PDA

View Full Version : Bugs for Summoner Necro and Lag


Vesticle
21-08-2005, 00:23
Hey, not sure if these are new issues or old and I just never encountered them before but here they are:

1. My Iron Golem disappears. I've never had this happen before, and now it happens relatively frequently. Before my revives would disappear often, skeletons occasionally, mercs rarely, and IG's never. The other day, however, I lost my IG just walking from the Pandamonium Fortress to the bottom of the stairs.

2. Minion's stuck. Sometimes when I come back from a Town Portal or use a waypoint, all my minions get stuck together and can't move out of the one spot.

3. Lag issue 1: Aside from normal issues, sometimes when I re-sync after a lag spike, I'll be unable to move in certain areas - it acts like I'm blocked by my party member, who may have been standing there earlier, but is now moving around freely.

4. Lag issue 2: I've encountered a new form of lag I hadn't before, where things are still moving and attacking, but everything's just going really slow. I still have connection, because I can stilil use in-game chat, open TPs, etc, and enemies aren't moving like they do in usual lag - they're still acting like they would normally.

Any insights would be helpful, otherwise I just wanted to let people know.

*Vesticle

Firvagor
21-08-2005, 14:39
1. I think if golems fall too far behind they disappear. I've had it happen a few times with other golems.

2. Can't you just walk through your minions? They're not solid like other NPCs or characters are. Usually if a minion is in front of you in a tight space you can just walk through/past it, but maybe it's just a TP/WP issue.

Kalian
21-08-2005, 19:17
1. What he said.

2. Minions, including mercs, are solid for everyone except for you (the owner), who is the only person who can move through them, AFAIK.

3. No idea.

4. A much better type of lag, I'd think, than not being able to see what's going on? Lag has been a huge issue on the realms since the patch/reset, sooooo.