View Full Version : base items with +skills cubed using normalize recipe?
acceleration turkey
22-08-2005, 05:34
i know that the normalize recipe sets the ilvl to 1, which means that the item will get 3 sockets max. also, i know that the +skills are rerolled on class specific items or wands, scepters etc.
does the ilvl of 1 also mean that +skills cant spawn on the item, such as a staff or scepter or shrunken head? only level 1 skills perhaps? i just normalized a divine scepter and it went from having a few +skills to having nothing.
what is possible on a normalized item as far as +skills? anything? nothing? only level 1 skills?
Warrior of Light
22-08-2005, 11:58
Level 1 items may have level 1 and level 6 skills. Also 3 of +3 skills is quite possible.
krischan
22-08-2005, 14:59
I'm not sure, but all cube recipes which change the ilvl might cause a reroll of the staffmods/automods. That means it might even be possible to reroll staffmods/automods of magical weapons with the 3 chipped/normal recipe.
My posting is more like a question than an answer, I admit.
acceleration turkey
22-08-2005, 23:48
I'm not sure, but all cube recipes which change the ilvl might cause a reroll of the staffmods/automods. That means it might even be possible to reroll staffmods/automods of magical weapons with the 3 chipped/normal recipe.
My posting is more like a question than an answer, I admit.
im talking about the normalize recipe, which is base items, not magic items.
Nevertheless they use the same mechanic. All recipes that have the "usetype" flag, meaning they end up with the same base item but different mods, will reroll both staffmods and automods. This includes the normalising recipes, the magic and rare reroll recipes and crafting recipes.
The new staff/automods after normalising are calculated exactly as if the item was dropped by a level 1 monster. This does limit the possibilities, which can be good or bad - if you specifically want the low level ones, your odds are better. Usually only the case for staffmods, as higher level automods are always better than lower ones.
acceleration turkey
23-08-2005, 04:30
Nevertheless they use the same mechanic. All recipes that have the "usetype" flag, meaning they end up with the same base item but different mods, will reroll both staffmods and automods. This includes the normalising recipes, the magic and rare reroll recipes and crafting recipes.
The new staff/automods after normalising are calculated exactly as if the item was dropped by a level 1 monster. This does limit the possibilities, which can be good or bad - if you specifically want the low level ones, your odds are better. Usually only the case for staffmods, as higher level automods are always better than lower ones.
specifically im looking for a war scepter/divine scepter/caduceus to make law bringer in that has good smiter skills and also 3 sockets. i realize that damaged armor and weapons are good base items if you want them to get 3 sockets, since they will get 3 with the quest and have a 2/3rds chance of getting 3 with the socket recipe. the odds of finding a [-10] base scepter with 3 sockets and good smiter skills is very low so i figured this would be a better shot.
i assume the socket recipe does not reroll automods, right?
anyway, after reading the responses it seems that fanaticism and holy shield wouldnt be available on a normalized scepter but smite would, so there is the potential for +3 to smite with 3 sockets, which is a decent lawbringer base for a smiter (in a [-10] base). im on new ladder and cant be too picky about my gear at this point, so im trying to find creative ways to get the most bang from cheap items.
krischan
23-08-2005, 12:47
Just to avoid that people think all ilvl 1 items get 3 sockets if there is enough place. Some items still get less and some even get 4 or 5. BTW, an ilvl 1 grand scepter gets 3 sockets as well.
You might know the link, but anyway: See here (http://www.diabloii.net/items/sockets-list.shtml).
acceleration turkey
23-08-2005, 21:01
Just to avoid that people think all ilvl 1 items get 3 sockets if there is enough place. Some items still get less and some even get 4 or 5. BTW, an ilvl 1 grand scepter gets 3 sockets as well.
You might know the link, but anyway: See here (http://www.diabloii.net/items/sockets-list.shtml).
yes i meant items which have a natural cap of 3 or more sockets, such as a crystal sword, will be limited/lowered to 3, but none will be increased to 3.
i focused on the war scepter family for the base speed.
Nethescurial
24-08-2005, 11:15
I recall reading somewhere that shield skills don't spawn on sceptres. I'm pretty sure they were talking about holy shield, but it could have been smite too. Anyway that's what I think I remember. Can anyone confirm or deny this?
Yes, unless they fixed it (they might have), neither holy shield nor smite will spawn on scepters.
thegiantturtle
24-08-2005, 19:56
Yes, unless they fixed it (they might have), neither holy shield nor smite will spawn on scepters.
I remember reports of some holy shield scepters dropping in 1.10 and speculation that if the same skill was picked twice, it would skip out of the routine that checked the item type. Was this determined to be false?
There were also reports of 1.10 WW barb helms, which was also "impossible". AFAIK strange things still happen, like monsters dropping things they should not be able to, and items having stats they should not be able to have. This never happened to me, though.
acceleration turkey
25-08-2005, 02:50
come to think of it i suppose ive never seen a scepter with smite or holy shield. that is a bummer but thanks for the information, so i dont have to try in vain now.
krischan
25-08-2005, 13:30
Yes, unless they fixed it (they might have), neither holy shield nor smite will spawn on scepters.
IMO it makes sense to prevent this, so I guess they did that deliberately, as these skills are meant to be used with a shield.
jiansonz
25-08-2005, 14:13
IMO it makes sense to prevent this, so I guess they did that deliberately, as these skills are meant to be used with a shield.
It still doesnīt quite make sense. Scepters are one-handed, and Paladins canīt dual wield weapons.
Not having + to Poison Dagger spawn on wands makes more sense.
acceleration turkey
25-08-2005, 14:53
It still doesnīt quite make sense. Scepters are one-handed, and Paladins canīt dual wield weapons.
Not having + to Poison Dagger spawn on wands makes more sense.
teh winner!
krischan
25-08-2005, 15:02
It still doesnīt quite make sense. Scepters are one-handed, and Paladins canīt dual wield weapons.
OK, let's say it's debatable because you need a shield anyway.
Nevertheless they use the same mechanic. All recipes that have the "usetype" flag, meaning they end up with the same base item but different mods, will reroll both staffmods and automods. This includes the normalising recipes, the magic and rare reroll recipes and crafting recipes.
The new staff/automods after normalising are calculated exactly as if the item was dropped by a level 1 monster. This does limit the possibilities, which can be good or bad - if you specifically want the low level ones, your odds are better. Usually only the case for staffmods, as higher level automods are always better than lower ones.
So, does this normalization also remove sockets on the item?
What happens if i have larzuk socket a cracked caduceus and then normalize it? Do i get a 5 socket caduceus with ilvl 1?
jiansonz
03-10-2005, 08:06
So, does this normalization also remove sockets on the item?
What happens if i have larzuk socket a cracked caduceus and then normalize it? Do i get a 5 socket caduceus with ilvl 1?
I am not sure, but I think the 'cracked' property gets removed when Larzuk sockets somehing. Ilvl stays the same.
Necrochild313
03-10-2005, 08:12
It still doesnīt quite make sense. Scepters are one-handed, and Paladins canīt dual wield weapons.
Not having + to Poison Dagger spawn on wands makes more sense.
I once found a cracked yew wand in act 2 norm with +1 pdagger. Add that to the oddity report (1.10).
zeskelnec
06-10-2005, 11:59
if I get a 3 socket flail dropped by a monster > lvl29 and use a socket quest, will it implicitly get the 4th socket and becomes valuable in trades?
krischan
06-10-2005, 12:10
No. The socketing recipe doesn't work on items which are already socketed.
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