altana
25-10-2005, 06:14
Oh yeah, what about weapons, has anyone tried that yet?
It doesn't work with weapons.
Is there a way of removing sockets from an item? So that you could, say, repeat the bug over and over...
You can remove items in the sockets, but you cannot remove the sockets themselves. So once you do the cube bug, that's it.
presoner
23-10-2007, 03:24
just wondering why would pplz want ebugged monarchs the durability runs out is there some way to make it so it doesnt(make it indestructible w/o zod)
because that zod trick dont work anymore right ( zod in socket take it out with hel rune indestructible stays..) ?? anyone know? haha just realized this post was like over 2 years ago haha.
jozipper
23-10-2007, 04:08
IIRC the zod bug no longer works.
I dont' know about the monarchs but I can wager a few guess.
Rich people dont care about it breaking becuase they can just buy another. So they use it for the style and for the extra bonuses and to just say they can.
or they use it for exile: ''Repairs 1 Durability in 4 Seconds''
thegiantturtle
23-10-2007, 16:54
or they use it for exile: ''Repairs 1 Durability in 4 Seconds''Since when is a Monarch a Paladin Shield?
oh, that's true. since 30mins ago ;)
*starts recoding*
tjockishaggan
29-12-2007, 03:59
Oh yeah, what about weapons, has anyone tried that yet?
Can't Eth Bug Swords/Axes/Polearms etc. No Weapons are able to be eth-bugged.:sad2: Only Shields, Armors, Helms.
NekoShinigami
23-03-2008, 01:29
I just made a 3os eth Mageplate in cube :( but it did not add to the def. Is the eth bug variable?
ProfessionalBerg
23-03-2008, 01:43
It should've worked as intended. Dunno what went wrong. Perhaps you play SP and an earlier version than 1.11?
As for the Zod trick - I hear that, while the trick is removed, another trick is available to make ethereal weapons indestructible - it is to make a runeword with indestructibility in the weapon, and then unsocket. This applies to things like Death, Oath, Eternity, and maybe BotD (not sure though). So, 4-, 5- and possibly 6-socket weapons can be indestructibilitized (ugh).
It should've worked as intended. Dunno what went wrong. Perhaps you play SP and an earlier version than 1.11?
As for the Zod trick - I hear that, while the trick is removed, another trick is available to make ethereal weapons indestructible - it is to make a runeword with indestructibility in the weapon, and then unsocket. This applies to things like Death, Oath, Eternity, and maybe BotD (not sure though). So, 4-, 5- and possibly 6-socket weapons can be indestructibilitized (ugh).
Just tested it in EuSCNL with Ethereal Oath Ettin Axe, didn't work.
edit:
Noticed it has 49-99 1h damage, but according to Arreat Summit its supposed to have 33-66 1h damage, am I missing something or did the weapon bug somehow? Also the durability is 13 and Arreat Summit suggests 24.
edit2: christ, someone here is stupid, the dmg is because its ethereal. -_-
The ZOD or make Indestructible runeword and unsocket bug still works SP from what I have heard (any SP people chime in but I saw a recent post or 2 on this and was surprised as I thought it had been fixed everywhere but I guess not.)
thegiantturtle
24-03-2008, 18:53
As for the Zod trick - I hear that, while the trick is removed, another trick is available to make ethereal weapons indestructible - it is to make a runeword with indestructibility in the weapon, and then unsocket. This applies to things like Death, Oath, Eternity, and maybe BotD (not sure though). So, 4-, 5- and possibly 6-socket weapons can be indestructibilitized (ugh).Only works in single player
ProfessionalBerg
24-03-2008, 19:15
Thanks for clearing that up, folks. Blizzard sure doesn't care anything for SP...
Sagitarii
24-03-2008, 19:39
So I found an ethereal Ornate Plate, can I combine the formulas of upgrading it to a Sacred Armor and bugging it with the socket formula, to get a bugged Sacred Armor?
thegiantturtle
24-03-2008, 20:40
So I found an ethereal Ornate Plate, can I combine the formulas of upgrading it to a Sacred Armor and bugging it with the socket formula, to get a bugged Sacred Armor?If you can find a recipe for upgrading a white armor you can. I wouldn't hold my breath though.
Sephirot
24-03-2008, 20:52
Thanks for clearing that up, folks. Blizzard sure doesn't care anything for SP...
i hope those bug will be fixed with the new patch
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.